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qtcanvas3d5-doc-5.9.4-1.mga6.noarch.rpm

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<h1 class="title">cellphone.js Example File</h1>
<span class="subtitle">threejs/cellphone/qml/cellphone/cellphone.js</span>
<!-- $$$threejs/cellphone/qml/cellphone/cellphone.js-description -->
<div class="descr"> <a name="details"></a>
<pre class="js">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the QtCanvas3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
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  ** as follows:
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  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
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  <span class="name">Qt</span>.<span class="name">include</span>(<span class="string">&quot;three.js&quot;</span>)

  var <span class="name">camera</span>, <span class="name">scene</span>, <span class="name">renderer</span>, <span class="name">cubeCamera</span>;
  var <span class="name">caseMesh</span>, <span class="name">frontMesh</span>, <span class="name">iconMesh</span>;
  var <span class="name">caseColor</span> = new <span class="name">THREE</span>.<span class="name">Color</span>(<span class="string">&quot;#000000&quot;</span>);
  var <span class="name">meshesReady</span> = <span class="number">false</span>;
  var <span class="name">canvasTextureProvider</span> = <span class="number">null</span>;
  var <span class="name">zeroVector</span> = new <span class="name">THREE</span>.<span class="name">Vector3</span>(<span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>);
  var <span class="name">cameraLight</span>;
  var <span class="name">sphereImage</span>, <span class="name">iconImage</span>;
  var <span class="name">caseMeshFile</span>, <span class="name">frontMeshFile</span>, <span class="name">iconMeshFile</span>;

  <span class="keyword">function</span> <span class="name">initializeGL</span>(<span class="name">canvas</span>, textureSource) {
      <span class="name">scene</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">Scene</span>();

      <span class="name">cubeCamera</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">CubeCamera</span>(<span class="number">5</span>, <span class="number">100</span>, <span class="number">512</span>);
      <span class="name">cubeCamera</span>.<span class="name">renderTarget</span>.<span class="name">texture</span>.<span class="name">minFilter</span> <span class="operator">=</span> <span class="name">THREE</span>.<span class="name">LinearMipMapLinearFilter</span>;
      <span class="name">scene</span>.<span class="name">add</span>(<span class="name">cubeCamera</span>);

      <span class="comment">// Background sphere</span>
      var <span class="name">sphere</span> = new <span class="name">THREE</span>.<span class="name">Mesh</span>(
                  new <span class="name">THREE</span>.<span class="name">SphereGeometry</span>(<span class="number">40</span>, <span class="number">16</span>, <span class="number">16</span>),
                  new <span class="name">THREE</span>.<span class="name">MeshBasicMaterial</span>());
      <span class="name">sphere</span>.<span class="name">side</span> <span class="operator">=</span> <span class="name">THREE</span>.<span class="name">BackSide</span>;
      <span class="name">sphere</span>.<span class="name">scale</span>.<span class="name">x</span> <span class="operator">=</span> -<span class="number">1</span>;
      <span class="name">scene</span>.<span class="name">add</span>(<span class="name">sphere</span>);
      var <span class="name">textureLoader</span> = new <span class="name">THREE</span>.<span class="name">TextureLoader</span>();
      <span class="keyword">if</span> (<span class="name">sphereImage</span>) {
          var <span class="name">sphereTexture</span> = <span class="name">textureLoader</span>.<span class="name">load</span>(<span class="name">sphereImage</span>, <span class="name">updateEnvMap</span>);
          <span class="name">sphereTexture</span>.<span class="name">mapping</span> <span class="operator">=</span> <span class="name">THREE</span>.<span class="name">UVMapping</span>;
          <span class="name">sphereTexture</span>.<span class="name">minFilter</span> <span class="operator">=</span> <span class="name">THREE</span>.<span class="name">LinearFilter</span>;
          <span class="name">sphere</span>.<span class="name">material</span>.<span class="name">map</span> <span class="operator">=</span> <span class="name">sphereTexture</span>;
      } <span class="keyword">else</span> {
          <span class="name">sphere</span>.<span class="name">material</span>.<span class="name">color</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">Color</span>(<span class="string">&quot;black&quot;</span>);
      }

