<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>cellphonecanvas.qml Example File | Qt Canvas 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtcanvas3d-index.html">Qt Canvas 3D</a></td><td ><a href="qtcanvas3d-threejs-cellphone-example.html">Interactive Mobile Phone Example</a></td><td >cellphonecanvas.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">cellphonecanvas.qml Example File</h1> <span class="subtitle">threejs/cellphone/qml/cellphone/cellphonecanvas.qml</span> <!-- $$$threejs/cellphone/qml/cellphone/cellphonecanvas.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.6 import QtCanvas3D 1.1 import "cellphone.js" as GLCode <span class="type"><a href="qml-qtcanvas3d-canvas3d.html">Canvas3D</a></span> { <span class="name">id</span>: <span class="name">canvas3d</span> property <span class="type">double</span> <span class="name">xRotAnim</span>: <span class="number">0</span> property <span class="type">double</span> <span class="name">yRotAnim</span>: <span class="number">0</span> property <span class="type">double</span> <span class="name">zRotAnim</span>: <span class="number">0</span> property <span class="type">double</span> <span class="name">rotateDistance</span>: <span class="number">2</span> property <span class="type">double</span> <span class="name">uiDistance</span>: <span class="number">1.51</span> <span class="comment">// This distance is selected so that UI on model matches the size of QML UI</span> property <span class="type">double</span> <span class="name">distance</span>: <span class="name">rotateDistance</span> property <span class="type">double</span> <span class="name">cameraAngle</span>: <span class="number">0</span> property <span class="type">string</span> <span class="name">caseColor</span>: <span class="string">"#eeeeee"</span> property <span class="type">Item</span> <span class="name">textureSource</span> signal <span class="type">rotationStopped</span> signal <span class="type">rotationStarted</span> <span class="name">Component</span>.onCompleted: { <span class="name">GLCode</span>.<span class="name">setSphereTexture</span>(<span class="string">"qrc:/plutomap1k.jpg"</span>) <span class="name">GLCode</span>.<span class="name">setIconTexture</span>(<span class="string">"qrc:/qtlogo_with_alpha.png"</span>) <span class="name">GLCode</span>.<span class="name">setMeshFiles</span>(<span class="string">"qrc:/cellphone_case.json"</span>, <span class="string">"qrc:/cellphone_front.json"</span>, <span class="string">"qrc:/cellphone_icon.json"</span>) <span class="name">GLCode</span>.<span class="name">setCaseColor</span>(<span class="name">caseColor</span>); } <span class="name">onInitializeGL</span>: <span class="name">GLCode</span>.<span class="name">initializeGL</span>(<span class="name">canvas3d</span>, <span class="name">textureSource</span>) <span class="name">onPaintGL</span>: <span class="name">GLCode</span>.<span class="name">paintGL</span>(<span class="name">canvas3d</span>) <span class="name">onResizeGL</span>: <span class="name">GLCode</span>.<span class="name">resizeGL</span>(<span class="name">canvas3d</span>) <span class="name">onCaseColorChanged</span>: <span class="name">GLCode</span>.<span class="name">setCaseColor</span>(<span class="name">caseColor</span>) <span class="name">state</span>: <span class="string">"running"</span> <span class="name">states</span>: [ <span class="type">State</span> { <span class="name">name</span>: <span class="string">"running"</span> <span class="type">StateChangeScript</span> { <span class="name">script</span>: { <span class="name">resetAnimationX</span>.<span class="name">stop</span>() <span class="name">resetAnimationY</span>.<span class="name">stop</span>() <span class="name">resetAnimationZ</span>.<span class="name">stop</span>() <span class="name">resetAnimationDistance</span>.<span class="name">stop</span>() <span class="name">resetAnimationDistance</span>.<span class="name">duration</span> <span class="operator">=</span> <span class="number">2000</span> <span class="name">resetAnimationDistance</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">distance</span> <span class="name">resetAnimationDistance</span>.<span class="name">to</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">rotateDistance</span> <span class="name">resetAnimationDistance</span>.<span class="name">start</span>() <span class="name">objAnimationX</span>.<span class="name">start</span>() <span class="name">objAnimationY</span>.<span class="name">start</span>() <span class="name">objAnimationZ</span>.<span class="name">start</span>() <span class="name">rotationStarted</span>() } } }, <span class="type">State</span> { <span class="name">name</span>: <span class="string">"stopped"</span> <span class="type">StateChangeScript</span> { <span class="name">script</span>: { <span class="name">objAnimationX</span>.<span class="name">stop</span>() <span class="name">objAnimationY</span>.<span class="name">stop</span>() <span class="name">objAnimationZ</span>.<span class="name">stop</span>() <span class="name">resetAnimationDistance</span>.<span class="name">stop</span>() <span class="name">resetAnimationX</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">xRotAnim</span> <span class="name">resetAnimationY</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">yRotAnim</span> <span class="name">resetAnimationZ</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">zRotAnim</span> <span class="name">resetAnimationDistance</span>.<span class="name">duration</span> <span class="operator">=</span> <span class="name">resetAnimationX</span>.<span class="name">duration</span> <span class="name">resetAnimationDistance</span>.<span class="name">from</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">distance</span> <span class="name">resetAnimationDistance</span>.<span class="name">to</span> <span class="operator">=</span> <span class="name">canvas3d</span>.<span class="name">uiDistance</span> <span class="name">resetAnimationDistance</span>.<span class="name">start</span>() <span class="name">resetAnimationX</span>.<span class="name">start</span>() <span class="name">resetAnimationY</span>.<span class="name">start</span>() <span class="name">resetAnimationZ</span>.<span class="name">start</span>() <span class="name">rotationStopped</span>() } } } ] <span class="type">MouseArea</span> { <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">onClicked</span>: { <span class="keyword">if</span> (<span class="name">canvas3d</span>.