<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=us-ascii"> <title>GraphicsMagick GM Utility</title> <style type=text/css> <!-- @page { size: 8.5in 11in } TD P { color: #000000; font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-size: 12pt } P { color: #000000; font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-size: 12pt } A:link { color: #00B04F } A:visited { color: #007B37 } --> </style> </head> <body LANG="en-US" TEXT="#000000" LINK="#00B04F" VLINK="#007B37" BGCOLOR="#ffffff"> <a name="top"></a> <table border=0 cellpadding=10 cellspacing=0 style="margin-top:-17px" width="100%"><tr><td> <br> <br> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="top"></a>NAME </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <p> gm - command-line utility to create, edit, compare, convert, or display images <br> <br> </td></tr></table> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="contents"></a>Contents </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <dl> <dt> <a href="#syno">Synopsis</a> </dt> <dt> <a href="#desc">Description</a> </dt> <dt> <a href="#files">Files and Formats</a> </dt> <dt> <a href="#opti">Options</a> </dt> <dt> <a href="#envi">Environment</a> </dt> <dt> <a href="#file">Configuration Files</a> </dt> <dt> <a href="#auth">Authors</a> </dt> <dt> <a href="#copy">Copyright</a> </dt> </dl> </td></tr></table> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="syno"></a>Synopsis </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <p> <strong>gm animate</strong> <strong>[</strong> <em>options ...</em> <strong>]</strong> <em>file</em> <strong>[ [</strong> <em>options ...</em> <strong>]</strong> <em>file ...</em> <strong>]</strong> <p> <strong>gm batch</strong> <strong>[</strong> <em>options ...</em> <strong>]</strong> <strong>[</strong> <em>script</em> <strong>]</strong> <p> <strong>gm benchmark</strong> <strong>[</strong> <em>options ...</em> <strong>]</strong> subcommand <p> <strong>gm compare</strong> <strong>[</strong> <em>options</em> <strong>... ]</strong> <em>reference-image</em> <strong>[</strong> <em>options</em> <strong>... ]</strong> <em>compare-image</em> <strong>[</strong> <em>options</em> <strong>... ]</strong> <p> <strong>gm composite</strong> <strong>[</strong> <em>options ...</em> <strong>]</strong> <em>change-image base-image</em> <strong>[</strong> <em>mask-image</em> <strong>]</strong> <em>output-image</em> <p> <strong>gm conjure</strong> <strong>[</strong> <em>options</em> <strong>]</strong> <em>script.msl</em> <strong>[ [</strong> <em>options</em> <strong>]</strong> <em>script.msl</em> <strong>]</strong> <p> <strong>gm convert</strong> <strong>[ [</strong> <em>options ...</em> <strong>] [</strong> <em>input-file ...</em> <strong>] [</strong> <em>options ...</em> <strong>] ]</strong> <em>output-file</em> <p> <strong>gm display</strong> <strong>[</strong> <em>options ...</em> <strong>]</strong> <em>file ...</em> <strong>[ [</strong><em>options ...</em> <strong>]</strong><em>file ...</em> <strong>]</strong> <p> <strong>gm identify</strong> <em>file</em> <strong>[</strong> <em>file ...</em> <strong>]</strong> <p> <strong>gm import</strong> <strong>[</strong> <em>options ...</em> <strong>]</strong> <em>file</em> <p> <strong>gm mogrify</strong> <strong>[</strong> <em>options ...</em> <strong>]</strong> <em>file ...</em> <p> <strong>gm montage</strong> <strong>[</strong> <em>options ...</em> <strong>]</strong> <em>file</em> <strong>[ [</strong> <em>options ...</em> <strong>]</strong> <em>file ...</em> <strong>]</strong> <em>output-file</em> <p> <strong>gm time</strong> subcommand <p> <strong>gm version</strong> </td></tr></table> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="desc"></a>Description </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <p> GraphicsMagick's <strong>gm</strong> provides a suite of utilities for creating, comparing, converting, editing, and displaying images. All of the utilities are provided as sub-commands of a single <strong>gm</strong> executable: <p> <a href="animate.html"><strong>animate</strong></a> displays an animation (e.g. a GIF file) on any workstation display running an <em>X</em> server. <p> <a href="batch.html"><strong>batch</strong></a> executes an arbitary number of the utility commands (e.g. <strong>convert</strong>) in the form of a simple linear batch script in order to improve execution efficiency, and/or to allow use as a subordinate co-process under the control of an arbitrary script or program. <p> <a href="benchmark.html"><strong>benchmark</strong></a> executes one of the other utility commands (e.g. <strong>convert</strong>) for a specified number of iterations, or execution time, and reports execution time and other profiling information such as CPU utilization. <strong>Benchmark</strong> provides various operating modes including executing the command with a varying number of threads, and alternate reporting formats such as comma-separated value (CSV). <p> <a href="compare.html"><strong>compare</strong></a> compares two images and reports difference statistics according to specified metrics and/or outputs an image with a visual representation of the differences. It may also be used to test if images are similar within a particular range and specified metric, returning a truth value to the executing environment. <p> <a href="composite.html"><strong>composite</strong></a> composites images (blends or merges images together) to create new images. <p> <a href="conjure.html"><strong>conjure</strong></a> interprets and executes scripts in the Magick Scripting Language (MSL). <p> <a href="convert.html"><strong>convert</strong></a> converts