<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qopenglfunctions_3_2_core.cpp --> <title>QOpenGLFunctions_3_2_Core Class | Qt GUI 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLFunctions_3_2_Core</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#reimplemented-public-functions">Reimplemented Public Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QOpenGLFunctions_3_2_Core Class</h1> <!-- $$$QOpenGLFunctions_3_2_Core-brief --> <p>The <a href="qopenglfunctions-3-2-core.html">QOpenGLFunctions_3_2_Core</a> class provides all functions for OpenGL 3.2 core profile. <a href="#details">More...</a></p> <!-- @@@QOpenGLFunctions_3_2_Core --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QOpenGLFunctions_3_2_Core></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += gui</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.1</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a></td></tr></table></div><ul> <li><a href="qopenglfunctions-3-2-core-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#QOpenGLFunctions_3_2_Core">QOpenGLFunctions_3_2_Core</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#dtor.QOpenGLFunctions_3_2_Core">~QOpenGLFunctions_3_2_Core</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glActiveTexture">glActiveTexture</a></b>(GLenum <i>texture</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glAttachShader">glAttachShader</a></b>(GLuint <i>program</i>, GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBeginConditionalRender">glBeginConditionalRender</a></b>(GLuint <i>id</i>, GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBeginQuery">glBeginQuery</a></b>(GLenum <i>target</i>, GLuint <i>id</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBeginTransformFeedback">glBeginTransformFeedback</a></b>(GLenum <i>primitiveMode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindAttribLocation">glBindAttribLocation</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, const GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindBuffer">glBindBuffer</a></b>(GLenum <i>target</i>, GLuint <i>buffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindBufferBase">glBindBufferBase</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLuint <i>buffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindBufferRange">glBindBufferRange</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLuint <i>buffer</i>, GLintptr <i>offset</i>, GLsizeiptr <i>size</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindFragDataLocation">glBindFragDataLocation</a></b>(GLuint <i>program</i>, GLuint <i>color</i>, const GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindFramebuffer">glBindFramebuffer</a></b>(GLenum <i>target</i>, GLuint <i>framebuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindRenderbuffer">glBindRenderbuffer</a></b>(GLenum <i>target</i>, GLuint <i>renderbuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindTexture">glBindTexture</a></b>(GLenum <i>target</i>, GLuint <i>texture</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBindVertexArray">glBindVertexArray</a></b>(GLuint <i>array</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendColor">glBlendColor</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendEquation">glBlendEquation</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b>(GLenum <i>modeRGB</i>, GLenum <i>modeAlpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendFunc">glBlendFunc</a></b>(GLenum <i>sfactor</i>, GLenum <i>dfactor</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b>(GLenum <i>sfactorRGB</i>, GLenum <i>dfactorRGB</i>, GLenum <i>sfactorAlpha</i>, GLenum <i>dfactorAlpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBlitFramebuffer">glBlitFramebuffer</a></b>(GLint <i>srcX0</i>, GLint <i>srcY0</i>, GLint <i>srcX1</i>, GLint <i>srcY1</i>, GLint <i>dstX0</i>, GLint <i>dstY0</i>, GLint <i>dstX1</i>, GLint <i>dstY1</i>, GLbitfield <i>mask</i>, GLenum <i>filter</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBufferData">glBufferData</a></b>(GLenum <i>target</i>, GLsizeiptr <i>size</i>, const GLvoid *<i>data</i>, GLenum <i>usage</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glBufferSubData">glBufferSubData</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>size</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b>(GLenum <i>target</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClampColor">glClampColor</a></b>(GLenum <i>target</i>, GLenum <i>clamp</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClear">glClear</a></b>(GLbitfield <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearBufferfi">glClearBufferfi</a></b>(GLenum <i>buffer</i>, GLint <i>drawbuffer</i>, GLfloat <i>depth</i>, GLint <i>stencil</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearBufferfv">glClearBufferfv</a></b>(GLenum <i>buffer</i>, GLint <i>drawbuffer</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearBufferiv">glClearBufferiv</a></b>(GLenum <i>buffer</i>, GLint <i>drawbuffer</i>, const GLint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearBufferuiv">glClearBufferuiv</a></b>(GLenum <i>buffer</i>, GLint <i>drawbuffer</i>, const GLuint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearColor">glClearColor</a></b>(GLfloat <i>red</i>, GLfloat <i>green</i>, GLfloat <i>blue</i>, GLfloat <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearDepth">glClearDepth</a></b>(GLdouble <i>depth</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClearStencil">glClearStencil</a></b>(GLint <i>s</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glClientWaitSync">glClientWaitSync</a></b>(GLsync <i>sync</i>, GLbitfield <i>flags</i>, GLuint64 <i>timeout</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glColorMask">glColorMask</a></b>(GLboolean <i>red</i>, GLboolean <i>green</i>, GLboolean <i>blue</i>, GLboolean <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glColorMaski">glColorMaski</a></b>(GLuint <i>index</i>, GLboolean <i>r</i>, GLboolean <i>g</i>, GLboolean <i>b</i>, GLboolean <i>a</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompileShader">glCompileShader</a></b>(GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexImage1D">glCompressedTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexImage3D">glCompressedTexImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexSubImage1D">glCompressedTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCompressedTexSubImage3D">glCompressedTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyBufferSubData">glCopyBufferSubData</a></b>(GLenum <i>readTarget</i>, GLenum <i>writeTarget</i>, GLintptr <i>readOffset</i>, GLintptr <i>writeOffset</i>, GLsizeiptr <i>size</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexImage1D">glCopyTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLint <i>border</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexImage2D">glCopyTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexSubImage1D">glCopyTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCopyTexSubImage3D">glCopyTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCreateProgram">glCreateProgram</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCreateShader">glCreateShader</a></b>(GLenum <i>type</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glCullFace">glCullFace</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteBuffers">glDeleteBuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>buffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>framebuffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteProgram">glDeleteProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteQueries">glDeleteQueries</a></b>(GLsizei <i>n</i>, const GLuint *<i>ids</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>renderbuffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteShader">glDeleteShader</a></b>(GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteSync">glDeleteSync</a></b>(GLsync <i>sync</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteTextures">glDeleteTextures</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDeleteVertexArrays">glDeleteVertexArrays</a></b>(GLsizei <i>n</i>, const GLuint *<i>arrays</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDepthFunc">glDepthFunc</a></b>(GLenum <i>func</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDepthMask">glDepthMask</a></b>(GLboolean <i>flag</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDepthRange">glDepthRange</a></b>(GLdouble <i>nearVal</i>, GLdouble <i>farVal</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDetachShader">glDetachShader</a></b>(GLuint <i>program</i>, GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDisable">glDisable</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b>(GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDisablei">glDisablei</a></b>(GLenum <i>target</i>, GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawArrays">glDrawArrays</a></b>(GLenum <i>mode</i>, GLint <i>first</i>, GLsizei <i>count</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawArraysInstanced">glDrawArraysInstanced</a></b>(GLenum <i>mode</i>, GLint <i>first</i>, GLsizei <i>count</i>, GLsizei <i>instancecount</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawBuffer">glDrawBuffer</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawBuffers">glDrawBuffers</a></b>(GLsizei <i>n</i>, const GLenum *<i>bufs</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawElements">glDrawElements</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawElementsBaseVertex">glDrawElementsBaseVertex</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>, GLint <i>basevertex</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawElementsInstanced">glDrawElementsInstanced</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>, GLsizei <i>instancecount</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawElementsInstancedBaseVertex">glDrawElementsInstancedBaseVertex</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>, GLsizei <i>instancecount</i>, GLint <i>basevertex</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawRangeElements">glDrawRangeElements</a></b>(GLenum <i>mode</i>, GLuint <i>start</i>, GLuint <i>end</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glDrawRangeElementsBaseVertex">glDrawRangeElementsBaseVertex</a></b>(GLenum <i>mode</i>, GLuint <i>start</i>, GLuint <i>end</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>, GLint <i>basevertex</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEnable">glEnable</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b>(GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEnablei">glEnablei</a></b>(GLenum <i>target</i>, GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEndConditionalRender">glEndConditionalRender</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEndQuery">glEndQuery</a></b>(GLenum <i>target</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glEndTransformFeedback">glEndTransformFeedback</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLsync </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFenceSync">glFenceSync</a></b>(GLenum <i>condition</i>, GLbitfield <i>flags</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFinish">glFinish</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFlush">glFlush</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFlushMappedBufferRange">glFlushMappedBufferRange</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>length</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>renderbuffertarget</i>, GLuint <i>renderbuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTexture">glFramebufferTexture</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLuint <i>texture</i>, GLint <i>level</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTexture1D">glFramebufferTexture1D</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>textarget</i>, GLuint <i>texture</i>, GLint <i>level</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>textarget</i>, GLuint <i>texture</i>, GLint <i>level</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTexture3D">glFramebufferTexture3D</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>textarget</i>, GLuint <i>texture</i>, GLint <i>level</i>, GLint <i>zoffset</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFramebufferTextureLayer">glFramebufferTextureLayer</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLuint <i>texture</i>, GLint <i>level</i>, GLint <i>layer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glFrontFace">glFrontFace</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenBuffers">glGenBuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>buffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenFramebuffers">glGenFramebuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>framebuffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenQueries">glGenQueries</a></b>(GLsizei <i>n</i>, GLuint *<i>ids</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenRenderbuffers">glGenRenderbuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>renderbuffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenTextures">glGenTextures</a></b>(GLsizei <i>n</i>, GLuint *<i>textures</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenVertexArrays">glGenVertexArrays</a></b>(GLsizei <i>n</i>, GLuint *<i>arrays</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGenerateMipmap">glGenerateMipmap</a></b>(GLenum <i>target</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveAttrib">glGetActiveAttrib</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLint *<i>size</i>, GLenum *<i>type</i>, GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniform">glGetActiveUniform</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLint *<i>size</i>, GLenum *<i>type</i>, GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniformBlockName">glGetActiveUniformBlockName</a></b>(GLuint <i>program</i>, GLuint <i>uniformBlockIndex</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>uniformBlockName</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniformBlockiv">glGetActiveUniformBlockiv</a></b>(GLuint <i>program</i>, GLuint <i>uniformBlockIndex</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniformName">glGetActiveUniformName</a></b>(GLuint <i>program</i>, GLuint <i>uniformIndex</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>uniformName</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetActiveUniformsiv">glGetActiveUniformsiv</a></b>(GLuint <i>program</i>, GLsizei <i>uniformCount</i>, const GLuint *<i>uniformIndices</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetAttachedShaders">glGetAttachedShaders</a></b>(GLuint <i>program</i>, GLsizei <i>maxCount</i>, GLsizei *<i>count</i>, GLuint *<i>obj</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetAttribLocation">glGetAttribLocation</a></b>(GLuint <i>program</i>, const GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBooleani_v">glGetBooleani_v</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLboolean *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBooleanv">glGetBooleanv</a></b>(GLenum <i>pname</i>, GLboolean *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBufferParameteri64v">glGetBufferParameteri64v</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint64 *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBufferPointerv">glGetBufferPointerv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLvoid **<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetBufferSubData">glGetBufferSubData</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>size</i>, GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetCompressedTexImage">glGetCompressedTexImage</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLvoid *<i>img</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetDoublev">glGetDoublev</a></b>(GLenum <i>pname</i>, GLdouble *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetError">glGetError</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetFloatv">glGetFloatv</a></b>(GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetFragDataLocation">glGetFragDataLocation</a></b>(GLuint <i>program</i>, const GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetInteger64i_v">glGetInteger64i_v</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLint64 *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetInteger64v">glGetInteger64v</a></b>(GLenum <i>pname</i>, GLint64 *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetIntegeri_v">glGetIntegeri_v</a></b>(GLenum <i>target</i>, GLuint <i>index</i>, GLint *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetIntegerv">glGetIntegerv</a></b>(GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetMultisamplefv">glGetMultisamplefv</a></b>(GLenum <i>pname</i>, GLuint <i>index</i>, GLfloat *<i>val</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetPointerv">glGetPointerv</a></b>(GLenum <i>pname</i>, GLvoid **<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b>(GLuint <i>program</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>infoLog</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetProgramiv">glGetProgramiv</a></b>(GLuint <i>program</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetQueryObjectiv">glGetQueryObjectiv</a></b>(GLuint <i>id</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetQueryObjectuiv">glGetQueryObjectuiv</a></b>(GLuint <i>id</i>, GLenum <i>pname</i>, GLuint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetQueryiv">glGetQueryiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b>(GLuint <i>shader</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>infoLog</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetShaderSource">glGetShaderSource</a></b>(GLuint <i>shader</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLchar *<i>source</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetShaderiv">glGetShaderiv</a></b>(GLuint <i>shader</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const GLubyte *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetString">glGetString</a></b>(GLenum <i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const GLubyte *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetStringi">glGetStringi</a></b>(GLenum <i>name</i>, GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetSynciv">glGetSynciv</a></b>(GLsync <i>sync</i>, GLenum <i>pname</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLint *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexImage">glGetTexImage</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexLevelParameterfv">glGetTexLevelParameterfv</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexLevelParameteriv">glGetTexLevelParameteriv</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexParameterIiv">glGetTexParameterIiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexParameterIuiv">glGetTexParameterIuiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLuint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexParameterfv">glGetTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTexParameteriv">glGetTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetTransformFeedbackVarying">glGetTransformFeedbackVarying</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufSize</i>, GLsizei *<i>length</i>, GLsizei *<i>size</i>, GLenum *<i>type</i>, GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformBlockIndex">glGetUniformBlockIndex</a></b>(GLuint <i>program</i>, const GLchar *<i>uniformBlockName</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformIndices">glGetUniformIndices</a></b>(GLuint <i>program</i>, GLsizei <i>uniformCount</i>, const GLchar * const *<i>uniformNames</i>, GLuint *<i>uniformIndices</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformLocation">glGetUniformLocation</a></b>(GLuint <i>program</i>, const GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformfv">glGetUniformfv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformiv">glGetUniformiv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetUniformuiv">glGetUniformuiv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLuint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribIiv">glGetVertexAttribIiv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribIuiv">glGetVertexAttribIuiv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLuint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLvoid **<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribdv">glGetVertexAttribdv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLdouble *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glHint">glHint</a></b>(GLenum <i>target</i>, GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIndexub">glIndexub</a></b>(GLubyte <i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIndexubv">glIndexubv</a></b>(const GLubyte *<i>c</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsBuffer">glIsBuffer</a></b>(GLuint <i>buffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsEnabled">glIsEnabled</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsEnabledi">glIsEnabledi</a></b>(GLenum <i>target</i>, GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsFramebuffer">glIsFramebuffer</a></b>(GLuint <i>framebuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsProgram">glIsProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsQuery">glIsQuery</a></b>(GLuint <i>id</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsRenderbuffer">glIsRenderbuffer</a></b>(GLuint <i>renderbuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsShader">glIsShader</a></b>(GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsSync">glIsSync</a></b>(GLsync <i>sync</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsTexture">glIsTexture</a></b>(GLuint <i>texture</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glIsVertexArray">glIsVertexArray</a></b>(GLuint <i>array</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glLineWidth">glLineWidth</a></b>(GLfloat <i>width</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glLinkProgram">glLinkProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glLogicOp">glLogicOp</a></b>(GLenum <i>opcode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLvoid *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMapBuffer">glMapBuffer</a></b>(GLenum <i>target</i>, GLenum <i>access</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLvoid *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMapBufferRange">glMapBufferRange</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>length</i>, GLbitfield <i>access</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMultiDrawArrays">glMultiDrawArrays</a></b>(GLenum <i>mode</i>, const GLint *<i>first</i>, const GLsizei *<i>count</i>, GLsizei <i>drawcount</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMultiDrawElements">glMultiDrawElements</a></b>(GLenum <i>mode</i>, const GLsizei *<i>count</i>, GLenum <i>type</i>, const GLvoid * const *<i>indices</i>, GLsizei <i>drawcount</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glMultiDrawElementsBaseVertex">glMultiDrawElementsBaseVertex</a></b>(GLenum <i>mode</i>, const GLsizei *<i>count</i>, GLenum <i>type</i>, const GLvoid * const *<i>indices</i>, GLsizei <i>drawcount</i>, const GLint *<i>basevertex</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPixelStoref">glPixelStoref</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPixelStorei">glPixelStorei</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointParameterf">glPointParameterf</a></b>(GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointParameterfv">glPointParameterfv</a></b>(GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointParameteri">glPointParameteri</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointParameteriv">glPointParameteriv</a></b>(GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPointSize">glPointSize</a></b>(GLfloat <i>size</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPolygonMode">glPolygonMode</a></b>(GLenum <i>face</i>, GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPolygonOffset">glPolygonOffset</a></b>(GLfloat <i>factor</i>, GLfloat <i>units</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glPrimitiveRestartIndex">glPrimitiveRestartIndex</a></b>(GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glProvokingVertex">glProvokingVertex</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glReadBuffer">glReadBuffer</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glReadPixels">glReadPixels</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glRenderbufferStorage">glRenderbufferStorage</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glRenderbufferStorageMultisample">glRenderbufferStorageMultisample</a></b>(GLenum <i>target</i>, GLsizei <i>samples</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glSampleCoverage">glSampleCoverage</a></b>(GLfloat <i>value</i>, GLboolean <i>invert</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glSampleMaski">glSampleMaski</a></b>(GLuint <i>index</i>, GLbitfield <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glScissor">glScissor</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glShaderSource">glShaderSource</a></b>(GLuint <i>shader</i>, GLsizei <i>count</i>, const GLchar * const *<i>string</i>, const GLint *<i>length</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilFunc">glStencilFunc</a></b>(GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b>(GLenum <i>face</i>, GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilMask">glStencilMask</a></b>(GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b>(GLenum <i>face</i>, GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilOp">glStencilOp</a></b>(GLenum <i>fail</i>, GLenum <i>zfail</i>, GLenum <i>zpass</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glStencilOpSeparate">glStencilOpSeparate</a></b>(GLenum <i>face</i>, GLenum <i>sfail</i>, GLenum <i>dpfail</i>, GLenum <i>dppass</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexBuffer">glTexBuffer</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLuint <i>buffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage1D">glTexImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage2D">glTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage2DMultisample">glTexImage2DMultisample</a></b>(GLenum <i>target</i>, GLsizei <i>samples</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLboolean <i>fixedsamplelocations</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage3D">glTexImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexImage3DMultisample">glTexImage3DMultisample</a></b>(GLenum <i>target</i>, GLsizei <i>samples</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLboolean <i>fixedsamplelocations</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameterIiv">glTexParameterIiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameterIuiv">glTexParameterIuiv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLuint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameterf">glTexParameterf</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameterfv">glTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameteri">glTexParameteri</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexParameteriv">glTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexSubImage1D">glTexSubImage1D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLsizei <i>width</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexSubImage2D">glTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTexSubImage3D">glTexSubImage3D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>zoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLsizei <i>depth</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glTransformFeedbackVaryings">glTransformFeedbackVaryings</a></b>(GLuint <i>program</i>, GLsizei <i>count</i>, const GLchar * const *<i>varyings</i>, GLenum <i>bufferMode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1f">glUniform1f</a></b>(GLint <i>location</i>, GLfloat <i>v0</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1fv">glUniform1fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1i">glUniform1i</a></b>(GLint <i>location</i>, GLint <i>v0</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1iv">glUniform1iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1ui">glUniform1ui</a></b>(GLint <i>location</i>, GLuint <i>v0</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform1uiv">glUniform1uiv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLuint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2f">glUniform2f</a></b>(GLint <i>location</i>, GLfloat <i>v0</i>, GLfloat <i>v1</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2fv">glUniform2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2i">glUniform2i</a></b>(GLint <i>location</i>, GLint <i>v0</i>, GLint <i>v1</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2iv">glUniform2iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2ui">glUniform2ui</a></b>(GLint <i>location</i>, GLuint <i>v0</i>, GLuint <i>v1</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform2uiv">glUniform2uiv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLuint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3f">glUniform3f</a></b>(GLint <i>location</i>, GLfloat <i>v0</i>, GLfloat <i>v1</i>, GLfloat <i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3fv">glUniform3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3i">glUniform3i</a></b>(GLint <i>location</i>, GLint <i>v0</i>, GLint <i>v1</i>, GLint <i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3iv">glUniform3iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3ui">glUniform3ui</a></b>(GLint <i>location</i>, GLuint <i>v0</i>, GLuint <i>v1</i>, GLuint <i>v2</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform3uiv">glUniform3uiv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLuint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4f">glUniform4f</a></b>(GLint <i>location</i>, GLfloat <i>v0</i>, GLfloat <i>v1</i>, GLfloat <i>v2</i>, GLfloat <i>v3</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4fv">glUniform4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4i">glUniform4i</a></b>(GLint <i>location</i>, GLint <i>v0</i>, GLint <i>v1</i>, GLint <i>v2</i>, GLint <i>v3</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4iv">glUniform4iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4ui">glUniform4ui</a></b>(GLint <i>location</i>, GLuint <i>v0</i>, GLuint <i>v1</i>, GLuint <i>v2</i>, GLuint <i>v3</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniform4uiv">glUniform4uiv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLuint *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformBlockBinding">glUniformBlockBinding</a></b>(GLuint <i>program</i>, GLuint <i>uniformBlockIndex</i>, GLuint <i>uniformBlockBinding</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix2x3fv">glUniformMatrix2x3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix2x4fv">glUniformMatrix2x4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix3x2fv">glUniformMatrix3x2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix3x4fv">glUniformMatrix3x4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix4x2fv">glUniformMatrix4x2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUniformMatrix4x3fv">glUniformMatrix4x3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUnmapBuffer">glUnmapBuffer</a></b>(GLenum <i>target</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glUseProgram">glUseProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glValidateProgram">glValidateProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glVertexAttribIPointer">glVertexAttribIPointer</a></b>(GLuint <i>index</i>, GLint <i>size</i>, GLenum <i>type</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glVertexAttribPointer">glVertexAttribPointer</a></b>(GLuint <i>index</i>, GLint <i>size</i>, GLenum <i>type</i>, GLboolean <i>normalized</i>, GLsizei <i>stride</i>, const GLvoid *<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glViewport">glViewport</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#glWaitSync">glWaitSync</a></b>(GLsync <i>sync</i>, GLbitfield <i>flags</i>, GLuint64 <i>timeout</i>)</td></tr> </table></div> <a name="reimplemented-public-functions"></a> <h2 id="reimplemented-public-functions">Reimplemented Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-3-2-core.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b>()</td></tr> </table></div> <a name="details"></a> <!-- $$$QOpenGLFunctions_3_2_Core-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qopenglfunctions-3-2-core.html">QOpenGLFunctions_3_2_Core</a> class provides all functions for OpenGL 3.2 core profile.</p> <p>This class is a wrapper for functions from OpenGL 3.2 core profile. See reference pages on <a href="http://www.opengl.org/sdk/docs/">opengl.org</a> for function documentation.</p> </div> <p><b>See also </b><a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a>.</p> <!-- @@@QOpenGLFunctions_3_2_Core --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QOpenGLFunctions_3_2_Core[overload1]$$$QOpenGLFunctions_3_2_Core --> <h3 class="fn" id="QOpenGLFunctions_3_2_Core"><a name="QOpenGLFunctions_3_2_Core"></a>QOpenGLFunctions_3_2_Core::<span class="name">QOpenGLFunctions_3_2_Core</span>()</h3> <p>Default constructs an instance of QOpenGLFunctions_3_2_Core.</p><!-- @@@QOpenGLFunctions_3_2_Core --> <!-- $$$~QOpenGLFunctions_3_2_Core[overload1]$$$~QOpenGLFunctions_3_2_Core --> <h3 class="fn" id="dtor.QOpenGLFunctions_3_2_Core"><a name="dtor.QOpenGLFunctions_3_2_Core"></a>QOpenGLFunctions_3_2_Core::<span class="name">~QOpenGLFunctions_3_2_Core</span>()</h3> <p>Destroys the instance of QOpenGLFunctions_3_2_Core.</p><!-- @@@~QOpenGLFunctions_3_2_Core --> <!-- $$$glActiveTexture[overload1]$$$glActiveTextureGLenum --> <h3 class="fn" id="glActiveTexture"><a name="glActiveTexture"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glActiveTexture</span>(<span class="type">GLenum</span> <i>texture</i>)</h3> <!-- @@@glActiveTexture --> <!-- $$$glAttachShader[overload1]$$$glAttachShaderGLuintGLuint --> <h3 class="fn" id="glAttachShader"><a name="glAttachShader"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glAttachShader</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glAttachShader --> <!-- $$$glBeginConditionalRender[overload1]$$$glBeginConditionalRenderGLuintGLenum --> <h3 class="fn" id="glBeginConditionalRender"><a name="glBeginConditionalRender"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBeginConditionalRender</span>(<span class="type">GLuint</span> <i>id</i>, <span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glBeginConditionalRender --> <!-- $$$glBeginQuery[overload1]$$$glBeginQueryGLenumGLuint --> <h3 class="fn" id="glBeginQuery"><a name="glBeginQuery"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBeginQuery</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>id</i>)</h3> <!-- @@@glBeginQuery --> <!-- $$$glBeginTransformFeedback[overload1]$$$glBeginTransformFeedbackGLenum --> <h3 class="fn" id="glBeginTransformFeedback"><a name="glBeginTransformFeedback"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBeginTransformFeedback</span>(<span class="type">GLenum</span> <i>primitiveMode</i>)</h3> <!-- @@@glBeginTransformFeedback --> <!-- $$$glBindAttribLocation[overload1]$$$glBindAttribLocationGLuintGLuintconstGLchar* --> <h3 class="fn" id="glBindAttribLocation"><a name="glBindAttribLocation"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindAttribLocation</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glBindAttribLocation --> <!-- $$$glBindBuffer[overload1]$$$glBindBufferGLenumGLuint --> <h3 class="fn" id="glBindBuffer"><a name="glBindBuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindBuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>buffer</i>)</h3> <!-- @@@glBindBuffer --> <!-- $$$glBindBufferBase[overload1]$$$glBindBufferBaseGLenumGLuintGLuint --> <h3 class="fn" id="glBindBufferBase"><a name="glBindBufferBase"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindBufferBase</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLuint</span> <i>buffer</i>)</h3> <!-- @@@glBindBufferBase --> <!-- $$$glBindBufferRange[overload1]$$$glBindBufferRangeGLenumGLuintGLuintGLintptrGLsizeiptr --> <h3 class="fn" id="glBindBufferRange"><a name="glBindBufferRange"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindBufferRange</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLuint</span> <i>buffer</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>size</i>)</h3> <!-- @@@glBindBufferRange --> <!-- $$$glBindFragDataLocation[overload1]$$$glBindFragDataLocationGLuintGLuintconstGLchar* --> <h3 class="fn" id="glBindFragDataLocation"><a name="glBindFragDataLocation"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindFragDataLocation</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>color</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glBindFragDataLocation --> <!-- $$$glBindFramebuffer[overload1]$$$glBindFramebufferGLenumGLuint --> <h3 class="fn" id="glBindFramebuffer"><a name="glBindFramebuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindFramebuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>framebuffer</i>)</h3> <!-- @@@glBindFramebuffer --> <!-- $$$glBindRenderbuffer[overload1]$$$glBindRenderbufferGLenumGLuint --> <h3 class="fn" id="glBindRenderbuffer"><a name="glBindRenderbuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindRenderbuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>renderbuffer</i>)</h3> <!-- @@@glBindRenderbuffer --> <!-- $$$glBindTexture[overload1]$$$glBindTextureGLenumGLuint --> <h3 class="fn" id="glBindTexture"><a name="glBindTexture"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindTexture</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>texture</i>)</h3> <!-- @@@glBindTexture --> <!-- $$$glBindVertexArray[overload1]$$$glBindVertexArrayGLuint --> <h3 class="fn" id="glBindVertexArray"><a name="glBindVertexArray"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBindVertexArray</span>(<span class="type">GLuint</span> <i>array</i>)</h3> <!-- @@@glBindVertexArray --> <!-- $$$glBlendColor[overload1]$$$glBlendColorGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glBlendColor"><a name="glBlendColor"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendColor</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3> <!-- @@@glBlendColor --> <!-- $$$glBlendEquation[overload1]$$$glBlendEquationGLenum --> <h3 class="fn" id="glBlendEquation"><a name="glBlendEquation"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendEquation</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glBlendEquation --> <!-- $$$glBlendEquationSeparate[overload1]$$$glBlendEquationSeparateGLenumGLenum --> <h3 class="fn" id="glBlendEquationSeparate"><a name="glBlendEquationSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendEquationSeparate</span>(<span class="type">GLenum</span> <i>modeRGB</i>, <span class="type">GLenum</span> <i>modeAlpha</i>)</h3> <!-- @@@glBlendEquationSeparate --> <!-- $$$glBlendFunc[overload1]$$$glBlendFuncGLenumGLenum --> <h3 class="fn" id="glBlendFunc"><a name="glBlendFunc"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendFunc</span>(<span class="type">GLenum</span> <i>sfactor</i>, <span class="type">GLenum</span> <i>dfactor</i>)</h3> <!-- @@@glBlendFunc --> <!-- $$$glBlendFuncSeparate[overload1]$$$glBlendFuncSeparateGLenumGLenumGLenumGLenum --> <h3 class="fn" id="glBlendFuncSeparate"><a name="glBlendFuncSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlendFuncSeparate</span>(<span class="type">GLenum</span> <i>sfactorRGB</i>, <span class="type">GLenum</span> <i>dfactorRGB</i>, <span class="type">GLenum</span> <i>sfactorAlpha</i>, <span class="type">GLenum</span> <i>dfactorAlpha</i>)</h3> <!-- @@@glBlendFuncSeparate --> <!-- $$$glBlitFramebuffer[overload1]$$$glBlitFramebufferGLintGLintGLintGLintGLintGLintGLintGLintGLbitfieldGLenum --> <h3 class="fn" id="glBlitFramebuffer"><a name="glBlitFramebuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBlitFramebuffer</span>(<span class="type">GLint</span> <i>srcX0</i>, <span class="type">GLint</span> <i>srcY0</i>, <span class="type">GLint</span> <i>srcX1</i>, <span class="type">GLint</span> <i>srcY1</i>, <span class="type">GLint</span> <i>dstX0</i>, <span class="type">GLint</span> <i>dstY0</i>, <span class="type">GLint</span> <i>dstX1</i>, <span class="type">GLint</span> <i>dstY1</i>, <span class="type">GLbitfield</span> <i>mask</i>, <span class="type">GLenum</span> <i>filter</i>)</h3> <!-- @@@glBlitFramebuffer --> <!-- $$$glBufferData[overload1]$$$glBufferDataGLenumGLsizeiptrconstGLvoid*GLenum --> <h3 class="fn" id="glBufferData"><a name="glBufferData"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBufferData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizeiptr</span> <i>size</i>, const <span class="type">GLvoid</span> *<i>data</i>, <span class="type">GLenum</span> <i>usage</i>)</h3> <!-- @@@glBufferData --> <!-- $$$glBufferSubData[overload1]$$$glBufferSubDataGLenumGLintptrGLsizeiptrconstGLvoid* --> <h3 class="fn" id="glBufferSubData"><a name="glBufferSubData"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glBufferSubData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>size</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glBufferSubData --> <!-- $$$glCheckFramebufferStatus[overload1]$$$glCheckFramebufferStatusGLenum --> <h3 class="fn" id="glCheckFramebufferStatus"><a name="glCheckFramebufferStatus"></a><span class="type">GLenum</span> QOpenGLFunctions_3_2_Core::<span class="name">glCheckFramebufferStatus</span>(<span class="type">GLenum</span> <i>target</i>)</h3> <!-- @@@glCheckFramebufferStatus --> <!-- $$$glClampColor[overload1]$$$glClampColorGLenumGLenum --> <h3 class="fn" id="glClampColor"><a name="glClampColor"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClampColor</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>clamp</i>)</h3> <!-- @@@glClampColor --> <!-- $$$glClear[overload1]$$$glClearGLbitfield --> <h3 class="fn" id="glClear"><a name="glClear"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClear</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3> <!-- @@@glClear --> <!-- $$$glClearBufferfi[overload1]$$$glClearBufferfiGLenumGLintGLfloatGLint --> <h3 class="fn" id="glClearBufferfi"><a name="glClearBufferfi"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearBufferfi</span>(<span class="type">GLenum</span> <i>buffer</i>, <span class="type">GLint</span> <i>drawbuffer</i>, <span class="type">GLfloat</span> <i>depth</i>, <span class="type">GLint</span> <i>stencil</i>)</h3> <!-- @@@glClearBufferfi --> <!-- $$$glClearBufferfv[overload1]$$$glClearBufferfvGLenumGLintconstGLfloat* --> <h3 class="fn" id="glClearBufferfv"><a name="glClearBufferfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearBufferfv</span>(<span class="type">GLenum</span> <i>buffer</i>, <span class="type">GLint</span> <i>drawbuffer</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glClearBufferfv --> <!