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ocaml-glmlite-devel-0.03.51-17.2.mga6.x86_64.rpm

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<h1>Module <a href="type_GL.Light.html">GL.Light</a></h1>

<pre><span class="keyword">module</span> Light: <code class="code"><span class="keyword">sig</span></code> <a href="GL.Light.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><hr width="100%">

<pre><code><span id="TYPElight_pname"><span class="keyword">type</span> <code class="type"></code>light_pname</span> = </code></pre><table class="typetable">
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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_SPOT_EXPONENT"><span class="constructor">GL_SPOT_EXPONENT</span></span> <span class="keyword">of</span> <code class="type">float</code></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_SPOT_CUTOFF"><span class="constructor">GL_SPOT_CUTOFF</span></span> <span class="keyword">of</span> <code class="type">float</code></code></td>

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<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_CONSTANT_ATTENUATION"><span class="constructor">GL_CONSTANT_ATTENUATION</span></span> <span class="keyword">of</span> <code class="type">float</code></code></td>

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<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_LINEAR_ATTENUATION"><span class="constructor">GL_LINEAR_ATTENUATION</span></span> <span class="keyword">of</span> <code class="type">float</code></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_QUADRATIC_ATTENUATION"><span class="constructor">GL_QUADRATIC_ATTENUATION</span></span> <span class="keyword">of</span> <code class="type">float</code></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_SPOT_DIRECTION"><span class="constructor">GL_SPOT_DIRECTION</span></span> <span class="keyword">of</span> <code class="type">(float * float * float)</code></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_AMBIENT"><span class="constructor">GL_AMBIENT</span></span> <span class="keyword">of</span> <code class="type">(float * float * float * float)</code></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_DIFFUSE"><span class="constructor">GL_DIFFUSE</span></span> <span class="keyword">of</span> <code class="type">(float * float * float * float)</code></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_SPECULAR"><span class="constructor">GL_SPECULAR</span></span> <span class="keyword">of</span> <code class="type">(float * float * float * float)</code></code></td>

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<code><span class="keyword">|</span></code></td>
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<code><span id="TYPEELTlight_pname.GL_POSITION"><span class="constructor">GL_POSITION</span></span> <span class="keyword">of</span> <code class="type">(float * float * float * float)</code></code></td>

</tr></table>


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