an input file using one image format to an output file with the same or differing image format while applying an arbitrary number of image transformations. <p> <a href="display.html"><strong>display</strong></a> is a machine architecture independent image processing and display facility. It can display an image on any workstation display running an <em>X</em> server. <p> <a href="identify.html"><strong>identify</strong></a> describes the format and characteristics of one or more image files. It will also report if an image is incomplete or corrupt. <p> <a href="import.html"><strong>import</strong></a> reads an image from any visible window on an <em>X</em> server and outputs it as an image file. You can capture a single window, the entire screen, or any rectangular portion of the screen. <p> <a href="mogrify.html"><strong>mogrify</strong></a> transforms an image or a sequence of images. These transforms include <strong>image scaling</strong>, <strong>image rotation</strong>, <strong>color reduction</strong>, and others. The transmogrified image <strong>overwrites</strong> the original image. <p> <a href="montage.html"><strong>montage</strong></a> creates a composite by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. <p> <a href="time.html"><strong>time</strong></a> executes a subcommand and reports the user, system, and total execution time consumed. <p> <a href="version.html"><strong>version</strong></a> reports the GraphicsMagick release version, maximum sample-depth, copyright notice, supported features, and the options used while building the software. <p> The <strong>GraphicsMagick</strong> utilities recognize the following image formats: <br> <br> <table border="0" cellspacing="0" cellpadding="2"> <p> <tr><td><strong>Name</strong> </td><td><strong>Mode</strong></td><td><strong>Description</strong></td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">3FR </td><td>r--</td><td>Hasselblad Photo RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">8BIM </td><td>rw-</td><td>Photoshop resource format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">8BIMTEXT </td><td>rw-</td><td>Photoshop resource text format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">8BIMWTEXT</td><td>rw-</td><td>Photoshop resource wide text format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">APP1 </td><td>rw-</td><td>Raw application information</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">APP1JPEG </td><td>rw-</td><td>Raw JPEG binary data</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">ART </td><td>r--</td><td>PF1: 1st Publisher</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">ARW </td><td>r--</td><td>Sony Alpha DSLR RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">AVS </td><td>rw+</td><td>AVS X image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">BIE </td><td>rw-</td><td>Joint Bi-level Image experts Group</td></tr> <tr><td> </td><td> </td><td>interchange format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">BMP </td><td>rw+</td><td>Microsoft Windows bitmap image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">BMP2 </td><td>-w-</td><td>Microsoft Windows bitmap image v2</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">BMP3 </td><td>-w-</td><td>Microsoft Windows bitmap image v3</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CACHE </td><td>---</td><td>Magick Persistent Cache image format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CALS </td><td>rw-</td><td>Continuous Acquisition and Life-cycle</td></tr> <tr><td> </td><td> </td><td>Support Type 1 image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CAPTION </td><td>r--</td><td>Caption (requires separate size info)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CIN </td><td>rw-</td><td>Kodak Cineon Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CMYK </td><td>rw-</td><td>Raw cyan, magenta, yellow, and black</td></tr> <tr><td> </td><td> </td><td>samples (8 or 16 bits, depending on</td></tr> <tr><td> </td><td> </td><td>the image depth)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CMYKA </td><td>rw-</td><td>Raw cyan, magenta, yellow, black, and</td></tr> <tr><td> </td><td> </td><td>matte samples (8 or 16 bits, depending</td></tr> <tr><td> </td><td> </td><td>on the image depth)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CR2 </td><td>r--</td><td>Canon Photo RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CRW </td><td>r--</td><td>Canon Photo RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CUR </td><td>r--</td><td>Microsoft Cursor Icon</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">CUT </td><td>r--</td><td>DR Halo</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">DCM </td><td>r--</td><td>Digital Imaging and Communications in</td></tr> <tr><td> </td><td> </td><td>Medicine image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">DCR </td><td>r--</td><td>Kodak Photo RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">DCX </td><td>rw+</td><td>ZSoft IBM PC multi-page Paintbrush</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">DNG </td><td>r--</td><td>Adobe Digital Negative</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">DPS </td><td>r--</td><td>Display PostScript Interpreter</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">DPX </td><td>rw-</td><td>Digital Moving Picture Exchange</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPDF </td><td>rw-</td><td>Encapsulated Portable Document Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPI </td><td>rw-</td><td>Adobe Encapsulated