-- $$$glClearBufferiv[overload1]$$$glClearBufferivGLenumGLintconstGLint* --> <h3 class="fn" id="glClearBufferiv"><a name="glClearBufferiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearBufferiv</span>(<span class="type">GLenum</span> <i>buffer</i>, <span class="type">GLint</span> <i>drawbuffer</i>, const <span class="type">GLint</span> *<i>value</i>)</h3> <!-- @@@glClearBufferiv --> <!-- $$$glClearBufferuiv[overload1]$$$glClearBufferuivGLenumGLintconstGLuint* --> <h3 class="fn" id="glClearBufferuiv"><a name="glClearBufferuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearBufferuiv</span>(<span class="type">GLenum</span> <i>buffer</i>, <span class="type">GLint</span> <i>drawbuffer</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3> <!-- @@@glClearBufferuiv --> <!-- $$$glClearColor[overload1]$$$glClearColorGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glClearColor"><a name="glClearColor"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearColor</span>(<span class="type">GLfloat</span> <i>red</i>, <span class="type">GLfloat</span> <i>green</i>, <span class="type">GLfloat</span> <i>blue</i>, <span class="type">GLfloat</span> <i>alpha</i>)</h3> <!-- @@@glClearColor --> <!-- $$$glClearDepth[overload1]$$$glClearDepthGLdouble --> <h3 class="fn" id="glClearDepth"><a name="glClearDepth"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearDepth</span>(<span class="type">GLdouble</span> <i>depth</i>)</h3> <!-- @@@glClearDepth --> <!-- $$$glClearStencil[overload1]$$$glClearStencilGLint --> <h3 class="fn" id="glClearStencil"><a name="glClearStencil"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glClearStencil</span>(<span class="type">GLint</span> <i>s</i>)</h3> <!-- @@@glClearStencil --> <!-- $$$glClientWaitSync[overload1]$$$glClientWaitSyncGLsyncGLbitfieldGLuint64 --> <h3 class="fn" id="glClientWaitSync"><a name="glClientWaitSync"></a><span class="type">GLenum</span> QOpenGLFunctions_3_2_Core::<span class="name">glClientWaitSync</span>(<span class="type">GLsync</span> <i>sync</i>, <span class="type">GLbitfield</span> <i>flags</i>, <span class="type">GLuint64</span> <i>timeout</i>)</h3> <!-- @@@glClientWaitSync --> <!-- $$$glColorMask[overload1]$$$glColorMaskGLbooleanGLbooleanGLbooleanGLboolean --> <h3 class="fn" id="glColorMask"><a name="glColorMask"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glColorMask</span>(<span class="type">GLboolean</span> <i>red</i>, <span class="type">GLboolean</span> <i>green</i>, <span class="type">GLboolean</span> <i>blue</i>, <span class="type">GLboolean</span> <i>alpha</i>)</h3> <!-- @@@glColorMask --> <!-- $$$glColorMaski[overload1]$$$glColorMaskiGLuintGLbooleanGLbooleanGLbooleanGLboolean --> <h3 class="fn" id="glColorMaski"><a name="glColorMaski"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glColorMaski</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLboolean</span> <i>r</i>, <span class="type">GLboolean</span> <i>g</i>, <span class="type">GLboolean</span> <i>b</i>, <span class="type">GLboolean</span> <i>a</i>)</h3> <!-- @@@glColorMaski --> <!-- $$$glCompileShader[overload1]$$$glCompileShaderGLuint --> <h3 class="fn" id="glCompileShader"><a name="glCompileShader"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompileShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glCompileShader --> <!-- $$$glCompressedTexImage1D[overload1]$$$glCompressedTexImage1DGLenumGLintGLenumGLsizeiGLintGLsizeiconstGLvoid* --> <h3 class="fn" id="glCompressedTexImage1D"><a name="glCompressedTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glCompressedTexImage1D --> <!-- $$$glCompressedTexImage2D[overload1]$$$glCompressedTexImage2DGLenumGLintGLenumGLsizeiGLsizeiGLintGLsizeiconstGLvoid* --> <h3 class="fn" id="glCompressedTexImage2D"><a name="glCompressedTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glCompressedTexImage2D --> <!-- $$$glCompressedTexImage3D[overload1]$$$glCompressedTexImage3DGLenumGLintGLenumGLsizeiGLsizeiGLsizeiGLintGLsizeiconstGLvoid* --> <h3 class="fn" id="glCompressedTexImage3D"><a name="glCompressedTexImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glCompressedTexImage3D --> <!-- $$$glCompressedTexSubImage1D[overload1]$$$glCompressedTexSubImage1DGLenumGLintGLintGLsizeiGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glCompressedTexSubImage1D"><a name="glCompressedTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glCompressedTexSubImage1D --> <!-- $$$glCompressedTexSubImage2D[overload1]$$$glCompressedTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glCompressedTexSubImage2D"><a name="glCompressedTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glCompressedTexSubImage2D --> <!-- $$$glCompressedTexSubImage3D[overload1]$$$glCompressedTexSubImage3DGLenumGLintGLintGLintGLintGLsizeiGLsizeiGLsizeiGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glCompressedTexSubImage3D"><a name="glCompressedTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCompressedTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glCompressedTexSubImage3D --> <!-- $$$glCopyBufferSubData[overload1]$$$glCopyBufferSubDataGLenumGLenumGLintptrGLintptrGLsizeiptr --> <h3 class="fn" id="glCopyBufferSubData"><a name="glCopyBufferSubData"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyBufferSubData</span>(<span class="type">GLenum</span> <i>readTarget</i>, <span class="type">GLenum</span> <i>writeTarget</i>, <span class="type">GLintptr</span> <i>readOffset</i>, <span class="type">GLintptr</span> <i>writeOffset</i>, <span class="type">GLsizeiptr</span> <i>size</i>)</h3> <!-- @@@glCopyBufferSubData --> <!-- $$$glCopyTexImage1D[overload1]$$$glCopyTexImage1DGLenumGLintGLenumGLintGLintGLsizeiGLint --> <h3 class="fn" id="glCopyTexImage1D"><a name="glCopyTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>)</h3> <!-- @@@glCopyTexImage1D --> <!-- $$$glCopyTexImage2D[overload1]$$$glCopyTexImage2DGLenumGLintGLenumGLintGLintGLsizeiGLsizeiGLint --> <h3 class="fn" id="glCopyTexImage2D"><a name="glCopyTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>)</h3> <!-- @@@glCopyTexImage2D --> <!-- $$$glCopyTexSubImage1D[overload1]$$$glCopyTexSubImage1DGLenumGLintGLintGLintGLintGLsizei --> <h3 class="fn" id="glCopyTexSubImage1D"><a name="glCopyTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>)</h3> <!-- @@@glCopyTexSubImage1D --> <!-- $$$glCopyTexSubImage2D[overload1]$$$glCopyTexSubImage2DGLenumGLintGLintGLintGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glCopyTexSubImage2D"><a name="glCopyTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glCopyTexSubImage2D --> <!-- $$$glCopyTexSubImage3D[overload1]$$$glCopyTexSubImage3DGLenumGLintGLintGLintGLintGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glCopyTexSubImage3D"><a name="glCopyTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCopyTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glCopyTexSubImage3D --> <!-- $$$glCreateProgram[overload1]$$$glCreateProgram --> <h3 class="fn" id="glCreateProgram"><a name="glCreateProgram"></a><span class="type">GLuint</span> QOpenGLFunctions_3_2_Core::<span class="name">glCreateProgram</span>()</h3> <!-- @@@glCreateProgram --> <!-- $$$glCreateShader[overload1]$$$glCreateShaderGLenum --> <h3 class="fn" id="glCreateShader"><a name="glCreateShader"></a><span class="type">GLuint</span> QOpenGLFunctions_3_2_Core::<span class="name">glCreateShader</span>(<span class="type">GLenum</span> <i>type</i>)</h3> <!-- @@@glCreateShader --> <!-- $$$glCullFace[overload1]$$$glCullFaceGLenum --> <h3 class="fn" id="glCullFace"><a name="glCullFace"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glCullFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glCullFace --> <!-- $$$glDeleteBuffers[overload1]$$$glDeleteBuffersGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteBuffers"><a name="glDeleteBuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>buffers</i>)</h3> <!-- @@@glDeleteBuffers --> <!-- $$$glDeleteFramebuffers[overload1]$$$glDeleteFramebuffersGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteFramebuffers"><a name="glDeleteFramebuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteFramebuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>framebuffers</i>)</h3> <!-- @@@glDeleteFramebuffers --> <!-- $$$glDeleteProgram[overload1]$$$glDeleteProgramGLuint --> <h3 class="fn" id="glDeleteProgram"><a name="glDeleteProgram"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glDeleteProgram --> <!-- $$$glDeleteQueries[overload1]$$$glDeleteQueriesGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteQueries"><a name="glDeleteQueries"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteQueries</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>ids</i>)</h3> <!-- @@@glDeleteQueries --> <!-- $$$glDeleteRenderbuffers[overload1]$$$glDeleteRenderbuffersGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteRenderbuffers"><a name="glDeleteRenderbuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteRenderbuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>renderbuffers</i>)</h3> <!-- @@@glDeleteRenderbuffers --> <!-- $$$glDeleteShader[overload1]$$$glDeleteShaderGLuint --> <h3 class="fn" id="glDeleteShader"><a name="glDeleteShader"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glDeleteShader --> <!-- $$$glDeleteSync[overload1]$$$glDeleteSyncGLsync --> <h3 class="fn" id="glDeleteSync"><a name="glDeleteSync"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteSync</span>(<span class="type">GLsync</span> <i>sync</i>)</h3> <!-- @@@glDeleteSync --> <!-- $$$glDeleteTextures[overload1]$$$glDeleteTexturesGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteTextures"><a name="glDeleteTextures"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteTextures</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>)</h3> <!-- @@@glDeleteTextures --> <!-- $$$glDeleteVertexArrays[overload1]$$$glDeleteVertexArraysGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteVertexArrays"><a name="glDeleteVertexArrays"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDeleteVertexArrays</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>arrays</i>)</h3> <!-- @@@glDeleteVertexArrays --> <!-- $$$glDepthFunc[overload1]$$$glDepthFuncGLenum --> <h3 class="fn" id="glDepthFunc"><a name="glDepthFunc"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDepthFunc</span>(<span class="type">GLenum</span> <i>func</i>)</h3> <!-- @@@glDepthFunc --> <!-- $$$glDepthMask[overload1]$$$glDepthMaskGLboolean --> <h3 class="fn" id="glDepthMask"><a name="glDepthMask"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDepthMask</span>(<span class="type">GLboolean</span> <i>flag</i>)</h3> <!-- @@@glDepthMask --> <!-- $$$glDepthRange[overload1]$$$glDepthRangeGLdoubleGLdouble --> <h3 class="fn" id="glDepthRange"><a name="glDepthRange"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDepthRange</span>(<span class="type">GLdouble</span> <i>nearVal</i>, <span class="type">GLdouble</span> <i>farVal</i>)</h3> <!-- @@@glDepthRange --> <!-- $$$glDetachShader[overload1]$$$glDetachShaderGLuintGLuint --> <h3 class="fn" id="glDetachShader"><a name="glDetachShader"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDetachShader</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glDetachShader --> <!-- $$$glDisable[overload1]$$$glDisableGLenum --> <h3 class="fn" id="glDisable"><a name="glDisable"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDisable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glDisable --> <!-- $$$glDisableVertexAttribArray[overload1]$$$glDisableVertexAttribArrayGLuint --> <h3 class="fn" id="glDisableVertexAttribArray"><a name="glDisableVertexAttribArray"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDisableVertexAttribArray</span>(<span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glDisableVertexAttribArray --> <!-- $$$glDisablei[overload1]$$$glDisableiGLenumGLuint --> <h3 class="fn" id="glDisablei"><a name="glDisablei"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDisablei</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glDisablei --> <!-- $$$glDrawArrays[overload1]$$$glDrawArraysGLenumGLintGLsizei --> <h3 class="fn" id="glDrawArrays"><a name="glDrawArrays"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawArrays</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>first</i>, <span class="type">GLsizei</span> <i>count</i>)</h3> <!-- @@@glDrawArrays --> <!-- $$$glDrawArraysInstanced[overload1]$$$glDrawArraysInstancedGLenumGLintGLsizeiGLsizei --> <h3 class="fn" id="glDrawArraysInstanced"><a name="glDrawArraysInstanced"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawArraysInstanced</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>first</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLsizei</span> <i>instancecount</i>)</h3> <!-- @@@glDrawArraysInstanced --> <!-- $$$glDrawBuffer[overload1]$$$glDrawBufferGLenum --> <h3 class="fn" id="glDrawBuffer"><a name="glDrawBuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawBuffer</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glDrawBuffer --> <!-- $$$glDrawBuffers[overload1]$$$glDrawBuffersGLsizeiconstGLenum* --> <h3 class="fn" id="glDrawBuffers"><a name="glDrawBuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLenum</span> *<i>bufs</i>)</h3> <!-- @@@glDrawBuffers --> <!-- $$$glDrawElements[overload1]$$$glDrawElementsGLenumGLsizeiGLenumconstGLvoid* --> <h3 class="fn" id="glDrawElements"><a name="glDrawElements"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawElements</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>)</h3> <!-- @@@glDrawElements --> <!-- $$$glDrawElementsBaseVertex[overload1]$$$glDrawElementsBaseVertexGLenumGLsizeiGLenumconstGLvoid*GLint --> <h3 class="fn" id="glDrawElementsBaseVertex"><a name="glDrawElementsBaseVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawElementsBaseVertex</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>, <span class="type">GLint</span> <i>basevertex</i>)</h3> <!-- @@@glDrawElementsBaseVertex --> <!-- $$$glDrawElementsInstanced[overload1]$$$glDrawElementsInstancedGLenumGLsizeiGLenumconstGLvoid*GLsizei --> <h3 class="fn" id="glDrawElementsInstanced"><a name="glDrawElementsInstanced"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawElementsInstanced</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>, <span class="type">GLsizei</span> <i>instancecount</i>)</h3> <!-- @@@glDrawElementsInstanced --> <!