<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>GameArea.qml Example File | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-demos-samegame-example.html">Qt Quick Demo - Same Game</a></td><td >GameArea.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">GameArea.qml Example File</h1> <span class="subtitle">demos/samegame/content/GameArea.qml</span> <!-- $$$demos/samegame/content/GameArea.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.0 import QtQuick.Particles 2.0 import "samegame.js" as Logic import "." <span class="type"><a href="qml-qtquick-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">gameCanvas</span> property <span class="type">bool</span> <span class="name">gameOver</span>: <span class="number">true</span> property <span class="type">int</span> <span class="name">score</span>: <span class="number">0</span> property <span class="type">int</span> <span class="name">highScore</span>: <span class="number">0</span> property <span class="type">int</span> <span class="name">moves</span>: <span class="number">0</span> property <span class="type">string</span> <span class="name">mode</span>: <span class="string">""</span> property <span class="type"><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></span> <span class="name">ps</span>: <span class="name">particleSystem</span> <span class="comment">//For easy theming</span> property <span class="type">alias</span> <span class="name">backgroundVisible</span>: <span class="name">bg</span>.<span class="name">visible</span> property <span class="type">string</span> <span class="name">background</span>: <span class="string">"gfx/background.png"</span> property <span class="type">string</span> <span class="name">blockFile</span>: <span class="string">"Block.qml"</span> property <span class="type">int</span> <span class="name">blockSize</span>: <span class="name">Settings</span>.<span class="name">blockSize</span> <span class="name">onBlockFileChanged</span>: <span class="name">Logic</span>.<span class="name">changeBlock</span>(<span class="name">blockFile</span>); property <span class="type">alias</span> <span class="name">particlePack</span>: <span class="name">auxLoader</span>.<span class="name">source</span> <span class="comment">//For multiplayer</span> property <span class="type">int</span> <span class="name">score2</span>: <span class="number">0</span> property <span class="type">int</span> <span class="name">curTurn</span>: <span class="number">1</span> property <span class="type">bool</span> <span class="name">autoTurnChange</span>: <span class="number">false</span> signal <span class="type">swapPlayers</span> property <span class="type">bool</span> <span class="name">swapping</span>: <span class="number">false</span> <span class="comment">//onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below</span> <span class="comment">//For puzzle</span> property <span class="type">url</span> <span class="name">level</span> property <span class="type">bool</span> <span class="name">puzzleWon</span>: <span class="number">false</span> signal <span class="type">puzzleLost</span> <span class="comment">//Since root is tracking the puzzle progress</span> <span class="keyword">function</span> <span class="name">showPuzzleEnd</span> (<span class="name">won</span>) { <span class="keyword">if</span> (<span class="name">won</span>) { <span class="name">smokeParticle</span>.<span class="name">color</span> <span class="operator">=</span> <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">0</span>,<span class="number">1</span>,<span class="number">0</span>,<span class="number">0</span>); <span class="name">puzzleWin</span>.<span class="name">play</span>(); } <span class="keyword">else</span> { <span class="name">smokeParticle</span>.<span class="name">color</span> <span class="operator">=</span> <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">1</span>,<span class="number">0</span>,<span class="number">0</span>,<span class="number">0</span>); <span class="name">puzzleFail</span>.<span class="name">play</span>(); <span class="name">puzzleLost</span>(); } } <span class="keyword">function</span> <span class="name">showPuzzleGoal</span> (<span class="name">str</span>) { <span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>; <span class="name">puzzleTextLabel</span>.<span class="name">text</span> <span class="operator">=</span> <span class="name">str</span>; } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">bg</span> <span class="name">z</span>: -<span class="number">1</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">source</span>: <span class="name">background</span>; <span class="name">fillMode</span>: <span class="name">Image</span>.