<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qsgmaterial.cpp --> <title>List of All Members for QSGMaterialShader | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QSGMaterialShader</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">List of All Members for QSGMaterialShader</h1> <p>This is the complete list of members for <a href="qsgmaterialshader.html">QSGMaterialShader</a>, including inherited members.</p> <ul> <li class="fn">class <span class="name"><b><a href="qsgmaterialshader-renderstate.html">RenderState</a></b></span></li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#QSGMaterialShader">QSGMaterialShader</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#activate">activate</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#attributeNames">attributeNames</a></b></span>() const : char const * const *</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#compile">compile</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#deactivate">deactivate</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#fragmentShader">fragmentShader</a></b></span>() const : const char *</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#initialize">initialize</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#program">program</a></b></span>() : QOpenGLShaderProgram *</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#setShaderSourceFile">setShaderSourceFile</a></b></span>(QOpenGLShader::ShaderType , const QString &)</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#setShaderSourceFiles">setShaderSourceFiles</a></b></span>(QOpenGLShader::ShaderType , const QStringList &)</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#updateState">updateState</a></b></span>(const RenderState &, QSGMaterial *, QSGMaterial *)</li> <li class="fn"><span class="name"><b><a href="qsgmaterialshader.html#vertexShader">vertexShader</a></b></span>() const : const char *</li> </ul> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>