PostScript</td></tr> <tr><td> </td><td> </td><td>Interchange format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPS </td><td>rw-</td><td>Adobe Encapsulated PostScript</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPS2 </td><td>-w-</td><td>Adobe Level II Encapsulated PostScript</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPS3 </td><td>-w-</td><td>Adobe Level III Encapsulated PostScript</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPSF </td><td>rw-</td><td>Adobe Encapsulated PostScript</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPSI </td><td>rw-</td><td>Adobe Encapsulated PostScript</td></tr> <tr><td> </td><td> </td><td>Interchange format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPT </td><td>rw-</td><td>Adobe Encapsulated PostScript with MS-DOS</td></tr> <tr><td> </td><td> </td><td>TIFF preview</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPT2 </td><td>rw-</td><td>Adobe Level II Encapsulated PostScript</td></tr> <tr><td> </td><td> </td><td>with MS-DOS TIFF preview</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EPT3 </td><td>rw-</td><td>Adobe Level III Encapsulated PostScript</td></tr> <tr><td> </td><td> </td><td>with MS-DOS TIFF preview</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">EXIF </td><td>rw-</td><td>Exif digital camera binary data</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">FAX </td><td>rw+</td><td>Group 3 FAX (Not TIFF Group3 FAX!)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">FITS </td><td>rw-</td><td>Flexible Image Transport System</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">FRACTAL </td><td>r--</td><td>Plasma fractal image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">FPX </td><td>rw-</td><td>FlashPix Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">GIF </td><td>rw+</td><td>CompuServe graphics interchange format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">GIF87 </td><td>rw-</td><td>CompuServe graphics interchange format</td></tr> <tr><td> </td><td> </td><td>(version 87a)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">GRADIENT </td><td>r--</td><td>Gradual passing from one shade to</td></tr> <tr><td> </td><td> </td><td>another</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">GRAY </td><td>rw+</td><td>Raw gray samples (8/16/32 bits,</td></tr> <tr><td> </td><td> </td><td>depending on the image depth)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">HISTOGRAM</td><td>-w-</td><td>Histogram of the image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">HRZ </td><td>r--</td><td>HRZ: Slow scan TV</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">HTML </td><td>-w-</td><td>Hypertext Markup Language and a</td></tr> <tr><td> </td><td> </td><td>client-side image map</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">ICB </td><td>rw+</td><td>Truevision Targa image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">ICC </td><td>rw-</td><td>ICC Color Profile</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">ICM </td><td>rw-</td><td>ICC Color Profile</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">ICO </td><td>r--</td><td>Microsoft icon</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">ICON </td><td>r--</td><td>Microsoft icon</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">IDENTITY </td><td>r--</td><td>Hald CLUT identity image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">IMAGE </td><td>r--</td><td>GraphicsMagick Embedded Image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">INFO </td><td>-w+</td><td>Image descriptive information and</td></tr> <tr><td> </td><td> </td><td> statistics</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">IPTC </td><td>rw-</td><td>IPTC Newsphoto</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">IPTCTEXT </td><td>rw-</td><td>IPTC Newsphoto text format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">IPTCWTEXT</td><td>rw-</td><td>IPTC Newsphoto wide text format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">JBG </td><td>rw+</td><td>Joint Bi-level Image experts Group</td></tr> <tr><td> </td><td> </td><td>interchange format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">JBIG </td><td>rw+</td><td>Joint Bi-level Image experts Group</td></tr> <tr><td> </td><td> </td><td>interchange format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">JNG </td><td>rw-</td><td>JPEG Network Graphics</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">JP2 </td><td>rw-</td><td>JPEG-2000 JP2 File Format Syntax</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">JPC </td><td>rw-</td><td>JPEG-2000 Code Stream Syntax</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">JPEG </td><td>rw-</td><td>Joint Photographic Experts Group</td></tr> <tr><td> </td><td> </td><td>JFIF format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">JPG </td><td>rw-</td><td>Joint Photographic Experts Group</td></tr> <tr><td> </td><td> </td><td>JFIF format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">K25 </td><td>r--</td><td>Kodak Photo RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">KDC </td><td>r--</td><td>Kodak Photo RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">LABEL </td><td>r--</td><td>Text image format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">M2V </td><td>rw+</td><td>MPEG-2 Video Stream</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MAP </td><td>rw-</td><td>Colormap intensities and indices</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MAT </td><td>r--</td><td>MATLAB image format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MATTE </td><td>-w+</td><td>MATTE