<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <link rel="stylesheet" href="_style.css" type="text/css"> <meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type"> <link rel="Start" href="index.html"> <link rel="next" href="GL.DrawBuffer.html"> <link rel="Up" href="GL.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="GL" rel="Chapter" href="GL.html"> <link title="Glu" rel="Chapter" href="Glu.html"> <link title="Glut" rel="Chapter" href="Glut.html"> <link title="VertArray" rel="Chapter" href="VertArray.html"> <link title="VBO" rel="Chapter" href="VBO.html"> <link title="GLE" rel="Chapter" href="GLE.html"> <link title="Ftgl" rel="Chapter" href="Ftgl.html"> <link title="Jpeg_loader" rel="Chapter" href="Jpeg_loader.html"> <link title="Png_loader" rel="Chapter" href="Png_loader.html"> <link title="Svg_loader" rel="Chapter" href="Svg_loader.html"> <link title="Genimg_loader" rel="Chapter" href="Genimg_loader.html"> <link title="FunGL" rel="Chapter" href="FunGL.html"> <link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>GL.Attrib</title> </head> <body> <div class="navbar"> <a class="up" href="GL.html" title="GL">Up</a> <a class="post" href="GL.DrawBuffer.html" title="GL.DrawBuffer">Next</a> </div> <h1>Module <a href="type_GL.Attrib.html">GL.Attrib</a></h1> <pre><span class="keyword">module</span> Attrib: <code class="code"><span class="keyword">sig</span></code> <a href="GL.Attrib.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><hr width="100%"> <pre><code><span id="TYPEattrib_bit"><span class="keyword">type</span> <code class="type"></code>attrib_bit</span> = </code></pre><table class="typetable"> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_ACCUM_BUFFER_BIT"><span class="constructor">GL_ACCUM_BUFFER_BIT</span></span></code></td> <td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info "> deprecated in core OpenGL 3.<br> </div> </td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_COLOR_BUFFER_BIT"><span class="constructor">GL_COLOR_BUFFER_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_CURRENT_BIT"><span class="constructor">GL_CURRENT_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_DEPTH_BUFFER_BIT"><span class="constructor">GL_DEPTH_BUFFER_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_ENABLE_BIT"><span class="constructor">GL_ENABLE_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_EVAL_BIT"><span class="constructor">GL_EVAL_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_FOG_BIT"><span class="constructor">GL_FOG_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_HINT_BIT"><span class="constructor">GL_HINT_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_LIGHTING_BIT"><span class="constructor">GL_LIGHTING_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_LINE_BIT"><span class="constructor">GL_LINE_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_LIST_BIT"><span class="constructor">GL_LIST_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_MULTISAMPLE_BIT"><span class="constructor">GL_MULTISAMPLE_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_PIXEL_MODE_BIT"><span class="constructor">GL_PIXEL_MODE_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_POINT_BIT"><span class="constructor">GL_POINT_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_POLYGON_BIT"><span class="constructor">GL_POLYGON_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_POLYGON_STIPPLE_BIT"><span class="constructor">GL_POLYGON_STIPPLE_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_SCISSOR_BIT"><span class="constructor">GL_SCISSOR_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_STENCIL_BUFFER_BIT"><span class="constructor">GL_STENCIL_BUFFER_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_TEXTURE_BIT"><span class="constructor">GL_TEXTURE_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_TRANSFORM_BIT"><span class="constructor">GL_TRANSFORM_BIT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTattrib_bit.GL_VIEWPORT_BIT"><span class="constructor">GL_VIEWPORT_BIT</span></span></code></td> </tr></table> </body></html>