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<h1 class="title">cellphonecanvas.qml Example File</h1>
<span class="subtitle">threejs/cellphone/qml/cellphone/cellphonecanvas.qml</span>
<!-- $$$threejs/cellphone/qml/cellphone/cellphonecanvas.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the QtCanvas3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  import QtQuick 2.6
  import QtCanvas3D 1.1

  import &quot;cellphone.js&quot; as GLCode

  <span class="type"><a href="qml-qtcanvas3d-canvas3d.html">Canvas3D</a></span> {
      <span class="name">id</span>: <span class="name">canvas3d</span>
      property <span class="type">double</span> <span class="name">xRotAnim</span>: <span class="number">0</span>
      property <span class="type">double</span> <span class="name">yRotAnim</span>: <span class="number">0</span>
      property <span class="type">double</span> <span class="name">zRotAnim</span>: <span class="number">0</span>
      property <span class="type">double</span> <span class="name">rotateDistance</span>: <span class="number">2</span>
      property <span class="type">double</span> <span class="name">uiDistance</span>: <span class="number">1.51</span> <span class="comment">// This distance is selected so that UI on model matches the size of QML UI</span>
      property <span class="type">double</span> <span class="name">distance</span>: <span class="name">rotateDistance</span>
      property <span class="type">double</span> <span class="name">cameraAngle</span>: <span class="number">0</span>
      property <span class="type">string</span> <span class="name">caseColor</span>: <span class="string">&quot;#eeeeee&quot;</span>
      property <span class="type">Item</span> <span class="name">textureSource</span>
      signal <span class="type">rotationStopped</span>
      signal <span class="type">rotationStarted</span>

      <span class="name">Component</span>.onCompleted: {
          <span class="name">GLCode</span>.<span class="name">setSphereTexture</span>(<span class="string">&quot;qrc:/plutomap1k.jpg&quot;</span>)
          <span class="name">GLCode</span>.<span class="name">setIconTexture</span>(<span class="string">&quot;qrc:/qtlogo_with_alpha.png&quot;</span>)
          <span class="name">GLCode</span>.<span class="name">setMeshFiles</span>(<span class="string">&quot;qrc:/cellphone_case.json&quot;</span>,
                              <span class="string">&quot;qrc:/cellphone_front.json&quot;</span>,
                              <span class="string">&quot;qrc:/cellphone_icon.json&quot;</span>)
          <span class="name">GLCode</span>.<span class="name">setCaseColor</span>(<span class="name">caseColor</span>);
      }
      <span class="name">onInitializeGL</span>: <span class="name">GLCode</span>.<span class="name">initializeGL</span>(<span class="name">canvas3d</span>, <span class="name">textureSource</span>)
      <span class="name">onPaintGL</span>: <span class="name">GLCode</span>.<span class="name">paintGL</span>(<span class="name">canvas3d</span>)
      <span class="name">onResizeGL</span>: <span class="name">GLCode</span>.<span class="name">resizeGL</span>(<span class="name">canvas3d</span>)
      <span class="name">onCaseColorChanged</span>: <span class="name">GLCode</span>.<span class="name">setCaseColor</span>(<span class="name">caseColor</span>)

