<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>samegame.qml Example File | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-demos-samegame-example.html">Qt Quick Demo - Same Game</a></td><td >samegame.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">samegame.qml Example File</h1> <span class="subtitle">demos/samegame/samegame.qml</span> <!-- $$$demos/samegame/samegame.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.0 import QtQuick.Particles 2.0 import "content/samegame.js" as Logic import "content" <span class="type"><a href="qml-qtquick-rectangle.html">Rectangle</a></span> { <span class="name">id</span>: <span class="name">root</span> <span class="name">width</span>: <span class="name">Settings</span>.<span class="name">screenWidth</span>; <span class="name">height</span>: <span class="name">Settings</span>.<span class="name">screenHeight</span> property <span class="type">int</span> <span class="name">acc</span>: <span class="number">0</span> <span class="keyword">function</span> <span class="name">loadPuzzle</span>() { <span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">!=</span> <span class="string">""</span>) <span class="name">Logic</span>.<span class="name">cleanUp</span>(); <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>,<span class="string">"puzzle"</span>,<span class="string">"levels/level"</span><span class="operator">+</span><span class="name">acc</span><span class="operator">+</span><span class="string">".qml"</span>) } <span class="keyword">function</span> <span class="name">nextPuzzle</span>() { <span class="name">acc</span> <span class="operator">=</span> (<span class="name">acc</span> <span class="operator">+</span> <span class="number">1</span>) <span class="operator">%</span> <span class="number">10</span>; <span class="name">loadPuzzle</span>(); } <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">gameOverTimer</span> <span class="name">interval</span>: <span class="number">1500</span> <span class="name">running</span> : <span class="name">gameCanvas</span>.<span class="name">gameOver</span> <span class="operator">&&</span> <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> <span class="comment">//mode will be reset by cleanUp();</span> <span class="name">repeat</span> : <span class="number">false</span> <span class="name">onTriggered</span>: { <span class="name">Logic</span>.<span class="name">cleanUp</span>(); <span class="name">nextPuzzle</span>(); } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/background.png"</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> } <span class="type">GameArea</span> { <span class="name">id</span>: <span class="name">gameCanvas</span> <span class="name">z</span>: <span class="number">1</span> <span class="name">y</span>: <span class="name">Settings</span>.<span class="name">headerHeight</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">Settings</span>.<span class="name">headerHeight</span> <span class="operator">-</span> <span class="name">Settings</span>.<span class="name">footerHeight</span> <span class="name">backgroundVisible</span>: <span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span> <span class="name">onModeChanged</span>: <span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">!=</span> <span class="string">"puzzle"</span>) <span class="name">puzzleWon</span> <span class="operator">=</span> <span class="number">false</span>; <span class="comment">//UI has stricter constraints on this variable than the game does</span> <span class="type"><a href="qml-qtquick-particles-age.html">Age</a></span> { <span class="name">groups</span>: [<span class="string">"redspots"</span>, <span class="string">"greenspots"</span>, <span class="string">"bluespots"</span>, <span class="string">"yellowspots"</span>] <span class="name">enabled</span>: <span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">""</span> <span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span> } <span class="name">onPuzzleLost</span>: acc--;<span class="comment">//So that nextPuzzle() reloads the current one</span> } <span class="type"><a href="qml-qtquick-item.html">Item</a></span> { <span class="name">id</span>: <span class="name">menu</span> <span class="name">z</span>: <span class="number">2</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>; <span class="name">anchors</span>.top: <span class="name">parent</span>.<span class="name">top</span> <span class="name">anchors</span>.bottom: <span class="name">bottomBar</span>.<span class="name">top</span> <span class="type">LogoAnimation</span> { <span class="name">x</span>: <span class="number">64</span> <span class="name">y</span>: <span class="name">Settings</span>.<span class="name">headerHeight</span> <span class="name">particleSystem</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span> <span class="name">running</span>: <span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">""</span> } <span class="type"><a href="qml-qtquick-row.html">Row</a></span> { <span class="name">x</span>: <span class="number">112</span> <span class="name">y</span>: <span class="number">20</span> <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/logo-a.png"</span> } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/logo-m.png"</span> } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/logo-e.png"</span> } } <span class="type"><a href="qml-qtquick-column.html">Column</a></span> { <span class="name">y</span>: <span class="number">100</span> <span class="operator">+</span> <span class="number">40</span> <span class="name">spacing</span>: <span class="name">Settings</span>.