<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>samegame.js Example File | Qt Quick 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-tutorials-samegame-samegame4-example.html">QML Advanced Tutorial 4 - Finishing Touches</a></td><td >samegame.js Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">samegame.js Example File</h1> <span class="subtitle">tutorials/samegame/samegame4/content/samegame.js</span> <!-- $$$tutorials/samegame/samegame4/content/samegame.js-description --> <div class="descr"> <a name="details"></a> <pre class="js"> <span class="comment">/* This script file handles the game logic */</span> .import QtQuick.LocalStorage 2.0 as Sql .import QtQuick 2.0 as Quick var <span class="name">maxColumn</span> = <span class="number">10</span>; var <span class="name">maxRow</span> = <span class="number">15</span>; var <span class="name">maxIndex</span> = <span class="name">maxColumn</span> <span class="operator">*</span> <span class="name">maxRow</span>; var <span class="name">board</span> = new <span class="name">Array</span>(<span class="name">maxIndex</span>); var <span class="name">component</span>; var <span class="name">scoresURL</span> = <span class="string">""</span>; var <span class="name">gameDuration</span>; //Index function used instead of a 2D array <span class="keyword">function</span> <span class="name">index</span>(<span class="name">column</span>, row) { <span class="keyword">return</span> <span class="name">column</span> <span class="operator">+</span> (<span class="name">row</span> <span class="operator">*</span> <span class="name">maxColumn</span>); } <span class="keyword">function</span> <span class="name">startNewGame</span>() { <span class="comment">//Delete blocks from previous game</span> <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator"><</span> <span class="name">maxIndex</span>; i++) { <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">i</span>] <span class="operator">!=</span> <span class="number">null</span>) <span class="name">board</span>[<span class="name">i</span>].<span class="name">destroy</span>(); } <span class="comment">//Calculate board size</span> <span class="name">maxColumn</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">gameCanvas</span>.<span class="name">width</span> <span class="operator">/</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>); <span class="name">maxRow</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">gameCanvas</span>.<span class="name">height</span> <span class="operator">/</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>); <span class="name">maxIndex</span> <span class="operator">=</span> <span class="name">maxRow</span> <span class="operator">*</span> <span class="name">maxColumn</span>; <span class="comment">//Close dialogs</span> <span class="name">nameInputDialog</span>.<span class="name">hide</span>(); <span class="name">dialog</span>.<span class="name">hide</span>(); <span class="comment">//Initialize Board</span> <span class="name">board</span> <span class="operator">=</span> new <span class="name">Array</span>(<span class="name">maxIndex</span>); <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">column</span> = <span class="number">0</span>; <span class="name">column</span> <span class="operator"><</span> <span class="name">maxColumn</span>; column++) { <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">row</span> = <span class="number">0</span>; <span class="name">row</span> <span class="operator"><</span> <span class="name">maxRow</span>; row++) { <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">null</span>; <span class="name">createBlock</span>(<span class="name">column</span>, <span class="name">row</span>); } } <span class="name">gameDuration</span> <span class="operator">=</span> new <span class="name">Date</span>(); } <span class="keyword">function</span> <span class="name">createBlock</span>(<span class="name">column</span>, row) { <span class="keyword">if</span> (<span class="name">component</span> <span class="operator">==</span> <span class="number">null</span>) <span class="name">component</span> <span class="operator">=</span> <span class="name">Qt</span>.<span class="name">createComponent</span>(<span class="string">"BoomBlock.qml"</span>); <span class="comment">// Note that if Block.qml was not a local file, component.status would be</span> <span class="comment">// Loading and we should wait for the component's statusChanged() signal to</span> <span class="comment">// know when the file is downloaded and ready before calling createObject().</span> <span class="keyword">if</span> (<span class="name">component</span>.<span class="name">status</span> <span class="operator">==</span> <span class="name">Quick</span>.<span class="name">Component</span>.<span class="name">Ready</span>) { var <span class="name">dynamicObject</span> = <span class="name">component</span>.<span class="name">createObject</span>(<span class="name">gameCanvas</span>); <span class="keyword">if</span> (<span class="name">dynamicObject</span> <span class="operator">==</span> <span class="number">null</span>) { <span class="name">console</span>.<span class="name">log</span>(<span class="string">"error creating block"</span>); <span class="name">console</span>.<span class="name">log</span>(<span class="name">component</span>.<span class="name">errorString</span>()); <span class="keyword">return</span> <span class="number">false</span>; } <span class="name">dynamicObject</span>.<span class="name">type</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">Math</span>.<span class="name">random</span>() <span class="operator">*</span> <span class="number">3</span>); <span class="name">dynamicObject</span>.<span class="name">x</span> <span class="operator">=</span> <span class="name">column</span> <span class="operator">*</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">dynamicObject</span>.