(* Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *) (* drawf.ml * Draws the bitmapped letter F on the screen (several times). * This demonstrates use of the glBitmap() call. *) open GL open Glu open Glut let rasters = Bigarray.Array1.of_array Bigarray.int8_unsigned Bigarray.c_layout [| 0xc0; 0x00; 0xc0; 0x00; 0xc0; 0x00; 0xc0; 0x00; 0xc0; 0x00; 0xff; 0x00; 0xff; 0x00; 0xc0; 0x00; 0xc0; 0x00; 0xc0; 0x00; 0xff; 0xc0; 0xff; 0xc0 |] let init() = glPixelStorei GL_UNPACK_ALIGNMENT 1; glClearColor 0.0 0.0 0.0 0.0; ;; let display() = glClear [GL_COLOR_BUFFER_BIT]; glColor3 1.0 1.0 1.0; glRasterPos2i 20 20; glBitmap 10 12 0.0 0.0 11.0 0.0 rasters; glBitmap 10 12 0.0 0.0 11.0 0.0 rasters; glBitmap 10 12 0.0 0.0 11.0 0.0 rasters; glFlush(); ;; let reshape ~width:w ~height:h = glViewport 0 0 w h; glMatrixMode GL_PROJECTION; glLoadIdentity(); glOrtho 0.0 (float w) 0.0 (float h) (-1.0) (1.0); glMatrixMode GL_MODELVIEW; ;; let keyboard ~key ~x ~y = match key with | '\027' -> exit 0 | _ -> () (* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. *) let () = let _ = glutInit Sys.argv in glutInitDisplayMode [GLUT_SINGLE; GLUT_RGB]; glutInitWindowSize 100 100; glutInitWindowPosition 100 100; let _ = glutCreateWindow Sys.argv.(0) in init(); glutReshapeFunc ~reshape; glutKeyboardFunc ~keyboard; glutDisplayFunc ~display; glutMainLoop(); ;;