<span class="name">menuButtonSpacing</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> (<span class="number">140</span> <span class="operator">+</span> <span class="name">Settings</span>.<span class="name">footerHeight</span>) <span class="type">Button</span> { <span class="name">width</span>: <span class="name">root</span>.<span class="name">width</span> <span class="name">rotatedButton</span>: <span class="number">true</span> <span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-1.png"</span> <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>) <span class="keyword">return</span> <span class="comment">//Prevent double clicking</span> <span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"in-game"</span> <span class="name">gameCanvas</span>.<span class="name">blockFile</span> <span class="operator">=</span> <span class="string">"Block.qml"</span> <span class="name">gameCanvas</span>.<span class="name">background</span> <span class="operator">=</span> <span class="string">"gfx/background.png"</span> <span class="name">arcadeTimer</span>.<span class="name">start</span>(); } <span class="comment">//Emitted particles don't fade out, because ImageParticle is on the GameArea</span> <span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span> <span class="name">group</span>: <span class="string">"green"</span> <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">arcadeTimer</span> <span class="name">interval</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span> <span class="name">running</span> : <span class="number">false</span> <span class="name">repeat</span> : <span class="number">false</span> <span class="name">onTriggered</span>: <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>) } } <span class="type">Button</span> { <span class="name">width</span>: <span class="name">root</span>.<span class="name">width</span> <span class="name">rotatedButton</span>: <span class="number">true</span> <span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-2.png"</span> <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>) <span class="keyword">return</span> <span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"in-game"</span> <span class="name">gameCanvas</span>.<span class="name">blockFile</span> <span class="operator">=</span> <span class="string">"Block.qml"</span> <span class="name">gameCanvas</span>.<span class="name">background</span> <span class="operator">=</span> <span class="string">"gfx/background.png"</span> <span class="name">twopTimer</span>.<span class="name">start</span>(); } <span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span> <span class="name">group</span>: <span class="string">"green"</span> <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">twopTimer</span> <span class="name">interval</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span> <span class="name">running</span> : <span class="number">false</span> <span class="name">repeat</span> : <span class="number">false</span> <span class="name">onTriggered</span>: <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>, <span class="string">"multiplayer"</span>) } } <span class="type">Button</span> { <span class="name">width</span>: <span class="name">root</span>.<span class="name">width</span> <span class="name">rotatedButton</span>: <span class="number">true</span> <span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-3.png"</span> <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>) <span class="keyword">return</span> <span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"in-game"</span> <span class="name">gameCanvas</span>.<span class="name">blockFile</span> <span class="operator">=</span> <span class="string">"SimpleBlock.qml"</span> <span class="name">gameCanvas</span>.<span class="name">background</span> <span class="operator">=</span> <span class="string">"gfx/background.png"</span> <span class="name">endlessTimer</span>.<span class="name">start</span>(); } <span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span> <span class="name">group</span>: <span class="string">"blue"</span> <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">endlessTimer</span> <span class="name">interval</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span> <span class="name">running</span> : <span class="number">false</span> <span class="name">repeat</span> : <span class="number">false</span> <span class="name">onTriggered</span>: <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>, <span class="string">"endless"</span>) } } <span class="type">Button</span> { <span class="name">width</span>: <span class="name">root</span>.<span class="name">width</span> <span class="name">rotatedButton</span>: <span class="number">true</span> <span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-4.png"</span> <span class="name">group</span>: <span class="string">"yellow"</span> <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>) <span class="keyword">return</span> <span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"in-game"</span> <span class="name">gameCanvas</span>.<span class="name">blockFile</span> <span class="operator">=</span> <span class="string">"PuzzleBlock.qml"</span> <span class="name">gameCanvas</span>.<span class="name">background</span> <span class="operator">=</span> <span class="string">"gfx/background.png"</span> <span class="name">puzzleTimer</span>.