<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <link rel="stylesheet" href="_style.css" type="text/css"> <meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type"> <link rel="Start" href="index.html"> <link rel="previous" href="Ftgl.html"> <link rel="next" href="Png_loader.html"> <link rel="Up" href="index.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="GL" rel="Chapter" href="GL.html"> <link title="Glu" rel="Chapter" href="Glu.html"> <link title="Glut" rel="Chapter" href="Glut.html"> <link title="VertArray" rel="Chapter" href="VertArray.html"> <link title="VBO" rel="Chapter" href="VBO.html"> <link title="GLE" rel="Chapter" href="GLE.html"> <link title="Ftgl" rel="Chapter" href="Ftgl.html"> <link title="Jpeg_loader" rel="Chapter" href="Jpeg_loader.html"> <link title="Png_loader" rel="Chapter" href="Png_loader.html"> <link title="Svg_loader" rel="Chapter" href="Svg_loader.html"> <link title="Genimg_loader" rel="Chapter" href="Genimg_loader.html"> <link title="FunGL" rel="Chapter" href="FunGL.html"> <link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>Jpeg_loader</title> </head> <body> <div class="navbar"><a class="pre" href="Ftgl.html" title="Ftgl">Previous</a> <a class="up" href="index.html" title="Index">Up</a> <a class="post" href="Png_loader.html" title="Png_loader">Next</a> </div> <h1>Module <a href="type_Jpeg_loader.html">Jpeg_loader</a></h1> <pre><span class="keyword">module</span> Jpeg_loader: <code class="code"><span class="keyword">sig</span></code> <a href="Jpeg_loader.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info module top"> JPEG image loader<br> </div> <hr width="100%"> <pre><span id="VALload_img"><span class="keyword">val</span> load_img</span> : <code class="type"><a href="GL.html#TYPEimg_input">GL.img_input</a> -><br> <a href="GL.html#TYPEimage_data">GL.image_data</a> * int * int * <a href="GL.InternalFormat.html#TYPEinternal_format">GL.InternalFormat.internal_format</a> *<br> <a href="GL.html#TYPEpixel_data_format">GL.pixel_data_format</a></code></pre><br> The 2 additionnal integers are the <code class="code">width</code> and <code class="code">height</code><br> </body></html>