<span class="name">PreserveAspectCrop</span> } <span class="type"><a href="qml-qtquick-mousearea.html">MouseArea</a></span> { <span class="name">anchors</span>.fill: <span class="name">parent</span>; <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">==</span> <span class="number">1</span>) { <span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">Logic</span>.<span class="name">finishLoadingMap</span>(); } <span class="keyword">else</span> <span class="keyword">if</span> (!<span class="name">swapping</span>) { <span class="name">Logic</span>.<span class="name">handleClick</span>(<span class="name">mouse</span>.<span class="name">x</span>,<span class="name">mouse</span>.<span class="name">y</span>); } } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">highScoreTextBubble</span> <span class="name">opacity</span>: <span class="name">mode</span> <span class="operator">==</span> <span class="string">"arcade"</span> <span class="operator">&&</span> <span class="name">gameOver</span> <span class="operator">&&</span> <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">==</span> <span class="name">gameCanvas</span>.<span class="name">highScore</span> ? <span class="number">1</span> : <span class="number">0</span> Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">z</span>: <span class="number">10</span> <span class="name">source</span>: <span class="string">"gfx/bubble-highscore.png"</span> <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">source</span>: <span class="string">"gfx/text-highscore-new.png"</span> <span class="name">rotation</span>: -<span class="number">10</span> } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">puzzleTextBubble</span> <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">opacity</span>: <span class="number">0</span> Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } <span class="name">z</span>: <span class="number">10</span> <span class="name">source</span>: <span class="string">"gfx/bubble-puzzle.png"</span> <span class="type">Connections</span> { <span class="name">target</span>: <span class="name">gameCanvas</span> <span class="name">onModeChanged</span>: <span class="keyword">if</span> (<span class="name">mode</span> <span class="operator">!=</span> <span class="string">"puzzle"</span> <span class="operator">&&</span> <span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">></span> <span class="number">0</span>) <span class="name">puzzleTextBubble</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>; } <span class="type"><a href="qml-qtquick-text.html">Text</a></span> { <span class="name">id</span>: <span class="name">puzzleTextLabel</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">-</span> <span class="number">24</span> <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">horizontalAlignment</span>: <span class="name">Text</span>.<span class="name">AlignHCenter</span> <span class="name">color</span>: <span class="string">"white"</span> <span class="name">font</span>.pixelSize: <span class="number">24</span> <span class="name">font</span>.bold: <span class="number">true</span> <span class="name">wrapMode</span>: <span class="name">Text</span>.<span class="name">WordWrap</span> } } <span class="name">onModeChanged</span>: { <span class="name">p1WonImg</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">p2WonImg</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>; } <span class="type">SmokeText</span> { <span class="name">id</span>: <span class="name">puzzleWin</span>; <span class="name">source</span>: <span class="string">"gfx/icon-ok.png"</span>; <span class="name">system</span>: <span class="name">particleSystem</span> } <span class="type">SmokeText</span> { <span class="name">id</span>: <span class="name">puzzleFail</span>; <span class="name">source</span>: <span class="string">"gfx/icon-fail.png"</span>; <span class="name">system</span>: <span class="name">particleSystem</span> } <span class="name">onSwapPlayers</span>: { <span class="name">smokeParticle</span>.<span class="name">color</span> <span class="operator">=</span> <span class="string">"yellow"</span> <span class="name">Logic</span>.<span class="name">turnChange</span>(); <span class="keyword">if</span> (<span class="name">curTurn</span> <span class="operator">==</span> <span class="number">1</span>) { <span class="name">p1Text</span>.<span class="name">play</span>(); } <span class="keyword">else</span> { <span class="name">p2Text</span>.<span class="name">play</span>(); } <span class="name">clickDelay</span>.<span class="name">running</span> <span class="operator">=</span> <span class="number">true</span>; } <span class="type"><a href="qml-qtquick-sequentialanimation.html">SequentialAnimation</a></span> { <span class="name">id</span>: <span class="name">clickDelay</span> <span class="type"><a href="qml-qtquick-scriptaction.html">ScriptAction</a></span> { <span class="name">script</span>: <span class="name">gameCanvas</span>.