Sophie

Sophie

distrib > Mageia > 6 > x86_64 > media > core-updates > by-pkgid > 878cdd00a13d17a73c6619a777ef5d74 > files > 130

rust-doc-1.19.0-1.mga6.x86_64.rpm

<!DOCTYPE HTML>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Conditional Compilation - The Rust Programming Language</title>
        <meta content="text/html; charset=utf-8" http-equiv="Content-Type">
        <meta name="description" content="">
        <meta name="viewport" content="width=device-width, initial-scale=1">

        <base href="">

        <link rel="stylesheet" href="book.css">
        <link href="https://fonts.googleapis.com/css?family=Open+Sans:300italic,400italic,600italic,700italic,800italic,400,300,600,700,800" rel="stylesheet" type="text/css">
        <link href="https://fonts.googleapis.com/css?family=Source+Code+Pro:500" rel="stylesheet" type="text/css">

        <link rel="shortcut icon" href="favicon.png">

        <!-- Font Awesome -->
        <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.3.0/css/font-awesome.min.css">

        <link rel="stylesheet" href="highlight.css">
        <link rel="stylesheet" href="tomorrow-night.css">

        <!-- MathJax -->
        <script type="text/javascript" src="https://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"></script>

        <!-- Fetch JQuery from CDN but have a local fallback -->
        <script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
        <script>
            if (typeof jQuery == 'undefined') {
                document.write(unescape("%3Cscript src='jquery.js'%3E%3C/script%3E"));
            }
        </script>
    </head>
    <body class="light">
        <!-- Set the theme before any content is loaded, prevents flash -->
        <script type="text/javascript">
            var theme = localStorage.getItem('theme');
            if (theme == null) { theme = 'light'; }
            $('body').removeClass().addClass(theme);
        </script>

        <!-- Hide / unhide sidebar before it is displayed -->
        <script type="text/javascript">
            var sidebar = localStorage.getItem('sidebar');
            if (sidebar === "hidden") { $("html").addClass("sidebar-hidden") }
            else if (sidebar === "visible") { $("html").addClass("sidebar-visible") }
        </script>

