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<h1 class="title">datasource.cpp Example File</h1>
<span class="subtitle">openglseries/datasource.cpp</span>
<!-- $$$openglseries/datasource.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt Charts module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:GPL$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 3 or (at your option) any later version
  ** approved by the KDE Free Qt Foundation. The licenses are as published by
  ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  ** included in the packaging of this file. Please review the following
  ** information to ensure the GNU General Public License requirements will
  ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;datasource.h&quot;</span>
  <span class="preprocessor">#include &lt;QtCore/QtMath&gt;</span>

  QT_CHARTS_USE_NAMESPACE

  DataSource<span class="operator">::</span>DataSource(<span class="type">QObject</span> <span class="operator">*</span>parent) :
      <span class="type">QObject</span>(parent)<span class="operator">,</span>
      m_index(<span class="operator">-</span><span class="number">1</span>)
  {
      generateData(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span>);
  }

  <span class="type">void</span> DataSource<span class="operator">::</span>update(<span class="type"><a href="qabstractseries.html">QAbstractSeries</a></span> <span class="operator">*</span>series<span class="operator">,</span> <span class="type">int</span> seriesIndex)
  {
      <span class="keyword">if</span> (series) {
          <span class="type"><a href="qxyseries.html">QXYSeries</a></span> <span class="operator">*</span>xySeries <span class="operator">=</span> <span class="keyword">static_cast</span><span class="operator">&lt;</span><span class="type"><a href="qxyseries.html">QXYSeries</a></span> <span class="operator">*</span><span class="operator">&gt;</span>(series);
          <span class="keyword">const</span> <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QPointF</span><span class="operator">&gt;</span> <span class="operator">&gt;</span> <span class="operator">&amp;</span>seriesData <span class="operator">=</span> m_data<span class="operator">.</span>at(seriesIndex);
          <span class="keyword">if</span> (seriesIndex <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>)
              m_index<span class="operator">+</span><span class="operator">+</span>;
          <span class="keyword">if</span> (m_index <span class="operator">&gt;</span> seriesData<span class="operator">.</span>count() <span class="operator">-</span> <span class="number">1</span>)
              m_index <span class="operator">=</span> <span class="number">0</span>;

          <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QPointF</span><span class="operator">&gt;</span> points <span class="operator">=</span> seriesData<span class="operator">.</span>at(m_index);
          <span class="comment">// Use replace instead of clear + append, it's optimized for performance</span>
          xySeries<span class="operator">-</span><span class="operator">&gt;</span>replace(points);
      }
  }

  <span class="type">void</span> DataSource<span class="operator">::</span>handleSceneChanged()
  {
      m_dataUpdater<span class="operator">.</span>start();
  }

  <span class="type">void</span> DataSource<span class="operator">::</span>updateAllSeries()
  {
      <span class="keyword">static</span> <span class="type">int</span> frameCount <span class="operator">=</span> <span class="number">0</span>;
      <span class="keyword">static</span> <span class="type">QString</span> labelText <span class="operator">=</span> <span class="type">QStringLiteral</span>(<span class="string">&quot;FPS: %1&quot;</span>);

      <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> m_seriesList<span class="operator">.</span>size(); i<span class="operator">+</span><span class="operator">+</span>)
          update(m_seriesList<span class="operator">[</span>i<span class="operator">]</span><span class="operator">,</span> i);

      frameCount<span class="operator">+</span><span class="operator">+</span>;
      <span class="type">int</span> elapsed <span class="operator">=</span> m_fpsTimer<span class="operator">.</span>elapsed();
      <span class="keyword">if</span> (elapsed <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">1000</span>) {
          elapsed <span class="operator">=</span> m_fpsTimer<span class="operator">.</span>restart();
          <span class="type">qreal</span> fps <span class="operator">=</span> <span class="type">qreal</span>(<span class="number">0.1</span> <span class="operator">*</span> <span class="type">int</span>(<span class="number">10000.0</span> <span class="operator">*</span> (<span class="type">qreal</span>(frameCount) <span class="operator">/</span> <span class="type">qreal</span>(elapsed))));
          m_fpsLabel<span class="operator">-</span><span class="operator">&gt;</span>setText(labelText<span class="operator">.</span>arg(<span class="type">QString</span><span class="operator">::</span>number(fps<span class="operator">,</span> <span class="char">'f'</span><span class="operator">,</span> <span class="number">1</span>)));
          m_fpsLabel<span class="operator">-</span><span class="operator">&gt;</span>adjustSize();
          frameCount <span class="operator">=</span> <span class="number">0</span>;
      }
  }