-- $$$glDrawElementsInstancedBaseVertex[overload1]$$$glDrawElementsInstancedBaseVertexGLenumGLsizeiGLenumconstGLvoid*GLsizeiGLint --> <h3 class="fn" id="glDrawElementsInstancedBaseVertex"><a name="glDrawElementsInstancedBaseVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawElementsInstancedBaseVertex</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>, <span class="type">GLsizei</span> <i>instancecount</i>, <span class="type">GLint</span> <i>basevertex</i>)</h3> <!-- @@@glDrawElementsInstancedBaseVertex --> <!-- $$$glDrawRangeElements[overload1]$$$glDrawRangeElementsGLenumGLuintGLuintGLsizeiGLenumconstGLvoid* --> <h3 class="fn" id="glDrawRangeElements"><a name="glDrawRangeElements"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawRangeElements</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLuint</span> <i>start</i>, <span class="type">GLuint</span> <i>end</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>)</h3> <!-- @@@glDrawRangeElements --> <!-- $$$glDrawRangeElementsBaseVertex[overload1]$$$glDrawRangeElementsBaseVertexGLenumGLuintGLuintGLsizeiGLenumconstGLvoid*GLint --> <h3 class="fn" id="glDrawRangeElementsBaseVertex"><a name="glDrawRangeElementsBaseVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glDrawRangeElementsBaseVertex</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLuint</span> <i>start</i>, <span class="type">GLuint</span> <i>end</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>, <span class="type">GLint</span> <i>basevertex</i>)</h3> <!-- @@@glDrawRangeElementsBaseVertex --> <!-- $$$glEnable[overload1]$$$glEnableGLenum --> <h3 class="fn" id="glEnable"><a name="glEnable"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEnable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glEnable --> <!-- $$$glEnableVertexAttribArray[overload1]$$$glEnableVertexAttribArrayGLuint --> <h3 class="fn" id="glEnableVertexAttribArray"><a name="glEnableVertexAttribArray"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEnableVertexAttribArray</span>(<span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glEnableVertexAttribArray --> <!-- $$$glEnablei[overload1]$$$glEnableiGLenumGLuint --> <h3 class="fn" id="glEnablei"><a name="glEnablei"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEnablei</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glEnablei --> <!-- $$$glEndConditionalRender[overload1]$$$glEndConditionalRender --> <h3 class="fn" id="glEndConditionalRender"><a name="glEndConditionalRender"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEndConditionalRender</span>()</h3> <!-- @@@glEndConditionalRender --> <!-- $$$glEndQuery[overload1]$$$glEndQueryGLenum --> <h3 class="fn" id="glEndQuery"><a name="glEndQuery"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEndQuery</span>(<span class="type">GLenum</span> <i>target</i>)</h3> <!-- @@@glEndQuery --> <!-- $$$glEndTransformFeedback[overload1]$$$glEndTransformFeedback --> <h3 class="fn" id="glEndTransformFeedback"><a name="glEndTransformFeedback"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glEndTransformFeedback</span>()</h3> <!-- @@@glEndTransformFeedback --> <!-- $$$glFenceSync[overload1]$$$glFenceSyncGLenumGLbitfield --> <h3 class="fn" id="glFenceSync"><a name="glFenceSync"></a><span class="type">GLsync</span> QOpenGLFunctions_3_2_Core::<span class="name">glFenceSync</span>(<span class="type">GLenum</span> <i>condition</i>, <span class="type">GLbitfield</span> <i>flags</i>)</h3> <!-- @@@glFenceSync --> <!-- $$$glFinish[overload1]$$$glFinish --> <h3 class="fn" id="glFinish"><a name="glFinish"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFinish</span>()</h3> <!-- @@@glFinish --> <!-- $$$glFlush[overload1]$$$glFlush --> <h3 class="fn" id="glFlush"><a name="glFlush"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFlush</span>()</h3> <!-- @@@glFlush --> <!-- $$$glFlushMappedBufferRange[overload1]$$$glFlushMappedBufferRangeGLenumGLintptrGLsizeiptr --> <h3 class="fn" id="glFlushMappedBufferRange"><a name="glFlushMappedBufferRange"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFlushMappedBufferRange</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>length</i>)</h3> <!-- @@@glFlushMappedBufferRange --> <!-- $$$glFramebufferRenderbuffer[overload1]$$$glFramebufferRenderbufferGLenumGLenumGLenumGLuint --> <h3 class="fn" id="glFramebufferRenderbuffer"><a name="glFramebufferRenderbuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferRenderbuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>renderbuffertarget</i>, <span class="type">GLuint</span> <i>renderbuffer</i>)</h3> <!-- @@@glFramebufferRenderbuffer --> <!-- $$$glFramebufferTexture[overload1]$$$glFramebufferTextureGLenumGLenumGLuintGLint --> <h3 class="fn" id="glFramebufferTexture"><a name="glFramebufferTexture"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTexture</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>)</h3> <!-- @@@glFramebufferTexture --> <!-- $$$glFramebufferTexture1D[overload1]$$$glFramebufferTexture1DGLenumGLenumGLenumGLuintGLint --> <h3 class="fn" id="glFramebufferTexture1D"><a name="glFramebufferTexture1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTexture1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>textarget</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>)</h3> <!-- @@@glFramebufferTexture1D --> <!-- $$$glFramebufferTexture2D[overload1]$$$glFramebufferTexture2DGLenumGLenumGLenumGLuintGLint --> <h3 class="fn" id="glFramebufferTexture2D"><a name="glFramebufferTexture2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTexture2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>textarget</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>)</h3> <!-- @@@glFramebufferTexture2D --> <!-- $$$glFramebufferTexture3D[overload1]$$$glFramebufferTexture3DGLenumGLenumGLenumGLuintGLintGLint --> <h3 class="fn" id="glFramebufferTexture3D"><a name="glFramebufferTexture3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTexture3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>textarget</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>zoffset</i>)</h3> <!-- @@@glFramebufferTexture3D --> <!-- $$$glFramebufferTextureLayer[overload1]$$$glFramebufferTextureLayerGLenumGLenumGLuintGLintGLint --> <h3 class="fn" id="glFramebufferTextureLayer"><a name="glFramebufferTextureLayer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFramebufferTextureLayer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>layer</i>)</h3> <!-- @@@glFramebufferTextureLayer --> <!-- $$$glFrontFace[overload1]$$$glFrontFaceGLenum --> <h3 class="fn" id="glFrontFace"><a name="glFrontFace"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glFrontFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glFrontFace --> <!-- $$$glGenBuffers[overload1]$$$glGenBuffersGLsizeiGLuint* --> <h3 class="fn" id="glGenBuffers"><a name="glGenBuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>buffers</i>)</h3> <!-- @@@glGenBuffers --> <!-- $$$glGenFramebuffers[overload1]$$$glGenFramebuffersGLsizeiGLuint* --> <h3 class="fn" id="glGenFramebuffers"><a name="glGenFramebuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenFramebuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>framebuffers</i>)</h3> <!-- @@@glGenFramebuffers --> <!-- $$$glGenQueries[overload1]$$$glGenQueriesGLsizeiGLuint* --> <h3 class="fn" id="glGenQueries"><a name="glGenQueries"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenQueries</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>ids</i>)</h3> <!-- @@@glGenQueries --> <!-- $$$glGenRenderbuffers[overload1]$$$glGenRenderbuffersGLsizeiGLuint* --> <h3 class="fn" id="glGenRenderbuffers"><a name="glGenRenderbuffers"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenRenderbuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>renderbuffers</i>)</h3> <!-- @@@glGenRenderbuffers --> <!-- $$$glGenTextures[overload1]$$$glGenTexturesGLsizeiGLuint* --> <h3 class="fn" id="glGenTextures"><a name="glGenTextures"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenTextures</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>textures</i>)</h3> <!-- @@@glGenTextures --> <!-- $$$glGenVertexArrays[overload1]$$$glGenVertexArraysGLsizeiGLuint* --> <h3 class="fn" id="glGenVertexArrays"><a name="glGenVertexArrays"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenVertexArrays</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>arrays</i>)</h3> <!-- @@@glGenVertexArrays --> <!-- $$$glGenerateMipmap[overload1]$$$glGenerateMipmapGLenum --> <h3 class="fn" id="glGenerateMipmap"><a name="glGenerateMipmap"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGenerateMipmap</span>(<span class="type">GLenum</span> <i>target</i>)</h3> <!-- @@@glGenerateMipmap --> <!-- $$$glGetActiveAttrib[overload1]$$$glGetActiveAttribGLuintGLuintGLsizeiGLsizei*GLint*GLenum*GLchar* --> <h3 class="fn" id="glGetActiveAttrib"><a name="glGetActiveAttrib"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveAttrib</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetActiveAttrib --> <!-- $$$glGetActiveUniform[overload1]$$$glGetActiveUniformGLuintGLuintGLsizeiGLsizei*GLint*GLenum*GLchar* --> <h3 class="fn" id="glGetActiveUniform"><a name="glGetActiveUniform"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniform</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetActiveUniform --> <!-- $$$glGetActiveUniformBlockName[overload1]$$$glGetActiveUniformBlockNameGLuintGLuintGLsizeiGLsizei*GLchar* --> <h3 class="fn" id="glGetActiveUniformBlockName"><a name="glGetActiveUniformBlockName"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniformBlockName</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>uniformBlockIndex</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>uniformBlockName</i>)</h3> <!-- @@@glGetActiveUniformBlockName --> <!-- $$$glGetActiveUniformBlockiv[overload1]$$$glGetActiveUniformBlockivGLuintGLuintGLenumGLint* --> <h3 class="fn" id="glGetActiveUniformBlockiv"><a name="glGetActiveUniformBlockiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniformBlockiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>uniformBlockIndex</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetActiveUniformBlockiv --> <!-- $$$glGetActiveUniformName[overload1]$$$glGetActiveUniformNameGLuintGLuintGLsizeiGLsizei*GLchar* --> <h3 class="fn" id="glGetActiveUniformName"><a name="glGetActiveUniformName"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniformName</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>uniformIndex</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>uniformName</i>)</h3> <!-- @@@glGetActiveUniformName --> <!-- $$$glGetActiveUniformsiv[overload1]$$$glGetActiveUniformsivGLuintGLsizeiconstGLuint*GLenumGLint* --> <h3 class="fn" id="glGetActiveUniformsiv"><a name="glGetActiveUniformsiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetActiveUniformsiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>uniformCount</i>, const <span class="type">GLuint</span> *<i>uniformIndices</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetActiveUniformsiv --> <!-- $$$glGetAttachedShaders[overload1]$$$glGetAttachedShadersGLuintGLsizeiGLsizei*GLuint* --> <h3 class="fn" id="glGetAttachedShaders"><a name="glGetAttachedShaders"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetAttachedShaders</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>maxCount</i>, <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLuint</span> *<i>obj</i>)</h3> <!-- @@@glGetAttachedShaders --> <!-- $$$glGetAttribLocation[overload1]$$$glGetAttribLocationGLuintconstGLchar* --> <h3 class="fn" id="glGetAttribLocation"><a name="glGetAttribLocation"></a><span class="type">GLint</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetAttribLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetAttribLocation --> <!-- $$$glGetBooleani_v[overload1]$$$glGetBooleani_vGLenumGLuintGLboolean* --> <h3 class="fn" id="glGetBooleani_v"><a name="glGetBooleani_v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBooleani_v</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLboolean</span> *<i>data</i>)</h3> <!-- @@@glGetBooleani_v --> <!-- $$$glGetBooleanv[overload1]$$$glGetBooleanvGLenumGLboolean* --> <h3 class="fn" id="glGetBooleanv"><a name="glGetBooleanv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBooleanv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLboolean</span> *<i>params</i>)</h3> <!-- @@@glGetBooleanv --> <!-- $$$glGetBufferParameteri64v[overload1]$$$glGetBufferParameteri64vGLenumGLenumGLint64* --> <h3 class="fn" id="glGetBufferParameteri64v"><a name="glGetBufferParameteri64v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBufferParameteri64v</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint64</span> *<i>params</i>)</h3> <!-- @@@glGetBufferParameteri64v --> <!-- $$$glGetBufferParameteriv[overload1]$$$glGetBufferParameterivGLenumGLenumGLint* --> <h3 class="fn" id="glGetBufferParameteriv"><a name="glGetBufferParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBufferParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetBufferParameteriv --> <!-- $$$glGetBufferPointerv[overload1]$$$glGetBufferPointervGLenumGLenumGLvoid** --> <h3 class="fn" id="glGetBufferPointerv"><a name="glGetBufferPointerv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBufferPointerv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>params</i>)</h3> <!-- @@@glGetBufferPointerv --> <!-- $$$glGetBufferSubData[overload1]$$$glGetBufferSubDataGLenumGLintptrGLsizeiptrGLvoid* --> <h3 class="fn" id="glGetBufferSubData"><a name="glGetBufferSubData"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetBufferSubData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>size</i>, <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glGetBufferSubData --> <!-- $$$glGetCompressedTexImage[overload1]$$$glGetCompressedTexImageGLenumGLintGLvoid* --> <h3 class="fn" id="glGetCompressedTexImage"><a name="glGetCompressedTexImage"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetCompressedTexImage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLvoid</span> *<i>img</i>)</h3> <!-- @@@glGetCompressedTexImage --> <!-- $$$glGetDoublev[overload1]$$$glGetDoublevGLenumGLdouble* --> <h3 class="fn" id="glGetDoublev"><a name="glGetDoublev"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetDoublev</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> *<i>params</i>)</h3> <!-- @@@glGetDoublev --> <!-- $$$glGetError[overload1]$$$glGetError --> <h3 class="fn" id="glGetError"><a name="glGetError"></a><span class="type">GLenum</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetError</span>()</h3> <!-- @@@glGetError --> <!