<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- interaction.qdoc --> <title>Interaction Example | Qt Canvas 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtcanvas3d-index.html">Qt Canvas 3D</a></td><td ><a href="qtcanvas3d-examples.html">Qt Canvas 3D Examples</a></td><td >Interaction Example</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#the-controls">The Controls</a></li> <li class="level1"><a href="#interaction">Interaction</a></li> <li class="level1"><a href="#three-ways-of-drawing">Three Ways of Drawing</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Interaction Example</h1> <span class="subtitle"></span> <!-- $$$interaction-description --> <div class="descr"> <a name="details"></a> <p>The Interaction Example concentrates on the interaction between Qt Quick Controls and the objects displayed in <a href="qml-qtcanvas3d-canvas3d.html">Canvas3D</a>. This also demonstrates drawing the same object in three different ways.</p> <p class="centerAlign"><img src="images/interaction-example.png" alt="" /></p><a name="the-controls"></a> <h2 id="the-controls">The Controls</h2> <p>First, we need to import Qt Quick Controls and Layouts:</p> <pre class="qml"> import QtQuick.Controls 1.0 import QtQuick.Layouts 1.0 </pre> <p>Then, we add a RowLayout to the main component to easily add the controls side-by-side:</p> <pre class="qml"> <span class="type">RowLayout</span> { <span class="name">id</span>: <span class="name">controlLayout</span> <span class="name">spacing</span>: <span class="number">5</span> <span class="name">x</span>: <span class="number">12</span> <span class="name">y</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">-</span> <span class="number">100</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">-</span> (<span class="number">2</span> <span class="operator">*</span> <span class="name">x</span>) <span class="name">height</span>: <span class="number">100</span> <span class="name">visible</span>: <span class="number">true</span> </pre> <p>And then we add three sliders to the layout. Here's the one for controlling x-axis rotation:</p> <pre class="qml"> <span class="type">Slider</span> { <span class="name">id</span>: <span class="name">xSlider</span> <span class="name">Layout</span>.alignment: <span class="name">Qt</span>.<span class="name">AlignLeft</span> <span class="name">Layout</span>.fillWidth: <span class="number">true</span> <span class="name">minimumValue</span>: <span class="number">0</span>; <span class="name">maximumValue</span>: <span class="number">360</span>; <span class="name">onValueChanged</span>: <span class="name">canvas3d</span>.<span class="name">xRotSlider</span> <span class="operator">=</span> <span class="name">value</span>; } </pre> <a name="interaction"></a> <h2 id="interaction">Interaction</h2> <p>First we need to define some properties in the <a href="qml-qtcanvas3d-canvas3d.html">Canvas3D</a> for the rotations:</p> <pre class="qml"> property <span class="type">double</span> <span class="name">xRotSlider</span>: <span class="number">0</span> property <span class="type">double</span> <span class="name">yRotSlider</span>: <span class="number">0</span> property <span class="type">double</span> <span class="name">zRotSlider</span>: <span class="number">0</span> </pre> <p>The <code>onValueChanged</code> signal handlers of the Slider components are connected to the above properties. Here's the connection in x-rotation slider as an example:</p> <pre class="qml"> <span class="name">onValueChanged</span>: <span class="name">canvas3d</span>.<span class="name">xRotSlider</span> <span class="operator">=</span> <span class="name">value</span>; </pre> <p>Then, on the JavaScript side, we just use the <a href="qml-qtcanvas3d-canvas3d.html">Canvas3D</a> properties directly when setting the modelview matrix rotations:</p> <pre class="js"> <span class="name">mvMatrix</span> <span class="operator">=</span> <span class="name">mat4</span>.<span class="name">rotate</span>(<span class="name">mvMatrix</span>, <span class="name">mvMatrix</span>, <span class="name">degToRad</span>(<span class="name">canvas</span>.<span class="name">xRotSlider</span>), [<span class="number">1</span>, <span class="number">0</span>, <span class="number">0</span>]); <span class="name">mvMatrix</span> <span class="operator">=</span> <span class="name">mat4</span>.<span class="name">rotate</span>(<span class="name">mvMatrix</span>, <span class="name">mvMatrix</span>, <span class="name">degToRad</span>(<span class="name">canvas</span>.<span class="name">yRotSlider</span>), [<span class="number">0</span>, <span class="number">1</span>, <span class="number">0</span>]); <span class="name">mvMatrix</span> <span class="operator">=</span> <span class="name">mat4</span>.<span class="name">rotate</span>(<span class="name">mvMatrix</span>, <span class="name">mvMatrix</span>, <span class="name">degToRad</span>(<span class="name">canvas</span>.<span class="name">zRotSlider</span>), [<span class="number">0</span>, <span class="number">0</span>, <span class="number">1</span>]); </pre> <a name="three-ways-of-drawing"></a> <h2 id="three-ways-of-drawing">Three Ways of Drawing</h2> <p>The actual drawing is no different from any situation where the same object is drawn multiple times. Only in this case we use a different drawing mode for each:</p> <pre class="js"> <span class="name">gl</span>.<span class="name">drawElements</span>(<span class="name">gl</span>.<span class="name">TRIANGLES</span>, <span class="name">theModel</span>.<span class="name">count</span>, <span class="name">gl</span>.<span class="name">UNSIGNED_SHORT</span>, <span class="number">0</span>); ... <span class="name">gl</span>.<span class="name">drawElements</span>(<span class="name">gl</span>.<span class="name">POINTS</span>, <span class="name">theModel</span>.<span class="name">count</span>, <span class="name">gl</span>.<span class="name">UNSIGNED_SHORT</span>, <span class="number">0</span>); ... <span class="name">gl</span>.<span class="name">drawElements</span>(<span class="name">gl</span>.<span class="name">LINES</span>, <span class="name">theModel</span>.<span class="name">count</span>, <span class="name">gl</span>.<span class="name">UNSIGNED_SHORT</span>, <span class="number">0</span>); </pre> <p>Files:</p> <ul> <li><a href="qtcanvas3d-interaction-qml-interaction-interaction-js.html">interaction/qml/interaction/interaction.js</a></li> <li><a href="qtcanvas3d-interaction-qml-interaction-main-qml.html">interaction/qml/interaction/main.qml</a></li> <li><a href="qtcanvas3d-interaction-main-cpp.html">interaction/main.cpp</a></li> <li><a href="qtcanvas3d-interaction-interaction-pro.html">interaction/interaction.pro</a></li> <li><a href="qtcanvas3d-interaction-interaction-qrc.html">interaction/interaction.qrc</a></li> </ul> </div> <!-- @@@interaction --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>