<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qquickview.cpp --> <title>List of All Members for QQuickView | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QQuickView</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">List of All Members for QQuickView</h1> <p>This is the complete list of members for <a href="qquickview.html">QQuickView</a>, including inherited members.</p> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn">enum <span class="name"><b><a href="qquickwindow.html#CreateTextureOption-enum">CreateTextureOption</a></b></span></li> <li class="fn">flags <span class="name"><b><a href="qquickwindow.html#CreateTextureOption-enum">CreateTextureOptions</a></b></span></li> <li class="fn">enum <span class="name"><b><a href="qquickwindow.html#RenderStage-enum">RenderStage</a></b></span></li> <li class="fn">enum <span class="name"><b><a href="qquickview.html#ResizeMode-enum">ResizeMode</a></b></span></li> <li class="fn">enum <span class="name"><b><a href="qquickwindow.html#SceneGraphError-enum">SceneGraphError</a></b></span></li> <li class="fn">enum <span class="name"><b><a href="qquickview.html#Status-enum">Status</a></b></span></li> <li class="fn"><span class="name"><b><a href="qquickview.html#QQuickView">QQuickView</a></b></span>(QWindow *)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#QQuickView-1">QQuickView</a></b></span>(QQmlEngine *, QWindow *)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#QQuickView-2">QQuickView</a></b></span>(const QUrl &, QWindow *)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#dtor.QQuickView">~QQuickView</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#accessibleRoot">accessibleRoot</a></b></span>() const : QAccessibleInterface *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#activeFocusItem-prop">activeFocusItem</a></b></span>() const : QQuickItem *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#activeFocusItem-prop">activeFocusItemChanged</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#afterAnimating">afterAnimating</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#afterRendering">afterRendering</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#afterSynchronizing">afterSynchronizing</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#beforeRendering">beforeRendering</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#beforeSynchronizing">beforeSynchronizing</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#clearBeforeRendering">clearBeforeRendering</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#closing">closing</a></b></span>(QQuickCloseEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#color-prop">color</a></b></span>() const : QColor</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#color-prop">colorChanged</a></b></span>(<i>const QColor &</i>)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#contentItem-prop">contentItem</a></b></span>() const : QQuickItem *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#createImageNode">createImageNode</a></b></span>() const : QSGImageNode *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#createNinePatchNode">createNinePatchNode</a></b></span>() const : QSGNinePatchNode *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#createRectangleNode">createRectangleNode</a></b></span>() const : QSGRectangleNode *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#createTextureFromId">createTextureFromId</a></b></span>(uint , const QSize &, CreateTextureOptions ) const : QSGTexture *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#createTextureFromImage">createTextureFromImage</a></b></span>(const QImage &, CreateTextureOptions ) const : QSGTexture *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#createTextureFromImage-1">createTextureFromImage</a></b></span>(const QImage &) const : QSGTexture *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#effectiveDevicePixelRatio">effectiveDevicePixelRatio</a></b></span>() const : qreal</li> <li class="fn"><span class="name"><b><a href="qquickview.html#engine">engine</a></b></span>() const : QQmlEngine *</li> <li class="fn"><span class="name"><b><a href="qquickview.html#errors">errors</a></b></span>() const : QList<QQmlError></li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#event">event</a></b></span>(QEvent *) : bool</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#exposeEvent">exposeEvent</a></b></span>(<i>QExposeEvent *</i>)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#focusInEvent">focusInEvent</a></b></span>(QFocusEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#focusOutEvent">focusOutEvent</a></b></span>(QFocusEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#frameSwapped">frameSwapped</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#grabWindow">grabWindow</a></b></span>() : QImage</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#hasDefaultAlphaBuffer">hasDefaultAlphaBuffer</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#hideEvent">hideEvent</a></b></span>(<i>QHideEvent *</i>)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#incubationController">incubationController</a></b></span>() const : QQmlIncubationController *</li> <li class="fn"><span class="name"><b><a href="qquickview.html#initialSize">initialSize</a></b></span>() const : QSize</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#isPersistentOpenGLContext">isPersistentOpenGLContext</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#isPersistentSceneGraph">isPersistentSceneGraph</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#isSceneGraphInitialized">isSceneGraphInitialized</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#keyPressEvent">keyPressEvent</a></b></span>(QKeyEvent *)</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qquickview.html#keyPressEvent">keyPressEvent</a></b></span>(QKeyEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#keyReleaseEvent">keyReleaseEvent</a></b></span>(QKeyEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#keyReleaseEvent">keyReleaseEvent</a></b></span>(QKeyEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#mouseDoubleClickEvent">mouseDoubleClickEvent</a></b></span>(QMouseEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#mouseGrabberItem">mouseGrabberItem</a></b></span>() const : QQuickItem *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#mouseMoveEvent">mouseMoveEvent</a></b></span>(QMouseEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#mouseMoveEvent">mouseMoveEvent</a></b></span>(QMouseEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#mousePressEvent">mousePressEvent</a></b></span>(QMouseEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#mousePressEvent">mousePressEvent</a></b></span>(QMouseEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#mouseReleaseEvent">mouseReleaseEvent</a></b></span>(QMouseEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#mouseReleaseEvent">mouseReleaseEvent</a></b></span>(QMouseEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#openglContext">openglContext</a></b></span>() const : QOpenGLContext *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#openglContextCreated">openglContextCreated</a></b></span>(QOpenGLContext *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#releaseResources">releaseResources</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#renderTarget">renderTarget</a></b></span>() const : QOpenGLFramebufferObject *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#renderTargetId">renderTargetId</a></b></span>() const : uint</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#renderTargetSize">renderTargetSize</a></b></span>() const : QSize</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#rendererInterface">rendererInterface</a></b></span>() const : QSGRendererInterface *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#resetOpenGLState">resetOpenGLState</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#resizeEvent">resizeEvent</a></b></span>(QResizeEvent *)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#resizeMode-prop">resizeMode</a></b></span>() const : ResizeMode</li> <li class="fn"><span class="name"><b><a href="qquickview.html#rootContext">rootContext</a></b></span>() const : QQmlContext *</li> <li class="fn"><span class="name"><b><a href="qquickview.html#rootObject">rootObject</a></b></span>() const : QQuickItem *</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphAboutToStop">sceneGraphAboutToStop</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphBackend">sceneGraphBackend</a></b></span>() : QString</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphError">sceneGraphError</a></b></span>(QQuickWindow::SceneGraphError , const QString &)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphInitialized">sceneGraphInitialized</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#sceneGraphInvalidated">sceneGraphInvalidated</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#scheduleRenderJob">scheduleRenderJob</a></b></span>(QRunnable *, RenderStage )</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#setClearBeforeRendering">setClearBeforeRendering</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#color-prop">setColor</a></b></span>(const QColor &)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#setDefaultAlphaBuffer">setDefaultAlphaBuffer</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#setPersistentOpenGLContext">setPersistentOpenGLContext</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#setPersistentSceneGraph">setPersistentSceneGraph</a></b></span>(bool )</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#setRenderTarget">setRenderTarget</a></b></span>(QOpenGLFramebufferObject *)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#setRenderTarget-1">setRenderTarget</a></b></span>(uint , const QSize &)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#resizeMode-prop">setResizeMode</a></b></span>(<i>ResizeMode</i>)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#setSceneGraphBackend">setSceneGraphBackend</a></b></span>(QSGRendererInterface::GraphicsApi )</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#setSceneGraphBackend-1">setSceneGraphBackend</a></b></span>(const QString &)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#setSource">setSource</a></b></span>(const QUrl &)</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#showEvent">showEvent</a></b></span>(<i>QShowEvent *</i>)</li> <li class="fn"><span class="name"><b><a href="qquickview.html#source">source</a></b></span>() const : QUrl</li> <li class="fn"><span class="name"><b><a href="qquickview.html#status-prop">status</a></b></span>() const : Status</li> <li class="fn"><span class="name"><b><a href="qquickview.html#statusChanged">statusChanged</a></b></span>(QQuickView::Status )</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#update">update</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qquickwindow.html#wheelEvent">wheelEvent</a></b></span>(QWheelEvent *)</li> </ul> </td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>