<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qmatrix4x4.cpp --> <title>List of All Members for QMatrix4x4 | Qt GUI 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QMatrix4x4</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">List of All Members for QMatrix4x4</h1> <p>This is the complete list of members for <a href="qmatrix4x4.html">QMatrix4x4</a>, including inherited members.</p> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4">QMatrix4x4</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-2">QMatrix4x4</a></b></span>(const float *)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-3">QMatrix4x4</a></b></span>(float , float , float , float , float , float , float , float , float , float , float , float , float , float , float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-4">QMatrix4x4</a></b></span>(const QGenericMatrix<N, M, float> &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-6">QMatrix4x4</a></b></span>(const QTransform &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-7">QMatrix4x4</a></b></span>(const QMatrix &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#column">column</a></b></span>(int ) const : QVector4D</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#constData">constData</a></b></span>() const : const float *</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#copyDataTo">copyDataTo</a></b></span>(float *) const</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#data">data</a></b></span>() : float *</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#data-1">data</a></b></span>() const : const float *</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#determinant">determinant</a></b></span>() const : double</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#fill">fill</a></b></span>(float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#frustum">frustum</a></b></span>(float , float , float , float , float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#inverted">inverted</a></b></span>(bool *) const : QMatrix4x4</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#isAffine">isAffine</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#isIdentity">isIdentity</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#lookAt">lookAt</a></b></span>(const QVector3D &, const QVector3D &, const QVector3D &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#map">map</a></b></span>(const QPoint &) const : QPoint</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#map-1">map</a></b></span>(const QPointF &) const : QPointF</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#map-2">map</a></b></span>(const QVector3D &) const : QVector3D</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#map-3">map</a></b></span>(const QVector4D &) const : QVector4D</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#mapRect">mapRect</a></b></span>(const QRect &) const : QRect</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#mapRect-1">mapRect</a></b></span>(const QRectF &) const : QRectF</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#mapVector">mapVector</a></b></span>(const QVector3D &) const : QVector3D</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#normalMatrix">normalMatrix</a></b></span>() const : QMatrix3x3</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#optimize">optimize</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#ortho">ortho</a></b></span>(float , float , float , float , float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#ortho-1">ortho</a></b></span>(const QRectF &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#ortho-2">ortho</a></b></span>(const QRect &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#perspective">perspective</a></b></span>(float , float , float , float )</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#rotate">rotate</a></b></span>(float , const QVector3D &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#rotate-1">rotate</a></b></span>(float , float , float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#rotate-2">rotate</a></b></span>(const QQuaternion &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#row">row</a></b></span>(int ) const : QVector4D</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#scale">scale</a></b></span>(const QVector3D &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#scale-1">scale</a></b></span>(float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#scale-2">scale</a></b></span>(float , float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#scale-3">scale</a></b></span>(float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#setColumn">setColumn</a></b></span>(int , const QVector4D &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#setRow">setRow</a></b></span>(int , const QVector4D &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#setToIdentity">setToIdentity</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#toAffine">toAffine</a></b></span>() const : QMatrix</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#toGenericMatrix">toGenericMatrix</a></b></span>() const : QGenericMatrix<N, M, float></li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#toTransform">toTransform</a></b></span>() const : QTransform</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#toTransform-1">toTransform</a></b></span>(float ) const : QTransform</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#translate">translate</a></b></span>(const QVector3D &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#translate-1">translate</a></b></span>(float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#translate-2">translate</a></b></span>(float , float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#transposed">transposed</a></b></span>() const : QMatrix4x4</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#viewport">viewport</a></b></span>(float , float , float , float , float , float )</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#viewport-1">viewport</a></b></span>(const QRectF &)</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-QVariant">operator QVariant</a></b></span>() const</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-not-eq">operator!=</a></b></span>(const QMatrix4x4 &) const : bool</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-28-29">operator()</a></b></span>(int , int ) const : const float &</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-28-29-1">operator()</a></b></span>(int , int ) : float &</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-2a-eq">operator*=</a></b></span>(const QMatrix4x4 &) : QMatrix4x4 &</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-2a-eq-1">operator*=</a></b></span>(float ) : QMatrix4x4 &</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-2b-eq">operator+=</a></b></span>(const QMatrix4x4 &) : QMatrix4x4 &</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator--eq">operator-=</a></b></span>(const QMatrix4x4 &) : QMatrix4x4 &</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-2f-eq">operator/=</a></b></span>(float ) : QMatrix4x4 &</li> <li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-eq-eq">operator==</a></b></span>(const QMatrix4x4 &) const : bool</li> </ul> </td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>