      <span class="name">state</span>: <span class="string">&quot;running&quot;</span>
      <span class="name">states</span>: [
          <span class="type">State</span> {
              <span class="name">name</span>: <span class="string">&quot;running&quot;</span>
              <span class="type">StateChangeScript</span> {
                  <span class="name">script</span>: {
                      <span class="name">resetAnimationX</span>.<span class="name">stop</span>()
                      <span class="name">resetAnimationY</span>.<span class="name">stop</span>()
                      <span class="name">resetAnimationZ</span>.<span class="name">stop</span>()
                      <span class="name">resetAnimationDistance</span>.<span class="name">stop</span>()
                      <span class="name">resetAnimationDistance</span>.<span class="name">duration</span> <span class="operator">=</span> <span class="number">2000</span>
                      <span class="name">resetAnimationDistance</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">distance</span>
                      <span class="name">resetAnimationDistance</span>.<span class="name">to</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">rotateDistance</span>
                      <span class="name">resetAnimationDistance</span>.<span class="name">start</span>()
                      <span class="name">objAnimationX</span>.<span class="name">start</span>()
                      <span class="name">objAnimationY</span>.<span class="name">start</span>()
                      <span class="name">objAnimationZ</span>.<span class="name">start</span>()
                      <span class="name">rotationStarted</span>()
                  }
              }
          },
          <span class="type">State</span> {
              <span class="name">name</span>: <span class="string">&quot;stopped&quot;</span>
              <span class="type">StateChangeScript</span> {
                  <span class="name">script</span>: {
                      <span class="name">objAnimationX</span>.<span class="name">stop</span>()
                      <span class="name">objAnimationY</span>.<span class="name">stop</span>()
                      <span class="name">objAnimationZ</span>.<span class="name">stop</span>()
                      <span class="name">resetAnimationDistance</span>.<span class="name">stop</span>()
                      <span class="name">resetAnimationX</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">xRotAnim</span>
                      <span class="name">resetAnimationY</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">yRotAnim</span>
                      <span class="name">resetAnimationZ</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">zRotAnim</span>
                      <span class="name">resetAnimationDistance</span>.<span class="name">duration</span> <span class="operator">=</span> <span class="name">resetAnimationX</span>.<span class="name">duration</span>
                      <span class="name">resetAnimationDistance</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">distance</span>
                      <span class="name">resetAnimationDistance</span>.<span class="name">to</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">uiDistance</span>
                      <span class="name">resetAnimationDistance</span>.<span class="name">start</span>()
                      <span class="name">resetAnimationX</span>.<span class="name">start</span>()
                      <span class="name">resetAnimationY</span>.<span class="name">start</span>()
                      <span class="name">resetAnimationZ</span>.<span class="name">start</span>()
                      <span class="name">rotationStopped</span>()
                  }
              }
          }
      ]

      <span class="type">MouseArea</span> {
          <span class="name">anchors</span>.fill: <span class="name">parent</span>
          <span class="name">onClicked</span>: {
              <span class="keyword">if</span> (<span class="name">canvas3d</span>.<span class="name">state</span> <span class="operator">===</span> <span class="string">&quot;stopped&quot;</span>)
                  <span class="name">canvas3d</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">&quot;running&quot;</span>
              <span class="keyword">else</span>
                  <span class="name">canvas3d</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">&quot;stopped&quot;</span>
          }
      }

      <span class="type">SequentialAnimation</span> {
          <span class="name">id</span>: <span class="name">objAnimationX</span>
          <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
          <span class="name">running</span>: <span class="number">true</span>
          <span class="type">NumberAnimation</span> {
              <span class="name">target</span>: <span class="name">canvas3d</span>
              <span class="name">property</span>: <span class="string">&quot;xRotAnim&quot;</span>
              <span class="name">from</span>: -<span class="number">90.0</span>
              <span class="name">to</span>: <span class="number">270.0</span>
              <span class="name">duration</span>: <span class="number">9200</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span>
          }
          <span class="type">NumberAnimation</span> {
              <span class="name">target</span>: <span class="name">canvas3d</span>
              <span class="name">property</span>: <span class="string">&quot;xRotAnim&quot;</span>
              <span class="name">from</span>: <span class="number">270.0</span>
              <span class="name">to</span>: -<span class="number">90.0</span>
              <span class="name">duration</span>: <span class="number">9200</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span>
          }
      }

      <span class="type">SequentialAnimation</span> {
          <span class="name">id</span>: <span class="name">objAnimationY</span>
          <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
          <span class="name">running</span>: <span class="number">true</span>
          <span class="type">NumberAnimation</span> {
              <span class="name">target</span>: <span class="name">canvas3d</span>
              <span class="name">property</span>: <span class="string">&quot;yRotAnim&quot;</span>
              <span class="name">from</span>: <span class="number">0.0</span>
              <span class="name">to</span>: <span class="number">360.0</span>
              <span class="name">duration</span>: <span class="number">8500</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutCubic</span>
          }
          <span class="type">NumberAnimation</span> {
              <span class="name">target</span>: <span class="name">canvas3d</span>
              <span class="name">property</span>: <span class="string">&quot;yRotAnim&quot;</span>
              <span class="name">from</span>: <span class="number">360.0</span>
              <span class="name">to</span>: <span class="number">0.0</span>
              <span class="name">duration</span>: <span class="number">8500</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutCubic</span>
          }
      }