  <span class="type">void</span> DataSource<span class="operator">::</span>startUpdates(<span class="keyword">const</span> <span class="type">QList</span><span class="operator">&lt;</span><span class="type"><a href="qxyseries.html">QXYSeries</a></span> <span class="operator">*</span><span class="operator">&gt;</span> <span class="operator">&amp;</span>seriesList<span class="operator">,</span> <span class="type">QLabel</span> <span class="operator">*</span>fpsLabel)
  {
      m_seriesList <span class="operator">=</span> seriesList;
      m_fpsLabel <span class="operator">=</span> fpsLabel;

      m_dataUpdater<span class="operator">.</span>setInterval(<span class="number">0</span>);
      m_dataUpdater<span class="operator">.</span>setSingleShot(<span class="keyword">true</span>);
      <span class="type">QObject</span><span class="operator">::</span>connect(<span class="operator">&amp;</span>m_dataUpdater<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QTimer</span><span class="operator">::</span>timeout<span class="operator">,</span>
                       <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>DataSource<span class="operator">::</span>updateAllSeries);

      m_fpsTimer<span class="operator">.</span>start();
      updateAllSeries();
  }

  <span class="type">void</span> DataSource<span class="operator">::</span>generateData(<span class="type">int</span> seriesCount<span class="operator">,</span> <span class="type">int</span> rowCount<span class="operator">,</span> <span class="type">int</span> colCount)
  {
      m_data<span class="operator">.</span>clear();

      <span class="type">qreal</span> xAdjustment <span class="operator">=</span> <span class="number">20.0</span> <span class="operator">/</span> (colCount <span class="operator">*</span> rowCount);
      <span class="type">qreal</span> yMultiplier <span class="operator">=</span> <span class="number">3.0</span> <span class="operator">/</span> <span class="type">qreal</span>(seriesCount);

      <span class="comment">// Append the new data depending on the type</span>
      <span class="keyword">for</span> (<span class="type">int</span> k(<span class="number">0</span>); k <span class="operator">&lt;</span> seriesCount; k<span class="operator">+</span><span class="operator">+</span>) {
          <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QPointF</span><span class="operator">&gt;</span> <span class="operator">&gt;</span> seriesData;
          <span class="type">qreal</span> height <span class="operator">=</span> <span class="type">qreal</span>(k) <span class="operator">*</span> (<span class="number">10.0</span> <span class="operator">/</span> <span class="type">qreal</span>(seriesCount)) <span class="operator">+</span> <span class="number">0.3</span>;
          <span class="keyword">for</span> (<span class="type">int</span> i(<span class="number">0</span>); i <span class="operator">&lt;</span> rowCount; i<span class="operator">+</span><span class="operator">+</span>) {
              <span class="type">QVector</span><span class="operator">&lt;</span><span class="type">QPointF</span><span class="operator">&gt;</span> points;
              points<span class="operator">.</span>reserve(colCount);
              <span class="keyword">for</span> (<span class="type">int</span> j(<span class="number">0</span>); j <span class="operator">&lt;</span> colCount; j<span class="operator">+</span><span class="operator">+</span>) {
                  <span class="type">qreal</span> x(<span class="number">0</span>);
                  <span class="type">qreal</span> y(<span class="number">0</span>);
                  <span class="comment">// data with sin + random component</span>
                  y <span class="operator">=</span> height <span class="operator">+</span> (yMultiplier <span class="operator">*</span> qSin(<span class="number">3.14159265358979</span> <span class="operator">/</span> <span class="number">50</span> <span class="operator">*</span> j)
                                <span class="operator">+</span> (yMultiplier <span class="operator">*</span> (<span class="type">qreal</span>) rand() <span class="operator">/</span> (<span class="type">qreal</span>) RAND_MAX));
                  <span class="comment">// 0.000001 added to make values logaxis compatible</span>
                  x <span class="operator">=</span> <span class="number">0.000001</span> <span class="operator">+</span> <span class="number">20.0</span> <span class="operator">*</span> (<span class="type">qreal</span>(j) <span class="operator">/</span> <span class="type">qreal</span>(colCount)) <span class="operator">+</span> (xAdjustment <span class="operator">*</span> <span class="type">qreal</span>(i));
                  points<span class="operator">.</span>append(<span class="type">QPointF</span>(x<span class="operator">,</span> y));
              }
              seriesData<span class="operator">.</span>append(points);
          }
          m_data<span class="operator">.</span>append(seriesData);
      }
  }

</pre>
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<!-- @@@openglseries/datasource.cpp -->
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