      <span class="name">camera</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">PerspectiveCamera</span>( <span class="number">75</span>, <span class="name">canvas</span>.<span class="name">width</span> <span class="operator">/</span> <span class="name">canvas</span>.<span class="name">height</span>, <span class="number">0.001</span>, <span class="number">1000</span> );

      var <span class="name">light</span> = new <span class="name">THREE</span>.<span class="name">AmbientLight</span>( <span class="number">0x666666</span> );
      <span class="name">scene</span>.<span class="name">add</span>( <span class="name">light</span> );

      <span class="name">cameraLight</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">DirectionalLight</span>( <span class="number">0xffffff</span>, <span class="number">1</span> );
      <span class="name">cameraLight</span>.<span class="name">position</span>.<span class="name">y</span> <span class="operator">=</span> <span class="number">1.5</span>;
      <span class="name">scene</span>.<span class="name">add</span>( <span class="name">cameraLight</span> );

      var <span class="name">caseMaterial</span> = new <span class="name">THREE</span>.<span class="name">MeshPhongMaterial</span>({ envMap: <span class="name">cubeCamera</span>.<span class="name">renderTarget</span>,
                                                     combine: <span class="name">THREE</span>.<span class="name">MultiplyOperation</span>,
                                                     reflectivity: <span class="number">0.35</span>,
                                                     specular: <span class="string">&quot;#555555&quot;</span> });
      var <span class="name">frontTexture</span> = new <span class="name">THREE</span>.<span class="name">QtQuickItemTexture</span>( <span class="name">textureSource</span> );
      var <span class="name">frontMaterial</span> = new <span class="name">THREE</span>.<span class="name">MeshPhongMaterial</span>( { map: <span class="name">frontTexture</span> } );

      var <span class="name">iconMaterial</span> = new <span class="name">THREE</span>.<span class="name">MeshPhongMaterial</span>( { transparent:<span class="number">true</span> } );
      <span class="keyword">if</span> (<span class="name">iconImage</span>) {
          var <span class="name">iconTexture</span> = <span class="name">textureLoader</span>.<span class="name">load</span>(<span class="name">iconImage</span>);
          <span class="name">iconTexture</span>.<span class="name">minFilter</span> <span class="operator">=</span> <span class="name">THREE</span>.<span class="name">LinearFilter</span>;
          <span class="name">iconMaterial</span>.<span class="name">map</span> <span class="operator">=</span> <span class="name">iconTexture</span>;
      } <span class="keyword">else</span> {
          <span class="name">iconMaterial</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
      }

      <span class="name">renderer</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">Canvas3DRenderer</span>(
                  { canvas: <span class="name">canvas</span>, antialias: <span class="number">true</span>, devicePixelRatio: <span class="name">canvas</span>.<span class="name">devicePixelRatio</span> });
      <span class="name">renderer</span>.<span class="name">setSize</span>( <span class="name">canvas</span>.<span class="name">width</span>, <span class="name">canvas</span>.<span class="name">height</span> );

