<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- abstractobject3d.cpp --> <title>Canvas3DAbstractObject QML Type | Qt Canvas 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtcanvas3d-index.html">Qt Canvas 3D</a></td><td ><a href="qtcanvas3d-qmlmodule.html">QML Types</a></td><td >Canvas3DAbstractObject QML Type</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Canvas3DAbstractObject QML Type</h1> <span class="subtitle"></span> <!-- $$$Canvas3DAbstractObject-brief --> <p>Base type for <a href="qml-qtcanvas3d-canvas3d.html">Canvas3D</a> types representing OpenGL resources. <a href="#details">More...</a></p> <!-- @@@Canvas3DAbstractObject --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtCanvas3D 1.1</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> QtCanvas3D 1.0</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qtcanvas3d-canvas3dbuffer.html">Canvas3DBuffer</a>, <a href="qml-qtcanvas3d-canvas3dframebuffer.html">Canvas3DFrameBuffer</a>, <a href="qml-qtcanvas3d-canvas3dprogram.html">Canvas3DProgram</a>, <a href="qml-qtcanvas3d-canvas3drenderbuffer.html">Canvas3DRenderBuffer</a>, <a href="qml-qtcanvas3d-canvas3dshader.html">Canvas3DShader</a>, <a href="qml-qtcanvas3d-canvas3dtexture.html">Canvas3DTexture</a>, and <a href="qml-qtcanvas3d-canvas3duniformlocation.html">Canvas3DUniformLocation</a></p> </td></tr></table></div><ul> <li><a href="qml-qtcanvas3d-canvas3dabstractobject-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><b><a href="qml-qtcanvas3d-canvas3dabstractobject.html#invalidated-prop">invalidated</a></b></b> : bool</li> <li class="fn"><b><b><a href="qml-qtcanvas3d-canvas3dabstractobject.html#name-prop">name</a></b></b> : string</li> </ul> <!-- $$$Canvas3DAbstractObject-description --> <a name="details"></a> <h2 id="details">Detailed Description</h2> <p>An uncreatable QML type that is the base type for other <a href="qml-qtcanvas3d-canvas3d.html">Canvas3D</a> types that represent OpenGL resources.</p> <!-- @@@Canvas3DAbstractObject --> <h2>Property Documentation</h2> <!-- $$$invalidated --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="invalidated-prop"> <td class="tblQmlPropNode"><p> <a name="invalidated-prop"></a><span class="name">invalidated</span> : <span class="type">bool</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Indicates if this object has been invalidated. Invalidated objects cannot be valid parameters in <a href="qml-qtcanvas3d-context3d.html">Context3D</a> methods and will result in <code>Context3D.INVALID_OPERATION</code> error if used. Objects are invalidated when context is lost and cannot be validated again.</p> <p><b>See also </b><a href="qml-qtcanvas3d-canvas3d.html#contextLost-signal">Canvas3D.contextLost</a>.</p> </div></div><!-- @@@invalidated --> <br/> <!-- $$$name --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="name-prop"> <td class="tblQmlPropNode"><p> <a name="name-prop"></a><span class="name">name</span> : <span class="type">string</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Name of the object.</p> </div></div><!-- @@@name --> <br/> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>