<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>maroon.qml Example File | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-demos-maroon-example.html">Qt Quick Demo - Maroon in Trouble</a></td><td >maroon.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">maroon.qml Example File</h1> <span class="subtitle">demos/maroon/maroon.qml</span> <!-- $$$demos/maroon/maroon.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.0 import QtQuick.Particles 2.0 import "content" import "content/logic.js" as Logic <span class="type"><a href="qml-qtquick-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">root</span> <span class="name">width</span>: <span class="number">320</span> <span class="name">height</span>: <span class="number">480</span> property <span class="type">var</span> <span class="name">gameState</span> property <span class="type">bool</span> <span class="name">passedSplash</span>: <span class="number">false</span> <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>:<span class="string">"content/gfx/background.png"</span> <span class="name">anchors</span>.bottom: <span class="name">view</span>.<span class="name">bottom</span> <span class="type"><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></span> { <span class="name">id</span>: <span class="name">particles</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="type"><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a></span> { <span class="name">id</span>: <span class="name">bubble</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">source</span>: <span class="string">"content/gfx/catch.png"</span> <span class="name">opacity</span>: <span class="number">0.25</span> } <span class="type"><a href="qml-qtquick-particles-wander.html">Wander</a></span> { <span class="name">xVariance</span>: <span class="number">25</span>; <span class="name">pace</span>: <span class="number">25</span>; } <span class="type"><a href="qml-qtquick-particles-emitter.html">Emitter</a></span> { <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">height</span>: <span class="number">150</span> <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span> <span class="name">anchors</span>.bottomMargin: <span class="number">3</span> <span class="name">startTime</span>: <span class="number">15000</span> <span class="name">emitRate</span>: <span class="number">2</span> <span class="name">lifeSpan</span>: <span class="number">15000</span> <span class="name">acceleration</span>: <span class="name">PointDirection</span>{ <span class="name">y</span>: -<span class="number">6</span>; <span class="name">xVariation</span>: <span class="number">2</span>; <span class="name">yVariation</span>: <span class="number">2</span> } <span class="name">size</span>: <span class="number">24</span> <span class="name">sizeVariation</span>: <span class="number">16</span> } } } <span class="type"><a href="qml-qtquick-column.html">Column</a></span> { <span class="name">id</span>: <span class="name">view</span> <span class="name">y</span>: -(<span class="name">height</span> <span class="operator">-</span> <span class="number">480</span>) <span class="name">width</span>: <span class="number">320</span> <span class="type">GameOverScreen</span> { <span class="name">gameCanvas</span>: <span class="name">canvas</span> } <span class="type"><a href="qml-qtquick-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">canvasArea</span> <span class="name">width</span>: <span class="number">320</span> <span class="name">height</span>: <span class="number">480</span> <span class="type"><a href="qml-qtquick-row.html">Row</a></span> { <span class="name">height</span>: <span class="name">childrenRect</span>.<span class="name">height</span> <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">wave</span> <span class="name">y</span>: <span class="number">30</span> <span class="name">source</span>:<span class="string">"content/gfx/wave.png"</span> } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">y</span>: <span class="number">30</span> <span class="name">source</span>:<span class="string">"content/gfx/wave.png"</span> } NumberAnimation on <span class="name">x</span> { <span class="name">from</span>: <span class="number">0</span>; <span class="name">to</span>: -(<span class="name">wave</span>.<span class="name">width</span>); <span class="name">duration</span>: <span class="number">16000</span>; <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> } SequentialAnimation on <span class="name">y</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">y</span> <span class="operator">-</span> <span class="number">2</span>; <span class="name">to</span>: <span class="name">y</span> <span class="operator">+</span> <span class="number">2</span>; <span class="name">duration</span>: <span class="number">1600</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">y</span> <span class="operator">+</span> <span class="number">2</span>; <span class="name">to</span>: <span class="name">y</span> <span class="operator">-</span> <span class="number">2</span>; <span class="name">duration</span>: <span class="number">1600</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } } } <span class="type"><a href="qml-qtquick-row.html">Row</a></span> { <span class="name">opacity</span>: <span class="number">0.5</span> <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">wave2</span> <span class="name">y</span>: <span class="number">25</span> <span class="name">source</span>: <span class="string">"content/gfx/wave.png"</span> } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">y</span>: <span class="number">25</span> <span class="name">source</span>: <span class="string">"content/gfx/wave.png"</span> } NumberAnimation on <span class="name">x</span> { <span class="name">from</span>: -(<span class="name">wave2</span>.<span class="name">width</span>); <span class="name">to</span>: <span class="number">0</span>; <span class="name">duration</span>: <span class="number">32000</span>; <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> } SequentialAnimation on <span class="name">y</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">y</span> <span class="operator">+</span> <span class="number">2</span>; <span class="name">to</span>: <span class="name">y</span> <span class="operator">-</span> <span class="number">2</span>; <span class="name">duration</span>: <span class="number">1600</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="name">y</span> <span class="operator">-</span> <span class="number">2</span>; <span class="name">to</span>: <span class="name">y</span> <span class="operator">+</span> <span class="number">2</span>; <span class="name">duration</span>: <span class="number">1600</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/sunlight.png"</span> <span class="name">opacity</span>: <span class="number">0.02</span> <span class="name">y</span>: <span class="number">0</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> <span class="name">transformOrigin</span>: <span class="name">Item</span>.