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ocaml-glmlite-devel-0.03.51-17.2.mga6.x86_64.rpm

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<h1>Module <a href="type_GL.TexParam.html">GL.TexParam</a></h1>

<pre><span class="keyword">module</span> TexParam: <code class="code"><span class="keyword">sig</span></code> <a href="GL.TexParam.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><hr width="100%">

<pre><code><span id="TYPEtex_param_target"><span class="keyword">type</span> <code class="type"></code>tex_param_target</span> = </code></pre><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param_target.GL_TEXTURE_1D"><span class="constructor">GL_TEXTURE_1D</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param_target.GL_TEXTURE_2D"><span class="constructor">GL_TEXTURE_2D</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param_target.GL_TEXTURE_3D"><span class="constructor">GL_TEXTURE_3D</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param_target.GL_TEXTURE_CUBE_MAP"><span class="constructor">GL_TEXTURE_CUBE_MAP</span></span></code></td>

</tr></table>



<pre><code><span id="TYPEtexture_compare_mode"><span class="keyword">type</span> <code class="type"></code>texture_compare_mode</span> = </code></pre><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtexture_compare_mode.GL_NONE"><span class="constructor">GL_NONE</span></span></code></td>

</tr></table>



<pre><code><span id="TYPEdepth_texture_mode"><span class="keyword">type</span> <code class="type"></code>depth_texture_mode</span> = </code></pre><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTdepth_texture_mode.GL_LUMINANCE"><span class="constructor">GL_LUMINANCE</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTdepth_texture_mode.GL_INTENSITY"><span class="constructor">GL_INTENSITY</span></span></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTdepth_texture_mode.GL_ALPHA"><span class="constructor">GL_ALPHA</span></span></code></td>

</tr></table>



<pre><code><span id="TYPEtex_param"><span class="keyword">type</span> <code class="type"></code>tex_param</span> = </code></pre><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_MIN_FILTER"><span class="constructor">GL_TEXTURE_MIN_FILTER</span></span> <span class="keyword">of</span> <code class="type"><a href="GL.Min.html#TYPEmin_filter">GL.Min.min_filter</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_MAG_FILTER"><span class="constructor">GL_TEXTURE_MAG_FILTER</span></span> <span class="keyword">of</span> <code class="type"><a href="GL.Mag.html#TYPEmag_filter">GL.Mag.mag_filter</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_MIN_LOD"><span class="constructor">GL_TEXTURE_MIN_LOD</span></span> <span class="keyword">of</span> <code class="type">float</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_MAX_LOD"><span class="constructor">GL_TEXTURE_MAX_LOD</span></span> <span class="keyword">of</span> <code class="type">float</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_BASE_LEVEL"><span class="constructor">GL_TEXTURE_BASE_LEVEL</span></span> <span class="keyword">of</span> <code class="type">int</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_MAX_LEVEL"><span class="constructor">GL_TEXTURE_MAX_LEVEL</span></span> <span class="keyword">of</span> <code class="type">int</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_WRAP_S"><span class="constructor">GL_TEXTURE_WRAP_S</span></span> <span class="keyword">of</span> <code class="type"><a href="GL.html#TYPEwrap_param">GL.wrap_param</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_WRAP_T"><span class="constructor">GL_TEXTURE_WRAP_T</span></span> <span class="keyword">of</span> <code class="type"><a href="GL.html#TYPEwrap_param">GL.wrap_param</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_WRAP_R"><span class="constructor">GL_TEXTURE_WRAP_R</span></span> <span class="keyword">of</span> <code class="type"><a href="GL.html#TYPEwrap_param">GL.wrap_param</a></code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_BORDER_COLOR"><span class="constructor">GL_TEXTURE_BORDER_COLOR</span></span> <span class="keyword">of</span> <code class="type">(float * float * float * float)</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_PRIORITY"><span class="constructor">GL_TEXTURE_PRIORITY</span></span> <span class="keyword">of</span> <code class="type">float</code></code></td>

</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_COMPARE_MODE"><span class="constructor">GL_TEXTURE_COMPARE_MODE</span></span> <span class="keyword">of</span> <code class="type"><a href="GL.TexParam.html#TYPEtexture_compare_mode">texture_compare_mode</a></code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
only in GL &gt;= 1.4<br>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_TEXTURE_COMPARE_FUNC"><span class="constructor">GL_TEXTURE_COMPARE_FUNC</span></span> <span class="keyword">of</span> <code class="type"><a href="GL.html#TYPEgl_func">GL.gl_func</a></code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
only in GL &gt;= 1.4<br>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_DEPTH_TEXTURE_MODE"><span class="constructor">GL_DEPTH_TEXTURE_MODE</span></span> <span class="keyword">of</span> <code class="type"><a href="GL.TexParam.html#TYPEdepth_texture_mode">depth_texture_mode</a></code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
only in GL &gt;= 1.4<br>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTtex_param.GL_GENERATE_MIPMAP"><span class="constructor">GL_GENERATE_MIPMAP</span></span> <span class="keyword">of</span> <code class="type">bool</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
only in GL &gt;= 1.4<br>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr></table>

<div class="info ">
parameter for <code class="code">glTexParameter</code><br>
</div>

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