<span class="name">y</span> <span class="operator">=</span> <span class="name">row</span> <span class="operator">*</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">dynamicObject</span>.<span class="name">width</span> <span class="operator">=</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">dynamicObject</span>.<span class="name">height</span> <span class="operator">=</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">dynamicObject</span>.<span class="name">spawned</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="name">dynamicObject</span>; } <span class="keyword">else</span> { <span class="name">console</span>.<span class="name">log</span>(<span class="string">"error loading block component"</span>); <span class="name">console</span>.<span class="name">log</span>(<span class="name">component</span>.<span class="name">errorString</span>()); <span class="keyword">return</span> <span class="number">false</span>; } <span class="keyword">return</span> <span class="number">true</span>; } var <span class="name">fillFound</span>; <span class="comment">//Set after a floodFill call to the number of blocks found</span> var <span class="name">floodBoard</span>; <span class="comment">//Set to 1 if the floodFill reaches off that node</span> <span class="keyword">function</span> <span class="name">handleClick</span>(<span class="name">xPos</span>, yPos) { var <span class="name">column</span> = <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">xPos</span> <span class="operator">/</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>); var <span class="name">row</span> = <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">yPos</span> <span class="operator">/</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>); <span class="keyword">if</span> (<span class="name">column</span> <span class="operator">>=</span> <span class="name">maxColumn</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator">>=</span> <span class="name">maxRow</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator"><</span> <span class="number">0</span>) <span class="keyword">return</span>; <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">null</span>) <span class="keyword">return</span>; <span class="comment">//If it's a valid block, remove it and all connected (does nothing if it's not connected)</span> <span class="name">floodFill</span>(<span class="name">column</span>, <span class="name">row</span>, -<span class="number">1</span>); <span class="keyword">if</span> (<span class="name">fillFound</span> <span class="operator"><=</span> <span class="number">0</span>) <span class="keyword">return</span>; <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">+=</span> (<span class="name">fillFound</span> <span class="operator">-</span> <span class="number">1</span>) <span class="operator">*</span> (<span class="name">fillFound</span> <span class="operator">-</span> <span class="number">1</span>); <span class="name">shuffleDown</span>(); <span class="name">victoryCheck</span>(); } <span class="keyword">function</span> <span class="name">floodFill</span>(<span class="name">column</span>, row, type) { <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">null</span>) <span class="keyword">return</span>; var <span class="name">first</span> = <span class="number">false</span>; <span class="keyword">if</span> (<span class="name">type</span> <span class="operator">==</span> -<span class="number">1</span>) { <span class="name">first</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">type</span> <span class="operator">=</span> <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">type</span>; <span class="comment">//Flood fill initialization</span> <span class="name">fillFound</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">floodBoard</span> <span class="operator">=</span> new <span class="name">Array</span>(<span class="name">maxIndex</span>); } <span class="keyword">if</span> (<span class="name">column</span> <span class="operator">>=</span> <span class="name">maxColumn</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator">>=</span> <span class="name">maxRow</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator"><</span> <span class="number">0</span>) <span class="keyword">return</span>; <span class="keyword">if</span> (<span class="name">floodBoard</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">1</span> <span class="operator">||</span> (!<span class="name">first</span> <span class="operator">&&</span> <span class="name">type</span> <span class="operator">!=</span> <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">type</span>)) <span class="keyword">return</span>; <span class="name">floodBoard</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">1</span>; <span class="name">floodFill</span>(<span class="name">column</span> <span class="operator">+</span> <span class="number">1</span>, <span class="name">row</span>, <span class="name">type</span>); <span class="name">floodFill</span>(<span class="name">column</span> <span class="operator">-</span> <span class="number">1</span>, <span class="name">row</span>, <span class="name">type</span>); <span class="name">floodFill</span>(<span class="name">column</span>, <span class="name">row</span> <span class="operator">+</span> <span class="number">1</span>, <span class="name">type</span>); <span class="name">floodFill</span>(<span class="name">column</span>, <span class="name">row</span> <span class="operator">-</span> <span class="number">1</span>, <span class="name">type</span>); <span class="keyword">if</span> (<span class="name">first</span> <span class="operator">==</span> <span class="number">true</span> <span class="operator">&&</span> <span class="name">fillFound</span> <span class="operator">==</span> <span class="number">0</span>) <span class="keyword">return</span>; <span class="comment">//Can't remove single