      <span class="comment">// The cellphone meshes were created using a third party tool (Blender).</span>
      <span class="comment">// They were exported from Blender as Wavefront OBJ files and then converted into JSON format</span>
      <span class="comment">// using the OBJ -&gt; JSON conversion script provided by three.js (convert_obj_three.py).</span>
      var <span class="name">loader</span> = new <span class="name">THREE</span>.<span class="name">JSONLoader</span>();
      <span class="name">loader</span>.<span class="name">load</span>( <span class="name">caseMeshFile</span>, <span class="keyword">function</span> ( <span class="name">geometry</span>, materials ) {
          <span class="name">geometry</span>.<span class="name">computeVertexNormals</span>();
          var <span class="name">bufferGeometry</span> = new <span class="name">THREE</span>.<span class="name">BufferGeometry</span>();
          <span class="name">bufferGeometry</span>.<span class="name">fromGeometry</span>(<span class="name">geometry</span>);
          <span class="name">caseMesh</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">Mesh</span>( <span class="name">bufferGeometry</span>, <span class="name">caseMaterial</span> );
          <span class="keyword">if</span> (<span class="name">iconMesh</span> <span class="operator">&amp;&amp;</span> <span class="name">frontMesh</span>)
              <span class="name">meshesReady</span> <span class="operator">=</span> <span class="number">true</span>;
          <span class="name">caseMesh</span>.<span class="name">material</span>.<span class="name">color</span> <span class="operator">=</span> <span class="name">caseColor</span>;
          <span class="name">updateEnvMap</span>();
          <span class="name">scene</span>.<span class="name">add</span>( <span class="name">caseMesh</span> );
      } );
      <span class="name">loader</span>.<span class="name">load</span>( <span class="name">frontMeshFile</span>, <span class="keyword">function</span> ( <span class="name">geometry</span>, materials ) {
          var <span class="name">bufferGeometry</span> = new <span class="name">THREE</span>.<span class="name">BufferGeometry</span>();
          <span class="name">bufferGeometry</span>.<span class="name">fromGeometry</span>(<span class="name">geometry</span>);
          <span class="name">frontMesh</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">Mesh</span>( <span class="name">bufferGeometry</span>, <span class="name">frontMaterial</span> );
          <span class="keyword">if</span> (<span class="name">iconMesh</span> <span class="operator">&amp;&amp;</span> <span class="name">caseMesh</span>)
              <span class="name">meshesReady</span> <span class="operator">=</span> <span class="number">true</span>;
          <span class="name">scene</span>.<span class="name">add</span>( <span class="name">frontMesh</span> );
      } );
      <span class="name">loader</span>.<span class="name">load</span>( <span class="name">iconMeshFile</span>, <span class="keyword">function</span> ( <span class="name">geometry</span>, materials ) {
          var <span class="name">bufferGeometry</span> = new <span class="name">THREE</span>.<span class="name">BufferGeometry</span>();
          <span class="name">bufferGeometry</span>.<span class="name">fromGeometry</span>(<span class="name">geometry</span>);
          <span class="name">iconMesh</span> <span class="operator">=</span> new <span class="name">THREE</span>.<span class="name">Mesh</span>( <span class="name">bufferGeometry</span>, <span class="name">iconMaterial</span> );
          <span class="keyword">if</span> (<span class="name">caseMesh</span> <span class="operator">&amp;&amp;</span> <span class="name">frontMesh</span>)
              <span class="name">meshesReady</span> <span class="operator">=</span> <span class="number">true</span>;
          <span class="name">scene</span>.<span class="name">add</span>( <span class="name">iconMesh</span> );
      } );
  }

  <span class="keyword">function</span> <span class="name">updateEnvMap</span>() {
      <span class="keyword">if</span> (<span class="name">caseMesh</span>) {
          <span class="comment">// Take a snapshot of the scene using cube camera to create environment map for case</span>
          <span class="name">caseMesh</span>.<span class="name">material</span>.<span class="name">envMap</span> <span class="operator">=</span> <span class="name">cubeCamera</span>.<span class="name">renderTarget</span>;
          <span class="name">cubeCamera</span>.<span class="name">updateCubeMap</span>(<span class="name">renderer</span>, <span class="name">scene</span>);
          <span class="name">caseMesh</span>.<span class="name">material</span>.<span class="name">needsUpdate</span> <span class="operator">=</span> <span class="number">true</span>;
      }
  }

  <span class="keyword">function</span> <span class="name">setSphereTexture</span>(<span class="name">image</span>) {
      <span class="name">sphereImage</span> <span class="operator">=</span> <span class="name">image</span>;
  }

  <span class="keyword">function</span> <span class="name">setIconTexture</span>(<span class="name">image</span>) {
      <span class="name">iconImage</span> <span class="operator">=</span> <span class="name">image</span>;
  }

  <span class="keyword">function</span> <span class="name">setMeshFiles</span>(<span class="name">caseFile</span>, frontFile, iconFile) {
      <span class="name">caseMeshFile</span> <span class="operator">=</span> <span class="name">caseFile</span>;
      <span class="name">frontMeshFile</span> <span class="operator">=</span> <span class="name">frontFile</span>;
      <span class="name">iconMeshFile</span> <span class="operator">=</span> <span class="name">iconFile</span>;
  }

  <span class="keyword">function</span> <span class="name">setCaseColor</span>(<span class="name">color</span>) {
      <span class="name">caseColor</span>.<span class="name">set</span>(<span class="name">color</span>);
      <span class="keyword">if</span> (<span class="name">caseMesh</span>)
          <span class="name">caseMesh</span>.<span class="name">material</span>.<span class="name">color</span> <span class="operator">=</span> <span class="name">caseColor</span>;
  }

