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ocaml-glmlite-devel-0.03.51-17.2.mga6.x86_64.rpm

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<link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>GL.GetMat</title>
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<h1>Module <a href="type_GL.GetMat.html">GL.GetMat</a></h1>

<pre><span class="keyword">module</span> GetMat: <code class="code"><span class="keyword">sig</span></code> <a href="GL.GetMat.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><hr width="100%">

<pre><code><span id="TYPEface_mode"><span class="keyword">type</span> <code class="type"></code>face_mode</span> = </code></pre><table class="typetable">
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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTface_mode.GL_FRONT"><span class="constructor">GL_FRONT</span></span></code></td>

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<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTface_mode.GL_BACK"><span class="constructor">GL_BACK</span></span></code></td>

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<pre><code><span id="TYPEget_material_4f"><span class="keyword">type</span> <code class="type"></code>get_material_4f</span> = </code></pre><table class="typetable">
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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTget_material_4f.GL_AMBIENT"><span class="constructor">GL_AMBIENT</span></span></code></td>

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<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTget_material_4f.GL_DIFFUSE"><span class="constructor">GL_DIFFUSE</span></span></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTget_material_4f.GL_SPECULAR"><span class="constructor">GL_SPECULAR</span></span></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTget_material_4f.GL_EMISSION"><span class="constructor">GL_EMISSION</span></span></code></td>

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<pre><code><span id="TYPEget_material_1f"><span class="keyword">type</span> <code class="type"></code>get_material_1f</span> = </code></pre><table class="typetable">
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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTget_material_1f.GL_SHININESS"><span class="constructor">GL_SHININESS</span></span></code></td>

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<pre><code><span id="TYPEget_material_3i"><span class="keyword">type</span> <code class="type"></code>get_material_3i</span> = </code></pre><table class="typetable">
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<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTget_material_3i.GL_COLOR_INDEXES"><span class="constructor">GL_COLOR_INDEXES</span></span></code></td>

</tr></table>


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