<span class="name">start</span>(); } <span class="type">Timer</span> { <span class="name">id</span>: <span class="name">puzzleTimer</span> <span class="name">interval</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span> <span class="name">running</span> : <span class="number">false</span> <span class="name">repeat</span> : <span class="number">false</span> <span class="name">onTriggered</span>: <span class="name">loadPuzzle</span>(); } <span class="name">system</span>: <span class="name">gameCanvas</span>.<span class="name">ps</span> } } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">scoreBar</span> <span class="name">source</span>: <span class="string">"content/gfx/bar.png"</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">z</span>: <span class="number">6</span> <span class="name">y</span>: -<span class="name">Settings</span>.<span class="name">headerHeight</span> <span class="name">height</span>: <span class="name">Settings</span>.<span class="name">headerHeight</span> Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } <span class="type">SamegameText</span> { <span class="name">id</span>: <span class="name">arcadeScore</span> <span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">rightMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>} <span class="name">text</span>: <span class="string">'<font color="#f7d303">P1:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="name">font</span>.pixelSize: <span class="name">Settings</span>.<span class="name">fontPixelSize</span> <span class="name">textFormat</span>: <span class="name">Text</span>.<span class="name">StyledText</span> <span class="name">color</span>: <span class="string">"white"</span> <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"arcade"</span> ? <span class="number">1</span> : <span class="number">0</span> Behavior on <span class="name">opacity</span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } } <span class="type">SamegameText</span> { <span class="name">id</span>: <span class="name">arcadeHighScore</span> <span class="type">anchors</span> { <span class="name">left</span>: <span class="name">parent</span>.<span class="name">left</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">leftMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>} <span class="name">text</span>: <span class="string">'<font color="#f7d303">Highscore:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">highScore</span> <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"arcade"</span> ? <span class="number">1</span> : <span class="number">0</span> } <span class="type">SamegameText</span> { <span class="name">id</span>: <span class="name">p1Score</span> <span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">rightMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>} <span class="name">text</span>: <span class="string">'<font color="#f7d303">P1:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"multiplayer"</span> ? <span class="number">1</span> : <span class="number">0</span> } <span class="type">SamegameText</span> { <span class="name">id</span>: <span class="name">p2Score</span> <span class="type">anchors</span> { <span class="name">left</span>: <span class="name">parent</span>.<span class="name">left</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">leftMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>} <span class="name">text</span>: <span class="string">'<font color="#f7d303">P2:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score2</span> <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"multiplayer"</span> ? <span class="number">1</span> : <span class="number">0</span> <span class="name">rotation</span>: <span class="number">180</span> } <span class="type">SamegameText</span> { <span class="name">id</span>: <span class="name">puzzleMoves</span> <span class="type">anchors</span> { <span class="name">left</span>: <span class="name">parent</span>.<span class="name">left</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">leftMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>} <span class="name">text</span>: <span class="string">'<font color="#f7d303">Moves:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">moves</span> <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> ? <span class="number">1</span> : <span class="number">0</span> } <span class="type">SamegameText</span> { <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">source</span>: <span class="string">"content/gfx/icon-time.png"</span> <span class="name">x</span>: -<span class="number">20</span> } <span class="name">id</span>: <span class="name">puzzleTime</span> <span class="type">anchors</span> { <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>; <span class="name">horizontalCenter</span>: <span class="name">parent</span>.<span class="name">horizontalCenter</span>; <span class="name">horizontalCenterOffset</span>: <span class="number">20</span>} <span class="name">text</span>: <span class="string">"00:00"</span> <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> ? <span class="number">1</span> : <span class="number">0</span> <span class="type">Timer</span> { <span class="name">interval</span>: <span class="number">1000</span> <span class="name">repeat</span>: <span class="number">true</span> <span class="name">running</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> <span class="operator">&&</span> !<span class="name">gameCanvas</span>.<span class="name">gameOver</span> <span class="name">onTriggered</span>: { var <span class="name">elapsed</span> = <span class="name">Math</span>.