<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>main.qml Example File | Qt Canvas 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtcanvas3d-index.html">Qt Canvas 3D</a></td><td ><a href="qtcanvas3d-threejs-cellphone-example.html">Interactive Mobile Phone Example</a></td><td >main.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">main.qml Example File</h1> <span class="subtitle">threejs/cellphone/qml/cellphone/main.qml</span> <!-- $$$threejs/cellphone/qml/cellphone/main.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.6 import QtQuick.Window 2.2 <span class="type">Window</span> { property <span class="type">int</span> <span class="name">initialWidth</span>: <span class="number">800</span> property <span class="type">int</span> <span class="name">initialHeight</span>: <span class="number">600</span> <span class="name">id</span>: <span class="name">mainView</span> <span class="name">width</span>: <span class="name">initialWidth</span> <span class="name">height</span>: <span class="name">initialHeight</span> <span class="name">visible</span>: <span class="number">true</span> <span class="name">title</span>: <span class="string">"Interactive Mobile Phone Demo"</span> <span class="name">color</span>: <span class="string">"black"</span> <span class="type">Item</span> { <span class="name">id</span>: <span class="name">textureSource</span> <span class="name">layer</span>.enabled: <span class="number">true</span> <span class="name">layer</span>.smooth: <span class="number">true</span> <span class="name">layer</span>.textureMirroring: <span class="name">ShaderEffectSource</span>.<span class="name">NoMirroring</span> <span class="name">anchors</span>.centerIn: <span class="name">parent</span> <span class="comment">// The dimensions of the texture source item determine the actual OpenGL texture dimensions.</span> <span class="comment">// We want a fairly large texture, so that even the smallest text we use renders nicely.</span> <span class="name">width</span>: <span class="number">512</span> <span class="name">height</span>: <span class="number">1024</span> <span class="comment">// Hide texture source behind the canvas normally, so you can't interact with it.</span> <span class="comment">// It would also be possible to set visible property to false instead, but if the item</span> <span class="comment">// is hidden, some things don't update correctly. For example, the Flickable doesn't update</span> <span class="comment">// its content if it is not visible.</span> <span class="name">z</span>: -<span class="number">2</span> <span class="comment">// Specify transform to make the visual representation of the item match the size and</span> <span class="comment">// orientation of the ui presented in Canvas. If the window initial dimensions,</span> <span class="comment">// textureSource dimensions, or phone mesh dimensions or position are changed,</span> <span class="comment">// scaling needs to be adjusted accordingly.</span> <span class="name">transform</span>: [ <span class="type">Scale</span> { <span class="name">origin</span>.y: <span class="name">textureSource</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span> <span class="name">origin</span>.x: <span class="name">textureSource</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span> <span class="name">yScale</span>: <span class="number">0.5</span> <span class="operator">*</span> <span class="name">mainView</span>.<span class="name">height</span> <span class="operator">/</span> <span class="name">mainView</span>.<span class="name">initialHeight</span> <span class="name">xScale</span>: <span class="number">0.5</span> <span class="operator">*</span> <span class="name">mainView</span>.<span class="name">height</span> <span class="operator">/</span> <span class="name">mainView</span>.<span class="name">initialHeight</span> } ] <span class="name">opacity</span>: <span class="number">0.0</span> <span class="comment">// CellphoneApp implements the UI of the phone</span> <span class="type">CellphoneApp</span> { <span class="name">id</span>: <span class="name">cellphoneApp</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> <span class="name">backgroundColor</span>: <span class="string">"black"</span> <span class="name">textColor</span>: <span class="string">"white"</span> <span class="name">onLocked</span>: <span class="name">canvas3d</span>.<span class="name">state</span> <span class="operator">=</span> <span class="string">"running"</span> } } <span class="comment">// CellphoneCanvas displays the rotating phone and the color selector</span> <span class="type">CellphoneCanvas</span> { <span class="name">id</span>: <span class="name">canvas3d</span> <span class="name">anchors</span>.fill:<span class="name">parent</span> <span class="name">textureSource</span>: <span class="name">textureSource</span> <span class="name">onRotationStopped</span>: { <span class="name">cellphoneApp</span>.<span class="name">resetLockTimer</span>() <span class="comment">// Bring the UI to the foreground so that it can be interacted with</span> <span class="name">textureSource</span>.<span class="name">z</span> <span class="operator">=</span> <span class="number">1</span> } <span class="name">onRotationStarted</span>: { <span class="comment">// Hide the texture source behind canvas to ensure UI cannot be</span> <span class="comment">// interacted while the phone is rotating.</span> <span class="name">textureSource</span>.<span class="name">z</span> <span class="operator">=</span> -<span class="number">1</span> } } <span class="type">ColorSelector</span> { <span class="name">anchors</span>.right: <span class="name">parent</span>.<span class="name">right</span> <span class="name">anchors</span>.top: <span class="name">parent</span>.<span class="name">top</span> <span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">16</span> <span class="name">onSelectedColorChanged</span>: <span class="name">canvas3d</span>.<span class="name">caseColor</span> <span class="operator">=</span> <span class="name">selectedColor</span> } <span class="comment">// FPS display, initially hidden, clicking will show it</span> <span class="type">FpsDisplay</span> { <span class="name">anchors</span>.left: <span class="name">parent</span>.<span class="name">left</span> <span class="name">anchors</span>.top: <span class="name">parent</span>.<span class="name">top</span> <span class="name">width</span>: <span class="number">32</span> <span class="name">height</span>: <span class="number">64</span> <span class="name">fps</span>: <span class="name">canvas3d</span>.<span class="name">fps</span> } } </pre> </div> <!-- @@@threejs/cellphone/qml/cellphone/main.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>