<html><head> <link rel="stylesheet" href="_style.css" type="text/css"> <meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type"> <link rel="Start" href="index.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="GL" rel="Chapter" href="GL.html"> <link title="Glu" rel="Chapter" href="Glu.html"> <link title="Glut" rel="Chapter" href="Glut.html"> <link title="VertArray" rel="Chapter" href="VertArray.html"> <link title="VBO" rel="Chapter" href="VBO.html"> <link title="GLE" rel="Chapter" href="GLE.html"> <link title="Ftgl" rel="Chapter" href="Ftgl.html"> <link title="Jpeg_loader" rel="Chapter" href="Jpeg_loader.html"> <link title="Png_loader" rel="Chapter" href="Png_loader.html"> <link title="Svg_loader" rel="Chapter" href="Svg_loader.html"> <link title="Genimg_loader" rel="Chapter" href="Genimg_loader.html"> <link title="FunGL" rel="Chapter" href="FunGL.html"> <link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>GL.Framebuffer</title> </head> <body> <code class="code"><span class="keyword">sig</span><br> <span class="keyword">type</span> pixel_buffer_format =<br> <span class="constructor">GL_COLOR_INDEX</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_STENCIL_INDEX</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_DEPTH_COMPONENT</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_RED</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_GREEN</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_BLUE</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_ALPHA</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_RGB</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_BGR</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_RGBA</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_BGRA</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_LUMINANCE</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_LUMINANCE_ALPHA</span><br> <span class="keyword">type</span> pixel_buffer_type =<br> <span class="constructor">GL_UNSIGNED_BYTE</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_BYTE</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_BITMAP</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_SHORT</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_SHORT</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_INT</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_INT</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_FLOAT</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_BYTE_3_3_2</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_BYTE_2_3_3_REV</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_SHORT_5_6_5</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_SHORT_5_6_5_REV</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_SHORT_4_4_4_4</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_SHORT_4_4_4_4_REV</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_SHORT_5_5_5_1</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_SHORT_1_5_5_5_REV</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_INT_8_8_8_8</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_INT_8_8_8_8_REV</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_INT_10_10_10_2</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_UNSIGNED_INT_2_10_10_10_REV</span><br> <span class="keyword">end</span></code></body></html>