<span class="name">floor</span>((new <span class="name">Date</span>() <span class="operator">-</span> <span class="name">Logic</span>.<span class="name">gameDuration</span>)<span class="operator">/</span> <span class="number">1000.0</span>); var <span class="name">mins</span> = <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">elapsed</span><span class="operator">/</span><span class="number">60.0</span>); var <span class="name">secs</span> = (<span class="name">elapsed</span> <span class="operator">%</span> <span class="number">60</span>); <span class="name">puzzleTime</span>.<span class="name">text</span> <span class="operator">=</span> (<span class="name">mins</span> <span class="operator"><</span> <span class="number">10</span> ? <span class="string">"0"</span> : <span class="string">""</span>) <span class="operator">+</span> <span class="name">mins</span> <span class="operator">+</span> <span class="string">":"</span> <span class="operator">+</span> (<span class="name">secs</span> <span class="operator"><</span> <span class="number">10</span> ? <span class="string">"0"</span> : <span class="string">""</span>) <span class="operator">+</span> <span class="name">secs</span>; } } } <span class="type">SamegameText</span> { <span class="name">id</span>: <span class="name">puzzleScore</span> <span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">topMargin</span>: <span class="number">3</span>; <span class="name">rightMargin</span>: <span class="number">11</span>; <span class="name">top</span>: <span class="name">parent</span>.<span class="name">top</span>} <span class="name">text</span>: <span class="string">'<font color="#f7d303">Score:</font> '</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> ? <span class="number">1</span> : <span class="number">0</span> } } <span class="type"><a href="qml-qtquick-image.html">Image</a></span> { <span class="name">id</span>: <span class="name">bottomBar</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="name">height</span>: <span class="name">Settings</span>.<span class="name">footerHeight</span> <span class="name">source</span>: <span class="string">"content/gfx/bar.png"</span> <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">Settings</span>.<span class="name">footerHeight</span>; <span class="name">z</span>: <span class="number">2</span> <span class="type">Button</span> { <span class="name">id</span>: <span class="name">quitButton</span> <span class="name">height</span>: <span class="name">Settings</span>.<span class="name">toolButtonHeight</span> <span class="name">imgSrc</span>: <span class="string">"content/gfx/but-quit.png"</span> <span class="name">onClicked</span>: {<span class="name">Qt</span>.<span class="name">quit</span>(); } <span class="type">anchors</span> { <span class="name">left</span>: <span class="name">parent</span>.<span class="name">left</span>; <span class="name">verticalCenter</span>: <span class="name">parent</span>.<span class="name">verticalCenter</span>; <span class="name">leftMargin</span>: <span class="number">11</span> } } <span class="type">Button</span> { <span class="name">id</span>: <span class="name">menuButton</span> <span class="name">height</span>: <span class="name">Settings</span>.<span class="name">toolButtonHeight</span> <span class="name">imgSrc</span>: <span class="string">"content/gfx/but-menu.png"</span> <span class="name">visible</span>: (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>); <span class="name">onClicked</span>: {<span class="name">root</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">""</span>; <span class="name">Logic</span>.<span class="name">cleanUp</span>(); <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">=</span> <span class="string">""</span>} <span class="type">anchors</span> { <span class="name">left</span>: <span class="name">quitButton</span>.<span class="name">right</span>; <span class="name">verticalCenter</span>: <span class="name">parent</span>.<span class="name">verticalCenter</span>; <span class="name">leftMargin</span>: <span class="number">0</span> } } <span class="type">Button</span> { <span class="name">id</span>: <span class="name">againButton</span> <span class="name">height</span>: <span class="name">Settings</span>.<span class="name">toolButtonHeight</span> <span class="name">imgSrc</span>: <span class="string">"content/gfx/but-game-new.png"</span> <span class="name">visible</span>: (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>); <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">gameOver</span> <span class="operator">&&</span> (<span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"arcade"</span> <span class="operator">||</span> <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"multiplayer"</span>) Behavior on <span class="name">opacity</span>{ <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } <span class="name">onClicked</span>: {<span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">gameOver</span>) { <span class="name">Logic</span>.<span class="name">startNewGame</span>(<span class="name">gameCanvas</span>, <span class="name">gameCanvas</span>.<span class="name">mode</span>);}} <span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">verticalCenter</span>: <span class="name">parent</span>.<span class="name">verticalCenter</span>; <span class="name">rightMargin</span>: <span class="number">11</span> } } <span class="type">Button</span> { <span class="name">id</span>: <span class="name">nextButton</span> <span class="name">height</span>: <span class="name">Settings</span>.