        <div id="sidebar" class="sidebar">
            <ul class="chapter"><li class="affix"><a href="README.html">Introduction</a></li><li><a href="getting-started.html"><strong>1.</strong> Getting Started</a></li><li><a href="guessing-game.html"><strong>2.</strong> Tutorial: Guessing Game</a></li><li><a href="syntax-and-semantics.html"><strong>3.</strong> Syntax and Semantics</a></li><li><ul class="section"><li><a href="variable-bindings.html"><strong>3.1.</strong> Variable Bindings</a></li><li><a href="functions.html"><strong>3.2.</strong> Functions</a></li><li><a href="primitive-types.html"><strong>3.3.</strong> Primitive Types</a></li><li><a href="comments.html"><strong>3.4.</strong> Comments</a></li><li><a href="if.html"><strong>3.5.</strong> if</a></li><li><a href="loops.html"><strong>3.6.</strong> Loops</a></li><li><a href="vectors.html"><strong>3.7.</strong> Vectors</a></li><li><a href="ownership.html"><strong>3.8.</strong> Ownership</a></li><li><a href="references-and-borrowing.html"><strong>3.9.</strong> References and Borrowing</a></li><li><a href="lifetimes.html"><strong>3.10.</strong> Lifetimes</a></li><li><a href="mutability.html"><strong>3.11.</strong> Mutability</a></li><li><a href="structs.html"><strong>3.12.</strong> Structs</a></li><li><a href="enums.html"><strong>3.13.</strong> Enums</a></li><li><a href="match.html"><strong>3.14.</strong> Match</a></li><li><a href="patterns.html"><strong>3.15.</strong> Patterns</a></li><li><a href="method-syntax.html"><strong>3.16.</strong> Method Syntax</a></li><li><a href="strings.html"><strong>3.17.</strong> Strings</a></li><li><a href="generics.html"><strong>3.18.</strong> Generics</a></li><li><a href="traits.html"><strong>3.19.</strong> Traits</a></li><li><a href="drop.html"><strong>3.20.</strong> Drop</a></li><li><a href="if-let.html"><strong>3.21.</strong> if let</a></li><li><a href="trait-objects.html"><strong>3.22.</strong> Trait Objects</a></li><li><a href="closures.html"><strong>3.23.</strong> Closures</a></li><li><a href="ufcs.html"><strong>3.24.</strong> Universal Function Call Syntax</a></li><li><a href="crates-and-modules.html"><strong>3.25.</strong> Crates and Modules</a></li><li><a href="const-and-static.html"><strong>3.26.</strong> <code>const</code> and <code>static</code></a></li><li><a href="attributes.html"><strong>3.27.</strong> Attributes</a></li><li><a href="type-aliases.html"><strong>3.28.</strong> <code>type</code> aliases</a></li><li><a href="casting-between-types.html"><strong>3.29.</strong> Casting between types</a></li><li><a href="associated-types.html"><strong>3.30.</strong> Associated Types</a></li><li><a href="unsized-types.html"><strong>3.31.</strong> Unsized Types</a></li><li><a href="operators-and-overloading.html"><strong>3.32.</strong> Operators and Overloading</a></li><li><a href="deref-coercions.html"><strong>3.33.</strong> Deref coercions</a></li><li><a href="macros.html"><strong>3.34.</strong> Macros</a></li><li><a href="raw-pointers.html"><strong>3.35.</strong> Raw Pointers</a></li><li><a href="unsafe.html"><strong>3.36.</strong> <code>unsafe</code></a></li></ul></li><li><a href="effective-rust.html"><strong>4.</strong> Effective Rust</a></li><li><ul class="section"><li><a href="the-stack-and-the-heap.html"><strong>4.1.</strong> The Stack and the Heap</a></li><li><a href="testing.html"><strong>4.2.</strong> Testing</a></li><li><a href="conditional-compilation.html" class="active"><strong>4.3.</strong> Conditional Compilation</a></li><li><a href="documentation.html"><strong>4.4.</strong> Documentation</a></li><li><a href="iterators.html"><strong>4.5.</strong> Iterators</a></li><li><a href="concurrency.html"><strong>4.6.</strong> Concurrency</a></li><li><a href="error-handling.html"><strong>4.7.</strong> Error Handling</a></li><li><a href="choosing-your-guarantees.html"><strong>4.8.</strong> Choosing your Guarantees</a></li><li><a href="ffi.html"><strong>4.9.</strong> FFI</a></li><li><a href="borrow-and-asref.html"><strong>4.10.</strong> Borrow and AsRef</a></li><li><a href="release-channels.html"><strong>4.11.</strong> Release Channels</a></li><li><a href="using-rust-without-the-standard-library.html"><strong>4.12.</strong> Using Rust without the standard library</a></li><li><a href="procedural-macros.html"><strong>4.13.</strong> Procedural Macros (and custom derive)</a></li></ul></li><li><a href="glossary.html"><strong>5.</strong> Glossary</a></li><li><a href="syntax-index.html"><strong>6.</strong> Syntax Index</a></li><li><a href="bibliography.html"><strong>7.</strong> Bibliography</a></li></ul>
        </div>

        <div id="page-wrapper" class="page-wrapper">

            <div class="page">
                <div id="menu-bar" class="menu-bar">
                    <div class="left-buttons">
                        <i id="sidebar-toggle" class="fa fa-bars"></i>
                        <i id="theme-toggle" class="fa fa-paint-brush"></i>
                    </div>

                    <h1 class="menu-title">The Rust Programming Language</h1>

                    <div class="right-buttons">
                        <i id="print-button" class="fa fa-print" title="Print this book"></i>
                    </div>
                </div>

                <div id="content" class="content">
                    <a class="header" href="conditional-compilation.html#conditional-compilation" id="conditional-compilation"><h1>Conditional Compilation</h1></a>
<p>Rust has a special attribute, <code>#[cfg]</code>, which allows you to compile code
based on a flag passed to the compiler. It has two forms:</p>
<pre><pre class="playpen"><code class="language-rust"># #![allow(unused_variables)]
#fn main() {
#[cfg(foo)]
# fn foo() {}

#[cfg(bar = &quot;baz&quot;)]
# fn bar() {}

#}</code></pre></pre>
<p>They also have some helpers:</p>
<pre><pre class="playpen"><code class="language-rust"># #![allow(unused_variables)]
#fn main() {
#[cfg(any(unix, windows))]
# fn foo() {}