-- $$$glGetFloatv[overload1]$$$glGetFloatvGLenumGLfloat* --> <h3 class="fn" id="glGetFloatv"><a name="glGetFloatv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetFloatv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetFloatv --> <!-- $$$glGetFragDataLocation[overload1]$$$glGetFragDataLocationGLuintconstGLchar* --> <h3 class="fn" id="glGetFragDataLocation"><a name="glGetFragDataLocation"></a><span class="type">GLint</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetFragDataLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetFragDataLocation --> <!-- $$$glGetFramebufferAttachmentParameteriv[overload1]$$$glGetFramebufferAttachmentParameterivGLenumGLenumGLenumGLint* --> <h3 class="fn" id="glGetFramebufferAttachmentParameteriv"><a name="glGetFramebufferAttachmentParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetFramebufferAttachmentParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetFramebufferAttachmentParameteriv --> <!-- $$$glGetInteger64i_v[overload1]$$$glGetInteger64i_vGLenumGLuintGLint64* --> <h3 class="fn" id="glGetInteger64i_v"><a name="glGetInteger64i_v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetInteger64i_v</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLint64</span> *<i>data</i>)</h3> <!-- @@@glGetInteger64i_v --> <!-- $$$glGetInteger64v[overload1]$$$glGetInteger64vGLenumGLint64* --> <h3 class="fn" id="glGetInteger64v"><a name="glGetInteger64v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetInteger64v</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint64</span> *<i>params</i>)</h3> <!-- @@@glGetInteger64v --> <!-- $$$glGetIntegeri_v[overload1]$$$glGetIntegeri_vGLenumGLuintGLint* --> <h3 class="fn" id="glGetIntegeri_v"><a name="glGetIntegeri_v"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetIntegeri_v</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLint</span> *<i>data</i>)</h3> <!-- @@@glGetIntegeri_v --> <!-- $$$glGetIntegerv[overload1]$$$glGetIntegervGLenumGLint* --> <h3 class="fn" id="glGetIntegerv"><a name="glGetIntegerv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetIntegerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetIntegerv --> <!-- $$$glGetMultisamplefv[overload1]$$$glGetMultisamplefvGLenumGLuintGLfloat* --> <h3 class="fn" id="glGetMultisamplefv"><a name="glGetMultisamplefv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetMultisamplefv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLfloat</span> *<i>val</i>)</h3> <!-- @@@glGetMultisamplefv --> <!-- $$$glGetPointerv[overload1]$$$glGetPointervGLenumGLvoid** --> <h3 class="fn" id="glGetPointerv"><a name="glGetPointerv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetPointerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>params</i>)</h3> <!-- @@@glGetPointerv --> <!-- $$$glGetProgramInfoLog[overload1]$$$glGetProgramInfoLogGLuintGLsizeiGLsizei*GLchar* --> <h3 class="fn" id="glGetProgramInfoLog"><a name="glGetProgramInfoLog"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetProgramInfoLog</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>infoLog</i>)</h3> <!-- @@@glGetProgramInfoLog --> <!-- $$$glGetProgramiv[overload1]$$$glGetProgramivGLuintGLenumGLint* --> <h3 class="fn" id="glGetProgramiv"><a name="glGetProgramiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetProgramiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetProgramiv --> <!-- $$$glGetQueryObjectiv[overload1]$$$glGetQueryObjectivGLuintGLenumGLint* --> <h3 class="fn" id="glGetQueryObjectiv"><a name="glGetQueryObjectiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetQueryObjectiv</span>(<span class="type">GLuint</span> <i>id</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetQueryObjectiv --> <!-- $$$glGetQueryObjectuiv[overload1]$$$glGetQueryObjectuivGLuintGLenumGLuint* --> <h3 class="fn" id="glGetQueryObjectuiv"><a name="glGetQueryObjectuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetQueryObjectuiv</span>(<span class="type">GLuint</span> <i>id</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLuint</span> *<i>params</i>)</h3> <!-- @@@glGetQueryObjectuiv --> <!-- $$$glGetQueryiv[overload1]$$$glGetQueryivGLenumGLenumGLint* --> <h3 class="fn" id="glGetQueryiv"><a name="glGetQueryiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetQueryiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetQueryiv --> <!-- $$$glGetRenderbufferParameteriv[overload1]$$$glGetRenderbufferParameterivGLenumGLenumGLint* --> <h3 class="fn" id="glGetRenderbufferParameteriv"><a name="glGetRenderbufferParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetRenderbufferParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetRenderbufferParameteriv --> <!-- $$$glGetShaderInfoLog[overload1]$$$glGetShaderInfoLogGLuintGLsizeiGLsizei*GLchar* --> <h3 class="fn" id="glGetShaderInfoLog"><a name="glGetShaderInfoLog"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetShaderInfoLog</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>infoLog</i>)</h3> <!-- @@@glGetShaderInfoLog --> <!-- $$$glGetShaderSource[overload1]$$$glGetShaderSourceGLuintGLsizeiGLsizei*GLchar* --> <h3 class="fn" id="glGetShaderSource"><a name="glGetShaderSource"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetShaderSource</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>source</i>)</h3> <!-- @@@glGetShaderSource --> <!-- $$$glGetShaderiv[overload1]$$$glGetShaderivGLuintGLenumGLint* --> <h3 class="fn" id="glGetShaderiv"><a name="glGetShaderiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetShaderiv</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetShaderiv --> <!-- $$$glGetString[overload1]$$$glGetStringGLenum --> <h3 class="fn" id="glGetString"><a name="glGetString"></a>const <span class="type">GLubyte</span> *QOpenGLFunctions_3_2_Core::<span class="name">glGetString</span>(<span class="type">GLenum</span> <i>name</i>)</h3> <!-- @@@glGetString --> <!-- $$$glGetStringi[overload1]$$$glGetStringiGLenumGLuint --> <h3 class="fn" id="glGetStringi"><a name="glGetStringi"></a>const <span class="type">GLubyte</span> *QOpenGLFunctions_3_2_Core::<span class="name">glGetStringi</span>(<span class="type">GLenum</span> <i>name</i>, <span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glGetStringi --> <!-- $$$glGetSynciv[overload1]$$$glGetSyncivGLsyncGLenumGLsizeiGLsizei*GLint* --> <h3 class="fn" id="glGetSynciv"><a name="glGetSynciv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetSynciv</span>(<span class="type">GLsync</span> <i>sync</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>values</i>)</h3> <!-- @@@glGetSynciv --> <!-- $$$glGetTexImage[overload1]$$$glGetTexImageGLenumGLintGLenumGLenumGLvoid* --> <h3 class="fn" id="glGetTexImage"><a name="glGetTexImage"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexImage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glGetTexImage --> <!-- $$$glGetTexLevelParameterfv[overload1]$$$glGetTexLevelParameterfvGLenumGLintGLenumGLfloat* --> <h3 class="fn" id="glGetTexLevelParameterfv"><a name="glGetTexLevelParameterfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexLevelParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetTexLevelParameterfv --> <!-- $$$glGetTexLevelParameteriv[overload1]$$$glGetTexLevelParameterivGLenumGLintGLenumGLint* --> <h3 class="fn" id="glGetTexLevelParameteriv"><a name="glGetTexLevelParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexLevelParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetTexLevelParameteriv --> <!-- $$$glGetTexParameterIiv[overload1]$$$glGetTexParameterIivGLenumGLenumGLint* --> <h3 class="fn" id="glGetTexParameterIiv"><a name="glGetTexParameterIiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexParameterIiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetTexParameterIiv --> <!-- $$$glGetTexParameterIuiv[overload1]$$$glGetTexParameterIuivGLenumGLenumGLuint* --> <h3 class="fn" id="glGetTexParameterIuiv"><a name="glGetTexParameterIuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexParameterIuiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLuint</span> *<i>params</i>)</h3> <!-- @@@glGetTexParameterIuiv --> <!-- $$$glGetTexParameterfv[overload1]$$$glGetTexParameterfvGLenumGLenumGLfloat* --> <h3 class="fn" id="glGetTexParameterfv"><a name="glGetTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetTexParameterfv --> <!-- $$$glGetTexParameteriv[overload1]$$$glGetTexParameterivGLenumGLenumGLint* --> <h3 class="fn" id="glGetTexParameteriv"><a name="glGetTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetTexParameteriv --> <!-- $$$glGetTransformFeedbackVarying[overload1]$$$glGetTransformFeedbackVaryingGLuintGLuintGLsizeiGLsizei*GLsizei*GLenum*GLchar* --> <h3 class="fn" id="glGetTransformFeedbackVarying"><a name="glGetTransformFeedbackVarying"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetTransformFeedbackVarying</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufSize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLsizei</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetTransformFeedbackVarying --> <!-- $$$glGetUniformBlockIndex[overload1]$$$glGetUniformBlockIndexGLuintconstGLchar* --> <h3 class="fn" id="glGetUniformBlockIndex"><a name="glGetUniformBlockIndex"></a><span class="type">GLuint</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformBlockIndex</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>uniformBlockName</i>)</h3> <!-- @@@glGetUniformBlockIndex --> <!-- $$$glGetUniformIndices[overload1]$$$glGetUniformIndicesGLuintGLsizeiconstGLchar*const*GLuint* --> <h3 class="fn" id="glGetUniformIndices"><a name="glGetUniformIndices"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformIndices</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>uniformCount</i>, const <span class="type">GLchar</span> * const *<i>uniformNames</i>, <span class="type">GLuint</span> *<i>uniformIndices</i>)</h3> <!-- @@@glGetUniformIndices --> <!-- $$$glGetUniformLocation[overload1]$$$glGetUniformLocationGLuintconstGLchar* --> <h3 class="fn" id="glGetUniformLocation"><a name="glGetUniformLocation"></a><span class="type">GLint</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetUniformLocation --> <!-- $$$glGetUniformfv[overload1]$$$glGetUniformfvGLuintGLintGLfloat* --> <h3 class="fn" id="glGetUniformfv"><a name="glGetUniformfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformfv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetUniformfv --> <!-- $$$glGetUniformiv[overload1]$$$glGetUniformivGLuintGLintGLint* --> <h3 class="fn" id="glGetUniformiv"><a name="glGetUniformiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetUniformiv --> <!-- $$$glGetUniformuiv[overload1]$$$glGetUniformuivGLuintGLintGLuint* --> <h3 class="fn" id="glGetUniformuiv"><a name="glGetUniformuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetUniformuiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> *<i>params</i>)</h3> <!-- @@@glGetUniformuiv --> <!-- $$$glGetVertexAttribIiv[overload1]$$$glGetVertexAttribIivGLuintGLenumGLint* --> <h3 class="fn" id="glGetVertexAttribIiv"><a name="glGetVertexAttribIiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribIiv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetVertexAttribIiv --> <!-- $$$glGetVertexAttribIuiv[overload1]$$$glGetVertexAttribIuivGLuintGLenumGLuint* --> <h3 class="fn" id="glGetVertexAttribIuiv"><a name="glGetVertexAttribIuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribIuiv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLuint</span> *<i>params</i>)</h3> <!-- @@@glGetVertexAttribIuiv --> <!-- $$$glGetVertexAttribPointerv[overload1]$$$glGetVertexAttribPointervGLuintGLenumGLvoid** --> <h3 class="fn" id="glGetVertexAttribPointerv"><a name="glGetVertexAttribPointerv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribPointerv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>pointer</i>)</h3> <!-- @@@glGetVertexAttribPointerv --> <!-- $$$glGetVertexAttribdv[overload1]$$$glGetVertexAttribdvGLuintGLenumGLdouble* --> <h3 class="fn" id="glGetVertexAttribdv"><a name="glGetVertexAttribdv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribdv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLdouble</span> *<i>params</i>)</h3> <!-- @@@glGetVertexAttribdv --> <!-- $$$glGetVertexAttribfv[overload1]$$$glGetVertexAttribfvGLuintGLenumGLfloat* --> <h3 class="fn" id="glGetVertexAttribfv"><a name="glGetVertexAttribfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribfv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetVertexAttribfv --> <!-- $$$glGetVertexAttribiv[overload1]$$$glGetVertexAttribivGLuintGLenumGLint* --> <h3 class="fn" id="glGetVertexAttribiv"><a name="glGetVertexAttribiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glGetVertexAttribiv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetVertexAttribiv --> <!-- $$$glHint[overload1]$$$glHintGLenumGLenum --> <h3 class="fn" id="glHint"><a name="glHint"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glHint</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glHint --> <!-- $$$glIndexub[overload1]$$$glIndexubGLubyte --> <h3 class="fn" id="glIndexub"><a name="glIndexub"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glIndexub</span>(<span class="type">GLubyte</span> <i>c</i>)</h3> <!-- @@@glIndexub --> <!-- $$$glIndexubv[overload1]$$$glIndexubvconstGLubyte* --> <h3 class="fn" id="glIndexubv"><a name="glIndexubv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glIndexubv</span>(const <span class="type">GLubyte</span> *<i>c</i>)</h3> <!-- @@@glIndexubv --> <!-- $$$glIsBuffer[overload1]$$$glIsBufferGLuint --> <h3 class="fn" id="glIsBuffer"><a name="glIsBuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsBuffer</span>(<span class="type">GLuint</span> <i>buffer</i>)</h3> <!-- @@@glIsBuffer --> <!-- $$$glIsEnabled[overload1]$$$glIsEnabledGLenum --> <h3 class="fn" id="glIsEnabled"><a name="glIsEnabled"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsEnabled</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glIsEnabled --> <!-- $$$glIsEnabledi[overload1]$$$glIsEnablediGLenumGLuint --> <h3 class="fn" id="glIsEnabledi"><a name="glIsEnabledi"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsEnabledi</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glIsEnabledi --> <!-- $$$glIsFramebuffer[overload1]$$$glIsFramebufferGLuint --> <h3 class="fn" id="glIsFramebuffer"><a name="glIsFramebuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsFramebuffer</span>(<span class="type">GLuint</span> <i>framebuffer</i>)</h3> <!