Sophie

Sophie

distrib > Mageia > 6 > x86_64 > media > core-updates > by-pkgid > 298c9549c9bafefa78bb5d61fbfd5386 > files > 101

ocaml-glmlite-devel-0.03.51-17.2.mga6.x86_64.rpm

(* Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 *)

(*  movelight.ml
 *  This program demonstrates when to issue lighting and
 *  transformation commands to render a model with a light
 *  which is moved by a modeling transformation (rotate or
 *  translate).  The light position is reset after the modeling
 *  transformation is called.  The eye position does not change.
 *
 *  A sphere is drawn using a grey material characteristic.
 *  A single light source illuminates the object.
 *
 *  Interaction:  pressing the left mouse button alters
 *  the modeling transformation (x rotation) by 30 degrees.
 *  The scene is then redrawn with the light in a new position.
 *)

(* Ported from C to OCaml by Florent Monnier *)

open GL
open Glu
open Glut

let spin = ref 0

(*  Initialize material property, light source, lighting model,
 *  and depth buffer.
 *)
let init() =
  glClearColor 0.0 0.0 0.0 0.0;
  glShadeModel GL_SMOOTH;
  glEnable GL_LIGHTING;
  glEnable GL_LIGHT0;
  glEnable GL_DEPTH_TEST;
;;

(*  Here is where the light position is reset after the modeling
 *  transformation (glRotated) is called.  This places the
 *  light at a new position in world coordinates.  The cube
 *  represents the position of the light.
 *)
let display() =
  let position = (0.0, 0.0, 1.5, 1.0) in

  glClear [GL_COLOR_BUFFER_BIT; GL_DEPTH_BUFFER_BIT];
  glPushMatrix ();
  gluLookAt  0.0 0.0 5.0  0.0 0.0 0.0  0.0 1.0 0.0;

  glPushMatrix ();
  glRotate (float !spin) 1.0 0.0 0.0;
  glLight (GL_LIGHT 0) (Light.GL_POSITION position);

  glTranslate 0.0 0.0 1.5;
  glDisable GL_LIGHTING;
  glColor3 0.0 1.0 1.0;
  glutWireCube 0.1;
  glEnable GL_LIGHTING;
  glPopMatrix ();

  glutSolidTorus 0.275 0.85 8 15;
  glPopMatrix ();
  glFlush ();
;;

let reshape ~width:w ~height:h =
  glViewport 0 0 w h;
  glMatrixMode GL_PROJECTION;
  glLoadIdentity();
  gluPerspective 40.0 (float w /. float h) 1.0 20.0;
  glMatrixMode GL_MODELVIEW;
  glLoadIdentity();
;;

(* ARGSUSED2 *)
let mouse ~button ~state ~x ~y =
  match button with
  | GLUT_LEFT_BUTTON ->
      if state = GLUT_DOWN then begin
        spin := (!spin + 10) mod 360;
        glutPostRedisplay();
      end
  | _ -> ()
;;

(* ARGSUSED1 *)
let keyboard ~key ~x ~y =
  match key with
  | '\027' ->  (* escape *)
      exit(0);
  | _ -> ()
;;

let () =
  let _ = glutInit Sys.argv in
  glutInitDisplayMode [GLUT_SINGLE; GLUT_RGB; GLUT_DEPTH];
  glutInitWindowSize 500 500;
  glutInitWindowPosition 100 100;
  let _ = glutCreateWindow Sys.argv.(0) in
  init ();
  glutDisplayFunc ~display;
  glutReshapeFunc ~reshape;
  glutMouseFunc ~mouse;
  glutKeyboardFunc ~keyboard;
  glutMainLoop();
;;