<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qopenglframebufferobject.cpp --> <title>List of All Members for QOpenGLFramebufferObject | Qt GUI 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLFramebufferObject</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">List of All Members for QOpenGLFramebufferObject</h1> <p>This is the complete list of members for <a href="qopenglframebufferobject.html">QOpenGLFramebufferObject</a>, including inherited members.</p> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn">enum <span class="name"><b><a href="qopenglframebufferobject.html#Attachment-enum">Attachment</a></b></span></li> <li class="fn">enum <span class="name"><b><a href="qopenglframebufferobject.html#FramebufferRestorePolicy-enum">FramebufferRestorePolicy</a></b></span></li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#QOpenGLFramebufferObject">QOpenGLFramebufferObject</a></b></span>(const QSize &, GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#QOpenGLFramebufferObject-1">QOpenGLFramebufferObject</a></b></span>(int , int , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#QOpenGLFramebufferObject-2">QOpenGLFramebufferObject</a></b></span>(const QSize &, Attachment , GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#QOpenGLFramebufferObject-3">QOpenGLFramebufferObject</a></b></span>(int , int , Attachment , GLenum , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#QOpenGLFramebufferObject-4">QOpenGLFramebufferObject</a></b></span>(const QSize &, const QOpenGLFramebufferObjectFormat &)</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#QOpenGLFramebufferObject-5">QOpenGLFramebufferObject</a></b></span>(int , int , const QOpenGLFramebufferObjectFormat &)</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#dtor.QOpenGLFramebufferObject">~QOpenGLFramebufferObject</a></b></span>()</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#addColorAttachment">addColorAttachment</a></b></span>(const QSize &, GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#addColorAttachment-1">addColorAttachment</a></b></span>(int , int , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#attachment">attachment</a></b></span>() const : Attachment</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#bind">bind</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#bindDefault">bindDefault</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#blitFramebuffer">blitFramebuffer</a></b></span>(QOpenGLFramebufferObject *, const QRect &, QOpenGLFramebufferObject *, const QRect &, GLbitfield , GLenum , int , int , FramebufferRestorePolicy )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#blitFramebuffer-1">blitFramebuffer</a></b></span>(QOpenGLFramebufferObject *, const QRect &, QOpenGLFramebufferObject *, const QRect &, GLbitfield , GLenum , int , int )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#blitFramebuffer-2">blitFramebuffer</a></b></span>(QOpenGLFramebufferObject *, const QRect &, QOpenGLFramebufferObject *, const QRect &, GLbitfield , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#blitFramebuffer-3">blitFramebuffer</a></b></span>(QOpenGLFramebufferObject *, QOpenGLFramebufferObject *, GLbitfield , GLenum )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#format">format</a></b></span>() const : QOpenGLFramebufferObjectFormat</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#handle">handle</a></b></span>() const : GLuint</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#hasOpenGLFramebufferBlit">hasOpenGLFramebufferBlit</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#hasOpenGLFramebufferObjects">hasOpenGLFramebufferObjects</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#height">height</a></b></span>() const : int</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#isBound">isBound</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#isValid">isValid</a></b></span>() const : bool</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#release">release</a></b></span>() : bool</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#setAttachment">setAttachment</a></b></span>(Attachment )</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#size">size</a></b></span>() const : QSize</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#sizes">sizes</a></b></span>() const : QVector<QSize></li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#takeTexture">takeTexture</a></b></span>() : GLuint</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#takeTexture-1">takeTexture</a></b></span>(int ) : GLuint</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#texture">texture</a></b></span>() const : GLuint</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#textures">textures</a></b></span>() const : QVector<GLuint></li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#toImage">toImage</a></b></span>(bool ) const : QImage</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#toImage-1">toImage</a></b></span>() const : QImage</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#toImage-2">toImage</a></b></span>(bool , int ) const : QImage</li> <li class="fn"><span class="name"><b><a href="qopenglframebufferobject.html#width">width</a></b></span>() const : int</li> </ul> </td></tr> </table></div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>