(* Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *) (* movelight.ml * This program demonstrates when to issue lighting and * transformation commands to render a model with a light * which is moved by a modeling transformation (rotate or * translate). The light position is reset after the modeling * transformation is called. The eye position does not change. * * A sphere is drawn using a grey material characteristic. * A single light source illuminates the object. * * Interaction: pressing the left mouse button alters * the modeling transformation (x rotation) by 30 degrees. * The scene is then redrawn with the light in a new position. *) (* Ported from C to OCaml by Florent Monnier *) open GL open Glu open Glut let spin = ref 0 (* Initialize material property, light source, lighting model, * and depth buffer. *) let init() = glClearColor 0.0 0.0 0.0 0.0; glShadeModel GL_SMOOTH; glEnable GL_LIGHTING; glEnable GL_LIGHT0; glEnable GL_DEPTH_TEST; ;; (* Here is where the light position is reset after the modeling * transformation (glRotated) is called. This places the * light at a new position in world coordinates. The cube * represents the position of the light. *) let display() = let position = (0.0, 0.0, 1.5, 1.0) in glClear [GL_COLOR_BUFFER_BIT; GL_DEPTH_BUFFER_BIT]; glPushMatrix (); gluLookAt 0.0 0.0 5.0 0.0 0.0 0.0 0.0 1.0 0.0; glPushMatrix (); glRotate (float !spin) 1.0 0.0 0.0; glLight (GL_LIGHT 0) (Light.GL_POSITION position); glTranslate 0.0 0.0 1.5; glDisable GL_LIGHTING; glColor3 0.0 1.0 1.0; glutWireCube 0.1; glEnable GL_LIGHTING; glPopMatrix (); glutSolidTorus 0.275 0.85 8 15; glPopMatrix (); glFlush (); ;; let reshape ~width:w ~height:h = glViewport 0 0 w h; glMatrixMode GL_PROJECTION; glLoadIdentity(); gluPerspective 40.0 (float w /. float h) 1.0 20.0; glMatrixMode GL_MODELVIEW; glLoadIdentity(); ;; (* ARGSUSED2 *) let mouse ~button ~state ~x ~y = match button with | GLUT_LEFT_BUTTON -> if state = GLUT_DOWN then begin spin := (!spin + 10) mod 360; glutPostRedisplay(); end | _ -> () ;; (* ARGSUSED1 *) let keyboard ~key ~x ~y = match key with | '\027' -> (* escape *) exit(0); | _ -> () ;; let () = let _ = glutInit Sys.argv in glutInitDisplayMode [GLUT_SINGLE; GLUT_RGB; GLUT_DEPTH]; glutInitWindowSize 500 500; glutInitWindowPosition 100 100; let _ = glutCreateWindow Sys.argv.(0) in init (); glutDisplayFunc ~display; glutReshapeFunc ~reshape; glutMouseFunc ~mouse; glutKeyboardFunc ~keyboard; glutMainLoop(); ;;