blocks</span> <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">dying</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">null</span>; <span class="name">fillFound</span> <span class="operator">+=</span> <span class="number">1</span>; } <span class="keyword">function</span> <span class="name">shuffleDown</span>() { <span class="comment">//Fall down</span> <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">column</span> = <span class="number">0</span>; <span class="name">column</span> <span class="operator"><</span> <span class="name">maxColumn</span>; column++) { var <span class="name">fallDist</span> = <span class="number">0</span>; <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">row</span> = <span class="name">maxRow</span> <span class="operator">-</span> <span class="number">1</span>; <span class="name">row</span> <span class="operator">>=</span> <span class="number">0</span>; row--) { <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">null</span>) { <span class="name">fallDist</span> <span class="operator">+=</span> <span class="number">1</span>; } <span class="keyword">else</span> { <span class="keyword">if</span> (<span class="name">fallDist</span> <span class="operator">></span> <span class="number">0</span>) { var <span class="name">obj</span> = <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)]; <span class="name">obj</span>.<span class="name">y</span> <span class="operator">=</span> (<span class="name">row</span> <span class="operator">+</span> <span class="name">fallDist</span>) <span class="operator">*</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span> <span class="operator">+</span> <span class="name">fallDist</span>)] <span class="operator">=</span> <span class="name">obj</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">null</span>; } } } } <span class="comment">//Fall to the left</span> <span class="name">fallDist</span> <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="name">column</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">column</span> <span class="operator"><</span> <span class="name">maxColumn</span>; column++) { <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">maxRow</span> <span class="operator">-</span> <span class="number">1</span>)] <span class="operator">==</span> <span class="number">null</span>) { <span class="name">fallDist</span> <span class="operator">+=</span> <span class="number">1</span>; } <span class="keyword">else</span> { <span class="keyword">if</span> (<span class="name">fallDist</span> <span class="operator">></span> <span class="number">0</span>) { <span class="keyword">for</span> (<span class="name">row</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">row</span> <span class="operator"><</span> <span class="name">maxRow</span>; row++) { <span class="name">obj</span> <span class="operator">=</span> <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)]; <span class="keyword">if</span> (<span class="name">obj</span> <span class="operator">==</span> <span class="number">null</span>) <span class="keyword">continue</span>; <span class="name">obj</span>.<span class="name">x</span> <span class="operator">=</span> (<span class="name">column</span> <span class="operator">-</span> <span class="name">fallDist</span>) <span class="operator">*</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span> <span class="operator">-</span> <span class="name">fallDist</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="name">obj</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">null</span>; } } } } } <span class="keyword">function</span> <span class="name">victoryCheck</span>() { <span class="comment">//Award bonus points if no blocks left</span> var <span class="name">deservesBonus</span> = <span class="number">true</span>; <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">column</span> = <span class="name">maxColumn</span> <span class="operator">-</span> <span class="number">1</span>; <span class="name">column</span> <span class="operator">>=</span> <span class="number">0</span>; column--) <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">maxRow</span> <span class="operator">-</span> <span class="number">1</span>)] <span class="operator">!=</span> <span class="number">null</span>) <span class="name">deservesBonus</span> <span class="operator">=</span> <span class="number">false</span>; <span class="keyword">if</span> (<span class="name">deservesBonus</span>) <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">+=</span> <span class="number">500</span>; <span class="comment">//Check whether game has finished</span> <span class="keyword">if</span> (<span class="name">deservesBonus</span> <span class="operator">||</span> !(<span class="name">floodMoveCheck</span>(<span class="number">0</span>, <span class="name">maxRow</span> <span class="operator">-</span> <span class="number">1</span>, -<span class="number">1</span>))) { <span class="name">gameDuration</span> <span class="operator">=</span> new <span class="name">Date</span>() <span class="operator">-</span> <span class="name">gameDuration</span>; <span class="name">nameInputDialog</span>.