#[cfg(all(unix, target_pointer_width = &quot;32&quot;))]
# fn bar() {}

#[cfg(not(foo))]
# fn not_foo() {}

#}</code></pre></pre>
<p>These can nest arbitrarily:</p>
<pre><pre class="playpen"><code class="language-rust"># #![allow(unused_variables)]
#fn main() {
#[cfg(any(not(unix), all(target_os=&quot;macos&quot;, target_arch = &quot;powerpc&quot;)))]
# fn foo() {}

#}</code></pre></pre>
<p>As for how to enable or disable these switches, if you’re using Cargo,
they get set in the <a href="http://doc.crates.io/manifest.html#the-features-section"><code>[features]</code> section</a> of your <code>Cargo.toml</code>:</p>
<pre><code class="language-toml">[features]
# no features by default
default = []

# Add feature &quot;foo&quot; here, then you can use it. 
# Our &quot;foo&quot; feature depends on nothing else.
foo = []
</code></pre>
<p>When you do this, Cargo passes along a flag to <code>rustc</code>:</p>
<pre><code class="language-text">--cfg feature=&quot;${feature_name}&quot;
</code></pre>
<p>The sum of these <code>cfg</code> flags will determine which ones get activated, and
therefore, which code gets compiled. Let’s take this code:</p>
<pre><pre class="playpen"><code class="language-rust"># #![allow(unused_variables)]
#fn main() {
#[cfg(feature = &quot;foo&quot;)]
mod foo {
}

#}</code></pre></pre>
<p>If we compile it with <code>cargo build --features &quot;foo&quot;</code>, it will send the <code>--cfg feature=&quot;foo&quot;</code> flag to <code>rustc</code>, and the output will have the <code>mod foo</code> in it.
If we compile it with a regular <code>cargo build</code>, no extra flags get passed on,
and so, no <code>foo</code> module will exist.</p>
<a class="header" href="conditional-compilation.html#cfg_attr" id="cfg_attr"><h1>cfg_attr</h1></a>
<p>You can also set another attribute based on a <code>cfg</code> variable with <code>cfg_attr</code>:</p>
<pre><pre class="playpen"><code class="language-rust"># #![allow(unused_variables)]
#fn main() {
#[cfg_attr(a, b)]
# fn foo() {}

#}</code></pre></pre>
<p>Will be the same as <code>#[b]</code> if <code>a</code> is set by <code>cfg</code> attribute, and nothing otherwise.</p>
<a class="header" href="conditional-compilation.html#cfg" id="cfg"><h1>cfg!</h1></a>
<p>The <code>cfg!</code> macro lets you use these kinds of flags elsewhere in your code, too:</p>
<pre><pre class="playpen"><code class="language-rust"># #![allow(unused_variables)]
#fn main() {
if cfg!(target_os = &quot;macos&quot;) || cfg!(target_os = &quot;ios&quot;) {
    println!(&quot;Think Different!&quot;);
}

#}</code></pre></pre>
<p>These will be replaced by a <code>true</code> or <code>false</code> at compile-time, depending on the
configuration settings.</p>

                </div>

                <!-- Mobile navigation buttons -->
                
                    <a href="testing.html" class="mobile-nav-chapters previous">
                        <i class="fa fa-angle-left"></i>
                    </a>
                

                
                    <a href="documentation.html" class="mobile-nav-chapters next">
                        <i class="fa fa-angle-right"></i>
                    </a>
                

            </div>

            
                <a href="testing.html" class="nav-chapters previous" title="You can navigate through the chapters using the arrow keys">
                    <i class="fa fa-angle-left"></i>
                </a>
            

            
                <a href="documentation.html" class="nav-chapters next" title="You can navigate through the chapters using the arrow keys">
                    <i class="fa fa-angle-right"></i>
                </a>
            

        </div>


        <!-- Local fallback for Font Awesome -->
        <script>
            if ($(".fa").css("font-family") !== "FontAwesome") {
                $('<link rel="stylesheet" type="text/css" href="_FontAwesome/css/font-awesome.css">').prependTo('head');
            }
        </script>

        <!-- Livereload script (if served using the cli tool) -->
        

        <script src="highlight.js"></script>
        <script src="book.js"></script>
    </body>
</html>