<span class="name">Top</span> SequentialAnimation on <span class="name">rotation</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: -<span class="number">10</span>; <span class="name">to</span>: <span class="number">10</span>; <span class="name">duration</span>: <span class="number">8000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="number">10</span>; <span class="name">to</span>: -<span class="number">10</span>; <span class="name">duration</span>: <span class="number">8000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/sunlight.png"</span> <span class="name">opacity</span>: <span class="number">0.04</span> <span class="name">y</span>: <span class="number">20</span> <span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span> <span class="name">transformOrigin</span>: <span class="name">Item</span>.<span class="name">Top</span> SequentialAnimation on <span class="name">rotation</span> { <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: <span class="number">10</span>; <span class="name">to</span>: -<span class="number">10</span>; <span class="name">duration</span>: <span class="number">8000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">from</span>: -<span class="number">10</span>; <span class="name">to</span>: <span class="number">10</span>; <span class="name">duration</span>: <span class="number">8000</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/grid.png"</span> <span class="name">opacity</span>: <span class="number">0.5</span> } <span class="type">GameCanvas</span> { <span class="name">id</span>: <span class="name">canvas</span> <span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span> <span class="name">anchors</span>.bottomMargin: <span class="number">20</span> <span class="name">x</span>: <span class="number">32</span> <span class="name">focus</span>: <span class="number">true</span> } <span class="type">InfoBar</span> { <span class="name">anchors</span>.bottom: <span class="name">canvas</span>.<span class="name">top</span>; <span class="name">anchors</span>.bottomMargin: <span class="number">6</span>; <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> } <span class="comment">//3..2..1..go</span> <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">countdownTimer</span> <span class="name">interval</span>: <span class="number">1000</span> <span class="name">running</span>: <span class="name">root</span>.<span class="name">countdown</span> <span class="operator"><</span> <span class="number">5</span> <span class="name">repeat</span>: <span class="number">true</span> <span class="name">onTriggered</span>: root.countdown++ } <span class="type"><a href="qml-qtquick-repeater.html">Repeater</a></span> { <span class="name">model</span>: [<span class="string">"content/gfx/text-blank.png"</span>, <span class="string">"content/gfx/text-3.png"</span>, <span class="string">"content/gfx/text-2.png"</span>, <span class="string">"content/gfx/text-1.png"</span>, <span class="string">"content/gfx/text-go.png"</span>] <span class="name">delegate</span>: <span class="name">Image</span> { <span class="name">visible</span>: <span class="name">root</span>.<span class="name">countdown</span> <span class="operator"><=</span> <span class="name">index</span> <span class="name">opacity</span>: <span class="name">root</span>.<span class="name">countdown</span> <span class="operator">==</span> <span class="name">index</span> ? <span class="number">0.5</span> : <span class="number">0.1</span> <span class="name">scale</span>: <span class="name">root</span>.<span class="name">countdown</span> <span class="operator">>=</span> <span class="name">index</span> ? <span class="number">1.0</span> : <span class="number">0.0</span> <span class="name">source</span>: <span class="name">modelData</span> Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } Behavior on <span class="name">scale</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } } } } <span class="type">NewGameScreen</span> { <span class="name">onStartButtonClicked</span>: <span class="name">root</span>.<span class="name">passedSplash</span> <span class="operator">=</span> <span class="number">true</span> } } property <span class="type">int</span> <span class="name">countdown</span>: <span class="number">10</span> <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">gameStarter</span> <span class="name">interval</span>: <span class="number">4000</span> <span class="name">running</span>: <span class="number">false</span> <span class="name">repeat</span>: <span class="number">false</span> <span class="name">onTriggered</span>: <span class="name">Logic</span>.<span class="name">startGame</span>(<span class="name">canvas</span>); } <span class="name">states</span>: [ <span class="type"><a href="qml-qtquick-state.html">State</a></span> { <span class="name">name</span>: <span class="string">"gameOn"</span>; <span class="name">when</span>: <span class="name">gameState</span>.<span class="name">gameOver</span> <span class="operator">==</span> <span class="number">false</span> <span class="operator">&&</span> <span class="name">passedSplash</span> <span class="type"><a href="qml-qtquick-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">view</span>; <span class="name">y</span>: -(<span class="name">height</span> <span class="operator">-</span> <span class="number">960</span>) } <span class="type"><a href="qml-qtquick-statechangescript.html">StateChangeScript</a></span> { <span class="name">script</span>: <span class="name">root</span>.<span class="name">countdown</span> <span class="operator">=</span> <span class="number">0</span>; } <span class="type"><a href="qml-qtquick-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">gameStarter</span>; <span class="name">running</span>: <span class="number">true</span> } }, <span class="type"><a href="qml-qtquick-state.html">State</a></span> { <span class="name">name</span>: <span class="string">"gameOver"</span>; <span class="name">when</span>: <span class="name">gameState</span>.<span class="name">gameOver</span> <span class="operator">==</span> <span class="number">true</span> <span class="type"><a href="qml-qtquick-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">view</span>; <span class="name">y</span>: <span class="number">0</span> } } ] <span class="name">transitions</span>: <span class="name">Transition</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">properties</span>: <span class="string">"x,y"</span>; <span class="name">duration</span>: <span class="number">1200</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutQuad</span> } } <span class="name">Component</span>.onCompleted: <span class="name">gameState</span> <span class="operator">=</span> <span class="name">Logic</span>.<span class="name">newGameState</span>(<span class="name">canvas</span>); } </pre> </div> <!-- @@@demos/maroon/maroon.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>