-- @@@glIsFramebuffer --> <!-- $$$glIsProgram[overload1]$$$glIsProgramGLuint --> <h3 class="fn" id="glIsProgram"><a name="glIsProgram"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glIsProgram --> <!-- $$$glIsQuery[overload1]$$$glIsQueryGLuint --> <h3 class="fn" id="glIsQuery"><a name="glIsQuery"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsQuery</span>(<span class="type">GLuint</span> <i>id</i>)</h3> <!-- @@@glIsQuery --> <!-- $$$glIsRenderbuffer[overload1]$$$glIsRenderbufferGLuint --> <h3 class="fn" id="glIsRenderbuffer"><a name="glIsRenderbuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsRenderbuffer</span>(<span class="type">GLuint</span> <i>renderbuffer</i>)</h3> <!-- @@@glIsRenderbuffer --> <!-- $$$glIsShader[overload1]$$$glIsShaderGLuint --> <h3 class="fn" id="glIsShader"><a name="glIsShader"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glIsShader --> <!-- $$$glIsSync[overload1]$$$glIsSyncGLsync --> <h3 class="fn" id="glIsSync"><a name="glIsSync"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsSync</span>(<span class="type">GLsync</span> <i>sync</i>)</h3> <!-- @@@glIsSync --> <!-- $$$glIsTexture[overload1]$$$glIsTextureGLuint --> <h3 class="fn" id="glIsTexture"><a name="glIsTexture"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsTexture</span>(<span class="type">GLuint</span> <i>texture</i>)</h3> <!-- @@@glIsTexture --> <!-- $$$glIsVertexArray[overload1]$$$glIsVertexArrayGLuint --> <h3 class="fn" id="glIsVertexArray"><a name="glIsVertexArray"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glIsVertexArray</span>(<span class="type">GLuint</span> <i>array</i>)</h3> <!-- @@@glIsVertexArray --> <!-- $$$glLineWidth[overload1]$$$glLineWidthGLfloat --> <h3 class="fn" id="glLineWidth"><a name="glLineWidth"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glLineWidth</span>(<span class="type">GLfloat</span> <i>width</i>)</h3> <!-- @@@glLineWidth --> <!-- $$$glLinkProgram[overload1]$$$glLinkProgramGLuint --> <h3 class="fn" id="glLinkProgram"><a name="glLinkProgram"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glLinkProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glLinkProgram --> <!-- $$$glLogicOp[overload1]$$$glLogicOpGLenum --> <h3 class="fn" id="glLogicOp"><a name="glLogicOp"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glLogicOp</span>(<span class="type">GLenum</span> <i>opcode</i>)</h3> <!-- @@@glLogicOp --> <!-- $$$glMapBuffer[overload1]$$$glMapBufferGLenumGLenum --> <h3 class="fn" id="glMapBuffer"><a name="glMapBuffer"></a><span class="type">GLvoid</span> *QOpenGLFunctions_3_2_Core::<span class="name">glMapBuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>access</i>)</h3> <!-- @@@glMapBuffer --> <!-- $$$glMapBufferRange[overload1]$$$glMapBufferRangeGLenumGLintptrGLsizeiptrGLbitfield --> <h3 class="fn" id="glMapBufferRange"><a name="glMapBufferRange"></a><span class="type">GLvoid</span> *QOpenGLFunctions_3_2_Core::<span class="name">glMapBufferRange</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>length</i>, <span class="type">GLbitfield</span> <i>access</i>)</h3> <!-- @@@glMapBufferRange --> <!-- $$$glMultiDrawArrays[overload1]$$$glMultiDrawArraysGLenumconstGLint*constGLsizei*GLsizei --> <h3 class="fn" id="glMultiDrawArrays"><a name="glMultiDrawArrays"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glMultiDrawArrays</span>(<span class="type">GLenum</span> <i>mode</i>, const <span class="type">GLint</span> *<i>first</i>, const <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLsizei</span> <i>drawcount</i>)</h3> <!-- @@@glMultiDrawArrays --> <!-- $$$glMultiDrawElements[overload1]$$$glMultiDrawElementsGLenumconstGLsizei*GLenumconstGLvoid*const*GLsizei --> <h3 class="fn" id="glMultiDrawElements"><a name="glMultiDrawElements"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glMultiDrawElements</span>(<span class="type">GLenum</span> <i>mode</i>, const <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> * const *<i>indices</i>, <span class="type">GLsizei</span> <i>drawcount</i>)</h3> <!-- @@@glMultiDrawElements --> <!-- $$$glMultiDrawElementsBaseVertex[overload1]$$$glMultiDrawElementsBaseVertexGLenumconstGLsizei*GLenumconstGLvoid*const*GLsizeiconstGLint* --> <h3 class="fn" id="glMultiDrawElementsBaseVertex"><a name="glMultiDrawElementsBaseVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glMultiDrawElementsBaseVertex</span>(<span class="type">GLenum</span> <i>mode</i>, const <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> * const *<i>indices</i>, <span class="type">GLsizei</span> <i>drawcount</i>, const <span class="type">GLint</span> *<i>basevertex</i>)</h3> <!-- @@@glMultiDrawElementsBaseVertex --> <!-- $$$glPixelStoref[overload1]$$$glPixelStorefGLenumGLfloat --> <h3 class="fn" id="glPixelStoref"><a name="glPixelStoref"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPixelStoref</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glPixelStoref --> <!-- $$$glPixelStorei[overload1]$$$glPixelStoreiGLenumGLint --> <h3 class="fn" id="glPixelStorei"><a name="glPixelStorei"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPixelStorei</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glPixelStorei --> <!-- $$$glPointParameterf[overload1]$$$glPointParameterfGLenumGLfloat --> <h3 class="fn" id="glPointParameterf"><a name="glPointParameterf"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointParameterf</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glPointParameterf --> <!-- $$$glPointParameterfv[overload1]$$$glPointParameterfvGLenumconstGLfloat* --> <h3 class="fn" id="glPointParameterfv"><a name="glPointParameterfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointParameterfv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glPointParameterfv --> <!-- $$$glPointParameteri[overload1]$$$glPointParameteriGLenumGLint --> <h3 class="fn" id="glPointParameteri"><a name="glPointParameteri"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointParameteri</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glPointParameteri --> <!-- $$$glPointParameteriv[overload1]$$$glPointParameterivGLenumconstGLint* --> <h3 class="fn" id="glPointParameteriv"><a name="glPointParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointParameteriv</span>(<span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glPointParameteriv --> <!-- $$$glPointSize[overload1]$$$glPointSizeGLfloat --> <h3 class="fn" id="glPointSize"><a name="glPointSize"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPointSize</span>(<span class="type">GLfloat</span> <i>size</i>)</h3> <!-- @@@glPointSize --> <!-- $$$glPolygonMode[overload1]$$$glPolygonModeGLenumGLenum --> <h3 class="fn" id="glPolygonMode"><a name="glPolygonMode"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPolygonMode</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glPolygonMode --> <!-- $$$glPolygonOffset[overload1]$$$glPolygonOffsetGLfloatGLfloat --> <h3 class="fn" id="glPolygonOffset"><a name="glPolygonOffset"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPolygonOffset</span>(<span class="type">GLfloat</span> <i>factor</i>, <span class="type">GLfloat</span> <i>units</i>)</h3> <!-- @@@glPolygonOffset --> <!-- $$$glPrimitiveRestartIndex[overload1]$$$glPrimitiveRestartIndexGLuint --> <h3 class="fn" id="glPrimitiveRestartIndex"><a name="glPrimitiveRestartIndex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glPrimitiveRestartIndex</span>(<span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glPrimitiveRestartIndex --> <!-- $$$glProvokingVertex[overload1]$$$glProvokingVertexGLenum --> <h3 class="fn" id="glProvokingVertex"><a name="glProvokingVertex"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glProvokingVertex</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glProvokingVertex --> <!-- $$$glReadBuffer[overload1]$$$glReadBufferGLenum --> <h3 class="fn" id="glReadBuffer"><a name="glReadBuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glReadBuffer</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glReadBuffer --> <!-- $$$glReadPixels[overload1]$$$glReadPixelsGLintGLintGLsizeiGLsizeiGLenumGLenumGLvoid* --> <h3 class="fn" id="glReadPixels"><a name="glReadPixels"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glReadPixels</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glReadPixels --> <!-- $$$glRenderbufferStorage[overload1]$$$glRenderbufferStorageGLenumGLenumGLsizeiGLsizei --> <h3 class="fn" id="glRenderbufferStorage"><a name="glRenderbufferStorage"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glRenderbufferStorage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glRenderbufferStorage --> <!-- $$$glRenderbufferStorageMultisample[overload1]$$$glRenderbufferStorageMultisampleGLenumGLsizeiGLenumGLsizeiGLsizei --> <h3 class="fn" id="glRenderbufferStorageMultisample"><a name="glRenderbufferStorageMultisample"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glRenderbufferStorageMultisample</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>samples</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glRenderbufferStorageMultisample --> <!-- $$$glSampleCoverage[overload1]$$$glSampleCoverageGLfloatGLboolean --> <h3 class="fn" id="glSampleCoverage"><a name="glSampleCoverage"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glSampleCoverage</span>(<span class="type">GLfloat</span> <i>value</i>, <span class="type">GLboolean</span> <i>invert</i>)</h3> <!-- @@@glSampleCoverage --> <!-- $$$glSampleMaski[overload1]$$$glSampleMaskiGLuintGLbitfield --> <h3 class="fn" id="glSampleMaski"><a name="glSampleMaski"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glSampleMaski</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLbitfield</span> <i>mask</i>)</h3> <!-- @@@glSampleMaski --> <!-- $$$glScissor[overload1]$$$glScissorGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glScissor"><a name="glScissor"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glScissor</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glScissor --> <!-- $$$glShaderSource[overload1]$$$glShaderSourceGLuintGLsizeiconstGLchar*const*constGLint* --> <h3 class="fn" id="glShaderSource"><a name="glShaderSource"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glShaderSource</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLchar</span> * const *<i>string</i>, const <span class="type">GLint</span> *<i>length</i>)</h3> <!-- @@@glShaderSource --> <!-- $$$glStencilFunc[overload1]$$$glStencilFuncGLenumGLintGLuint --> <h3 class="fn" id="glStencilFunc"><a name="glStencilFunc"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilFunc</span>(<span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilFunc --> <!-- $$$glStencilFuncSeparate[overload1]$$$glStencilFuncSeparateGLenumGLenumGLintGLuint --> <h3 class="fn" id="glStencilFuncSeparate"><a name="glStencilFuncSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilFuncSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilFuncSeparate --> <!-- $$$glStencilMask[overload1]$$$glStencilMaskGLuint --> <h3 class="fn" id="glStencilMask"><a name="glStencilMask"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilMask</span>(<span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilMask --> <!-- $$$glStencilMaskSeparate[overload1]$$$glStencilMaskSeparateGLenumGLuint --> <h3 class="fn" id="glStencilMaskSeparate"><a name="glStencilMaskSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilMaskSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilMaskSeparate --> <!-- $$$glStencilOp[overload1]$$$glStencilOpGLenumGLenumGLenum --> <h3 class="fn" id="glStencilOp"><a name="glStencilOp"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilOp</span>(<span class="type">GLenum</span> <i>fail</i>, <span class="type">GLenum</span> <i>zfail</i>, <span class="type">GLenum</span> <i>zpass</i>)</h3> <!-- @@@glStencilOp --> <!-- $$$glStencilOpSeparate[overload1]$$$glStencilOpSeparateGLenumGLenumGLenumGLenum --> <h3 class="fn" id="glStencilOpSeparate"><a name="glStencilOpSeparate"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glStencilOpSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>sfail</i>, <span class="type">GLenum</span> <i>dpfail</i>, <span class="type">GLenum</span> <i>dppass</i>)</h3> <!-- @@@glStencilOpSeparate --> <!-- $$$glTexBuffer[overload1]$$$glTexBufferGLenumGLenumGLuint --> <h3 class="fn" id="glTexBuffer"><a name="glTexBuffer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexBuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLuint</span> <i>buffer</i>)</h3> <!-- @@@glTexBuffer --> <!-- $$$glTexImage1D[overload1]$$$glTexImage1DGLenumGLintGLintGLsizeiGLintGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexImage1D"><a name="glTexImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexImage1D --> <!-- $$$glTexImage2D[overload1]$$$glTexImage2DGLenumGLintGLintGLsizeiGLsizeiGLintGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexImage2D"><a name="glTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexImage2D --> <!-- $$$glTexImage2DMultisample[overload1]$$$glTexImage2DMultisampleGLenumGLsizeiGLintGLsizeiGLsizeiGLboolean --> <h3 class="fn" id="glTexImage2DMultisample"><a name="glTexImage2DMultisample"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage2DMultisample</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>samples</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLboolean</span> <i>fixedsamplelocations</i>)</h3> <!-- @@@glTexImage2DMultisample --> <!-- $$$glTexImage3D[overload1]$$$glTexImage3DGLenumGLintGLintGLsizeiGLsizeiGLsizeiGLintGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexImage3D"><a name="glTexImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexImage3D --> <!-- $$$glTexImage3DMultisample[overload1]$$$glTexImage3DMultisampleGLenumGLsizeiGLintGLsizeiGLsizeiGLsizeiGLboolean --> <h3 class="fn" id="glTexImage3DMultisample"><a name="glTexImage3DMultisample"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexImage3DMultisample</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizei</span> <i>samples</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLboolean</span> <i>fixedsamplelocations</i>)</h3> <!-- @@@glTexImage3DMultisample --> <!-- $$$glTexParameterIiv[overload1]$$$glTexParameterIivGLenumGLenumconstGLint* --> <h3 class="fn" id="glTexParameterIiv"><a name="glTexParameterIiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameterIiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glTexParameterIiv --> <!