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qtcanvas3d5-doc-5.9.4-1.mga6.noarch.rpm

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<h1 class="title">main.qml Example File</h1>
<span class="subtitle">quickitemtexture/qml/quickitemtexture/main.qml</span>
<!-- $$$quickitemtexture/qml/quickitemtexture/main.qml-description -->
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<pre class="qml">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the QtCanvas3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
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  **   * Redistributions in binary form must reproduce the above copyright
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  **   * Neither the name of The Qt Company Ltd nor the names of its
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  **     from this software without specific prior written permission.
  **
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  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  import QtQuick 2.2
  import QtCanvas3D 1.1
  import QtQuick.Controls 1.1
  import QtQuick.Layouts 1.1
  import QtQuick.Window 2.2

  import &quot;quickitemtexture.js&quot; as GLCode

  <span class="type">Window</span> {
      <span class="name">id</span>: <span class="name">mainview</span>
      <span class="name">width</span>: <span class="number">800</span>
      <span class="name">height</span>: <span class="number">600</span>
      <span class="name">visible</span>: <span class="number">true</span>
      <span class="name">title</span>: <span class="string">&quot;Qt Quick Item as Texture&quot;</span>
      <span class="name">color</span>: <span class="string">&quot;#f9f9f9&quot;</span>

      <span class="type">ColumnLayout</span> {
          <span class="name">Layout</span>.fillWidth: <span class="number">true</span>
          <span class="name">x</span>: <span class="number">4</span>
          <span class="name">y</span>: <span class="number">4</span>
          <span class="type">Rectangle</span> {
              <span class="name">id</span>: <span class="name">textureSource</span>
              <span class="name">color</span>: <span class="string">&quot;lightgreen&quot;</span>
              <span class="name">width</span>: <span class="number">256</span>
              <span class="name">height</span>: <span class="number">256</span>
              <span class="name">border</span>.color: <span class="string">&quot;blue&quot;</span>
              <span class="name">border</span>.width: <span class="number">4</span>
              <span class="name">layer</span>.enabled: <span class="number">true</span>
              <span class="name">layer</span>.smooth: <span class="number">true</span>
              <span class="type">Label</span> {
                  <span class="name">anchors</span>.fill: <span class="name">parent</span>
                  <span class="name">anchors</span>.margins: <span class="number">16</span>
                  <span class="name">text</span>: <span class="string">&quot;X Rot:&quot;</span> <span class="operator">+</span> (<span class="name">canvas3d</span>.<span class="name">xRotAnim</span> <span class="operator">|</span> <span class="number">0</span>) <span class="operator">+</span> <span class="string">&quot;\n&quot;</span>
                      <span class="operator">+</span> <span class="string">&quot;Y Rot:&quot;</span> <span class="operator">+</span> (<span class="name">canvas3d</span>.<span class="name">yRotAnim</span> <span class="operator">|</span> <span class="number">0</span>) <span class="operator">+</span> <span class="string">&quot;\n&quot;</span>
                      <span class="operator">+</span> <span class="string">&quot;Z Rot:&quot;</span> <span class="operator">+</span> (<span class="name">canvas3d</span>.<span class="name">zRotAnim</span> <span class="operator">|</span> <span class="number">0</span>) <span class="operator">+</span> <span class="string">&quot;\n&quot;</span>
                      <span class="operator">+</span> <span class="string">&quot;FPS:&quot;</span> <span class="operator">+</span> <span class="name">canvas3d</span>.<span class="name">fps</span>
                  <span class="name">color</span>: <span class="string">&quot;red&quot;</span>
                  <span class="name">font</span>.pointSize: <span class="number">26</span>
                  <span class="name">horizontalAlignment</span>: <span class="name">Text</span>.<span class="name">AlignLeft</span>
                  <span class="name">verticalAlignment</span>: <span class="name">Text</span>.<span class="name">AlignVCenter</span>
              }
          }
          <span class="type">Button</span> {
              <span class="name">Layout</span>.fillWidth: <span class="number">true</span>
              <span class="name">Layout</span>.minimumWidth: <span class="number">256</span>
              <span class="name">text</span>: <span class="name">textureSource</span>.<span class="name">visible</span> ? <span class="string">&quot;Hide texture source&quot;</span> : <span class="string">&quot;Show texture source&quot;</span>
              <span class="name">onClicked</span>: <span class="name">textureSource</span>.<span class="name">visible</span> <span class="operator">=</span> !<span class="name">textureSource</span>.<span class="name">visible</span>
          }
          <span class="type">Button</span> {
              <span class="name">Layout</span>.fillWidth: <span class="number">true</span>
              <span class="name">Layout</span>.minimumWidth: <span class="number">256</span>
              <span class="name">text</span>: <span class="string">&quot;Quit&quot;</span>
              <span class="name">onClicked</span>: <span class="name">Qt</span>.<span class="name">quit</span>()
          }
      }

