<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>MobBase.qml Example File | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-demos-maroon-example.html">Qt Quick Demo - Maroon in Trouble</a></td><td >MobBase.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">MobBase.qml Example File</h1> <span class="subtitle">demos/maroon/content/mobs/MobBase.qml</span> <!-- $$$demos/maroon/content/mobs/MobBase.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.0 import "../logic.js" as Logic import ".." <span class="type"><a href="qml-qtquick-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">container</span> property <span class="type">string</span> <span class="name">name</span>: <span class="string">"Fish"</span> property <span class="type">int</span> <span class="name">col</span>: <span class="number">0</span> property <span class="type">real</span> <span class="name">hp</span>: <span class="number">3</span> property <span class="type">real</span> <span class="name">damage</span>: <span class="number">1</span> property <span class="type">real</span> <span class="name">speed</span>: <span class="number">0.25</span> property <span class="type">int</span> <span class="name">rof</span>: <span class="number">30</span> <span class="comment">//In ticks</span> property <span class="type">int</span> <span class="name">fireCounter</span>: <span class="number">0</span> property <span class="type">bool</span> <span class="name">dying</span>: <span class="number">false</span> <span class="name">width</span>: <span class="name">parent</span> ? <span class="name">parent</span>.<span class="name">squareSize</span> : <span class="number">0</span> <span class="name">height</span>: <span class="name">parent</span> ? <span class="name">parent</span>.<span class="name">squareSize</span> : <span class="number">0</span> <span class="name">x</span>: <span class="name">col</span> <span class="operator">*</span> <span class="name">width</span> <span class="name">z</span>: <span class="number">1001</span> <span class="keyword">function</span> <span class="name">fire</span>() { } <span class="keyword">function</span> <span class="name">die</span>() { <span class="keyword">if</span> (<span class="name">dying</span>) <span class="keyword">return</span>; <span class="name">dying</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">bubble</span>.<span class="name">jumpTo</span>(<span class="string">"burst"</span>); <span class="keyword">if</span> (<span class="name">fishSprite</span>.<span class="name">currentSprite</span> <span class="operator">==</span> <span class="string">"front"</span>) <span class="name">fishSprite</span>.<span class="name">jumpTo</span>(<span class="name">Math</span>.<span class="name">random</span>() <span class="operator">></span> <span class="number">0.5</span> ? <span class="string">"left"</span> : <span class="string">"right"</span> ); <span class="name">fishSwim</span>.<span class="name">start</span>(); <span class="name">Logic</span>.<span class="name">gameState</span>.<span class="name">score</span> <span class="operator">+=</span> <span class="number">1</span>; <span class="name">killedSound</span>.<span class="name">play</span>(); <span class="name">bubble</span>.<span class="name">scale</span> <span class="operator">=</span> <span class="number">0.9</span> <span class="name">destroy</span>(<span class="number">350</span>); } <span class="keyword">function</span> <span class="name">inked</span>() { <span class="keyword">if</span> (<span class="name">hp</span> <span class="operator">></span> <span class="number">0</span>) <span class="name">ink</span>.<span class="name">jumpTo</span>(<span class="string">"dirty"</span>); } <span class="keyword">function</span> <span class="name">hit</span>(<span class="name">dmg</span>) { <span class="name">hp</span> <span class="operator">-=</span> <span class="name">dmg</span>; <span class="keyword">if</span> (<span class="name">hp</span> <span class="operator"><=</span> <span class="number">0</span>) <span class="name">Logic</span>.<span class="name">killMob</span>(<span class="name">col</span>, <span class="name">container</span>); } <span class="name">Component</span>.onCompleted: <span class="name">spawnSound</span>.<span class="name">play</span>() <span class="type">SoundEffect</span> { <span class="name">id</span>: <span class="name">spawnSound</span> <span class="name">source</span>: <span class="string">"../audio/catch.wav"</span> } <span class="type">SoundEffect</span> { <span class="name">id</span>: <span class="name">killedSound</span> <span class="name">source</span>: <span class="string">"../audio/catch-action.wav"</span> } <span class="type"><a href="qml-qtquick-spritesequence.html">SpriteSequence</a></span> { <span class="name">id</span>: <span class="name">fishSprite</span> <span class="name">width</span>: <span class="number">64</span> <span class="name">height</span>: <span class="number">64</span> <span class="name">interpolate</span>: <span class="number">false</span> <span class="name">goalSprite</span>: <span