<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- maze.qdoc --> <title>Qt Sensors - Maze QML Example | Qt Sensors 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qtsensors-index.html">Qt Sensors</a></td><td ><a href="qtsensors-examples.html">Qt Sensors Examples</a></td><td >Qt Sensors - Maze QML Example</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level2"><a href="#maze-in-qml">Maze in QML</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt Sensors - Maze QML Example</h1> <span class="subtitle"></span> <!-- $$$maze-description --> <div class="descr"> <a name="details"></a> <p class="centerAlign"><img src="images/maze.png" alt="" /></p><a name="maze-in-qml"></a> <h3 >Maze in QML</h3> <p>To write a QML application that will use the <a href="qml-qtsensors-tiltsensor.html">TiltSensor</a> QML sensors type you need to do the following steps:</p> <p>Import the <a href="qtsensors-module.html">QtSensors</a> 5.x declarative plugin:</p> <pre class="qml"> import QtSensors 5.0 </pre> <p>Add the Sensor QML types into your qml file.</p> <p>In this example we use the <a href="qml-qtsensors-tiltsensor.html">TiltSensor</a> with values based in degrees and an accuracy of 5 degree:</p> <pre class="qml"> <span class="type"><a href="qml-qtsensors-tiltsensor.html">TiltSensor</a></span> { <span class="name">id</span>: <span class="name">tiltSensor</span> <span class="name">active</span>: <span class="number">true</span> } </pre> <p>Starting the sensor can be done by setting the 'enabled' property to true:</p> <pre class="qml"> <span class="name">onTriggered</span>: { <span class="keyword">if</span> (!<span class="name">tiltSensor</span>.<span class="name">enabled</span>) <span class="name">tiltSensor</span>.<span class="name">active</span> <span class="operator">=</span> <span class="number">true</span>; </pre> <p>The mouse should move by a factor of the tilt value:</p> <pre class="qml"> var <span class="name">xstep</span> = <span class="number">0</span>; <span class="name">xstep</span> <span class="operator">=</span> <span class="name">tiltSensor</span>.<span class="name">reading</span>.<span class="name">yRotation</span> <span class="operator">*</span> <span class="number">0.1</span> <span class="comment">//acceleration</span> var <span class="name">ystep</span> = <span class="number">0</span>; <span class="name">ystep</span> <span class="operator">=</span> <span class="name">tiltSensor</span>.<span class="name">reading</span>.<span class="name">xRotation</span> <span class="operator">*</span> <span class="number">0.1</span> <span class="comment">//acceleration</span> </pre> <p>The walk direction of the mouse takes into account some collision detection:</p> <pre class="qml"> <span class="keyword">if</span> (<span class="name">xstep</span> <span class="operator"><</span> <span class="number">1</span> <span class="operator">&&</span> <span class="name">xstep</span> <span class="operator">></span> <span class="number">0</span>) <span class="name">xstep</span> <span class="operator">=</span> <span class="number">0</span> <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">xstep</span> <span class="operator">></span> -<span class="number">1</span> <span class="operator">&&</span> <span class="name">xstep</span> <span class="operator"><</span> <span class="number">0</span>) <span class="name">xstep</span> <span class="operator">=</span> <span class="number">0</span> <span class="keyword">if</span> (<span class="name">ystep</span> <span class="operator"><</span> <span class="number">1</span> <span class="operator">&&</span> <span class="name">ystep</span> <span class="operator">></span> <span class="number">0</span>) <span class="name">ystep</span> <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">ystep</span> <span class="operator">></span> -<span class="number">1</span> <span class="operator">&&</span> <span class="name">ystep</span> <span class="operator"><</span> <span class="number">0</span>) <span class="name">ystep</span> <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">if</span> ((<span class="name">xstep</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">&&</span> <span class="name">mouseCtrl</span>.<span class="name">x</span> <span class="operator">></span> <span class="number">0</span> <span class="operator">&&</span> <span class="name">Lib</span>.<span class="name">canMove</span>(<span class="name">mouseCtrl</span>.<span class="name">x</span> <span class="operator">+</span> <span class="name">xstep</span>,<span class="name">mouseCtrl</span>.<span class="name">y</span>))) { <span class="name">xval</span> <span class="operator">=</span> <span class="name">mouseCtrl</span>.<span class="name">x</span> <span class="operator">+</span> <span class="name">xstep</span>; } <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">xstep</span> <span class="operator">></span> <span class="number">0</span> <span class="operator">&&</span> <span class="name">mouseCtrl</span>.<span class="name">x</span> <span class="operator"><</span> (<span class="name">Lib</span>.<span class="name">cellDimension</span> <span class="operator">*</span> (<span class="name">Lib</span>.