<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <link rel="stylesheet" href="_style.css" type="text/css"> <meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type"> <link rel="Start" href="index.html"> <link rel="previous" href="GL.Material.html"> <link rel="next" href="GL.Enabled.html"> <link rel="Up" href="GL.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="GL" rel="Chapter" href="GL.html"> <link title="Glu" rel="Chapter" href="Glu.html"> <link title="Glut" rel="Chapter" href="Glut.html"> <link title="VertArray" rel="Chapter" href="VertArray.html"> <link title="VBO" rel="Chapter" href="VBO.html"> <link title="GLE" rel="Chapter" href="GLE.html"> <link title="Ftgl" rel="Chapter" href="Ftgl.html"> <link title="Jpeg_loader" rel="Chapter" href="Jpeg_loader.html"> <link title="Png_loader" rel="Chapter" href="Png_loader.html"> <link title="Svg_loader" rel="Chapter" href="Svg_loader.html"> <link title="Genimg_loader" rel="Chapter" href="Genimg_loader.html"> <link title="FunGL" rel="Chapter" href="FunGL.html"> <link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>GL.GetMat</title> </head> <body> <div class="navbar"><a class="pre" href="GL.Material.html" title="GL.Material">Previous</a> <a class="up" href="GL.html" title="GL">Up</a> <a class="post" href="GL.Enabled.html" title="GL.Enabled">Next</a> </div> <h1>Module <a href="type_GL.GetMat.html">GL.GetMat</a></h1> <pre><span class="keyword">module</span> GetMat: <code class="code"><span class="keyword">sig</span></code> <a href="GL.GetMat.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><hr width="100%"> <pre><code><span id="TYPEface_mode"><span class="keyword">type</span> <code class="type"></code>face_mode</span> = </code></pre><table class="typetable"> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTface_mode.GL_FRONT"><span class="constructor">GL_FRONT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTface_mode.GL_BACK"><span class="constructor">GL_BACK</span></span></code></td> </tr></table> <pre><code><span id="TYPEget_material_4f"><span class="keyword">type</span> <code class="type"></code>get_material_4f</span> = </code></pre><table class="typetable"> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTget_material_4f.GL_AMBIENT"><span class="constructor">GL_AMBIENT</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTget_material_4f.GL_DIFFUSE"><span class="constructor">GL_DIFFUSE</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTget_material_4f.GL_SPECULAR"><span class="constructor">GL_SPECULAR</span></span></code></td> </tr> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTget_material_4f.GL_EMISSION"><span class="constructor">GL_EMISSION</span></span></code></td> </tr></table> <pre><code><span id="TYPEget_material_1f"><span class="keyword">type</span> <code class="type"></code>get_material_1f</span> = </code></pre><table class="typetable"> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTget_material_1f.GL_SHININESS"><span class="constructor">GL_SHININESS</span></span></code></td> </tr></table> <pre><code><span id="TYPEget_material_3i"><span class="keyword">type</span> <code class="type"></code>get_material_3i</span> = </code></pre><table class="typetable"> <tr> <td align="left" valign="top" > <code><span class="keyword">|</span></code></td> <td align="left" valign="top" > <code><span id="TYPEELTget_material_3i.GL_COLOR_INDEXES"><span class="constructor">GL_COLOR_INDEXES</span></span></code></td> </tr></table> </body></html>