format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MIFF </td><td>rw+</td><td>Magick Image File Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MNG </td><td>rw+</td><td>Multiple-image Network Graphics</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MONO </td><td>rw-</td><td>Bi-level bitmap in least-significant-</td></tr> <tr><td> </td><td> </td><td>-byte-first order</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MPC </td><td>rw+</td><td>Magick Persistent Cache image format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MPEG </td><td>rw+</td><td>MPEG-1 Video Stream</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MPG </td><td>rw+</td><td>MPEG-1 Video Stream</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MRW </td><td>r--</td><td>Minolta Photo Raw</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MSL </td><td>r--</td><td>Magick Scripting Language</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MTV </td><td>rw+</td><td>MTV Raytracing image format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">MVG </td><td>rw-</td><td>Magick Vector Graphics</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">NEF </td><td>r--</td><td>Nikon Electronic Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">NULL </td><td>r--</td><td>Constant image of uniform color</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">OTB </td><td>rw-</td><td>On-the-air bitmap</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">P7 </td><td>rw+</td><td>Xv thumbnail format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PAL </td><td>rw-</td><td>16bit/pixel interleaved YUV</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PALM </td><td>rw-</td><td>Palm Pixmap</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PBM </td><td>rw+</td><td>Portable bitmap format (black and white)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PCD </td><td>rw-</td><td>Photo CD</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PCDS </td><td>rw-</td><td>Photo CD</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PCL </td><td>-w-</td><td>Page Control Language</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PCT </td><td>rw-</td><td>Apple Macintosh QuickDraw/PICT</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PCX </td><td>rw-</td><td>ZSoft IBM PC Paintbrush</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PDB </td><td>rw+</td><td>Palm Database ImageViewer Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PDF </td><td>rw+</td><td>Portable Document Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PEF </td><td>r--</td><td>Pentax Electronic File</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PFA </td><td>r--</td><td>TrueType font</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PFB </td><td>r--</td><td>TrueType font</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PGM </td><td>rw+</td><td>Portable graymap format (gray scale)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PGX </td><td>r--</td><td>JPEG-2000 VM Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PICON </td><td>rw-</td><td>Personal Icon</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PICT </td><td>rw-</td><td>Apple Macintosh QuickDraw/PICT</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PIX </td><td>r--</td><td>Alias/Wavefront RLE image format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PLASMA </td><td>r--</td><td>Plasma fractal image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PNG </td><td>rw-</td><td>Portable Network Graphics</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PNG24 </td><td>rw-</td><td>Portable Network Graphics, 24 bit RGB</td></tr> <tr><td> </td><td> </td><td>opaque only</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PNG32 </td><td>rw-</td><td>Portable Network Graphics, 32 bit RGBA</td></tr> <tr><td> </td><td> </td><td>semitransparency OK</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PNG8 </td><td>rw-</td><td>Portable Network Graphics, 8-bit</td></tr> <tr><td> </td><td> </td><td>indexed, binary transparency only</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PNM </td><td>rw+</td><td>Portable anymap</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PPM </td><td>rw+</td><td>Portable pixmap format (color)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PREVIEW </td><td>-w-</td><td>Show a preview an image enhancement,</td></tr> <tr><td> </td><td> </td><td>effect, or f/x</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PS </td><td>rw+</td><td>Adobe PostScript</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PS2 </td><td>-w+</td><td>Adobe Level II PostScript</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PS3 </td><td>-w+</td><td>Adobe Level III PostScript</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PSD </td><td>rw-</td><td>Adobe Photoshop bitmap</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PTIF </td><td>rw-</td><td>Pyramid encoded TIFF</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">PWP </td><td>r--</td><td>Seattle Film Works</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">RAF </td><td>r--</td><td>Fuji Photo RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">RAS </td><td>rw+</td><td>SUN Rasterfile</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">RGB </td><td>rw+</td><td>Raw red, green, and blue samples</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">RGBA </td><td>rw+</td><td>Raw red, green, blue, and matte samples</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">RLA </td><td>r--</td><td>Alias/Wavefront image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">RLE </td><td>r--</td><td>Utah Run length encoded image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">SCT </td><td>r--</td><td>Scitex HandShake</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">SFW </td><td>r--</td><td>Seattle Film Works</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">SGI </td><td>rw+</td><td>Irix RGB image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">SHTML </td><td>-w-</td><td>Hypertext Markup Language and a</td></tr> <tr><td> </td><td> </td><td>client-side image map</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">STEGANO </td><td>r--</td><td>Steganographic image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">SUN </td><td>rw+</td><td>SUN Rasterfile</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">SVG </td><td>rw+</td><td>Scalable Vector Gaphics</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">TEXT </td><td>rw+</td><td>Raw text</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">TGA </td><td>rw+</td><td>Truevision Targa image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">TIFF </td><td>rw+</td><td>Tagged Image File Format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">TILE </td><td>r--</td><td>Tile image with a texture</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">TIM </td><td>r--</td><td>PSX TIM</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">TOPOL </td><td>r--</td><td>TOPOL X Image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">TTF </td><td>r--</td><td>TrueType font</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">TXT </td><td>rw+</td><td>Raw text</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">UIL </td><td>-w-</td><td>X-Motif UIL table</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">UYVY </td><td>rw-</td><td>16bit/pixel interleaved YUV</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">VDA </td><td>rw+</td><td>Truevision Targa image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">VICAR </td><td>rw-</td><td>VICAR rasterfile format</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">VID </td><td>rw+</td><td>Visual Image Directory</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">VIFF </td><td>rw+</td><td>Khoros Visualization image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">VST </td><td>rw+</td><td>Truevision Targa image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">WBMP </td><td>rw-</td><td>Wireless Bitmap (level 0) image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">WMF </td><td>r--</td><td>Windows Metafile</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">WPG </td><td>r--</td><td>Word Perfect Graphics</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">X </td><td>rw-</td><td>X Image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">X3F </td><td>r--</td><td>Foveon X3 (Sigma/Polaroid) RAW</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">XBM </td><td>rw-</td><td>X Windows system bitmap (black</td></tr> <tr><td> </td><td> </td><td>and white)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">XC </td><td>r--</td><td>Constant image uniform color</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">XCF </td><td>r--</td><td>GIMP image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">XMP </td><td>rw-</td><td>Adobe XML metadata</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">XPM </td><td>rw-</td><td>X Windows system pixmap (color)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">XV </td><td>rw+</td><td>Khoros Visualization image</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">XWD </td><td>rw-</td><td>X Windows system window dump (color)</td></tr> <tr><td><dd><img SRC="images/ball.png" ALT="*">YUV </td><td>rw-</td><td>CCIR 601 4:1:1 or 4:2:2 (8-bit only)</td></tr> <tr><td> </td><td> </td><td></td></tr> <tr><td> Modes: </td><td> </td><td></td></tr> <tr><td> </td><td>r </td><td>Read</td></tr> <tr><td> </td><td>w </td><td>Write</td></tr> <tr><td> </td><td>+ </td><td>Multi-image</td></tr> <br> <br> </table> <p> <em>Support for some of these formats require additional programs or libraries. See <a href="README.html">README</a> in the source package for where to find optional additional software</em>. <p> Note, a format delineated with <tt>+</tt> means that if more than one image is specified, frames are combined into a single multi-image file. Use <strong>+adjoin</strong> if you want a single image produced for each frame. <p> Your installation might not support all of the formats in the list. To get an accurate listing of the formats supported by your particular configuration, run <tt>"gm convert -list format"</tt>. <p> Raw images are expected to have one byte per pixel unless <strong>gm</strong> is compiled in 16-bit quantum mode or in 32-bit quantum mode. Here, the raw data is expected to be stored two or four bytes per pixel, respectively, in most-significant-byte-first order. For example, you can tell if <strong>gm</strong> was compiled in 16-bit mode by typing "gm version" without any options, and looking for "Q:16" in the first line of output. </td></tr></table> <p> <i><a href="#top">Back to Contents</a></i> </p> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="files"></a>Files and Formats </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <p> By default, the image format is determined by its magic number, i.e., the first few bytes of the file. To specify a particular image format, precede the filename with an image format name and a colon (<em>i.e.</em><strong>ps:image</strong>) or specify the image type as the filename suffix (<em>i.e.