<span class="name">toolButtonHeight</span> <span class="name">imgSrc</span>: <span class="string">"content/gfx/but-puzzle-next.png"</span> <span class="name">visible</span>: (<span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">"in-game"</span>) <span class="operator">&&</span> <span class="name">gameCanvas</span>.<span class="name">mode</span> <span class="operator">==</span> <span class="string">"puzzle"</span> <span class="operator">&&</span> <span class="name">gameCanvas</span>.<span class="name">puzzleWon</span> <span class="name">opacity</span>: <span class="name">gameCanvas</span>.<span class="name">puzzleWon</span> ? <span class="number">1</span> : <span class="number">0</span> Behavior on <span class="name">opacity</span>{ <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {} } <span class="name">onClicked</span>: {<span class="keyword">if</span> (<span class="name">gameCanvas</span>.<span class="name">puzzleWon</span>) <span class="name">nextPuzzle</span>();} <span class="type">anchors</span> { <span class="name">right</span>: <span class="name">parent</span>.<span class="name">right</span>; <span class="name">verticalCenter</span>: <span class="name">parent</span>.<span class="name">verticalCenter</span>; <span class="name">rightMargin</span>: <span class="number">11</span> } } } <span class="type">Connections</span> { <span class="name">target</span>: <span class="name">root</span> <span class="name">onStateChanged</span>: <span class="name">stateChangeAnim</span>.<span class="name">running</span> <span class="operator">=</span> <span class="number">true</span> } <span class="type"><a href="qml-qtquick-sequentialanimation.html">SequentialAnimation</a></span> { <span class="name">id</span>: <span class="name">stateChangeAnim</span> <span class="type"><a href="qml-qtquick-parallelanimation.html">ParallelAnimation</a></span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">target</span>: <span class="name">bottomBar</span>; <span class="name">property</span>: <span class="string">"y"</span>; <span class="name">to</span>: <span class="name">root</span>.<span class="name">height</span>; <span class="name">duration</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span><span class="operator">/</span><span class="number">2</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutQuad</span> } <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">target</span>: <span class="name">scoreBar</span>; <span class="name">property</span>: <span class="string">"y"</span>; <span class="name">to</span>: -<span class="name">Settings</span>.<span class="name">headerHeight</span>; <span class="name">duration</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span><span class="operator">/</span><span class="number">2</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutQuad</span> } } <span class="type"><a href="qml-qtquick-parallelanimation.html">ParallelAnimation</a></span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">target</span>: <span class="name">bottomBar</span>; <span class="name">property</span>: <span class="string">"y"</span>; <span class="name">to</span>: <span class="name">root</span>.<span class="name">height</span> <span class="operator">-</span> <span class="name">Settings</span>.<span class="name">footerHeight</span>; <span class="name">duration</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span><span class="operator">/</span><span class="number">2</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>} <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> { <span class="name">target</span>: <span class="name">scoreBar</span>; <span class="name">property</span>: <span class="string">"y"</span>; <span class="name">to</span>: <span class="name">root</span>.<span class="name">state</span> <span class="operator">==</span> <span class="string">""</span> ? -<span class="name">Settings</span>.<span class="name">headerHeight</span> : <span class="number">0</span>; <span class="name">duration</span>: <span class="name">Settings</span>.<span class="name">menuDelay</span><span class="operator">/</span><span class="number">2</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutBounce</span>} } } <span class="name">states</span>: [ <span class="type"><a href="qml-qtquick-state.html">State</a></span> { <span class="name">name</span>: <span class="string">"in-game"</span> <span class="type"><a href="qml-qtquick-propertychanges.html">PropertyChanges</a></span> { <span class="name">target</span>: <span class="name">menu</span> <span class="name">opacity</span>: <span class="number">0</span> <span class="name">visible</span>: <span class="number">false</span> } } ] <span class="name">transitions</span>: [ <span class="type"><a href="qml-qtquick-transition.html">Transition</a></span> { <span class="type"><a href="qml-qtquick-numberanimation.html">NumberAnimation</a></span> {<span class="name">properties</span>: <span class="string">"x,y,opacity"</span>} } ] <span class="comment">//"Debug mode"</span> <span class="name">focus</span>: <span class="number">true</span> <span class="name">Keys</span>.onAsteriskPressed: <span class="name">Logic</span>.<span class="name">nuke</span>(); <span class="name">Keys</span>.onSpacePressed: <span class="name">gameCanvas</span>.<span class="name">puzzleWon</span> <span class="operator">=</span> <span class="number">true</span>; } </pre> </div> <!-- @@@demos/samegame/samegame.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>