<span class="name">dimension</span> <span class="operator">-</span> <span class="number">1</span>)) <span class="operator">&&</span> <span class="name">Lib</span>.<span class="name">canMove</span>(<span class="name">mouseCtrl</span>.<span class="name">x</span> <span class="operator">+</span> <span class="name">xstep</span>,<span class="name">mouseCtrl</span>.<span class="name">y</span>)) { <span class="name">xval</span> <span class="operator">=</span> <span class="name">mouseCtrl</span>.<span class="name">x</span> <span class="operator">+</span> <span class="name">xstep</span>; } <span class="keyword">else</span> <span class="name">xval</span> <span class="operator">=</span> <span class="name">mouseCtrl</span>.<span class="name">x</span>; <span class="keyword">if</span> (<span class="name">ystep</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">&&</span> <span class="name">mouseCtrl</span>.<span class="name">y</span> <span class="operator">></span> <span class="number">0</span> <span class="operator">&&</span> <span class="name">Lib</span>.<span class="name">canMove</span>(<span class="name">mouseCtrl</span>.<span class="name">x</span>, <span class="name">mouseCtrl</span>.<span class="name">y</span> <span class="operator">+</span> <span class="name">ystep</span>)) { <span class="name">yval</span> <span class="operator">=</span> <span class="name">mouseCtrl</span>.<span class="name">y</span> <span class="operator">+</span> <span class="name">ystep</span>; } <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">ystep</span> <span class="operator">></span> <span class="number">0</span> <span class="operator">&&</span> (<span class="name">mouseCtrl</span>.<span class="name">y</span> <span class="operator"><</span> (<span class="name">Lib</span>.<span class="name">cellDimension</span> <span class="operator">*</span> (<span class="name">Lib</span>.<span class="name">dimension</span> <span class="operator">-</span> <span class="number">1</span>))) <span class="operator">&&</span> <span class="name">Lib</span>.<span class="name">canMove</span>(<span class="name">mouseCtrl</span>.<span class="name">x</span>, <span class="name">mouseCtrl</span>.<span class="name">y</span> <span class="operator">+</span> <span class="name">ystep</span>)) { <span class="name">yval</span> <span class="operator">=</span> <span class="name">mouseCtrl</span>.<span class="name">y</span> <span class="operator">+</span> <span class="name">ystep</span>; } <span class="keyword">else</span> <span class="name">yval</span> <span class="operator">=</span> <span class="name">mouseCtrl</span>.<span class="name">y</span> <span class="name">mouseCtrl</span>.<span class="name">move</span>(<span class="name">xval</span>, <span class="name">yval</span>); </pre> <p>The rotation of the mouse image is determined according to the angle that the mouse is moving.</p> <pre class="qml"> var <span class="name">a</span> = <span class="name">newy</span> <span class="operator">-</span> <span class="name">mouse</span>.<span class="name">y</span> var <span class="name">b</span> = <span class="name">newx</span> <span class="operator">-</span> <span class="name">mouse</span>.<span class="name">x</span> var <span class="name">radians_to_degrees</span> = <span class="number">57.2957795</span> <span class="name">angle</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">atan2</span>(-<span class="name">b</span>, <span class="name">a</span>) <span class="operator">*</span> <span class="name">radians_to_degrees</span> <span class="keyword">if</span> (<span class="name">angle</span> <span class="operator"><</span> <span class="number">0</span>) <span class="name">angle</span> <span class="operator">=</span> <span class="number">360</span> <span class="operator">+</span> <span class="name">angle</span> <span class="name">img</span>.<span class="name">rotation</span> <span class="operator">=</span> <span class="name">angle</span> <span class="name">mouse</span>.<span class="name">x</span> <span class="operator">=</span> <span class="name">newx</span>; <span class="name">mouse</span>.<span class="name">y</span> <span class="operator">=</span> <span class="name">newy</span>; </pre> <p>Files:</p> <ul> <li><a href="qtsensors-maze-congratulation-qml.html">maze/Congratulation.qml</a></li> <li><a href="qtsensors-maze-labyrinthsquare-qml.html">maze/LabyrinthSquare.qml</a></li> <li><a href="qtsensors-maze-mouse-qml.html">maze/Mouse.qml</a></li> <li><a href="qtsensors-maze-lib-js.html">maze/lib.js</a></li> <li><a href="qtsensors-maze-maze-qml.html">maze/maze.qml</a></li> <li><a href="qtsensors-maze-android-androidmanifest-xml.html">maze/android/AndroidManifest.xml</a></li> <li><a href="qtsensors-maze-components-applicationwindow-qml.html">maze/components/ApplicationWindow.qml</a></li> <li><a href="qtsensors-maze-components-button-qml.html">maze/components/Button.qml</a></li> <li><a href="qtsensors-maze-main-cpp.html">maze/main.cpp</a></li> <li><a href="qtsensors-maze-maze-pro.html">maze/maze.pro</a></li> <li><a href="qtsensors-maze-maze-qrc.html">maze/maze.qrc</a></li> </ul> </div> <!-- @@@maze --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>