</em><strong>image.ps</strong>). The magic number takes precedence over the filename suffix and the prefix takes precedence over the magic number and the suffix in input files. When a file is read, its magic number is stored in the "image->magick" string. In output files, the prefix takes precedence over the filename suffix, and the filename suffix takes precedence over the "image->magick" string. <br> <br> <p>To read the "built-in" formats (GRANITE, H, LOGO, NETSCAPE, PLASMA, and ROSE) use a prefix (including the colon) without a filename or suffix. To read the XC format, follow the colon with a color specification. To read the CAPTION format, follow the colon with a text string or with a filename prefixed with the at symbol (<strong>@</strong>). <br> <br> <p> When you specify <strong>X</strong> as your image type, the filename has special meaning. It specifies an X window by <strong>id, name</strong>, or <strong>root</strong>. If no filename is specified, the window is selected by clicking the mouse in the desired window. <p> Specify <em>input_file</em> as <strong>-</strong> for standard input, <em>output_file</em> as <strong>-</strong> for standard output. If <em>input_file</em> has the extension <strong>.Z</strong> or <strong>.gz</strong>, the file is uncompressed with <strong>uncompress</strong> or <strong>gunzip</strong> respectively. If <em>output_file</em> has the extension <strong>.Z</strong> or <strong>.gz</strong>, the file is compressed using with <em>compress</em> or <em>gzip</em> respectively. <p> Use an optional index enclosed in brackets after an input file name to specify a desired subimage of a multi-resolution image format like Photo CD (e.g. <tt>"img0001.pcd[4]"</tt>) or a range for MPEG images (e.g. <tt>"video.mpg[50-75]"</tt>). A subimage specification can be disjoint (e.g. <tt>"image.tiff[2,7,4]"</tt>). For raw images, specify a subimage with a geometry (e.g. <tt>-size 640x512</tt> <tt>"image.rgb[320x256+50+50]"</tt>). Surround the image name with quotation marks to prevent your shell from interpreting the square brackets. <p>Single images are written with the filename you specify. However, multi-part images (e.g., a multi-page PostScript document with <strong>+adjoin</strong> specified) may be written with the scene number included as part of the filename. In order to include the scene number in the filename, it is necessary to include a printf-style <tt>%d</tt> format specification in the file name and use the +adjoin option. For example, <pre> image%02d.miff </pre> <p> writes files <em>image00.miff, image01.miff,</em> etc. Only a single specification is allowed within an output filename. If more than one specification is present, it will be ignored. It is best to embed the scene number in the base part of the file name, not in the extension, because the extension will not be a recognizeable image type. <p> When running a commandline utility, you can prepend an at sign <tt>@</tt> to a filename to read a list of image filenames from that file. This is convenient in the event you have too many image filenames to fit on the command line. </td></tr></table> <p> <i><a href="#top">Back to Contents</a></i> </p> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="opti"></a>Options </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <p> Options are processed in command line order. Any option you specify on the command line remains in effect for the set of images that follows, until the set is terminated by the appearance of any option or <strong>-noop</strong>. Some options only affect the decoding of images and others only the encoding. The latter can appear after the final group of input images. <p> This is a combined list of the command-line options used by the GraphicsMagick utilities (<em>animate</em>, <em>compare</em>, <em>composite</em>, <em>convert</em>, <em>display</em>, <em>identify</em>, <em>import</em>, <em>mogrify</em> and <em>montage</em>). <br> <br> <p> In this document, angle brackets ("<>") enclose variables and curly brackets ("{}") enclose optional parameters. For example, "<strong>-fuzz <distance>{%}</strong>" means you can use the option <tt>"-fuzz 10"</tt> or <tt>"-fuzz 2%"</tt>. <br> <br> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-adjoin"></a>-adjoin </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>join images into a single multi-image file</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default, all images of an image sequence are stored in the same file. However, some formats (e.g. JPEG) do not support storing more than one image per file and only the first frame in an image sequence will be saved unless the result is saved to separate files. Use <strong>+adjoin</strong> to force saving multiple frames to multiple numbered files. If <strong>+adjoin</strong> is used, then the output filename must include a printf style formatting specification for the numeric part of the filename. For example,</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> image%02d.miff </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-affine"></a>-affine <i><matrix></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>drawing transform matrix</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option provides a transform matrix <tt>{sx,rx,ry,sy,tx,ty}</tt> for use by subsequent <strong>-draw</strong> or <strong>-transform</strong> options.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-antialias"></a>-antialias </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>remove pixel aliasing</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default antialiasing algorithms are used when drawing objects (e.g. lines) or rendering vector formats (e.g. WMF and Postscript). Use +antialias to disable use of antialiasing algorithms. Reasons to disable antialiasing include avoiding increasing colors in the image, or improving rendering speed.