<?xml version="1.0" encoding="UTF-8"?> <tagfile> <compound kind="class"> <name>QQuickFramebufferObject</name> <filename>qquickframebufferobject.html</filename> <base>QQuickItem</base> <member kind="property" type="bool"> <name>textureFollowsItemSize</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>textureFollowsItemSize-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>mirrorVertically</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>mirrorVertically-prop</anchor> <arglist></arglist> </member> <class>QQuickFramebufferObject::Renderer</class> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickFramebufferObject</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>QQuickFramebufferObject</anchor> <arglist>(QQuickItem *parent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>textureFollowsItemSize</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>textureFollowsItemSize-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setTextureFollowsItemSize</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>textureFollowsItemSize-prop</anchor> <arglist>(bool follows)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>mirrorVertically</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>mirrorVertically-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setMirrorVertically</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>mirrorVertically-prop</anchor> <arglist>(bool enable)</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual Renderer *</type> <name>createRenderer</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>createRenderer</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual bool</type> <name>isTextureProvider</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>isTextureProvider</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual QSGTextureProvider *</type> <name>textureProvider</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>textureProvider</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void</type> <name>releaseResources</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>releaseResources</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>textureFollowsItemSizeChanged</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>textureFollowsItemSize-prop</anchor> <arglist>(bool )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>mirrorVerticallyChanged</name> <anchorfile>qquickframebufferobject.html</anchorfile> <anchor>mirrorVertically-prop</anchor> <arglist>(bool )</arglist> </member> </compound> <compound kind="class"> <name>QQuickFramebufferObject::Renderer</name> <filename>qquickframebufferobject-renderer.html</filename> <member kind="function" protection="protected" virtualness="non" static="no"> <type></type> <name>Renderer</name> <anchorfile>qquickframebufferobject-renderer.html</anchorfile> <anchor>Renderer</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual </type> <name>~Renderer</name> <anchorfile>qquickframebufferobject-renderer.html</anchorfile> <anchor>dtor.Renderer</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="pure" static="no"> <type>virtual void</type> <name>render</name> <anchorfile>qquickframebufferobject-renderer.html</anchorfile> <anchor>render</anchor> <arglist>() = 0</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual QOpenGLFramebufferObject *</type> <name>createFramebufferObject</name> <anchorfile>qquickframebufferobject-renderer.html</anchorfile> <anchor>createFramebufferObject</anchor> <arglist>(const QSize &size)</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual void</type> <name>synchronize</name> <anchorfile>qquickframebufferobject-renderer.html</anchorfile> <anchor>synchronize</anchor> <arglist>(QQuickFramebufferObject *item)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>QOpenGLFramebufferObject *</type> <name>framebufferObject</name> <anchorfile>qquickframebufferobject-renderer.html</anchorfile> <anchor>framebufferObject</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>update</name> <anchorfile>qquickframebufferobject-renderer.html</anchorfile> <anchor>update</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>invalidateFramebufferObject</name> <anchorfile>qquickframebufferobject-renderer.html</anchorfile> <anchor>invalidateFramebufferObject</anchor> <arglist>()</arglist> </member> </compound> <compound kind="class"> <name>QQuickItem</name> <filename>qquickitem.html</filename> <member kind="property" type="QQuickItem *"> <name>parent</name> <anchorfile>qquickitem.html</anchorfile> <anchor>parent-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>x</name> <anchorfile>qquickitem.html</anchorfile> <anchor>x-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>y</name> <anchorfile>qquickitem.html</anchorfile> <anchor>y-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>z</name> <anchorfile>qquickitem.html</anchorfile> <anchor>z-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>width</name> <anchorfile>qquickitem.html</anchorfile> <anchor>width-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>height</name> <anchorfile>qquickitem.html</anchorfile> <anchor>height-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>opacity</name> <anchorfile>qquickitem.html</anchorfile> <anchor>opacity-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>enabled</name> <anchorfile>qquickitem.html</anchorfile> <anchor>enabled-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>visible</name> <anchorfile>qquickitem.html</anchorfile> <anchor>visible-prop</anchor> <arglist></arglist> </member> <member kind="property" type="QString"> <name>state</name> <anchorfile>qquickitem.html</anchorfile> <anchor>state-prop</anchor> <arglist></arglist> </member> <member kind="property" type="QRectF"> <name>childrenRect</name> <anchorfile>qquickitem.html</anchorfile> <anchor>childrenRect-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>baselineOffset</name> <anchorfile>qquickitem.html</anchorfile> <anchor>baselineOffset-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>clip</name> <anchorfile>qquickitem.html</anchorfile> <anchor>clip-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>focus</name> <anchorfile>qquickitem.html</anchorfile> <anchor>focus-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>activeFocus</name> <anchorfile>qquickitem.html</anchorfile> <anchor>activeFocus-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>activeFocusOnTab</name> <anchorfile>qquickitem.html</anchorfile> <anchor>activeFocusOnTab-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>rotation</name> <anchorfile>qquickitem.html</anchorfile> <anchor>rotation-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>scale</name> <anchorfile>qquickitem.html</anchorfile> <anchor>scale-prop</anchor> <arglist></arglist> </member> <member kind="property" type="TransformOrigin"> <name>transformOrigin</name> <anchorfile>qquickitem.html</anchorfile> <anchor>transformOrigin-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>smooth</name> <anchorfile>qquickitem.html</anchorfile> <anchor>smooth-prop</anchor> <arglist></arglist> </member> <member kind="property" type="bool"> <name>antialiasing</name> <anchorfile>qquickitem.html</anchorfile> <anchor>antialiasing-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>implicitWidth</name> <anchorfile>qquickitem.html</anchorfile> <anchor>implicitWidth-prop</anchor> <arglist></arglist> </member> <member kind="property" type="qreal"> <name>implicitHeight</name> <anchorfile>qquickitem.html</anchorfile> <anchor>implicitHeight-prop</anchor> <arglist></arglist> </member> <member kind="enum"> <name>Flag</name> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="ItemClipsChildrenToShape"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="ItemAcceptsInputMethod"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="ItemIsFocusScope"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="ItemHasContents"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="ItemAcceptsDrops"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QQuickItem::Flag"> <name>Flags</name> <anchorfile>qquickitem.html</anchorfile> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>ItemChange</name> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemChildAddedChange"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemChildRemovedChange"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemSceneChange"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemVisibleHasChanged"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemParentHasChanged"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemOpacityHasChanged"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemActiveFocusHasChanged"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemRotationHasChanged"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemAntialiasingHasChanged"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <member name="ItemDevicePixelRatioHasChanged"> <anchor>ItemChange-enum</anchor> <arglist></arglist> </member> <class>QQuickItem::ItemChangeData</class> <member kind="enum"> <name>TransformOrigin</name> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="TopLeft"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="Top"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="TopRight"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="Left"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="Center"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="Right"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="BottomLeft"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="Bottom"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member name="BottomRight"> <anchor>TransformOrigin-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickItem</name> <anchorfile>qquickitem.html</anchorfile> <anchor>QQuickItem</anchor> <arglist>(QQuickItem *parent)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QQuickItem</name> <anchorfile>qquickitem.html</anchorfile> <anchor>dtor.QQuickItem</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickWindow *</type> <name>window</name> <anchorfile>qquickitem.html</anchorfile> <anchor>window</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickItem *</type> <name>parentItem</name> <anchorfile>qquickitem.html</anchorfile> <anchor>parent-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setParentItem</name> <anchorfile>qquickitem.html</anchorfile> <anchor>parent-prop</anchor> <arglist>(QQuickItem *parent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>stackBefore</name> <anchorfile>qquickitem.html</anchorfile> <anchor>stackBefore</anchor> <arglist>(const QQuickItem *sibling)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>stackAfter</name> <anchorfile>qquickitem.html</anchorfile> <anchor>stackAfter</anchor> <arglist>(const QQuickItem *sibling)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>childrenRect</name> <anchorfile>qquickitem.html</anchorfile> <anchor>childrenRect-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QList<QQuickItem *></type> <name>childItems</name> <anchorfile>qquickitem.html</anchorfile> <anchor>childItems</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>clip</name> <anchorfile>qquickitem.html</anchorfile> <anchor>clip-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setClip</name> <anchorfile>qquickitem.html</anchorfile> <anchor>clip-prop</anchor> <arglist>(bool )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QString</type> <name>state</name> <anchorfile>qquickitem.html</anchorfile> <anchor>state-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setState</name> <anchorfile>qquickitem.html</anchorfile> <anchor>state-prop</anchor> <arglist>(const QString &)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>baselineOffset</name> <anchorfile>qquickitem.html</anchorfile> <anchor>baselineOffset-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setBaselineOffset</name> <anchorfile>qquickitem.html</anchorfile> <anchor>baselineOffset-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>x</name> <anchorfile>qquickitem.html</anchorfile> <anchor>x-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>y</name> <anchorfile>qquickitem.html</anchorfile> <anchor>y-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setX</name> <anchorfile>qquickitem.html</anchorfile> <anchor>x-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setY</name> <anchorfile>qquickitem.html</anchorfile> <anchor>y-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>width</name> <anchorfile>qquickitem.html</anchorfile> <anchor>width-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setWidth</name> <anchorfile>qquickitem.html</anchorfile> <anchor>width-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>resetWidth</name> <anchorfile>qquickitem.html</anchorfile> <anchor>width-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setImplicitWidth</name> <anchorfile>qquickitem.html</anchorfile> <anchor>implicitWidth-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>implicitWidth</name> <anchorfile>qquickitem.html</anchorfile> <anchor>implicitWidth</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>height</name> <anchorfile>qquickitem.html</anchorfile> <anchor>height-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setHeight</name> <anchorfile>qquickitem.html</anchorfile> <anchor>height-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>resetHeight</name> <anchorfile>qquickitem.html</anchorfile> <anchor>height-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setImplicitHeight</name> <anchorfile>qquickitem.html</anchorfile> <anchor>implicitHeight-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>implicitHeight</name> <anchorfile>qquickitem.html</anchorfile> <anchor>implicitHeight-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>TransformOrigin</type> <name>transformOrigin</name> <anchorfile>qquickitem.html</anchorfile> <anchor>transformOrigin-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setTransformOrigin</name> <anchorfile>qquickitem.html</anchorfile> <anchor>transformOrigin-prop</anchor> <arglist>(TransformOrigin )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>z</name> <anchorfile>qquickitem.html</anchorfile> <anchor>z-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setZ</name> <anchorfile>qquickitem.html</anchorfile> <anchor>z-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>rotation</name> <anchorfile>qquickitem.html</anchorfile> <anchor>rotation-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRotation</name> <anchorfile>qquickitem.html</anchorfile> <anchor>rotation-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>scale</name> <anchorfile>qquickitem.html</anchorfile> <anchor>scale-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setScale</name> <anchorfile>qquickitem.html</anchorfile> <anchor>scale-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>opacity</name> <anchorfile>qquickitem.html</anchorfile> <anchor>opacity-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setOpacity</name> <anchorfile>qquickitem.html</anchorfile> <anchor>opacity-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isVisible</name> <anchorfile>qquickitem.html</anchorfile> <anchor>visible-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setVisible</name> <anchorfile>qquickitem.html</anchorfile> <anchor>visible-prop</anchor> <arglist>(bool )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isEnabled</name> <anchorfile>qquickitem.html</anchorfile> <anchor>enabled-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setEnabled</name> <anchorfile>qquickitem.html</anchorfile> <anchor>enabled-prop</anchor> <arglist>(bool )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>smooth</name> <anchorfile>qquickitem.html</anchorfile> <anchor>smooth-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setSmooth</name> <anchorfile>qquickitem.html</anchorfile> <anchor>smooth-prop</anchor> <arglist>(bool )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>activeFocusOnTab</name> <anchorfile>qquickitem.html</anchorfile> <anchor>activeFocusOnTab-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setActiveFocusOnTab</name> <anchorfile>qquickitem.html</anchorfile> <anchor>activeFocusOnTab-prop</anchor> <arglist>(bool )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>antialiasing</name> <anchorfile>qquickitem.html</anchorfile> <anchor>antialiasing-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setAntialiasing</name> <anchorfile>qquickitem.html</anchorfile> <anchor>antialiasing-prop</anchor> <arglist>(bool )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>resetAntialiasing</name> <anchorfile>qquickitem.html</anchorfile> <anchor>antialiasing-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>Flags</type> <name>flags</name> <anchorfile>qquickitem.html</anchorfile> <anchor>flags</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFlag</name> <anchorfile>qquickitem.html</anchorfile> <anchor>setFlag</anchor> <arglist>(Flag flag, bool enabled)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFlags</name> <anchorfile>qquickitem.html</anchorfile> <anchor>setFlags</anchor> <arglist>(Flags flags)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>hasActiveFocus</name> <anchorfile>qquickitem.html</anchorfile> <anchor>activeFocus-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>hasFocus</name> <anchorfile>qquickitem.html</anchorfile> <anchor>focus-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFocus</name> <anchorfile>qquickitem.html</anchorfile> <anchor>focus-prop</anchor> <arglist>(bool )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFocus</name> <anchorfile>qquickitem.html</anchorfile> <anchor>focus-prop</anchor> <arglist>(bool focus, Qt::FocusReason reason)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isFocusScope</name> <anchorfile>qquickitem.html</anchorfile> <anchor>isFocusScope</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickItem *</type> <name>scopedFocusItem</name> <anchorfile>qquickitem.html</anchorfile> <anchor>scopedFocusItem</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isAncestorOf</name> <anchorfile>qquickitem.html</anchorfile> <anchor>isAncestorOf</anchor> <arglist>(const QQuickItem *child) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>Qt::MouseButtons</type> <name>acceptedMouseButtons</name> <anchorfile>qquickitem.html</anchorfile> <anchor>acceptedMouseButtons</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setAcceptedMouseButtons</name> <anchorfile>qquickitem.html</anchorfile> <anchor>setAcceptedMouseButtons</anchor> 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<name>ungrabTouchPoints</name> <anchorfile>qquickitem.html</anchorfile> <anchor>ungrabTouchPoints</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>keepTouchGrab</name> <anchorfile>qquickitem.html</anchorfile> <anchor>keepTouchGrab</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setKeepTouchGrab</name> <anchorfile>qquickitem.html</anchorfile> <anchor>setKeepTouchGrab</anchor> <arglist>(bool keep)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSharedPointer<QQuickItemGrabResult></type> <name>grabToImage</name> <anchorfile>qquickitem.html</anchorfile> <anchor>grabToImage</anchor> <arglist>(const QSize &targetSize)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual bool</type> 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protection="public" virtualness="non" static="no"> <type>QPointF</type> <name>mapFromGlobal</name> <anchorfile>qquickitem.html</anchorfile> <anchor>mapFromGlobal</anchor> <arglist>(const QPointF &point) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>mapRectFromItem</name> <anchorfile>qquickitem.html</anchorfile> <anchor>mapRectFromItem</anchor> <arglist>(const QQuickItem *item, const QRectF &rect) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>mapRectFromScene</name> <anchorfile>qquickitem.html</anchorfile> <anchor>mapRectFromScene</anchor> <arglist>(const QRectF &rect) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>polish</name> <anchorfile>qquickitem.html</anchorfile> <anchor>polish</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>forceActiveFocus</name> <anchorfile>qquickitem.html</anchorfile> <anchor>forceActiveFocus</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>forceActiveFocus</name> <anchorfile>qquickitem.html</anchorfile> <anchor>forceActiveFocus-1</anchor> <arglist>(Qt::FocusReason reason)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickItem *</type> <name>nextItemInFocusChain</name> <anchorfile>qquickitem.html</anchorfile> <anchor>nextItemInFocusChain</anchor> <arglist>(bool forward)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickItem *</type> <name>childAt</name> <anchorfile>qquickitem.html</anchorfile> <anchor>childAt</anchor> <arglist>(qreal x, qreal y) const</arglist> </member> <member kind="function" 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protection="protected" virtualness="non" static="no"> <type>void</type> <name>componentComplete</name> <anchorfile>qquickitem.html</anchorfile> <anchor>componentComplete</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual void</type> <name>keyPressEvent</name> <anchorfile>qquickitem.html</anchorfile> <anchor>keyPressEvent</anchor> <arglist>(QKeyEvent *event)</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual void</type> <name>keyReleaseEvent</name> <anchorfile>qquickitem.html</anchorfile> <anchor>keyReleaseEvent</anchor> <arglist>(QKeyEvent *event)</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual void</type> <name>inputMethodEvent</name> <anchorfile>qquickitem.html</anchorfile> <anchor>inputMethodEvent</anchor> <arglist>(QInputMethodEvent *event)</arglist> </member> 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<name>QQuickItem::UpdatePaintNodeData</name> <filename>qquickitem-updatepaintnodedata.html</filename> </compound> <compound kind="class"> <name>QQuickItemGrabResult</name> <filename>qquickitemgrabresult.html</filename> <member kind="property" type="QImage"> <name>image</name> <anchorfile>qquickitemgrabresult.html</anchorfile> <anchor>image-prop</anchor> <arglist></arglist> </member> <member kind="property" type="QUrl"> <name>url</name> <anchorfile>qquickitemgrabresult.html</anchorfile> <anchor>url-prop</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QImage</type> <name>image</name> <anchorfile>qquickitemgrabresult.html</anchorfile> <anchor>image-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QUrl</type> <name>url</name> <anchorfile>qquickitemgrabresult.html</anchorfile> <anchor>url-prop</anchor> <arglist>() const</arglist> 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kind="property" type="qreal"> <name>contentsScale</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>contentsScale-prop</anchor> <arglist></arglist> </member> <member kind="property" type="RenderTarget"> <name>renderTarget</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>renderTarget-prop</anchor> <arglist></arglist> </member> <member kind="property" type="QSize"> <name>textureSize</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>textureSize-prop</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickPaintedItem</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>QQuickPaintedItem</anchor> <arglist>(QQuickItem *parent)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QQuickPaintedItem</name> <anchorfile>qquickpainteditem.html</anchorfile> 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<anchorfile>qquickpainteditem.html</anchorfile> <anchor>setAntialiasing</anchor> <arglist>(bool enable)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>mipmap</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>mipmap</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setMipmap</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>setMipmap</anchor> <arglist>(bool enable)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>PerformanceHints</type> <name>performanceHints</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>performanceHints</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setPerformanceHint</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>setPerformanceHint</anchor> <arglist>(PerformanceHint hint, bool enabled)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setPerformanceHints</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>setPerformanceHints</anchor> <arglist>(PerformanceHints hints)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>contentsBoundingRect</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>contentsBoundingRect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSize</type> <name>contentsSize</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>contentsSize-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setContentsSize</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>contentsSize-prop</anchor> <arglist>(const QSize &)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>resetContentsSize</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>resetContentsSize</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>contentsScale</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>contentsScale-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setContentsScale</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>contentsScale-prop</anchor> <arglist>(qreal )</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSize</type> <name>textureSize</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>textureSize-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setTextureSize</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>textureSize-prop</anchor> <arglist>(const QSize &size)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QColor</type> <name>fillColor</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>fillColor-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFillColor</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>fillColor-prop</anchor> <arglist>(const QColor &)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>RenderTarget</type> <name>renderTarget</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>renderTarget-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRenderTarget</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>renderTarget-prop</anchor> <arglist>(RenderTarget target)</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>paint</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>paint</anchor> <arglist>(QPainter *painter) = 0</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual bool</type> <name>isTextureProvider</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>isTextureProvider</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual QSGTextureProvider *</type> <name>textureProvider</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>textureProvider</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>fillColorChanged</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>fillColor-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>contentsSizeChanged</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>contentsSize-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>contentsScaleChanged</name> <anchorfile>qquickpainteditem-obsolete.html</anchorfile> <anchor>contentsScale-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>renderTargetChanged</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>renderTarget-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>textureSizeChanged</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>textureSize-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual QSGNode *</type> <name>updatePaintNode</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>updatePaintNode</anchor> <arglist>(QSGNode *oldNode, UpdatePaintNodeData *data)</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual void</type> <name>releaseResources</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>releaseResources</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual void</type> <name>itemChange</name> <anchorfile>qquickpainteditem.html</anchorfile> <anchor>itemChange</anchor> <arglist>(ItemChange , const ItemChangeData &)</arglist> </member> </compound> <compound kind="class"> <name>QQuickRenderControl</name> <filename>qquickrendercontrol.html</filename> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickRenderControl</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>QQuickRenderControl</anchor> <arglist>(QObject *parent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QQuickRenderControl</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>dtor.QQuickRenderControl</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>prepareThread</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>prepareThread</anchor> <arglist>(QThread *targetThread)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>initialize</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>initialize</anchor> <arglist>(QOpenGLContext *gl)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>invalidate</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>invalidate</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>polishItems</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>polishItems</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>render</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>render</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>sync</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>sync</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QImage</type> <name>grab</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>grab</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>QWindow *</type> <name>renderWindowFor</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>renderWindowFor</anchor> <arglist>(QQuickWindow *win, QPoint *offset)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual QWindow *</type> <name>renderWindow</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>renderWindow</anchor> <arglist>(QPoint *offset)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>renderRequested</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>renderRequested</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>sceneChanged</name> <anchorfile>qquickrendercontrol.html</anchorfile> <anchor>sceneChanged</anchor> <arglist>()</arglist> </member> </compound> <compound kind="class"> <name>QQuickTextDocument</name> <filename>qquicktextdocument.html</filename> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickTextDocument</name> <anchorfile>qquicktextdocument.html</anchorfile> <anchor>QQuickTextDocument</anchor> <arglist>(QQuickItem *parent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QTextDocument *</type> <name>textDocument</name> <anchorfile>qquicktextdocument.html</anchorfile> <anchor>textDocument</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QQuickView</name> <filename>qquickview.html</filename> <base>QQuickWindow</base> <member kind="property" type="ResizeMode"> <name>resizeMode</name> <anchorfile>qquickview.html</anchorfile> <anchor>resizeMode-prop</anchor> <arglist></arglist> </member> <member kind="property" type="Status"> <name>status</name> <anchorfile>qquickview.html</anchorfile> <anchor>status-prop</anchor> <arglist></arglist> </member> <member kind="property" type="QUrl"> <name>source</name> <anchorfile>qquickview.html</anchorfile> <anchor>source-prop</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickView</name> <anchorfile>qquickview.html</anchorfile> <anchor>QQuickView</anchor> <arglist>(QWindow *parent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickView</name> <anchorfile>qquickview.html</anchorfile> <anchor>QQuickView-1</anchor> <arglist>(QQmlEngine *engine, QWindow *parent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickView</name> <anchorfile>qquickview.html</anchorfile> <anchor>QQuickView-2</anchor> <arglist>(const QUrl &source, QWindow *parent)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QQuickView</name> <anchorfile>qquickview.html</anchorfile> <anchor>dtor.QQuickView</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QUrl</type> <name>source</name> <anchorfile>qquickview.html</anchorfile> <anchor>source</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQmlEngine *</type> <name>engine</name> <anchorfile>qquickview.html</anchorfile> <anchor>engine</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQmlContext *</type> <name>rootContext</name> <anchorfile>qquickview.html</anchorfile> <anchor>rootContext</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickItem *</type> <name>rootObject</name> <anchorfile>qquickview.html</anchorfile> <anchor>rootObject</anchor> <arglist>() const</arglist> </member> <member kind="enum"> <name>ResizeMode</name> <anchor>ResizeMode-enum</anchor> <arglist></arglist> </member> <member name="SizeViewToRootObject"> <anchor>ResizeMode-enum</anchor> <arglist></arglist> </member> <member name="SizeRootObjectToView"> <anchor>ResizeMode-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>ResizeMode</type> <name>resizeMode</name> <anchorfile>qquickview.html</anchorfile> <anchor>resizeMode-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setResizeMode</name> <anchorfile>qquickview.html</anchorfile> <anchor>resizeMode-prop</anchor> <arglist>(ResizeMode )</arglist> </member> <member kind="enum"> <name>Status</name> <anchor>Status-enum</anchor> <arglist></arglist> </member> <member name="Null"> <anchor>Status-enum</anchor> <arglist></arglist> </member> <member name="Ready"> <anchor>Status-enum</anchor> <arglist></arglist> </member> <member name="Loading"> <anchor>Status-enum</anchor> <arglist></arglist> </member> <member name="Error"> <anchor>Status-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>Status</type> <name>status</name> <anchorfile>qquickview.html</anchorfile> <anchor>status-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QList<QQmlError></type> <name>errors</name> <anchorfile>qquickview.html</anchorfile> <anchor>errors</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSize</type> <name>initialSize</name> <anchorfile>qquickview.html</anchorfile> <anchor>initialSize</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setSource</name> <anchorfile>qquickview.html</anchorfile> <anchor>setSource</anchor> <arglist>(const QUrl &url)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>statusChanged</name> <anchorfile>qquickview.html</anchorfile> <anchor>statusChanged</anchor> <arglist>(QQuickView::Status status)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>keyPressEvent</name> <anchorfile>qquickview.html</anchorfile> <anchor>keyPressEvent</anchor> <arglist>(QKeyEvent *e) override</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>keyReleaseEvent</name> <anchorfile>qquickview.html</anchorfile> <anchor>keyReleaseEvent</anchor> <arglist>(QKeyEvent *e) override</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>mousePressEvent</name> <anchorfile>qquickview.html</anchorfile> <anchor>mousePressEvent</anchor> <arglist>(QMouseEvent *e) override</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>mouseReleaseEvent</name> <anchorfile>qquickview.html</anchorfile> <anchor>mouseReleaseEvent</anchor> <arglist>(QMouseEvent *e) override</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>mouseMoveEvent</name> <anchorfile>qquickview.html</anchorfile> <anchor>mouseMoveEvent</anchor> <arglist>(QMouseEvent *e) override</arglist> </member> </compound> <compound kind="class"> <name>QQuickWindow</name> <filename>qquickwindow.html</filename> <member kind="property" type="QColor"> <name>color</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>color-prop</anchor> <arglist></arglist> </member> <member kind="property" type="QQuickItem *"> <name>contentItem</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>contentItem-prop</anchor> <arglist></arglist> </member> <member kind="property" type="QQuickItem *"> <name>activeFocusItem</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>activeFocusItem-prop</anchor> <arglist></arglist> </member> <member kind="enum"> <name>CreateTextureOption</name> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureHasAlphaChannel"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureHasMipmaps"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureOwnsGLTexture"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureCanUseAtlas"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureIsOpaque"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>RenderStage</name> <anchor>RenderStage-enum</anchor> <arglist></arglist> </member> <member name="BeforeSynchronizingStage"> <anchor>RenderStage-enum</anchor> <arglist></arglist> </member> <member name="AfterSynchronizingStage"> <anchor>RenderStage-enum</anchor> <arglist></arglist> </member> <member name="BeforeRenderingStage"> <anchor>RenderStage-enum</anchor> <arglist></arglist> </member> <member name="AfterRenderingStage"> <anchor>RenderStage-enum</anchor> <arglist></arglist> </member> <member name="AfterSwapStage"> <anchor>RenderStage-enum</anchor> <arglist></arglist> </member> <member name="NoStage"> <anchor>RenderStage-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QQuickWindow::CreateTextureOption"> <name>CreateTextureOptions</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>SceneGraphError</name> <anchor>SceneGraphError-enum</anchor> <arglist></arglist> </member> <member name="ContextNotAvailable"> <anchor>SceneGraphError-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickWindow</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>QQuickWindow</anchor> <arglist>(QWindow *parent)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QQuickWindow</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>dtor.QQuickWindow</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickItem *</type> <name>contentItem</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>contentItem-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickItem *</type> <name>activeFocusItem</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>activeFocusItem-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQuickItem *</type> <name>mouseGrabberItem</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>mouseGrabberItem</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>sendEvent</name> <anchorfile>qquickwindow-obsolete.html</anchorfile> <anchor>sendEvent</anchor> <arglist>(QQuickItem *item, QEvent *e)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QImage</type> <name>grabWindow</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>grabWindow</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRenderTarget</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>setRenderTarget</anchor> <arglist>(QOpenGLFramebufferObject *fbo)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QOpenGLFramebufferObject *</type> <name>renderTarget</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>renderTarget</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRenderTarget</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>setRenderTarget-1</anchor> <arglist>(uint fboId, const QSize &size)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>uint</type> <name>renderTargetId</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>renderTargetId</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSize</type> <name>renderTargetSize</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>renderTargetSize</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>resetOpenGLState</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>resetOpenGLState</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QQmlIncubationController *</type> <name>incubationController</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>incubationController</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QAccessibleInterface *</type> <name>accessibleRoot</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>accessibleRoot</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture *</type> <name>createTextureFromImage</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>createTextureFromImage-1</anchor> <arglist>(const QImage &image) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture *</type> <name>createTextureFromImage</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>createTextureFromImage</anchor> <arglist>(const QImage &image, CreateTextureOptions options) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture *</type> <name>createTextureFromId</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>createTextureFromId</anchor> <arglist>(uint id, const QSize &size, CreateTextureOptions options) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setClearBeforeRendering</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>setClearBeforeRendering</anchor> <arglist>(bool enabled)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>clearBeforeRendering</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>clearBeforeRendering</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setColor</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>color-prop</anchor> <arglist>(const QColor &color)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QColor</type> <name>color</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>color-prop</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>bool</type> <name>hasDefaultAlphaBuffer</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>hasDefaultAlphaBuffer</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>void</type> <name>setDefaultAlphaBuffer</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>setDefaultAlphaBuffer</anchor> <arglist>(bool useAlpha)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setPersistentOpenGLContext</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>setPersistentOpenGLContext</anchor> <arglist>(bool