  <span class="keyword">function</span> <span class="name">resizeGL</span>(<span class="name">canvas</span>) {
      <span class="name">camera</span>.<span class="name">aspect</span> <span class="operator">=</span> <span class="name">canvas</span>.<span class="name">width</span> <span class="operator">/</span> <span class="name">canvas</span>.<span class="name">height</span>;
      <span class="name">camera</span>.<span class="name">updateProjectionMatrix</span>();

      <span class="name">renderer</span>.<span class="name">setPixelRatio</span>(<span class="name">canvas</span>.<span class="name">devicePixelRatio</span>);
      <span class="name">renderer</span>.<span class="name">setSize</span>( <span class="name">canvas</span>.<span class="name">width</span>, <span class="name">canvas</span>.<span class="name">height</span> );
  }

  <span class="keyword">function</span> <span class="name">degToRad</span>(<span class="name">degrees</span>) {
      <span class="keyword">return</span> <span class="name">degrees</span> <span class="operator">*</span> <span class="name">Math</span>.<span class="name">PI</span> <span class="operator">/</span> <span class="number">180</span>;
  }

  <span class="keyword">function</span> <span class="name">paintGL</span>(<span class="name">canvas</span>) {
      <span class="keyword">if</span> (<span class="name">meshesReady</span>) {
          var <span class="name">cameraRad</span> = <span class="name">degToRad</span>(<span class="name">canvas</span>.<span class="name">cameraAngle</span>);
          var <span class="name">lightRad</span> = <span class="name">cameraRad</span> <span class="operator">-</span> <span class="number">0.8</span>;
          <span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">x</span> <span class="operator">=</span> <span class="name">degToRad</span>(<span class="name">canvas</span>.<span class="name">xRotAnim</span>);
          <span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">y</span> <span class="operator">=</span> <span class="name">degToRad</span>(<span class="name">canvas</span>.<span class="name">yRotAnim</span>);
          <span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">z</span> <span class="operator">=</span> <span class="name">cameraRad</span> <span class="operator">+</span> <span class="name">degToRad</span>(<span class="name">canvas</span>.<span class="name">zRotAnim</span>);
          <span class="name">frontMesh</span>.<span class="name">rotation</span>.<span class="name">set</span>(<span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">x</span>, <span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">y</span>, <span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">z</span>);
          <span class="name">iconMesh</span>.<span class="name">rotation</span>.<span class="name">set</span>(<span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">x</span>, <span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">y</span>, <span class="name">caseMesh</span>.<span class="name">rotation</span>.<span class="name">z</span>);
          <span class="name">camera</span>.<span class="name">position</span>.<span class="name">x</span> <span class="operator">=</span> <span class="name">canvas</span>.<span class="name">distance</span> <span class="operator">*</span> <span class="name">Math</span>.<span class="name">sin</span>(<span class="name">cameraRad</span>);
          <span class="name">camera</span>.<span class="name">position</span>.<span class="name">z</span> <span class="operator">=</span> <span class="name">canvas</span>.<span class="name">distance</span> <span class="operator">*</span> <span class="name">Math</span>.<span class="name">cos</span>(<span class="name">cameraRad</span>);
          <span class="name">cameraLight</span>.<span class="name">position</span>.<span class="name">x</span> <span class="operator">=</span> (<span class="name">canvas</span>.<span class="name">distance</span> <span class="operator">+</span> <span class="number">2</span>) <span class="operator">*</span> <span class="name">Math</span>.<span class="name">sin</span>(<span class="name">lightRad</span>);
          <span class="name">cameraLight</span>.<span class="name">position</span>.<span class="name">z</span> <span class="operator">=</span> (<span class="name">canvas</span>.<span class="name">distance</span> <span class="operator">+</span> <span class="number">2</span>) <span class="operator">*</span> <span class="name">Math</span>.<span class="name">cos</span>(<span class="name">lightRad</span>);
          <span class="name">camera</span>.<span class="name">lookAt</span>(<span class="name">zeroVector</span>);
      }

      <span class="name">renderer</span>.<span class="name">render</span>( <span class="name">scene</span>, <span class="name">camera</span> );

  }

</pre>
</div>
<!-- @@@threejs/cellphone/qml/cellphone/cellphone.js -->
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