<span class="name">state</span> <span class="operator">===</span> <span class="string">"stopped"</span>) <span class="name">canvas3d</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"running"</span> <span class="keyword">else</span> <span class="name">canvas3d</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"stopped"</span> } } <span class="type">SequentialAnimation</span> { <span class="name">id</span>: <span class="name">objAnimationX</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">running</span>: <span class="number">true</span> <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"xRotAnim"</span> <span class="name">from</span>: -<span class="number">90.0</span> <span class="name">to</span>: <span class="number">270.0</span> <span class="name">duration</span>: <span class="number">9200</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"xRotAnim"</span> <span class="name">from</span>: <span class="number">270.0</span> <span class="name">to</span>: -<span class="number">90.0</span> <span class="name">duration</span>: <span class="number">9200</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutQuad</span> } } <span class="type">SequentialAnimation</span> { <span class="name">id</span>: <span class="name">objAnimationY</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">running</span>: <span class="number">true</span> <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"yRotAnim"</span> <span class="name">from</span>: <span class="number">0.0</span> <span class="name">to</span>: <span class="number">360.0</span> <span class="name">duration</span>: <span class="number">8500</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutCubic</span> } <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"yRotAnim"</span> <span class="name">from</span>: <span class="number">360.0</span> <span class="name">to</span>: <span class="number">0.0</span> <span class="name">duration</span>: <span class="number">8500</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutCubic</span> } } <span class="type">SequentialAnimation</span> { <span class="name">id</span>: <span class="name">objAnimationZ</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">running</span>: <span class="number">true</span> <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"zRotAnim"</span> <span class="name">from</span>: <span class="number">180.0</span> <span class="name">to</span>: -<span class="number">180.0</span> <span class="name">duration</span>: <span class="number">7600</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } <span class="type">NumberAnimation</span> { <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"zRotAnim"</span> <span class="name">from</span>: -<span class="number">180.0</span> <span class="name">to</span>: <span class="number">180.0</span> <span class="name">duration</span>: <span class="number">7600</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } } <span class="type">NumberAnimation</span> { <span class="name">id</span>: <span class="name">resetAnimationX</span> <span class="name">running</span>: <span class="number">false</span> <span class="name">loops</span>: <span class="number">1</span> <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"xRotAnim"</span> <span class="name">from</span>: <span class="number">0.0</span> <span class="name">to</span>: -<span class="number">90.0</span> <span class="name">duration</span>: <span class="number">600</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } <span class="type">NumberAnimation</span> { <span class="name">id</span>: <span class="name">resetAnimationY</span> <span class="name">running</span>: <span class="number">false</span> <span class="name">loops</span>: <span class="number">1</span> <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"yRotAnim"</span> <span class="name">from</span>: <span class="number">0.0</span> <span class="name">to</span>: <span class="number">0.0</span> <span class="name">duration</span>: <span class="name">resetAnimationX</span>.<span class="name">duration</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } <span class="type">NumberAnimation</span> { <span class="name">id</span>: <span class="name">resetAnimationZ</span> <span class="name">running</span>: <span class="number">false</span> <span class="name">loops</span>: <span class="number">1</span> <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"zRotAnim"</span> <span class="name">from</span>: <span class="number">0.0</span> <span class="name">to</span>: <span class="number">180.0</span> <span class="name">duration</span>: <span class="name">resetAnimationX</span>.<span class="name">duration</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } <span class="type">NumberAnimation</span> { <span class="name">id</span>: <span class="name">resetAnimationDistance</span> <span class="name">running</span>: <span class="number">false</span> <span class="name">loops</span>: <span class="number">1</span> <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"distance"</span> <span class="name">from</span>: <span class="name">canvas3d</span>.<span class="name">rotateDistance</span> <span class="name">to</span>: <span class="name">canvas3d</span>.<span class="name">uiDistance</span> <span class="name">duration</span>: <span class="name">resetAnimationX</span>.<span class="name">duration</span> <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InOutSine</span> } <span class="type">RotationAnimation</span> { <span class="name">id</span>: <span class="name">cameraRotationAnimation</span> <span class="name">running</span>: <span class="number">true</span> <span class="name">target</span>: <span class="name">canvas3d</span> <span class="name">property</span>: <span class="string">"cameraAngle"</span> <span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span> <span class="name">from</span>: <span class="number">0</span> <span class="name">to</span>: <span class="number">360</span> <span class="name">duration</span>: <span class="number">60000</span> <span class="name">direction</span>: <span class="name">RotationAnimation</span>.<span class="name">Clockwise</span> } } </pre> </div> <!-- @@@threejs/cellphone/qml/cellphone/cellphonecanvas.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>