persistent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isPersistentOpenGLContext</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>isPersistentOpenGLContext</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setPersistentSceneGraph</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>setPersistentSceneGraph</anchor> <arglist>(bool persistent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isPersistentSceneGraph</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>isPersistentSceneGraph</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QOpenGLContext *</type> <name>openglContext</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>openglContext</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isSceneGraphInitialized</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>isSceneGraphInitialized</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>scheduleRenderJob</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>scheduleRenderJob</anchor> <arglist>(QRunnable *job, RenderStage stage)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>effectiveDevicePixelRatio</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>effectiveDevicePixelRatio</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGRendererInterface *</type> <name>rendererInterface</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>rendererInterface</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>void</type> <name>setSceneGraphBackend</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>setSceneGraphBackend</anchor> <arglist>(QSGRendererInterface::GraphicsApi api)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>void</type> <name>setSceneGraphBackend</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>setSceneGraphBackend-1</anchor> <arglist>(const QString &backend)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>QString</type> <name>sceneGraphBackend</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>sceneGraphBackend</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGRectangleNode *</type> <name>createRectangleNode</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>createRectangleNode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGImageNode *</type> <name>createImageNode</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>createImageNode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGNinePatchNode *</type> <name>createNinePatchNode</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>createNinePatchNode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>frameSwapped</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>frameSwapped</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>openglContextCreated</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>openglContextCreated</anchor> <arglist>(QOpenGLContext *context)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>sceneGraphInitialized</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>sceneGraphInitialized</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>sceneGraphInvalidated</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>sceneGraphInvalidated</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>beforeSynchronizing</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>beforeSynchronizing</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>afterSynchronizing</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>afterSynchronizing</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>beforeRendering</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>beforeRendering</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>afterRendering</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>afterRendering</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>afterAnimating</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>afterAnimating</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>sceneGraphAboutToStop</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>sceneGraphAboutToStop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>closing</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>closing</anchor> <arglist>(QQuickCloseEvent *close)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>colorChanged</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>color-prop</anchor> <arglist>(const QColor &)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>activeFocusItemChanged</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>activeFocusItem-prop</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>sceneGraphError</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>sceneGraphError</anchor> <arglist>(QQuickWindow::SceneGraphError error, const QString &message)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>update</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>update</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>releaseResources</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>releaseResources</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>exposeEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>exposeEvent</anchor> <arglist>(QExposeEvent *)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>resizeEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>resizeEvent</anchor> <arglist>(QResizeEvent *ev)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>showEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>showEvent</anchor> <arglist>(QShowEvent *)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>hideEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>hideEvent</anchor> <arglist>(QHideEvent *)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>focusInEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>focusInEvent</anchor> <arglist>(QFocusEvent *ev)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>focusOutEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>focusOutEvent</anchor> <arglist>(QFocusEvent *ev)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>bool</type> <name>event</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>event</anchor> <arglist>(QEvent *e)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>keyPressEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>keyPressEvent</anchor> <arglist>(QKeyEvent *e)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>keyReleaseEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>keyReleaseEvent</anchor> <arglist>(QKeyEvent *e)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>mousePressEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>mousePressEvent</anchor> <arglist>(QMouseEvent *event)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>mouseReleaseEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>mouseReleaseEvent</anchor> <arglist>(QMouseEvent *event)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>mouseDoubleClickEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>mouseDoubleClickEvent</anchor> <arglist>(QMouseEvent *event)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>mouseMoveEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>mouseMoveEvent</anchor> <arglist>(QMouseEvent *event)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>wheelEvent</name> <anchorfile>qquickwindow.html</anchorfile> <anchor>wheelEvent</anchor> <arglist>(QWheelEvent *event)</arglist> </member> </compound> <compound kind="class"> <name>QSGAbstractRenderer</name> <filename>qsgabstractrenderer.html</filename> <member kind="enum"> <name>ClearModeBit</name> <anchor>ClearModeBit-enum</anchor> <arglist></arglist> </member> <member name="ClearColorBuffer"> <anchor>ClearModeBit-enum</anchor> <arglist></arglist> </member> <member name="ClearDepthBuffer"> <anchor>ClearModeBit-enum</anchor> <arglist></arglist> </member> <member name="ClearStencilBuffer"> <anchor>ClearModeBit-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGAbstractRenderer::ClearModeBit"> <name>ClearMode</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>ClearModeBit-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRootNode</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setRootNode</anchor> <arglist>(QSGRootNode *node)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGRootNode *</type> <name>rootNode</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>rootNode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setDeviceRect</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setDeviceRect</anchor> <arglist>(const QRect &rect)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setDeviceRect</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setDeviceRect-1</anchor> <arglist>(const QSize &size)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRect</type> <name>deviceRect</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>deviceRect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setViewportRect</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setViewportRect</anchor> <arglist>(const QRect &rect)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setViewportRect</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setViewportRect-1</anchor> <arglist>(const QSize &size)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRect</type> <name>viewportRect</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>viewportRect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setProjectionMatrixToRect</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setProjectionMatrixToRect</anchor> <arglist>(const QRectF &rect)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setProjectionMatrix</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setProjectionMatrix</anchor> <arglist>(const QMatrix4x4 &matrix)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QMatrix4x4</type> <name>projectionMatrix</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>projectionMatrix</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setClearColor</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setClearColor</anchor> <arglist>(const QColor &color)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QColor</type> <name>clearColor</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>clearColor</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setClearMode</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>setClearMode</anchor> <arglist>(ClearMode mode)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>ClearMode</type> <name>clearMode</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>clearMode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>renderScene</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>renderScene</anchor> <arglist>(GLuint fboId) = 0</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>sceneGraphChanged</name> <anchorfile>qsgabstractrenderer.html</anchorfile> <anchor>sceneGraphChanged</anchor> <arglist>()</arglist> </member> </compound> <compound kind="class"> <name>QSGGeometry</name> <filename>qsggeometry.html</filename> <member kind="enum"> <name>AttributeType</name> <anchor>AttributeType-enum</anchor> <arglist></arglist> </member> <member name="UnknownAttribute"> <anchor>AttributeType-enum</anchor> <arglist></arglist> </member> <member name="PositionAttribute"> <anchor>AttributeType-enum</anchor> <arglist></arglist> </member> <member name="ColorAttribute"> <anchor>AttributeType-enum</anchor> <arglist></arglist> </member> <member name="TexCoordAttribute"> <anchor>AttributeType-enum</anchor> <arglist></arglist> </member> <member name="TexCoord1Attribute"> <anchor>AttributeType-enum</anchor> <arglist></arglist> </member> <member name="TexCoord2Attribute"> <anchor>AttributeType-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>DataPattern</name> <anchor>DataPattern-enum</anchor> <arglist></arglist> </member> <member name="AlwaysUploadPattern"> <anchor>DataPattern-enum</anchor> <arglist></arglist> </member> <member name="StreamPattern"> <anchor>DataPattern-enum</anchor> <arglist></arglist> </member> <member name="DynamicPattern"> <anchor>DataPattern-enum</anchor> <arglist></arglist> </member> <member name="StaticPattern"> <anchor>DataPattern-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>DrawingMode</name> <anchor>DrawingMode-enum</anchor> <arglist></arglist> </member> <member name="DrawPoints"> <anchor>DrawingMode-enum</anchor> <arglist></arglist> </member> <member name="DrawLines"> <anchor>DrawingMode-enum</anchor> <arglist></arglist> </member> <member name="DrawLineLoop"> <anchor>DrawingMode-enum</anchor> <arglist></arglist> </member> <member name="DrawLineStrip"> <anchor>DrawingMode-enum</anchor> <arglist></arglist> </member> <member name="DrawTriangles"> <anchor>DrawingMode-enum</anchor> <arglist></arglist> </member> <member name="DrawTriangleStrip"> <anchor>DrawingMode-enum</anchor> <arglist></arglist> </member> <member name="DrawTriangleFan"> <anchor>DrawingMode-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>Type</name> <anchor>Type-enum</anchor> <arglist></arglist> </member> <member name="ByteType"> <anchor>Type-enum</anchor> <arglist></arglist> </member> <member name="UnsignedByteType"> <anchor>Type-enum</anchor> <arglist></arglist> </member> <member name="ShortType"> <anchor>Type-enum</anchor> <arglist></arglist> </member> <member name="UnsignedShortType"> <anchor>Type-enum</anchor> <arglist></arglist> </member> <member name="IntType"> <anchor>Type-enum</anchor> <arglist></arglist> </member> <member name="UnsignedIntType"> <anchor>Type-enum</anchor> <arglist></arglist> </member> <member name="FloatType"> <anchor>Type-enum</anchor> <arglist></arglist> </member> <class>QSGGeometry::Attribute</class> <class>QSGGeometry::AttributeSet</class> <class>QSGGeometry::Point2D</class> <class>QSGGeometry::TexturedPoint2D</class> <class>QSGGeometry::ColoredPoint2D</class> <member kind="function" protection="public" virtualness="non" static="yes"> <type>const AttributeSet &</type> <name>defaultAttributes_Point2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>defaultAttributes_Point2D</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>const AttributeSet &</type> <name>defaultAttributes_TexturedPoint2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>defaultAttributes_TexturedPoint2D</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>const AttributeSet &</type> <name>defaultAttributes_ColoredPoint2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>defaultAttributes_ColoredPoint2D</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGGeometry</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>QSGGeometry</anchor> <arglist>(const QSGGeometry::AttributeSet &attributes, int vertexCount, int indexCount, int indexType)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QSGGeometry</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>dtor.QSGGeometry</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setDrawingMode</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>setDrawingMode</anchor> <arglist>(unsigned int mode)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>unsigned int</type> <name>drawingMode</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>drawingMode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>allocate</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>allocate</anchor> <arglist>(int vertexCount, int indexCount)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>int</type> <name>vertexCount</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexCount</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void *</type> <name>vertexData</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexData</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>Point2D *</type> <name>vertexDataAsPoint2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexDataAsPoint2D</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>TexturedPoint2D *</type> <name>vertexDataAsTexturedPoint2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexDataAsTexturedPoint2D</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>ColoredPoint2D *</type> <name>vertexDataAsColoredPoint2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexDataAsColoredPoint2D</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const void *</type> <name>vertexData</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexData-1</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const Point2D *</type> <name>vertexDataAsPoint2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexDataAsPoint2D-1</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const TexturedPoint2D *</type> <name>vertexDataAsTexturedPoint2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexDataAsTexturedPoint2D-1</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const ColoredPoint2D *</type> <name>vertexDataAsColoredPoint2D</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexDataAsColoredPoint2D-1</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>int</type> <name>indexType</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexType</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>int</type> <name>indexCount</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexCount</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void *</type> <name>indexData</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexData</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>uint *</type> <name>indexDataAsUInt</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexDataAsUInt</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>quint16 *</type> <name>indexDataAsUShort</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexDataAsUShort</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>int</type> <name>sizeOfIndex</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>sizeOfIndex</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const void *</type> <name>indexData</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexData-1</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const uint *</type> <name>indexDataAsUInt</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexDataAsUInt-1</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const quint16 *</type> <name>indexDataAsUShort</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexDataAsUShort-1</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>int</type> <name>attributeCount</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>attributeCount</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const Attribute *</type> <name>attributes</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>attributes</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>int</type> <name>sizeOfVertex</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>sizeOfVertex</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>void</type> <name>updateRectGeometry</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>updateRectGeometry</anchor> <arglist>(QSGGeometry *g, const QRectF &rect)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>void</type> <name>updateTexturedRectGeometry</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>updateTexturedRectGeometry</anchor> <arglist>(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>void</type> <name>updateColoredRectGeometry</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>updateColoredRectGeometry</anchor> <arglist>(QSGGeometry *g, const QRectF &rect)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setIndexDataPattern</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>setIndexDataPattern</anchor> <arglist>(DataPattern p)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>DataPattern</type> <name>indexDataPattern</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>indexDataPattern</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setVertexDataPattern</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>setVertexDataPattern</anchor> <arglist>(DataPattern p)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>DataPattern</type> <name>vertexDataPattern</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>vertexDataPattern</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>markIndexDataDirty</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>markIndexDataDirty</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>markVertexDataDirty</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>markVertexDataDirty</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>float</type> <name>lineWidth</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>lineWidth</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setLineWidth</name> <anchorfile>qsggeometry.html</anchorfile> <anchor>setLineWidth</anchor> <arglist>(float width)</arglist> </member> </compound> <compound kind="class"> <name>QSGGeometry::Attribute</name> <filename>qsggeometry-attribute.html</filename> <member kind="function" protection="public" virtualness="non" static="yes"> <type>Attribute</type> <name>create</name> <anchorfile>qsggeometry-attribute.html</anchorfile> <anchor>create</anchor> <arglist>(int pos, int tupleSize, int primitiveType, bool isPosition)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>Attribute</type> <name>createWithAttributeType</name> <anchorfile>qsggeometry-attribute.html</anchorfile> <anchor>createWithAttributeType</anchor> <arglist>(int pos, int tupleSize, int primitiveType, AttributeType attributeType)</arglist> </member> </compound> <compound kind="class"> <name>QSGGeometry::AttributeSet</name> <filename>qsggeometry-attributeset.html</filename> </compound> <compound kind="class"> <name>QSGGeometry::Point2D</name> <filename>qsggeometry-point2d.html</filename> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>set</name> <anchorfile>qsggeometry-point2d.html</anchorfile> <anchor>set</anchor> <arglist>(float x, float y)</arglist> </member> </compound> <compound kind="class"> <name>QSGGeometry::TexturedPoint2D</name> <filename>qsggeometry-texturedpoint2d.html</filename> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>set</name> <anchorfile>qsggeometry-texturedpoint2d.html</anchorfile> <anchor>set</anchor> <arglist>(float x, float y, float tx, float ty)</arglist> </member> </compound> <compound kind="class"> <name>QSGGeometry::ColoredPoint2D</name> <filename>qsggeometry-coloredpoint2d.html</filename> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>set</name> <anchorfile>qsggeometry-coloredpoint2d.html</anchorfile> <anchor>set</anchor> <arglist>(float x, float y, uchar red, uchar green, uchar blue, uchar alpha)</arglist> </member> </compound> <compound kind="class"> <name>QSGMaterialShader</name> <filename>qsgmaterialshader.html</filename> <class>QSGMaterialShader::RenderState</class> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGMaterialShader</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>QSGMaterialShader</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void</type> <name>activate</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>activate</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void</type> <name>deactivate</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>deactivate</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void</type> <name>updateState</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>updateState</anchor> <arglist>(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual char const * const *</type> <name>attributeNames</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>attributeNames</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QOpenGLShaderProgram *</type> <name>program</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>program</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>setShaderSourceFile</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>setShaderSourceFile</anchor> <arglist>(QOpenGLShader::ShaderType type, const QString &sourceFile)</arglist> </member> <member kind="function" protection="protected" virtualness="non" static="no"> <type>void</type> <name>setShaderSourceFiles</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>setShaderSourceFiles</anchor> <arglist>(QOpenGLShader::ShaderType type, const QStringList &sourceFiles)</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual void</type> <name>compile</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>compile</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual void</type> <name>initialize</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>initialize</anchor> <arglist>()</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual const char *</type> <name>vertexShader</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>vertexShader</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="protected" virtualness="virtual" static="no"> <type>virtual const char *</type> <name>fragmentShader</name> <anchorfile>qsgmaterialshader.html</anchorfile> <anchor>fragmentShader</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGMaterialShader::RenderState</name> <filename>qsgmaterialshader-renderstate.html</filename> <member kind="enum"> <name>DirtyState</name> <anchor>DirtyState-enum</anchor> <arglist></arglist> </member> <member name="DirtyMatrix"> <anchor>DirtyState-enum</anchor> <arglist></arglist> </member> <member name="DirtyOpacity"> <anchor>DirtyState-enum</anchor> <arglist></arglist> </member> <member name="DirtyCachedMaterialData"> <anchor>DirtyState-enum</anchor> <arglist></arglist> </member> <member name="DirtyAll"> <anchor>DirtyState-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGMaterialShader::RenderState::DirtyState"> <name>DirtyStates</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>DirtyState-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>DirtyStates</type> <name>dirtyStates</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>dirtyStates</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isMatrixDirty</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>isMatrixDirty</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isOpacityDirty</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>isOpacityDirty</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isCachedMaterialDataDirty</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>isCachedMaterialDataDirty</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>float</type> <name>opacity</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>opacity</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QMatrix4x4</type> <name>combinedMatrix</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>combinedMatrix</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QMatrix4x4</type> <name>modelViewMatrix</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>modelViewMatrix</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QMatrix4x4</type> <name>projectionMatrix</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>projectionMatrix</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRect</type> <name>viewportRect</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>viewportRect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRect</type> <name>deviceRect</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>deviceRect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>float</type> <name>determinant</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>determinant</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>float</type> <name>devicePixelRatio</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>devicePixelRatio</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QOpenGLContext *</type> <name>context</name> <anchorfile>qsgmaterialshader-renderstate.html</anchorfile> <anchor>context</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGMaterialType</name> <filename>qsgmaterialtype.html</filename> </compound> <compound kind="class"> <name>QSGMaterial</name> <filename>qsgmaterial.html</filename> <member