<span class="name">showWithInput</span>(<span class="string">"You won! Please enter your name: "</span>); } } <span class="comment">//only floods up and right, to see if it can find adjacent same-typed blocks</span> <span class="keyword">function</span> <span class="name">floodMoveCheck</span>(<span class="name">column</span>, row, type) { <span class="keyword">if</span> (<span class="name">column</span> <span class="operator">>=</span> <span class="name">maxColumn</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator">>=</span> <span class="name">maxRow</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator"><</span> <span class="number">0</span>) <span class="keyword">return</span> <span class="number">false</span>; <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">null</span>) <span class="keyword">return</span> <span class="number">false</span>; var <span class="name">myType</span> = <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">type</span>; <span class="keyword">if</span> (<span class="name">type</span> <span class="operator">==</span> <span class="name">myType</span>) <span class="keyword">return</span> <span class="number">true</span>; <span class="keyword">return</span> <span class="name">floodMoveCheck</span>(<span class="name">column</span> <span class="operator">+</span> <span class="number">1</span>, <span class="name">row</span>, <span class="name">myType</span>) <span class="operator">||</span> <span class="name">floodMoveCheck</span>(<span class="name">column</span>, <span class="name">row</span> <span class="operator">-</span> <span class="number">1</span>, <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">type</span>); } <span class="keyword">function</span> <span class="name">saveHighScore</span>(<span class="name">name</span>) { <span class="keyword">if</span> (<span class="name">scoresURL</span> <span class="operator">!=</span> <span class="string">""</span>) <span class="name">sendHighScore</span>(<span class="name">name</span>); var <span class="name">db</span> = <span class="name">Sql</span>.<span class="name">LocalStorage</span>.<span class="name">openDatabaseSync</span>(<span class="string">"SameGameScores"</span>, <span class="string">"1.0"</span>, <span class="string">"Local SameGame High Scores"</span>, <span class="number">100</span>); var <span class="name">dataStr</span> = <span class="string">"INSERT INTO Scores VALUES(?, ?, ?, ?)"</span>; var <span class="name">data</span> = [<span class="name">name</span>, <span class="name">gameCanvas</span>.<span class="name">score</span>, <span class="name">maxColumn</span> <span class="operator">+</span> <span class="string">"x"</span> <span class="operator">+</span> <span class="name">maxRow</span>, <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">gameDuration</span> <span class="operator">/</span> <span class="number">1000</span>)]; <span class="name">db</span>.<span class="name">transaction</span>(<span class="keyword">function</span>(<span class="name">tx</span>) { <span class="name">tx</span>.<span class="name">executeSql</span>(<span class="string">'CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)'</span>); <span class="name">tx</span>.<span class="name">executeSql</span>(<span class="name">dataStr</span>, <span class="name">data</span>); var <span class="name">rs</span> = <span class="name">tx</span>.<span class="name">executeSql</span>(<span class="string">'SELECT * FROM Scores WHERE gridSize = "12x17" ORDER BY score desc LIMIT 10'</span>); var <span class="name">r</span> = <span class="string">"\nHIGH SCORES for a standard sized grid\n\n"</span> <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator"><</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">length</span>; i++) { <span class="name">r</span> <span class="operator">+=</span> (<span class="name">i</span> <span class="operator">+</span> <span class="number">1</span>) <span class="operator">+</span> <span class="string">". "</span> <span class="operator">+</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">item</span>(<span class="name">i</span>).<span class="name">name</span> <span class="operator">+</span> <span class="string">' got '</span> <span class="operator">+</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">item</span>(<span class="name">i</span>).<span class="name">score</span> <span class="operator">+</span> <span class="string">' points in '</span> <span class="operator">+</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">item</span>(<span class="name">i</span>).<span class="name">time</span> <span class="operator">+</span> <span class="string">' seconds.\n'</span>; } <span class="name">dialog</span>.<span class="name">show</span>(<span class="name">r</span>); }); } <span class="keyword">function</span> <span class="name">sendHighScore</span>(<span class="name">name</span>) { var <span class="name">postman</span> = new <span class="name">XMLHttpRequest</span>() var <span class="name">postData</span> = <span class="string">"name="</span> <span class="operator">+</span> <span class="name">name</span> <span class="operator">+</span> <span class="string">"&score="</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">+</span> <span class="string">"&gridSize="</span> <span class="operator">+</span> <span class="name">maxColumn</span> <span class="operator">+</span> <span class="string">"x"</span> <span class="operator">+</span> <span class="name">maxRow</span> <span class="operator">+</span> <span class="string">"&time="</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">gameDuration</span> <span class="operator">/</span> <span class="number">1000</span>); <span class="name">postman</span>.<span class="name">open</span>(<span class="string">"POST"</span>, <span class="name">scoresURL</span>, <span class="number">true</span>); <span class="name">postman</span>.<span class="name">setRequestHeader</span>(<span class="string">"Content-Type"</span>, <span class="string">"application/x-www-form-urlencoded"</span>); <span class="name">postman</span>.<span class="name">onreadystatechange</span> <span class="operator">=</span> <span class="keyword">function</span>() { <span class="keyword">if</span> (<span class="name">postman</span>.<span class="name">readyState</span> <span class="operator">==</span> <span class="name">postman</span>.<span class="name">DONE</span>) { <span class="name">dialog</span>.<span class="name">show</span>(<span class="string">"Your score has been uploaded."</span>); } } <span class="name">postman</span>.<span class="name">send</span>(<span class="name">postData</span>); } </pre> </div> <!-- @@@tutorials/samegame/samegame4/content/samegame.js --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>