      <span class="type"><a href="qml-qtcanvas3d-canvas3d.html">Canvas3D</a></span> {
          <span class="name">id</span>: <span class="name">canvas3d</span>
          <span class="name">anchors</span>.fill:<span class="name">parent</span>
          <span class="name">focus</span>: <span class="number">true</span>
          property <span class="type">double</span> <span class="name">xRotAnim</span>: <span class="number">0</span>
          property <span class="type">double</span> <span class="name">yRotAnim</span>: <span class="number">0</span>
          property <span class="type">double</span> <span class="name">zRotAnim</span>: <span class="number">0</span>
          property <span class="type">bool</span> <span class="name">isRunning</span>: <span class="number">true</span>

          <span class="comment">// Emitted when one time initializations should happen</span>
          <span class="name">onInitializeGL</span>: {
              <span class="name">GLCode</span>.<span class="name">initializeGL</span>(<span class="name">canvas3d</span>, <span class="name">textureSource</span>);
          }

          <span class="comment">// Emitted each time Canvas3D is ready for a new frame</span>
          <span class="name">onPaintGL</span>: {
              <span class="name">GLCode</span>.<span class="name">paintGL</span>(<span class="name">canvas3d</span>);
          }

          <span class="name">onResizeGL</span>: {
              <span class="name">GLCode</span>.<span class="name">resizeGL</span>(<span class="name">canvas3d</span>);
          }

          <span class="name">Keys</span>.onSpacePressed: {
              <span class="name">canvas3d</span>.<span class="name">isRunning</span> <span class="operator">=</span> !<span class="name">canvas3d</span>.<span class="name">isRunning</span>
              <span class="keyword">if</span> (<span class="name">canvas3d</span>.<span class="name">isRunning</span>) {
                  <span class="name">objAnimationX</span>.<span class="name">pause</span>();
                  <span class="name">objAnimationY</span>.<span class="name">pause</span>();
                  <span class="name">objAnimationZ</span>.<span class="name">pause</span>();
              } <span class="keyword">else</span> {
                  <span class="name">objAnimationX</span>.<span class="name">resume</span>();
                  <span class="name">objAnimationY</span>.<span class="name">resume</span>();
                  <span class="name">objAnimationZ</span>.<span class="name">resume</span>();
              }
          }

          <span class="type">SequentialAnimation</span> {
              <span class="name">id</span>: <span class="name">objAnimationX</span>
              <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
              <span class="name">running</span>: <span class="number">true</span>
              <span class="type">NumberAnimation</span> {
                  <span class="name">target</span>: <span class="name">canvas3d</span>
                  <span class="name">property</span>: <span class="string">&quot;xRotAnim&quot;</span>
                  <span class="name">from</span>: <span class="number">0.0</span>
                  <span class="name">to</span>: <span class="number">120.0</span>
                  <span class="name">duration</span>: <span class="number">7000</span>
                  <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span>
              }
              <span class="type">NumberAnimation</span> {
                  <span class="name">target</span>: <span class="name">canvas3d</span>
                  <span class="name">property</span>: <span class="string">&quot;xRotAnim&quot;</span>
                  <span class="name">from</span>: <span class="number">120.0</span>
                  <span class="name">to</span>: <span class="number">0.0</span>
                  <span class="name">duration</span>: <span class="number">7000</span>
                  <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span>
              }
          }

          <span class="type">SequentialAnimation</span> {
              <span class="name">id</span>: <span class="name">objAnimationY</span>
              <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
              <span class="name">running</span>: <span class="number">true</span>
              <span class="type">NumberAnimation</span> {
                  <span class="name">target</span>: <span class="name">canvas3d</span>
                  <span class="name">property</span>: <span class="string">&quot;yRotAnim&quot;</span>
                  <span class="name">from</span>: <span class="number">0.0</span>
                  <span class="name">to</span>: <span class="number">240.0</span>
                  <span class="name">duration</span>: <span class="number">5000</span>
                  <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutCubic</span>
              }
              <span class="type">NumberAnimation</span> {
                  <span class="name">target</span>: <span class="name">canvas3d</span>
                  <span class="name">property</span>: <span class="string">&quot;yRotAnim&quot;</span>
                  <span class="name">from</span>: <span class="number">240.0</span>
                  <span class="name">to</span>: <span class="number">0.0</span>
                  <span class="name">duration</span>: <span class="number">5000</span>
                  <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutCubic</span>
              }
          }

          <span class="type">SequentialAnimation</span> {
              <span class="name">id</span>: <span class="name">objAnimationZ</span>
              <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
              <span class="name">running</span>: <span class="number">true</span>
              <span class="type">NumberAnimation</span> {
                  <span class="name">target</span>: <span class="name">canvas3d</span>
                  <span class="name">property</span>: <span class="string">&quot;zRotAnim&quot;</span>
                  <span class="name">from</span>: -<span class="number">100.0</span>
                  <span class="name">to</span>: <span class="number">100.0</span>
                  <span class="name">duration</span>: <span class="number">3000</span>
                  <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span>
              }
              <span class="type">NumberAnimation</span> {
                  <span class="name">target</span>: <span class="name">canvas3d</span>
                  <span class="name">property</span>: <span class="string">&quot;zRotAnim&quot;</span>
                  <span class="name">from</span>: <span class="number">100.0</span>
                  <span class="name">to</span>: -<span class="number">100.0</span>
                  <span class="name">duration</span>: <span class="number">3000</span>
                  <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span>
              }
          }
      }
  }

</pre>
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