kind="enum"> <name>Flag</name> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="Blending"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="RequiresDeterminant"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="RequiresFullMatrixExceptTranslate"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="RequiresFullMatrix"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="CustomCompileStep"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGMaterial::Flag"> <name>Flags</name> <anchorfile>qsgmaterial.html</anchorfile> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual QSGMaterialType *</type> <name>type</name> <anchorfile>qsgmaterial.html</anchorfile> <anchor>type</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual QSGMaterialShader *</type> <name>createShader</name> <anchorfile>qsgmaterial.html</anchorfile> <anchor>createShader</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual int</type> <name>compare</name> <anchorfile>qsgmaterial.html</anchorfile> <anchor>compare</anchor> <arglist>(const QSGMaterial *other) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGMaterial::Flags</type> <name>flags</name> <anchorfile>qsgmaterial.html</anchorfile> <anchor>flags</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFlag</name> <anchorfile>qsgmaterial.html</anchorfile> <anchor>setFlag</anchor> <arglist>(Flags flags, bool on)</arglist> </member> </compound> <compound kind="class"> <name>QSGNode</name> <filename>qsgnode.html</filename> <member kind="enum"> <name>NodeType</name> <anchor>NodeType-enum</anchor> <arglist></arglist> </member> <member name="BasicNodeType"> <anchor>NodeType-enum</anchor> <arglist></arglist> </member> <member name="GeometryNodeType"> <anchor>NodeType-enum</anchor> <arglist></arglist> </member> <member name="TransformNodeType"> <anchor>NodeType-enum</anchor> <arglist></arglist> </member> <member name="ClipNodeType"> <anchor>NodeType-enum</anchor> <arglist></arglist> </member> <member name="OpacityNodeType"> <anchor>NodeType-enum</anchor> <arglist></arglist> </member> <member name="RenderNodeType"> <anchor>NodeType-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>Flag</name> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="OwnedByParent"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="UsePreprocess"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="OwnsGeometry"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="OwnsMaterial"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="OwnsOpaqueMaterial"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member name="InternalReserved"> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGNode::Flag"> <name>Flags</name> <anchorfile>qsgnode.html</anchorfile> <anchor>Flag-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>DirtyStateBit</name> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member name="DirtySubtreeBlocked"> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member name="DirtyMatrix"> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member name="DirtyNodeAdded"> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member name="DirtyNodeRemoved"> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member name="DirtyGeometry"> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member name="DirtyMaterial"> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member name="DirtyOpacity"> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGNode::DirtyStateBit"> <name>DirtyState</name> <anchorfile>qsgnode.html</anchorfile> <anchor>DirtyStateBit-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGNode</name> <anchorfile>qsgnode.html</anchorfile> <anchor>QSGNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QSGNode</name> <anchorfile>qsgnode.html</anchorfile> <anchor>dtor.QSGNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGNode *</type> <name>parent</name> <anchorfile>qsgnode.html</anchorfile> <anchor>parent</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>removeChildNode</name> <anchorfile>qsgnode.html</anchorfile> <anchor>removeChildNode</anchor> <arglist>(QSGNode *node)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>removeAllChildNodes</name> <anchorfile>qsgnode.html</anchorfile> <anchor>removeAllChildNodes</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>prependChildNode</name> <anchorfile>qsgnode.html</anchorfile> <anchor>prependChildNode</anchor> <arglist>(QSGNode *node)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>appendChildNode</name> <anchorfile>qsgnode.html</anchorfile> <anchor>appendChildNode</anchor> <arglist>(QSGNode *node)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>insertChildNodeBefore</name> <anchorfile>qsgnode.html</anchorfile> <anchor>insertChildNodeBefore</anchor> <arglist>(QSGNode *node, QSGNode *before)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>insertChildNodeAfter</name> <anchorfile>qsgnode.html</anchorfile> <anchor>insertChildNodeAfter</anchor> <arglist>(QSGNode *node, QSGNode *after)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>int</type> <name>childCount</name> <anchorfile>qsgnode.html</anchorfile> <anchor>childCount</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGNode *</type> <name>childAtIndex</name> <anchorfile>qsgnode.html</anchorfile> <anchor>childAtIndex</anchor> <arglist>(int i) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGNode *</type> <name>firstChild</name> <anchorfile>qsgnode.html</anchorfile> <anchor>firstChild</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGNode *</type> <name>lastChild</name> <anchorfile>qsgnode.html</anchorfile> <anchor>lastChild</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGNode *</type> <name>nextSibling</name> <anchorfile>qsgnode.html</anchorfile> <anchor>nextSibling</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGNode *</type> <name>previousSibling</name> <anchorfile>qsgnode.html</anchorfile> <anchor>previousSibling</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>NodeType</type> <name>type</name> <anchorfile>qsgnode.html</anchorfile> <anchor>type</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>markDirty</name> <anchorfile>qsgnode.html</anchorfile> <anchor>markDirty</anchor> <arglist>(DirtyState bits)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual bool</type> <name>isSubtreeBlocked</name> <anchorfile>qsgnode.html</anchorfile> <anchor>isSubtreeBlocked</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>Flags</type> <name>flags</name> <anchorfile>qsgnode.html</anchorfile> <anchor>flags</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFlag</name> <anchorfile>qsgnode.html</anchorfile> <anchor>setFlag</anchor> <arglist>(Flag f, bool enabled)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFlags</name> <anchorfile>qsgnode.html</anchorfile> <anchor>setFlags</anchor> <arglist>(Flags f, bool enabled)</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void</type> <name>preprocess</name> <anchorfile>qsgnode.html</anchorfile> <anchor>preprocess</anchor> <arglist>()</arglist> </member> </compound> <compound kind="class"> <name>QSGBasicGeometryNode</name> <filename>qsgbasicgeometrynode.html</filename> <base>QSGNode</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGBasicGeometryNode</name> <anchorfile>qsgbasicgeometrynode.html</anchorfile> <anchor>dtor.QSGBasicGeometryNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setGeometry</name> <anchorfile>qsgbasicgeometrynode.html</anchorfile> <anchor>setGeometry</anchor> <arglist>(QSGGeometry *geometry)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const QSGGeometry *</type> <name>geometry</name> <anchorfile>qsgbasicgeometrynode.html</anchorfile> <anchor>geometry</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGGeometry *</type> <name>geometry</name> <anchorfile>qsgbasicgeometrynode.html</anchorfile> <anchor>geometry-1</anchor> <arglist>()</arglist> </member> </compound> <compound kind="class"> <name>QSGGeometryNode</name> <filename>qsggeometrynode.html</filename> <base>QSGBasicGeometryNode</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGGeometryNode</name> <anchorfile>qsggeometrynode.html</anchorfile> <anchor>QSGGeometryNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGGeometryNode</name> <anchorfile>qsggeometrynode.html</anchorfile> <anchor>dtor.QSGGeometryNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setMaterial</name> <anchorfile>qsggeometrynode.html</anchorfile> <anchor>setMaterial</anchor> <arglist>(QSGMaterial *material)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGMaterial *</type> <name>material</name> <anchorfile>qsggeometrynode.html</anchorfile> <anchor>material</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setOpaqueMaterial</name> <anchorfile>qsggeometrynode.html</anchorfile> <anchor>setOpaqueMaterial</anchor> <arglist>(QSGMaterial *material)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGMaterial *</type> <name>opaqueMaterial</name> <anchorfile>qsggeometrynode.html</anchorfile> <anchor>opaqueMaterial</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGClipNode</name> <filename>qsgclipnode.html</filename> <base>QSGBasicGeometryNode</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGClipNode</name> <anchorfile>qsgclipnode.html</anchorfile> <anchor>QSGClipNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGClipNode</name> <anchorfile>qsgclipnode.html</anchorfile> <anchor>dtor.QSGClipNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setIsRectangular</name> <anchorfile>qsgclipnode.html</anchorfile> <anchor>setIsRectangular</anchor> <arglist>(bool rectHint)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>isRectangular</name> <anchorfile>qsgclipnode.html</anchorfile> <anchor>isRectangular</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setClipRect</name> <anchorfile>qsgclipnode.html</anchorfile> <anchor>setClipRect</anchor> <arglist>(const QRectF &rect)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>clipRect</name> <anchorfile>qsgclipnode.html</anchorfile> <anchor>clipRect</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGTransformNode</name> <filename>qsgtransformnode.html</filename> <base>QSGNode</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGTransformNode</name> <anchorfile>qsgtransformnode.html</anchorfile> <anchor>QSGTransformNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGTransformNode</name> <anchorfile>qsgtransformnode.html</anchorfile> <anchor>dtor.QSGTransformNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setMatrix</name> <anchorfile>qsgtransformnode.html</anchorfile> <anchor>setMatrix</anchor> <arglist>(const QMatrix4x4 &matrix)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const QMatrix4x4 &</type> <name>matrix</name> <anchorfile>qsgtransformnode.html</anchorfile> <anchor>matrix</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGOpacityNode</name> <filename>qsgopacitynode.html</filename> <base>QSGNode</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGOpacityNode</name> <anchorfile>qsgopacitynode.html</anchorfile> <anchor>QSGOpacityNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGOpacityNode</name> <anchorfile>qsgopacitynode.html</anchorfile> <anchor>dtor.QSGOpacityNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setOpacity</name> <anchorfile>qsgopacitynode.html</anchorfile> <anchor>setOpacity</anchor> <arglist>(qreal opacity)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>opacity</name> <anchorfile>qsgopacitynode.html</anchorfile> <anchor>opacity</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGRendererInterface</name> <filename>qsgrendererinterface.html</filename> <member kind="enum"> <name>GraphicsApi</name> <anchor>GraphicsApi-enum</anchor> <arglist></arglist> </member> <member name="Unknown"> <anchor>GraphicsApi-enum</anchor> <arglist></arglist> </member> <member name="Software"> <anchor>GraphicsApi-enum</anchor> <arglist></arglist> </member> <member name="OpenGL"> <anchor>GraphicsApi-enum</anchor> <arglist></arglist> </member> <member name="Direct3D12"> <anchor>GraphicsApi-enum</anchor> <arglist></arglist> </member> <member name="OpenVG"> <anchor>GraphicsApi-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>Resource</name> <anchor>Resource-enum</anchor> <arglist></arglist> </member> <member name="DeviceResource"> <anchor>Resource-enum</anchor> <arglist></arglist> </member> <member name="CommandQueueResource"> <anchor>Resource-enum</anchor> <arglist></arglist> </member> <member name="CommandListResource"> <anchor>Resource-enum</anchor> <arglist></arglist> </member> <member name="PainterResource"> <anchor>Resource-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>ShaderType</name> <anchor>ShaderType-enum</anchor> <arglist></arglist> </member> <member name="UnknownShadingLanguage"> <anchor>ShaderType-enum</anchor> <arglist></arglist> </member> <member name="GLSL"> <anchor>ShaderType-enum</anchor> <arglist></arglist> </member> <member name="HLSL"> <anchor>ShaderType-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>ShaderCompilationType</name> <anchor>ShaderCompilationType-enum</anchor> <arglist></arglist> </member> <member name="RuntimeCompilation"> <anchor>ShaderCompilationType-enum</anchor> <arglist></arglist> </member> <member name="OfflineCompilation"> <anchor>ShaderCompilationType-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGRendererInterface::ShaderCompilationType"> <name>ShaderCompilationTypes</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>ShaderCompilationType-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>ShaderSourceType</name> <anchor>ShaderSourceType-enum</anchor> <arglist></arglist> </member> <member name="ShaderSourceString"> <anchor>ShaderSourceType-enum</anchor> <arglist></arglist> </member> <member name="ShaderSourceFile"> <anchor>ShaderSourceType-enum</anchor> <arglist></arglist> </member> <member name="ShaderByteCode"> <anchor>ShaderSourceType-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGRendererInterface::ShaderSourceType"> <name>ShaderSourceTypes</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>ShaderSourceType-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QSGRendererInterface</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>dtor.QSGRendererInterface</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual GraphicsApi</type> <name>graphicsApi</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>graphicsApi</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void *</type> <name>getResource</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>getResource</anchor> <arglist>(QQuickWindow *window, Resource resource) const</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void *</type> <name>getResource</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>getResource-1</anchor> <arglist>(QQuickWindow *window, const char *resource) const</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual ShaderType</type> <name>shaderType</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>shaderType</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual ShaderCompilationTypes</type> <name>shaderCompilationType</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>shaderCompilationType</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual ShaderSourceTypes</type> <name>shaderSourceType</name> <anchorfile>qsgrendererinterface.html</anchorfile> <anchor>shaderSourceType</anchor> <arglist>() const = 0</arglist> </member> </compound> <compound kind="class"> <name>QSGRenderNode</name> <filename>qsgrendernode.html</filename> <base>QSGNode</base> <member kind="enum"> <name>StateFlag</name> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member name="DepthState"> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member name="StencilState"> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member name="ScissorState"> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member name="ColorState"> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member name="BlendState"> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member name="CullState"> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member name="ViewportState"> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member name="RenderTargetState"> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGRenderNode::StateFlag"> <name>StateFlags</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>StateFlag-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>RenderingFlag</name> <anchor>RenderingFlag-enum</anchor> <arglist></arglist> </member> <member name="BoundedRectRendering"> <anchor>RenderingFlag-enum</anchor> <arglist></arglist> </member> <member name="DepthAwareRendering"> <anchor>RenderingFlag-enum</anchor> <arglist></arglist> </member> <member name="OpaqueRendering"> <anchor>RenderingFlag-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGRenderNode::RenderingFlag"> <name>RenderingFlags</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>RenderingFlag-enum</anchor> <arglist></arglist> </member> <class>QSGRenderNode::RenderState</class> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGRenderNode</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>QSGRenderNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGRenderNode</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>dtor.QSGRenderNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual StateFlags</type> <name>changedStates</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>changedStates</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>render</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>render</anchor> <arglist>(const RenderState *state) = 0</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void</type> <name>releaseResources</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>releaseResources</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual RenderingFlags</type> <name>flags</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>flags</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual QRectF</type> <name>rect</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>rect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const QMatrix4x4 *</type> <name>matrix</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>matrix</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const QSGClipNode *</type> <name>clipList</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>clipList</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>qreal</type> <name>inheritedOpacity</name> <anchorfile>qsgrendernode.html</anchorfile> <anchor>inheritedOpacity</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGRenderNode::RenderState</name> 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<anchorfile>qsgrendernode-renderstate.html</anchorfile> <anchor>scissorEnabled</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual int</type> <name>stencilValue</name> <anchorfile>qsgrendernode-renderstate.html</anchorfile> <anchor>stencilValue</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual bool</type> <name>stencilEnabled</name> <anchorfile>qsgrendernode-renderstate.html</anchorfile> <anchor>stencilEnabled</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual const QRegion *</type> <name>clipRegion</name> <anchorfile>qsgrendernode-renderstate.html</anchorfile> <anchor>clipRegion</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void *</type> <name>get</name> <anchorfile>qsgrendernode-renderstate.html</anchorfile> <anchor>get</anchor> <arglist>(const char *state) const</arglist> </member> </compound> <compound kind="class"> <name>QSGEngine</name> <filename>qsgengine.html</filename> <member kind="enum"> <name>CreateTextureOption</name> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureHasAlphaChannel"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureOwnsGLTexture"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureCanUseAtlas"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member name="TextureIsOpaque"> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGEngine::CreateTextureOption"> <name>CreateTextureOptions</name> <anchorfile>qsgengine.html</anchorfile> <anchor>CreateTextureOption-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGEngine</name> <anchorfile>qsgengine.html</anchorfile> <anchor>QSGEngine</anchor> <arglist>(QObject *parent)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGEngine</name> <anchorfile>qsgengine.html</anchorfile> <anchor>dtor.QSGEngine</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>initialize</name> <anchorfile>qsgengine.html</anchorfile> <anchor>initialize</anchor> <arglist>(QOpenGLContext *context)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>invalidate</name> <anchorfile>qsgengine.html</anchorfile> <anchor>invalidate</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGAbstractRenderer *</type> <name>createRenderer</name> <anchorfile>qsgengine.html</anchorfile> <anchor>createRenderer</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture *</type> <name>createTextureFromImage</name> <anchorfile>qsgengine.html</anchorfile> <anchor>createTextureFromImage</anchor> <arglist>(const QImage &image, CreateTextureOptions options) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture *</type> <name>createTextureFromId</name> <anchorfile>qsgengine.html</anchorfile> <anchor>createTextureFromId</anchor> <arglist>(uint id, const QSize &size, CreateTextureOptions options) const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGRendererInterface *</type> <name>rendererInterface</name> <anchorfile>qsgengine.html</anchorfile> <anchor>rendererInterface</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGRectangleNode *</type> <name>createRectangleNode</name> <anchorfile>qsgengine.html</anchorfile> <anchor>createRectangleNode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGImageNode *</type> <name>createImageNode</name> <anchorfile>qsgengine.html</anchorfile> <anchor>createImageNode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGNinePatchNode *</type> <name>createNinePatchNode</name> <anchorfile>qsgengine.html</anchorfile> <anchor>createNinePatchNode</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGFlatColorMaterial</name> <filename>qsgflatcolormaterial.html</filename> <base>QSGMaterial</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGFlatColorMaterial</name> <anchorfile>qsgflatcolormaterial.html</anchorfile> <anchor>QSGFlatColorMaterial</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setColor</name> <anchorfile>qsgflatcolormaterial.html</anchorfile> <anchor>setColor</anchor> <arglist>(const QColor &color)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const QColor &</type> <name>color</name> <anchorfile>qsgflatcolormaterial.html</anchorfile> <anchor>color</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGImageNode</name> <filename>qsgimagenode.html</filename> <base>QSGGeometryNode</base> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QSGImageNode</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>dtor.QSGImageNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>setRect</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>setRect</anchor> <arglist>(const QRectF &rect) = 0</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRect</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>setRect-1</anchor> <arglist>(qreal x, qreal y, qreal w, qreal h)</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual QRectF</type> <name>rect</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>rect</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>setSourceRect</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>setSourceRect</anchor> 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<name>mipmapFiltering</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>mipmapFiltering</anchor> <arglist>() const = 0</arglist> </member> <member kind="enum"> <name>TextureCoordinatesTransformFlag</name> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member name="NoTransform"> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member name="MirrorHorizontally"> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member name="MirrorVertically"> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGImageNode::TextureCoordinatesTransformFlag"> <name>TextureCoordinatesTransformMode</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>setTextureCoordinatesTransform</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>setTextureCoordinatesTransform</anchor> <arglist>(TextureCoordinatesTransformMode mode) = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual TextureCoordinatesTransformMode</type> <name>textureCoordinatesTransform</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>textureCoordinatesTransform</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>setOwnsTexture</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>setOwnsTexture</anchor> <arglist>(bool owns) = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual bool</type> <name>ownsTexture</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>ownsTexture</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="non" static="yes"> <type>void</type> <name>rebuildGeometry</name> <anchorfile>qsgimagenode.html</anchorfile> <anchor>rebuildGeometry</anchor> <arglist>(QSGGeometry *g, QSGTexture *texture, const QRectF &rect, QRectF sourceRect, TextureCoordinatesTransformMode texCoordMode)</arglist> </member> </compound> <compound kind="class"> <name>QSGRectangleNode</name> <filename>qsgrectanglenode.html</filename> <base>QSGGeometryNode</base> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> <name>~QSGRectangleNode</name> <anchorfile>qsgrectanglenode.html</anchorfile> <anchor>dtor.QSGRectangleNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>setRect</name> <anchorfile>qsgrectanglenode.html</anchorfile> <anchor>setRect</anchor> <arglist>(const QRectF &rect) = 0</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRect</name> <anchorfile>qsgrectanglenode.html</anchorfile> <anchor>setRect-1</anchor> <arglist>(qreal x, qreal y, qreal w, qreal h)</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual QRectF</type> <name>rect</name> <anchorfile>qsgrectanglenode.html</anchorfile> <anchor>rect</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>setColor</name> <anchorfile>qsgrectanglenode.html</anchorfile> <anchor>setColor</anchor> <arglist>(const QColor &color) = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual QColor</type> <name>color</name> <anchorfile>qsgrectanglenode.html</anchorfile> <anchor>color</anchor> <arglist>() const = 0</arglist> </member> </compound> <compound kind="class"> <name>QSGSimpleMaterialShader</name> <filename>qsgsimplematerialshader.html</filename> <base>QSGMaterialShader</base> <member kind="function" protection="public" virtualness="non" static="no"> <type>const char *</type> <name>uniformMatrixName</name> <anchorfile>qsgsimplematerialshader.html</anchorfile> <anchor>uniformMatrixName</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>const char *</type> <name>uniformOpacityName</name> <anchorfile>qsgsimplematerialshader.html</anchorfile> <anchor>uniformOpacityName</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>updateState</name> <anchorfile>qsgsimplematerialshader.html</anchorfile> <anchor>updateState</anchor> <arglist>(const State *newState, const State *oldState) = 0</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual void</type> <name>resolveUniforms</name> <anchorfile>qsgsimplematerialshader.html</anchorfile> <anchor>resolveUniforms</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual QList<QByteArray></type> <name>attributes</name> <anchorfile>qsgsimplematerialshader.html</anchorfile> <anchor>attributes</anchor> <arglist>() const = 0</arglist> </member> </compound> <compound kind="class"> <name>QSGSimpleMaterial</name> <filename>qsgsimplematerial.html</filename> <base>QSGMaterial</base> </compound> <compound kind="class"> <name>QSGSimpleRectNode</name> <filename>qsgsimplerectnode.html</filename> <base>QSGGeometryNode</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGSimpleRectNode</name> <anchorfile>qsgsimplerectnode.html</anchorfile> <anchor>QSGSimpleRectNode</anchor> <arglist>(const