class="string">""</span> <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="name">name</span>: <span class="string">"left"</span> <span class="name">source</span>: <span class="string">"../gfx/mob-idle.png"</span> <span class="name">frameWidth</span>: <span class="number">64</span> <span class="name">frameHeight</span>: <span class="number">64</span> <span class="name">frameCount</span>: <span class="number">1</span> <span class="name">frameDuration</span>: <span class="number">800</span> <span class="name">frameDurationVariation</span>: <span class="number">400</span> <span class="name">to</span>: { "front" : <span class="number">1</span> } } <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="name">name</span>: <span class="string">"front"</span> <span class="name">source</span>: <span class="string">"../gfx/mob-idle.png"</span> <span class="name">frameCount</span>: <span class="number">1</span> <span class="name">frameX</span>: <span class="number">64</span> <span class="name">frameWidth</span>: <span class="number">64</span> <span class="name">frameHeight</span>: <span class="number">64</span> <span class="name">frameDuration</span>: <span class="number">800</span> <span class="name">frameDurationVariation</span>: <span class="number">400</span> <span class="name">to</span>: { "left" : <span class="number">1</span>, "right" : <span class="number">1</span> } } <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="name">name</span>: <span class="string">"right"</span> <span class="name">source</span>: <span class="string">"../gfx/mob-idle.png"</span> <span class="name">frameCount</span>: <span class="number">1</span> <span class="name">frameX</span>: <span class="number">128</span> <span class="name">frameWidth</span>: <span class="number">64</span> <span class="name">frameHeight</span>: <span class="number">64</span> <span class="name">frameDuration</span>: <span class="number">800</span> <span class="name">frameDurationVariation</span>: <span class="number">400</span> <span class="name">to</span>: { "front" : <span class="number">1</span> } } <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="comment">//WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.</span> <span class="name">name</span>: <span class="string">"dummy"</span> <span class="name">source</span>: <span class="string">"../gfx/melee-idle.png"</span> <span class="name">frameCount</span>: <span class="number">8</span> <span class="name">frameWidth</span>: <span class="number">64</span> <span class="name">frameHeight</span>: <span class="number">64</span> <span class="name">frameX</span>: <span class="number">0</span> <span class="name">frameDuration</span>: <span class="number">200</span> } NumberAnimation on <span class="name">x</span> { <span class="name">id</span>: <span class="name">fishSwim</span> <span class="name">running</span>: <span class="number">false</span> property <span class="type">bool</span> <span class="name">goingLeft</span>: <span class="name">fishSprite</span>.<span class="name">currentSprite</span> <span class="operator">==</span> <span class="string">"right"</span> <span class="name">to</span>: <span class="name">goingLeft</span> ? -<span class="number">360</span> : <span class="number">360</span> <span class="name">duration</span>: <span class="number">300</span> } } <span class="type"><a href="qml-qtquick-spritesequence.html">SpriteSequence</a></span> { <span class="name">id</span>: <span class="name">bubble</span> <span class="name">width</span>: <span class="number">64</span> <span class="name">height</span>: <span class="number">64</span> <span class="name">scale</span>: <span class="number">0.4</span> <span class="operator">+</span> (<span class="number">0.2</span> <span class="operator">*</span> <span class="name">hp</span>) <span class="name">interpolate</span>: <span class="number">false</span> <span class="name">goalSprite</span>: <span class="string">""</span> Behavior on <span class="name">scale</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">duration</span>: <span class="number">150</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBack</span> } } <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="name">name</span>: <span class="string">"big"</span> <span class="name">source</span>: <span class="string">"../gfx/catch.png"</span> <span class="name">frameCount</span>: <span class="number">1</span> <span class="name">to</span>: { "burst" : <span class="number">0</span> } } <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="name">name</span>: <span class="string">"burst"</span> <span class="name">source</span>: <span class="string">"../gfx/catch-action.png"</span> <span class="name">frameCount</span>: <span class="number">3</span> <span class="name">frameX</span>: <span class="number">64</span> <span class="name">frameDuration</span>: <span class="number">200</span> } <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="comment">//WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.