<span class="name">swapping</span> <span class="operator">=</span> <span class="number">true</span>; } <span class="type"><a href="qml-qtquick-pauseanimation.html">PauseAnimation</a></span> { <span class="name">duration</span>: <span class="number">750</span> } <span class="type"><a href="qml-qtquick-scriptaction.html">ScriptAction</a></span> { <span class="name">script</span>: <span class="name">gameCanvas</span>.<span class="name">swapping</span> <span class="operator">=</span> <span class="number">false</span>; } } <span class="type">SmokeText</span> { <span class="name">id</span>: <span class="name">p1Text</span>; <span class="name">source</span>: <span class="string">"gfx/text-p1-go.png"</span>; <span class="name">system</span>: <span class="name">particleSystem</span>; <span class="name">playerNum</span>: <span class="number">1</span> <span class="name">opacity</span>: <span class="name">p1WonImg</span>.<span class="name">opacity</span> <span class="operator">+</span> <span class="name">p2WonImg</span>.<span class="name">opacity</span> <span class="operator">></span> <span class="number">0</span> ? <span class="number">0</span> : <span class="number">1</span> } <span class="type">SmokeText</span> { <span class="name">id</span>: <span class="name">p2Text</span>; <span class="name">source</span>: <span class="string">"gfx/text-p2-go.png"</span>; <span class="name">system</span>: <span class="name">particleSystem</span>; <span class="name">playerNum</span>: <span class="number">2</span> <span class="name">opacity</span>: <span class="name">p1WonImg</span>.<span class="name">opacity</span> <span class="operator">+</span> <span class="name">p2WonImg</span>.<span class="name">opacity</span> <span class="operator">></span> <span class="number">0</span> ? <span class="number">0</span> : <span class="number">1</span> } <span class="name">onGameOverChanged</span>: { <span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"multiplayer"</span>) { <span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">>=</span> <span class="name">gameCanvas</span>.<span class="name">score2</span>) { <span class="name">p1WonImg</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>; } <span class="keyword">else</span> { <span class="name">p2WonImg</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>; } } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">p1WonImg</span> <span class="name">source</span>: <span class="string">"gfx/text-p1-won.png"</span> <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">opacity</span>: <span class="number">0</span> Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } <span class="name">z</span>: <span class="number">10</span> } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">p2WonImg</span> <span class="name">source</span>: <span class="string">"gfx/text-p2-won.png"</span> <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="name">opacity</span>: <span class="number">0</span> Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } <span class="name">z</span>: <span class="number">10</span> } <span class="type"><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></span>{ <span class="name">id</span>: <span class="name">particleSystem</span>; <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">z</span>: <span class="number">5</span> <span class="type"><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a></span> { <span class="name">id</span>: <span class="name">smokeParticle</span> <span class="name">groups</span>: [<span class="string">"smoke"</span>] <span class="name">source</span>: <span class="string">"gfx/particle-smoke.png"</span> <span class="name">alpha</span>: <span class="number">0.1</span> <span class="name">alphaVariation</span>: <span class="number">0.1</span> <span class="name">color</span>: <span class="string">"yellow"</span> } <span class="type"><a href="qml-qtquick-loader.html">Loader</a></span> { <span class="name">id</span>: <span class="name">auxLoader</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">source</span>: <span class="string">"PrimaryPack.qml"</span> <span class="name">onItemChanged</span>: { <span class="keyword">if</span> (<span class="name">item</span> <span class="operator">&&</span> <span class="string">"particleSystem"</span> <span class="operator">in</span> <span class="name">item</span>) <span class="name">item</span>.<span class="name">particleSystem</span> <span class="operator">=</span> <span class="name">particleSystem</span> <span class="keyword">if</span> (<span class="name">item</span> <span class="operator">&&</span> <span class="string">"gameArea"</span> <span class="operator">in</span> <span class="name">item</span>) <span class="name">item</span>.<span class="name">gameArea</span> <span class="operator">=</span> <span class="name">gameCanvas</span> } } } } </pre> </div> <!-- @@@demos/samegame/content/GameArea.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>