-- $$$glTexParameterIuiv[overload1]$$$glTexParameterIuivGLenumGLenumconstGLuint* --> <h3 class="fn" id="glTexParameterIuiv"><a name="glTexParameterIuiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameterIuiv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLuint</span> *<i>params</i>)</h3> <!-- @@@glTexParameterIuiv --> <!-- $$$glTexParameterf[overload1]$$$glTexParameterfGLenumGLenumGLfloat --> <h3 class="fn" id="glTexParameterf"><a name="glTexParameterf"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameterf</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glTexParameterf --> <!-- $$$glTexParameterfv[overload1]$$$glTexParameterfvGLenumGLenumconstGLfloat* --> <h3 class="fn" id="glTexParameterfv"><a name="glTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glTexParameterfv --> <!-- $$$glTexParameteri[overload1]$$$glTexParameteriGLenumGLenumGLint --> <h3 class="fn" id="glTexParameteri"><a name="glTexParameteri"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameteri</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glTexParameteri --> <!-- $$$glTexParameteriv[overload1]$$$glTexParameterivGLenumGLenumconstGLint* --> <h3 class="fn" id="glTexParameteriv"><a name="glTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glTexParameteriv --> <!-- $$$glTexSubImage1D[overload1]$$$glTexSubImage1DGLenumGLintGLintGLsizeiGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexSubImage1D"><a name="glTexSubImage1D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexSubImage1D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexSubImage1D --> <!-- $$$glTexSubImage2D[overload1]$$$glTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexSubImage2D"><a name="glTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexSubImage2D --> <!-- $$$glTexSubImage3D[overload1]$$$glTexSubImage3DGLenumGLintGLintGLintGLintGLsizeiGLsizeiGLsizeiGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexSubImage3D"><a name="glTexSubImage3D"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTexSubImage3D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>zoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLsizei</span> <i>depth</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexSubImage3D --> <!-- $$$glTransformFeedbackVaryings[overload1]$$$glTransformFeedbackVaryingsGLuintGLsizeiconstGLchar*const*GLenum --> <h3 class="fn" id="glTransformFeedbackVaryings"><a name="glTransformFeedbackVaryings"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glTransformFeedbackVaryings</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLchar</span> * const *<i>varyings</i>, <span class="type">GLenum</span> <i>bufferMode</i>)</h3> <!-- @@@glTransformFeedbackVaryings --> <!-- $$$glUniform1f[overload1]$$$glUniform1fGLintGLfloat --> <h3 class="fn" id="glUniform1f"><a name="glUniform1f"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>v0</i>)</h3> <!-- @@@glUniform1f --> <!-- $$$glUniform1fv[overload1]$$$glUniform1fvGLintGLsizeiconstGLfloat* --> <h3 class="fn" id="glUniform1fv"><a name="glUniform1fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniform1fv --> <!-- $$$glUniform1i[overload1]$$$glUniform1iGLintGLint --> <h3 class="fn" id="glUniform1i"><a name="glUniform1i"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>v0</i>)</h3> <!-- @@@glUniform1i --> <!-- $$$glUniform1iv[overload1]$$$glUniform1ivGLintGLsizeiconstGLint* --> <h3 class="fn" id="glUniform1iv"><a name="glUniform1iv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>value</i>)</h3> <!-- @@@glUniform1iv --> <!-- $$$glUniform1ui[overload1]$$$glUniform1uiGLintGLuint --> <h3 class="fn" id="glUniform1ui"><a name="glUniform1ui"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1ui</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> <i>v0</i>)</h3> <!-- @@@glUniform1ui --> <!-- $$$glUniform1uiv[overload1]$$$glUniform1uivGLintGLsizeiconstGLuint* --> <h3 class="fn" id="glUniform1uiv"><a name="glUniform1uiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform1uiv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3> <!-- @@@glUniform1uiv --> <!-- $$$glUniform2f[overload1]$$$glUniform2fGLintGLfloatGLfloat --> <h3 class="fn" id="glUniform2f"><a name="glUniform2f"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>v0</i>, <span class="type">GLfloat</span> <i>v1</i>)</h3> <!-- @@@glUniform2f --> <!-- $$$glUniform2fv[overload1]$$$glUniform2fvGLintGLsizeiconstGLfloat* --> <h3 class="fn" id="glUniform2fv"><a name="glUniform2fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniform2fv --> <!-- $$$glUniform2i[overload1]$$$glUniform2iGLintGLintGLint --> <h3 class="fn" id="glUniform2i"><a name="glUniform2i"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>v0</i>, <span class="type">GLint</span> <i>v1</i>)</h3> <!-- @@@glUniform2i --> <!-- $$$glUniform2iv[overload1]$$$glUniform2ivGLintGLsizeiconstGLint* --> <h3 class="fn" id="glUniform2iv"><a name="glUniform2iv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>value</i>)</h3> <!-- @@@glUniform2iv --> <!-- $$$glUniform2ui[overload1]$$$glUniform2uiGLintGLuintGLuint --> <h3 class="fn" id="glUniform2ui"><a name="glUniform2ui"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2ui</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> <i>v0</i>, <span class="type">GLuint</span> <i>v1</i>)</h3> <!-- @@@glUniform2ui --> <!-- $$$glUniform2uiv[overload1]$$$glUniform2uivGLintGLsizeiconstGLuint* --> <h3 class="fn" id="glUniform2uiv"><a name="glUniform2uiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform2uiv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3> <!-- @@@glUniform2uiv --> <!-- $$$glUniform3f[overload1]$$$glUniform3fGLintGLfloatGLfloatGLfloat --> <h3 class="fn" id="glUniform3f"><a name="glUniform3f"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>v0</i>, <span class="type">GLfloat</span> <i>v1</i>, <span class="type">GLfloat</span> <i>v2</i>)</h3> <!-- @@@glUniform3f --> <!-- $$$glUniform3fv[overload1]$$$glUniform3fvGLintGLsizeiconstGLfloat* --> <h3 class="fn" id="glUniform3fv"><a name="glUniform3fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniform3fv --> <!-- $$$glUniform3i[overload1]$$$glUniform3iGLintGLintGLintGLint --> <h3 class="fn" id="glUniform3i"><a name="glUniform3i"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>v0</i>, <span class="type">GLint</span> <i>v1</i>, <span class="type">GLint</span> <i>v2</i>)</h3> <!-- @@@glUniform3i --> <!-- $$$glUniform3iv[overload1]$$$glUniform3ivGLintGLsizeiconstGLint* --> <h3 class="fn" id="glUniform3iv"><a name="glUniform3iv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>value</i>)</h3> <!-- @@@glUniform3iv --> <!-- $$$glUniform3ui[overload1]$$$glUniform3uiGLintGLuintGLuintGLuint --> <h3 class="fn" id="glUniform3ui"><a name="glUniform3ui"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3ui</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> <i>v0</i>, <span class="type">GLuint</span> <i>v1</i>, <span class="type">GLuint</span> <i>v2</i>)</h3> <!-- @@@glUniform3ui --> <!-- $$$glUniform3uiv[overload1]$$$glUniform3uivGLintGLsizeiconstGLuint* --> <h3 class="fn" id="glUniform3uiv"><a name="glUniform3uiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform3uiv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3> <!-- @@@glUniform3uiv --> <!-- $$$glUniform4f[overload1]$$$glUniform4fGLintGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glUniform4f"><a name="glUniform4f"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>v0</i>, <span class="type">GLfloat</span> <i>v1</i>, <span class="type">GLfloat</span> <i>v2</i>, <span class="type">GLfloat</span> <i>v3</i>)</h3> <!-- @@@glUniform4f --> <!-- $$$glUniform4fv[overload1]$$$glUniform4fvGLintGLsizeiconstGLfloat* --> <h3 class="fn" id="glUniform4fv"><a name="glUniform4fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniform4fv --> <!-- $$$glUniform4i[overload1]$$$glUniform4iGLintGLintGLintGLintGLint --> <h3 class="fn" id="glUniform4i"><a name="glUniform4i"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>v0</i>, <span class="type">GLint</span> <i>v1</i>, <span class="type">GLint</span> <i>v2</i>, <span class="type">GLint</span> <i>v3</i>)</h3> <!-- @@@glUniform4i --> <!-- $$$glUniform4iv[overload1]$$$glUniform4ivGLintGLsizeiconstGLint* --> <h3 class="fn" id="glUniform4iv"><a name="glUniform4iv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>value</i>)</h3> <!-- @@@glUniform4iv --> <!-- $$$glUniform4ui[overload1]$$$glUniform4uiGLintGLuintGLuintGLuintGLuint --> <h3 class="fn" id="glUniform4ui"><a name="glUniform4ui"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4ui</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLuint</span> <i>v0</i>, <span class="type">GLuint</span> <i>v1</i>, <span class="type">GLuint</span> <i>v2</i>, <span class="type">GLuint</span> <i>v3</i>)</h3> <!-- @@@glUniform4ui --> <!-- $$$glUniform4uiv[overload1]$$$glUniform4uivGLintGLsizeiconstGLuint* --> <h3 class="fn" id="glUniform4uiv"><a name="glUniform4uiv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniform4uiv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLuint</span> *<i>value</i>)</h3> <!-- @@@glUniform4uiv --> <!-- $$$glUniformBlockBinding[overload1]$$$glUniformBlockBindingGLuintGLuintGLuint --> <h3 class="fn" id="glUniformBlockBinding"><a name="glUniformBlockBinding"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformBlockBinding</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>uniformBlockIndex</i>, <span class="type">GLuint</span> <i>uniformBlockBinding</i>)</h3> <!-- @@@glUniformBlockBinding --> <!-- $$$glUniformMatrix2fv[overload1]$$$glUniformMatrix2fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix2fv"><a name="glUniformMatrix2fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix2fv --> <!-- $$$glUniformMatrix2x3fv[overload1]$$$glUniformMatrix2x3fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix2x3fv"><a name="glUniformMatrix2x3fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix2x3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix2x3fv --> <!-- $$$glUniformMatrix2x4fv[overload1]$$$glUniformMatrix2x4fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix2x4fv"><a name="glUniformMatrix2x4fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix2x4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix2x4fv --> <!-- $$$glUniformMatrix3fv[overload1]$$$glUniformMatrix3fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix3fv"><a name="glUniformMatrix3fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix3fv --> <!-- $$$glUniformMatrix3x2fv[overload1]$$$glUniformMatrix3x2fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix3x2fv"><a name="glUniformMatrix3x2fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix3x2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix3x2fv --> <!-- $$$glUniformMatrix3x4fv[overload1]$$$glUniformMatrix3x4fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix3x4fv"><a name="glUniformMatrix3x4fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix3x4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix3x4fv --> <!-- $$$glUniformMatrix4fv[overload1]$$$glUniformMatrix4fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix4fv"><a name="glUniformMatrix4fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix4fv --> <!-- $$$glUniformMatrix4x2fv[overload1]$$$glUniformMatrix4x2fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix4x2fv"><a name="glUniformMatrix4x2fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix4x2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix4x2fv --> <!-- $$$glUniformMatrix4x3fv[overload1]$$$glUniformMatrix4x3fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix4x3fv"><a name="glUniformMatrix4x3fv"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUniformMatrix4x3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix4x3fv --> <!-- $$$glUnmapBuffer[overload1]$$$glUnmapBufferGLenum --> <h3 class="fn" id="glUnmapBuffer"><a name="glUnmapBuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_3_2_Core::<span class="name">glUnmapBuffer</span>(<span class="type">GLenum</span> <i>target</i>)</h3> <!-- @@@glUnmapBuffer --> <!-- $$$glUseProgram[overload1]$$$glUseProgramGLuint --> <h3 class="fn" id="glUseProgram"><a name="glUseProgram"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glUseProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glUseProgram --> <!-- $$$glValidateProgram[overload1]$$$glValidateProgramGLuint --> <h3 class="fn" id="glValidateProgram"><a name="glValidateProgram"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glValidateProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glValidateProgram --> <!-- $$$glVertexAttribIPointer[overload1]$$$glVertexAttribIPointerGLuintGLintGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glVertexAttribIPointer"><a name="glVertexAttribIPointer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glVertexAttribIPointer</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glVertexAttribIPointer --> <!-- $$$glVertexAttribPointer[overload1]$$$glVertexAttribPointerGLuintGLintGLenumGLbooleanGLsizeiconstGLvoid* --> <h3 class="fn" id="glVertexAttribPointer"><a name="glVertexAttribPointer"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glVertexAttribPointer</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLboolean</span> <i>normalized</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>pointer</i>)</h3> <!-- @@@glVertexAttribPointer --> <!-- $$$glViewport[overload1]$$$glViewportGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glViewport"><a name="glViewport"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glViewport</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glViewport --> <!-- $$$glWaitSync[overload1]$$$glWaitSyncGLsyncGLbitfieldGLuint64 --> <h3 class="fn" id="glWaitSync"><a name="glWaitSync"></a><span class="type">void</span> QOpenGLFunctions_3_2_Core::<span class="name">glWaitSync</span>(<span class="type">GLsync</span> <i>sync</i>, <span class="type">GLbitfield</span> <i>flags</i>, <span class="type">GLuint64</span> <i>timeout</i>)</h3> <!-- @@@glWaitSync --> <!-- $$$initializeOpenGLFunctions[overload1]$$$initializeOpenGLFunctions --> <h3 class="fn" id="initializeOpenGLFunctions"><a name="initializeOpenGLFunctions"></a><code>[virtual] </code><span class="type">bool</span> QOpenGLFunctions_3_2_Core::<span class="name">initializeOpenGLFunctions</span>()</h3> <!-- @@@initializeOpenGLFunctions --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>