      <span class="type">SequentialAnimation</span> {
          <span class="name">id</span>: <span class="name">objAnimationZ</span>
          <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
          <span class="name">running</span>: <span class="number">true</span>
          <span class="type">NumberAnimation</span> {
              <span class="name">target</span>: <span class="name">canvas3d</span>
              <span class="name">property</span>: <span class="string">&quot;zRotAnim&quot;</span>
              <span class="name">from</span>: <span class="number">180.0</span>
              <span class="name">to</span>: -<span class="number">180.0</span>
              <span class="name">duration</span>: <span class="number">7600</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span>
          }
          <span class="type">NumberAnimation</span> {
              <span class="name">target</span>: <span class="name">canvas3d</span>
              <span class="name">property</span>: <span class="string">&quot;zRotAnim&quot;</span>
              <span class="name">from</span>: -<span class="number">180.0</span>
              <span class="name">to</span>: <span class="number">180.0</span>
              <span class="name">duration</span>: <span class="number">7600</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span>
          }
      }

      <span class="type">NumberAnimation</span> {
          <span class="name">id</span>: <span class="name">resetAnimationX</span>
          <span class="name">running</span>: <span class="number">false</span>
          <span class="name">loops</span>: <span class="number">1</span>
          <span class="name">target</span>: <span class="name">canvas3d</span>
          <span class="name">property</span>: <span class="string">&quot;xRotAnim&quot;</span>
          <span class="name">from</span>: <span class="number">0.0</span>
          <span class="name">to</span>: -<span class="number">90.0</span>
          <span class="name">duration</span>: <span class="number">600</span>
          <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span>
      }
      <span class="type">NumberAnimation</span> {
          <span class="name">id</span>: <span class="name">resetAnimationY</span>
          <span class="name">running</span>: <span class="number">false</span>
          <span class="name">loops</span>: <span class="number">1</span>
          <span class="name">target</span>: <span class="name">canvas3d</span>
          <span class="name">property</span>: <span class="string">&quot;yRotAnim&quot;</span>
          <span class="name">from</span>: <span class="number">0.0</span>
          <span class="name">to</span>: <span class="number">0.0</span>
          <span class="name">duration</span>: <span class="name">resetAnimationX</span>.<span class="name">duration</span>
          <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span>
      }
      <span class="type">NumberAnimation</span> {
          <span class="name">id</span>: <span class="name">resetAnimationZ</span>
          <span class="name">running</span>: <span class="number">false</span>
          <span class="name">loops</span>: <span class="number">1</span>
          <span class="name">target</span>: <span class="name">canvas3d</span>
          <span class="name">property</span>: <span class="string">&quot;zRotAnim&quot;</span>
          <span class="name">from</span>: <span class="number">0.0</span>
          <span class="name">to</span>: <span class="number">180.0</span>
          <span class="name">duration</span>: <span class="name">resetAnimationX</span>.<span class="name">duration</span>
          <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span>
      }
      <span class="type">NumberAnimation</span> {
          <span class="name">id</span>: <span class="name">resetAnimationDistance</span>
          <span class="name">running</span>: <span class="number">false</span>
          <span class="name">loops</span>: <span class="number">1</span>
          <span class="name">target</span>: <span class="name">canvas3d</span>
          <span class="name">property</span>: <span class="string">&quot;distance&quot;</span>
          <span class="name">from</span>: <span class="name">canvas3d</span>.<span class="name">rotateDistance</span>
          <span class="name">to</span>: <span class="name">canvas3d</span>.<span class="name">uiDistance</span>
          <span class="name">duration</span>: <span class="name">resetAnimationX</span>.<span class="name">duration</span>
          <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span>
      }
      <span class="type">RotationAnimation</span> {
          <span class="name">id</span>: <span class="name">cameraRotationAnimation</span>
          <span class="name">running</span>: <span class="number">true</span>
          <span class="name">target</span>: <span class="name">canvas3d</span>
          <span class="name">property</span>: <span class="string">&quot;cameraAngle&quot;</span>
          <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
          <span class="name">from</span>: <span class="number">0</span>
          <span class="name">to</span>: <span class="number">360</span>
          <span class="name">duration</span>: <span class="number">60000</span>
          <span class="name">direction</span>: <span class="name">RotationAnimation</span>.<span class="name">Clockwise</span>
      }
  }

</pre>
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<!-- @@@threejs/cellphone/qml/cellphone/cellphonecanvas.qml -->
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