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            <ul class="chapter"><li class="affix"><a href="introduction.html">Introduction</a></li><li><a href="notation.html"><strong>1.</strong> Notation</a></li><li><ul class="section"><li><a href="unicode-productions.html"><strong>1.1.</strong> Unicode productions</a></li><li><a href="string-table-productions.html"><strong>1.2.</strong> String table productions</a></li></ul></li><li><a href="lexical-structure.html"><strong>2.</strong> Lexical structure</a></li><li><ul class="section"><li><a href="input-format.html"><strong>2.1.</strong> Input format</a></li><li><a href="identifiers.html"><strong>2.2.</strong> Identifiers</a></li><li><a href="comments.html"><strong>2.3.</strong> Comments</a></li><li><a href="whitespace.html"><strong>2.4.</strong> Whitespace</a></li><li><a href="tokens.html"><strong>2.5.</strong> Tokens</a></li><li><a href="paths.html"><strong>2.6.</strong> Paths</a></li></ul></li><li><a href="macros.html"><strong>3.</strong> Macros</a></li><li><ul class="section"><li><a href="macros-by-example.html"><strong>3.1.</strong> Macros By Example</a></li><li><a href="procedural-macros.html"><strong>3.2.</strong> Procedural Macros</a></li></ul></li><li><a href="crates-and-source-files.html"><strong>4.</strong> Crates and source files</a></li><li><a href="items-and-attributes.html"><strong>5.</strong> Items and attributes</a></li><li><ul class="section"><li><a href="items.html"><strong>5.1.</strong> Items</a></li><li><a href="visibility-and-privacy.html"><strong>5.2.</strong> Visibility and Privacy</a></li><li><a href="attributes.html"><strong>5.3.</strong> Attributes</a></li></ul></li><li><a href="statements-and-expressions.html"><strong>6.</strong> Statements and expressions</a></li><li><ul class="section"><li><a href="statements.html"><strong>6.1.</strong> Statements</a></li><li><a href="expressions.html"><strong>6.2.</strong> Expressions</a></li></ul></li><li><a href="type-system.html"><strong>7.</strong> Type system</a></li><li><ul class="section"><li><a href="types.html"><strong>7.1.</strong> Types</a></li><li><a href="subtyping.html"><strong>7.2.</strong> Subtyping</a></li><li><a href="type-coercions.html"><strong>7.3.</strong> Type coercions</a></li></ul></li><li><a href="special-traits.html"><strong>8.</strong> Special traits</a></li><li><ul class="section"><li><a href="the-copy-trait.html"><strong>8.1.</strong> The Copy trait</a></li><li><a href="the-sized-trait.html"><strong>8.2.</strong> The Sized trait</a></li><li><a href="the-drop-trait.html"><strong>8.3.</strong> The Drop trait</a></li><li><a href="the-deref-trait.html"><strong>8.4.</strong> The Deref trait</a></li><li><a href="the-send-trait.html"><strong>8.5.</strong> The Send trait</a></li><li><a href="the-sync-trait.html"><strong>8.6.</strong> The Sync trait</a></li></ul></li><li><a href="memory-model.html"><strong>9.</strong> Memory model</a></li><li><ul class="section"><li><a href="memory-allocation-and-lifetime.html"><strong>9.1.</strong> Memory allocation and lifetime</a></li><li><a href="memory-ownership.html"><strong>9.2.</strong> Memory ownership</a></li><li><a href="variables.html" class="active"><strong>9.3.</strong> Variables</a></li></ul></li><li><a href="linkage.html"><strong>10.</strong> Linkage</a></li><li><a href="unsafety.html"><strong>11.</strong> Unsafety</a></li><li><ul class="section"><li><a href="unsafe-functions.html"><strong>11.1.</strong> Unsafe functions</a></li><li><a href="unsafe-blocks.html"><strong>11.2.</strong> Unsafe blocks</a></li><li><a href="behavior-considered-undefined.html"><strong>11.3.</strong> Behavior considered undefined</a></li><li><a href="behavior-not-considered-unsafe.html"><strong>11.4.</strong> Behavior not considered unsafe</a></li></ul></li><li><a href="influences.html">Appendix: Influences</a></li><li class="affix"><a href="undocumented.html">Appendix: As-yet-undocumented Features</a></li></ul>
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                    <h1 class="menu-title">The Rust Reference</h1>

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                    <a class="header" href="variables.html#variables" id="variables"><h1>Variables</h1></a>
<p>A <em>variable</em> is a component of a stack frame, either a named function parameter,
an anonymous <a href="expressions.html#temporary-lifetimes">temporary</a>, or a named local
variable.</p>
<p>A <em>local variable</em> (or <em>stack-local</em> allocation) holds a value directly,
allocated within the stack's memory. The value is a part of the stack frame.</p>
<p>Local variables are immutable unless declared otherwise. For example: <code>let mut x = ...</code>.</p>
<p>Function parameters are immutable unless declared with <code>mut</code>. The <code>mut</code> keyword
applies only to the following parameter. For example: <code>|mut x, y|</code> and <code>fn f(mut x: Box&lt;i32&gt;, y: Box&lt;i32&gt;)</code> declare one mutable variable <code>x</code> and one immutable
variable <code>y</code>.</p>
<p>Methods that take either <code>self</code> or <code>Box&lt;Self&gt;</code> can optionally place them in a
mutable variable by prefixing them with <code>mut</code> (similar to regular arguments). For example:</p>
<pre><pre class="playpen"><code class="language-rust"># #![allow(unused_variables)]
#fn main() {
trait Changer: Sized {
    fn change(mut self) {}
    fn modify(mut self: Box&lt;Self&gt;) {}
}

#}</code></pre></pre>
<p>Local variables are not initialized when allocated. Instead, the entire frame worth of
local variables are allocated, on frame-entry, in an uninitialized
state. Subsequent statements within a function may or may not initialize the
local variables. Local variables can be used only after they have been
initialized; this is enforced by the compiler.</p>

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