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ocaml-glmlite-devel-0.03.51-17.2.mga6.x86_64.rpm

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<h1>Module <a href="type_GL.Attrib.html">GL.Attrib</a></h1>

<pre><span class="keyword">module</span> Attrib: <code class="code"><span class="keyword">sig</span></code> <a href="GL.Attrib.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><hr width="100%">

<pre><code><span id="TYPEattrib_bit"><span class="keyword">type</span> <code class="type"></code>attrib_bit</span> = </code></pre><table class="typetable">
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<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_ACCUM_BUFFER_BIT"><span class="constructor">GL_ACCUM_BUFFER_BIT</span></span></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
deprecated in core OpenGL 3.<br>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_COLOR_BUFFER_BIT"><span class="constructor">GL_COLOR_BUFFER_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_CURRENT_BIT"><span class="constructor">GL_CURRENT_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_DEPTH_BUFFER_BIT"><span class="constructor">GL_DEPTH_BUFFER_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_ENABLE_BIT"><span class="constructor">GL_ENABLE_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_EVAL_BIT"><span class="constructor">GL_EVAL_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_FOG_BIT"><span class="constructor">GL_FOG_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_HINT_BIT"><span class="constructor">GL_HINT_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_LIGHTING_BIT"><span class="constructor">GL_LIGHTING_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_LINE_BIT"><span class="constructor">GL_LINE_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_LIST_BIT"><span class="constructor">GL_LIST_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_MULTISAMPLE_BIT"><span class="constructor">GL_MULTISAMPLE_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_PIXEL_MODE_BIT"><span class="constructor">GL_PIXEL_MODE_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_POINT_BIT"><span class="constructor">GL_POINT_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_POLYGON_BIT"><span class="constructor">GL_POLYGON_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_POLYGON_STIPPLE_BIT"><span class="constructor">GL_POLYGON_STIPPLE_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_SCISSOR_BIT"><span class="constructor">GL_SCISSOR_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_STENCIL_BUFFER_BIT"><span class="constructor">GL_STENCIL_BUFFER_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_TEXTURE_BIT"><span class="constructor">GL_TEXTURE_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_TRANSFORM_BIT"><span class="constructor">GL_TRANSFORM_BIT</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTattrib_bit.GL_VIEWPORT_BIT"><span class="constructor">GL_VIEWPORT_BIT</span></span></code></td>

</tr></table>


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