QRectF &rect, const QColor &color)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGSimpleRectNode</name> <anchorfile>qsgsimplerectnode.html</anchorfile> <anchor>QSGSimpleRectNode-1</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRect</name> <anchorfile>qsgsimplerectnode.html</anchorfile> <anchor>setRect</anchor> <arglist>(const QRectF &rect)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRect</name> <anchorfile>qsgsimplerectnode.html</anchorfile> <anchor>setRect-1</anchor> <arglist>(qreal x, qreal y, qreal w, qreal h)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>rect</name> <anchorfile>qsgsimplerectnode.html</anchorfile> <anchor>rect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setColor</name> <anchorfile>qsgsimplerectnode.html</anchorfile> <anchor>setColor</anchor> <arglist>(const QColor &color)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QColor</type> <name>color</name> <anchorfile>qsgsimplerectnode.html</anchorfile> <anchor>color</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGSimpleTextureNode</name> <filename>qsgsimpletexturenode.html</filename> <base>QSGGeometryNode</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGSimpleTextureNode</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>QSGSimpleTextureNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGSimpleTextureNode</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>dtor.QSGSimpleTextureNode</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRect</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>setRect</anchor> <arglist>(const QRectF &r)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setRect</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>setRect-1</anchor> <arglist>(qreal x, qreal y, qreal w, qreal h)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>rect</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>rect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setSourceRect</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>setSourceRect</anchor> <arglist>(const QRectF &r)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setSourceRect</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>setSourceRect-1</anchor> <arglist>(qreal x, qreal y, qreal w, qreal h)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>sourceRect</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>sourceRect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setTexture</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>setTexture</anchor> <arglist>(QSGTexture *texture)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture *</type> <name>texture</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>texture</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFiltering</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>setFiltering</anchor> <arglist>(QSGTexture::Filtering filtering)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::Filtering</type> <name>filtering</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>filtering</anchor> <arglist>() const</arglist> </member> <member kind="enum"> <name>TextureCoordinatesTransformFlag</name> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member name="NoTransform"> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member name="MirrorHorizontally"> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member name="MirrorVertically"> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member kind="typedef" type="QSGSimpleTextureNode::TextureCoordinatesTransformFlag"> <name>TextureCoordinatesTransformMode</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>TextureCoordinatesTransformFlag-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setTextureCoordinatesTransform</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>setTextureCoordinatesTransform</anchor> <arglist>(TextureCoordinatesTransformMode mode)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>TextureCoordinatesTransformMode</type> <name>textureCoordinatesTransform</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>textureCoordinatesTransform</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setOwnsTexture</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>setOwnsTexture</anchor> <arglist>(bool owns)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>bool</type> <name>ownsTexture</name> <anchorfile>qsgsimpletexturenode.html</anchorfile> <anchor>ownsTexture</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGTexture</name> <filename>qsgtexture.html</filename> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGTexture</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>QSGTexture</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>~QSGTexture</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>dtor.QSGTexture</anchor> <arglist>()</arglist> </member> <member kind="enum"> <name>WrapMode</name> <anchor>WrapMode-enum</anchor> <arglist></arglist> </member> <member name="Repeat"> <anchor>WrapMode-enum</anchor> <arglist></arglist> </member> <member name="ClampToEdge"> <anchor>WrapMode-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>Filtering</name> <anchor>Filtering-enum</anchor> <arglist></arglist> </member> <member name="None"> <anchor>Filtering-enum</anchor> <arglist></arglist> </member> <member name="Nearest"> <anchor>Filtering-enum</anchor> <arglist></arglist> </member> <member name="Linear"> <anchor>Filtering-enum</anchor> <arglist></arglist> </member> <member kind="enum"> <name>AnisotropyLevel</name> <anchor>AnisotropyLevel-enum</anchor> <arglist></arglist> </member> <member name="AnisotropyNone"> <anchor>AnisotropyLevel-enum</anchor> <arglist></arglist> </member> <member name="Anisotropy2x"> <anchor>AnisotropyLevel-enum</anchor> <arglist></arglist> </member> <member name="Anisotropy4x"> <anchor>AnisotropyLevel-enum</anchor> <arglist></arglist> </member> <member name="Anisotropy8x"> <anchor>AnisotropyLevel-enum</anchor> <arglist></arglist> </member> <member name="Anisotropy16x"> <anchor>AnisotropyLevel-enum</anchor> <arglist></arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual int</type> <name>textureId</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>textureId</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual QSize</type> <name>textureSize</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>textureSize</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual bool</type> <name>hasAlphaChannel</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>hasAlphaChannel</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual bool</type> <name>hasMipmaps</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>hasMipmaps</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual QRectF</type> <name>normalizedTextureSubRect</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>normalizedTextureSubRect</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual bool</type> <name>isAtlasTexture</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>isAtlasTexture</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual QSGTexture *</type> <name>removedFromAtlas</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>removedFromAtlas</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual void</type> <name>bind</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>bind</anchor> <arglist>() = 0</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>updateBindOptions</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>updateBindOptions</anchor> <arglist>(bool force)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setMipmapFiltering</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>setMipmapFiltering</anchor> <arglist>(Filtering filter)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::Filtering</type> <name>mipmapFiltering</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>mipmapFiltering</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFiltering</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>setFiltering</anchor> <arglist>(Filtering filter)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::Filtering</type> <name>filtering</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>filtering</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setAnisotropyLevel</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>setAnisotropyLevel</anchor> <arglist>(AnisotropyLevel level)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::AnisotropyLevel</type> <name>anisotropyLevel</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>anisotropyLevel</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setHorizontalWrapMode</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>setHorizontalWrapMode</anchor> <arglist>(WrapMode hwrap)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::WrapMode</type> <name>horizontalWrapMode</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>horizontalWrapMode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setVerticalWrapMode</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>setVerticalWrapMode</anchor> <arglist>(WrapMode vwrap)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::WrapMode</type> <name>verticalWrapMode</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>verticalWrapMode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QRectF</type> <name>convertToNormalizedSourceRect</name> <anchorfile>qsgtexture.html</anchorfile> <anchor>convertToNormalizedSourceRect</anchor> <arglist>(const QRectF &rect) const</arglist> </member> </compound> <compound kind="class"> <name>QSGDynamicTexture</name> <filename>qsgdynamictexture.html</filename> <base>QSGTexture</base> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual bool</type> <name>updateTexture</name> <anchorfile>qsgdynamictexture.html</anchorfile> <anchor>updateTexture</anchor> <arglist>() = 0</arglist> </member> </compound> <compound kind="class"> <name>QSGOpaqueTextureMaterial</name> <filename>qsgopaquetexturematerial.html</filename> <base>QSGMaterial</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGOpaqueTextureMaterial</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>QSGOpaqueTextureMaterial</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setTexture</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>setTexture</anchor> <arglist>(QSGTexture *texture)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture *</type> <name>texture</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>texture</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setMipmapFiltering</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>setMipmapFiltering</anchor> <arglist>(QSGTexture::Filtering filtering)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::Filtering</type> <name>mipmapFiltering</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>mipmapFiltering</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setFiltering</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>setFiltering</anchor> <arglist>(QSGTexture::Filtering filtering)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::Filtering</type> <name>filtering</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>filtering</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setHorizontalWrapMode</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>setHorizontalWrapMode</anchor> <arglist>(QSGTexture::WrapMode mode)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::WrapMode</type> <name>horizontalWrapMode</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>horizontalWrapMode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setVerticalWrapMode</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>setVerticalWrapMode</anchor> <arglist>(QSGTexture::WrapMode mode)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::WrapMode</type> <name>verticalWrapMode</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>verticalWrapMode</anchor> <arglist>() const</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>setAnisotropyLevel</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>setAnisotropyLevel</anchor> <arglist>(QSGTexture::AnisotropyLevel level)</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>QSGTexture::AnisotropyLevel</type> <name>anisotropyLevel</name> <anchorfile>qsgopaquetexturematerial.html</anchorfile> <anchor>anisotropyLevel</anchor> <arglist>() const</arglist> </member> </compound> <compound kind="class"> <name>QSGTextureMaterial</name> <filename>qsgtexturematerial.html</filename> <base>QSGOpaqueTextureMaterial</base> </compound> <compound kind="class"> <name>QSGTextureProvider</name> <filename>qsgtextureprovider.html</filename> <member kind="function" protection="public" virtualness="pure" static="no"> <type>virtual QSGTexture *</type> <name>texture</name> <anchorfile>qsgtextureprovider.html</anchorfile> <anchor>texture</anchor> <arglist>() const = 0</arglist> </member> <member kind="function" protection="public" virtualness="non" static="no"> <type>void</type> <name>textureChanged</name> <anchorfile>qsgtextureprovider.html</anchorfile> <anchor>textureChanged</anchor> <arglist>()</arglist> </member> </compound> <compound kind="class"> <name>QSGVertexColorMaterial</name> <filename>qsgvertexcolormaterial.html</filename> <base>QSGMaterial</base> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QSGVertexColorMaterial</name> <anchorfile>qsgvertexcolormaterial.html</anchorfile> <anchor>QSGVertexColorMaterial</anchor> <arglist>()</arglist> </member> </compound> <compound kind="class"> <name>QQuickTextureFactory</name> <filename>qquicktexturefactory.html</filename> <member kind="function" protection="public" virtualness="non" static="no"> <type></type> <name>QQuickTextureFactory</name> <anchorfile>qquicktexturefactory.html</anchorfile> <anchor>QQuickTextureFactory</anchor> <arglist>()</arglist> </member> <member kind="function" protection="public" virtualness="virtual" static="no"> <type>virtual </type> 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