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            <ul class="chapter"><li class="affix"><a href="README.html">Introduction</a></li><li><a href="getting-started.html"><strong>1.</strong> Getting Started</a></li><li><a href="guessing-game.html"><strong>2.</strong> Tutorial: Guessing Game</a></li><li><a href="syntax-and-semantics.html"><strong>3.</strong> Syntax and Semantics</a></li><li><ul class="section"><li><a href="variable-bindings.html"><strong>3.1.</strong> Variable Bindings</a></li><li><a href="functions.html"><strong>3.2.</strong> Functions</a></li><li><a href="primitive-types.html"><strong>3.3.</strong> Primitive Types</a></li><li><a href="comments.html"><strong>3.4.</strong> Comments</a></li><li><a href="if.html"><strong>3.5.</strong> if</a></li><li><a href="loops.html"><strong>3.6.</strong> Loops</a></li><li><a href="vectors.html"><strong>3.7.</strong> Vectors</a></li><li><a href="ownership.html"><strong>3.8.</strong> Ownership</a></li><li><a href="references-and-borrowing.html"><strong>3.9.</strong> References and Borrowing</a></li><li><a href="lifetimes.html"><strong>3.10.</strong> Lifetimes</a></li><li><a href="mutability.html"><strong>3.11.</strong> Mutability</a></li><li><a href="structs.html"><strong>3.12.</strong> Structs</a></li><li><a href="enums.html"><strong>3.13.</strong> Enums</a></li><li><a href="match.html"><strong>3.14.</strong> Match</a></li><li><a href="patterns.html"><strong>3.15.</strong> Patterns</a></li><li><a href="method-syntax.html"><strong>3.16.</strong> Method Syntax</a></li><li><a href="strings.html"><strong>3.17.</strong> Strings</a></li><li><a href="generics.html"><strong>3.18.</strong> Generics</a></li><li><a href="traits.html"><strong>3.19.</strong> Traits</a></li><li><a href="drop.html"><strong>3.20.</strong> Drop</a></li><li><a href="if-let.html"><strong>3.21.</strong> if let</a></li><li><a href="trait-objects.html"><strong>3.22.</strong> Trait Objects</a></li><li><a href="closures.html"><strong>3.23.</strong> Closures</a></li><li><a href="ufcs.html"><strong>3.24.</strong> Universal Function Call Syntax</a></li><li><a href="crates-and-modules.html"><strong>3.25.</strong> Crates and Modules</a></li><li><a href="const-and-static.html"><strong>3.26.</strong> <code>const</code> and <code>static</code></a></li><li><a href="attributes.html"><strong>3.27.</strong> Attributes</a></li><li><a href="type-aliases.html"><strong>3.28.</strong> <code>type</code> aliases</a></li><li><a href="casting-between-types.html"><strong>3.29.</strong> Casting between types</a></li><li><a href="associated-types.html"><strong>3.30.</strong> Associated Types</a></li><li><a href="unsized-types.html"><strong>3.31.</strong> Unsized Types</a></li><li><a href="operators-and-overloading.html"><strong>3.32.</strong> Operators and Overloading</a></li><li><a href="deref-coercions.html"><strong>3.33.</strong> Deref coercions</a></li><li><a href="macros.html"><strong>3.34.</strong> Macros</a></li><li><a href="raw-pointers.html"><strong>3.35.</strong> Raw Pointers</a></li><li><a href="unsafe.html"><strong>3.36.</strong> <code>unsafe</code></a></li></ul></li><li><a href="effective-rust.html"><strong>4.</strong> Effective Rust</a></li><li><ul class="section"><li><a href="the-stack-and-the-heap.html"><strong>4.1.</strong> The Stack and the Heap</a></li><li><a href="testing.html"><strong>4.2.</strong> Testing</a></li><li><a href="conditional-compilation.html"><strong>4.3.</strong> Conditional Compilation</a></li><li><a href="documentation.html"><strong>4.4.</strong> Documentation</a></li><li><a href="iterators.html"><strong>4.5.</strong> Iterators</a></li><li><a href="concurrency.html"><strong>4.6.</strong> Concurrency</a></li><li><a href="error-handling.html"><strong>4.7.</strong> Error Handling</a></li><li><a href="choosing-your-guarantees.html"><strong>4.8.</strong> Choosing your Guarantees</a></li><li><a href="ffi.html"><strong>4.9.</strong> FFI</a></li><li><a href="borrow-and-asref.html"><strong>4.10.</strong> Borrow and AsRef</a></li><li><a href="release-channels.html"><strong>4.11.</strong> Release Channels</a></li><li><a href="using-rust-without-the-standard-library.html" class="active"><strong>4.12.</strong> Using Rust without the standard library</a></li><li><a href="procedural-macros.html"><strong>4.13.</strong> Procedural Macros (and custom derive)</a></li></ul></li><li><a href="glossary.html"><strong>5.</strong> Glossary</a></li><li><a href="syntax-index.html"><strong>6.</strong> Syntax Index</a></li><li><a href="bibliography.html"><strong>7.</strong> Bibliography</a></li></ul>
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                    <h1 class="menu-title">The Rust Programming Language</h1>

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                    <a class="header" href="using-rust-without-the-standard-library.html#using-rust-without-the-standard-library" id="using-rust-without-the-standard-library"><h1>Using Rust Without the Standard Library</h1></a>
<p>Rust’s standard library provides a lot of useful functionality, but assumes
support for various features of its host system: threads, networking, heap
allocation, and others. There are systems that do not have these features,
however, and Rust can work with those too! To do so, we tell Rust that we
don’t want to use the standard library via an attribute: <code>#![no_std]</code>.</p>
<blockquote>
<p>Note: This feature is technically stable, but there are some caveats. For
one, you can build a <code>#![no_std]</code> <em>library</em> on stable, but not a <em>binary</em>.
For details on binaries without the standard library, see <a href="../../unstable-book/language-features/lang-items.html#using-libc">the nightly
chapter on 'lang items'</a></p>
</blockquote>
<p>To use <code>#![no_std]</code>, add it to your crate root:</p>
<pre><code class="language-rust ignore">#![no_std]

fn plus_one(x: i32) -&gt; i32 {
    x + 1
}
</code></pre>
<p>Much of the functionality that’s exposed in the standard library is also
available via the <a href="../../core/index.html"><code>core</code> crate</a>. When we’re using the
standard library, Rust automatically brings <code>std</code> into scope, allowing you to
use its features without an explicit import. By the same token, when using
<code>#![no_std]</code>, Rust will bring <code>core</code> into scope for you, as well as <a href="../../core/prelude/v1/index.html">its
prelude</a>. This means that a lot of code will Just
Work:</p>
<pre><code class="language-rust ignore">#![no_std]

fn may_fail(failure: bool) -&gt; Result&lt;(), &amp;'static str&gt; {
    if failure {
        Err(&quot;this didn’t work!&quot;)
    } else {
        Ok(())
    }
}
</code></pre>

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