</span> <span class="name">name</span>: <span class="string">"dummy"</span> <span class="name">source</span>: <span class="string">"../gfx/melee-idle.png"</span> <span class="name">frameCount</span>: <span class="number">8</span> <span class="name">frameWidth</span>: <span class="number">64</span> <span class="name">frameHeight</span>: <span class="number">64</span> <span class="name">frameX</span>: <span class="number">0</span> <span class="name">frameDuration</span>: <span class="number">200</span> } SequentialAnimation on <span class="name">width</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">to</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1.1</span>; <span class="name">duration</span>: <span class="number">800</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1.1</span>; <span class="name">to</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } } SequentialAnimation on <span class="name">height</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">to</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1.15</span>; <span class="name">duration</span>: <span class="number">1200</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1.15</span>; <span class="name">to</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } } } <span class="type"><a href="qml-qtquick-spritesequence.html">SpriteSequence</a></span> { <span class="name">id</span>: <span class="name">ink</span> <span class="name">width</span>: <span class="number">64</span> <span class="name">height</span>: <span class="number">64</span> <span class="name">scale</span>: <span class="name">bubble</span>.<span class="name">scale</span> <span class="name">goalSprite</span>: <span class="string">""</span> <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="name">name</span>: <span class="string">"clean"</span> <span class="name">source</span>: <span class="string">"../gfx/projectile-action.png"</span> <span class="name">frameCount</span>: <span class="number">1</span> <span class="name">frameX</span>: <span class="number">0</span> <span class="name">frameWidth</span>: <span class="number">64</span> <span class="name">frameHeight</span>: <span class="number">64</span> } <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="name">name</span>: <span class="string">"dirty"</span> <span class="name">source</span>: <span class="string">"../gfx/projectile-action.png"</span> <span class="name">frameCount</span>: <span class="number">3</span> <span class="name">frameX</span>: <span class="number">64</span> <span class="name">frameWidth</span>: <span class="number">64</span> <span class="name">frameHeight</span>: <span class="number">64</span> <span class="name">frameDuration</span>: <span class="number">150</span> <span class="name">to</span>: {"clean":<span class="number">1</span>} } <span class="type"><a href="qml-qtquick-sprite.html">Sprite</a></span> { <span class="comment">//WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation.</span> <span class="name">name</span>: <span class="string">"dummy"</span> <span class="name">source</span>: <span class="string">"../gfx/melee-idle.png"</span> <span class="name">frameCount</span>: <span class="number">8</span> <span class="name">frameWidth</span>: <span class="number">64</span> <span class="name">frameHeight</span>: <span class="number">64</span> <span class="name">frameX</span>: <span class="number">0</span> <span class="name">frameDuration</span>: <span class="number">200</span> } SequentialAnimation on <span class="name">width</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">to</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1.1</span>; <span class="name">duration</span>: <span class="number">800</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1.1</span>; <span class="name">to</span>: <span class="name">width</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } } SequentialAnimation on <span class="name">height</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">to</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1.15</span>; <span class="name">duration</span>: <span class="number">1200</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1.15</span>; <span class="name">to</span>: <span class="name">height</span> <span class="operator">*</span> <span class="number">1</span>; <span class="name">duration</span>: <span class="number">1000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } } } SequentialAnimation on <span class="name">x</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">x</span>; <span class="name">to</span>: <span class="name">x</span> <span class="operator">-</span> <span class="number">5</span>; <span class="name">duration</span>: <span class="number">900</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">x</span> <span class="operator">-</span> <span class="number">5</span>; <span class="name">to</span>: <span class="name">x</span>; <span class="name">duration</span>: <span class="number">900</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } } } </pre> </div> <!-- @@@demos/maroon/content/mobs/MobBase.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>