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-append"></a>-append </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>append a set of images</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option creates a single image where the images in the original set are stacked top-to-bottom. If they are not of the same width, any narrow images will be expanded to fit using the background color. Use <strong>+append</strong> to stack images left-to-right. The set of images is terminated by the appearance of any option. If the <strong>-append</strong> option appears after all of the input images, all images are appended.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details"></a> <i>-asc-cdl <spec></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply ASC CDL color transform</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Applies ("bakes in") the ASC CDL, which is a format for the exchange of basic primary color grading information between equipment and software from different manufacturers. The format defines the math for three functions: slope, offset and power. Each function uses a number for the red, green, and blue color channels for a total of nine numbers comprising a single color decision. The tenth number (optional) is for chromiance (saturation) as specified by ASC CDL 1.2.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The argument string is comma delimited and is in the following form (but without invervening spaces or line breaks)</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> redslope,redoffset,redpower: greenslope,greenoffset,greenpower: blueslope,blueoffset,bluepower: saturation </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> with the unity (no change) specification being:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> "1.0,0.0,1.0:1.0,0.0,1.0:1.0,0.0,1.0:1.0" </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-authenticate"></a>-authenticate <i><string></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>decrypt image with this password</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to supply a password for decrypting an image or an image sequence, if it is being read from a format such as PDF that supports encryption. Encrypting images being written is not supported.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-auto-orient"></a>-auto-orient </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>orient (rotate) image so it is upright</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Adjusts the image orienation so that it is suitable for viewing. Uses the orientation tag obtained from the image file or as supplied by the <strong>-orient</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-average"></a>-average </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>average a set of images</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The set of images is terminated by the appearance of any option. If the <strong>-average</strong> option appears after all of the input images, all images are averaged.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-backdrop"></a>-backdrop </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>display the image centered on a backdrop.</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the foreground color (X11 default is black).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">Refer to <a href="#xres">X Resources</a> for details.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-background"></a>-background <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the background color</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-black-threshold"></a>-black-threshold <i>red[,green][,blue][,opacity]</i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>pixels below the threshold become black</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>-black-threshold</strong> to set pixels with values below the specified threshold to minimum value (black). If only one value is supplied, or the red, green, and blue values are identical, then intensity thresholding is used. If the color threshold values are not identical then channel-based thresholding is used, and color distortion will occur. Specify a negative value (e.g. -1) if you want a channel to be ignored but you do want to threshold a channel later in the list. If a percent (%) symbol is appended, then the values are treated as a percentage of maximum range.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-blue-primary"></a>-blue-primary <i><x>,<y></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>blue chromaticity primary point</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-blur"></a>-blur <i><radius></i>{<i>x<sigma></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>blur the image with a Gaussian operator</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Blur with the given radius and standard deviation (sigma).</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-border"></a>-border <i><width>x<height></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>surround the image with a border of color</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-geometry</strong> for details about the geometry specification.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-bordercolor"></a>-bordercolor <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the border color</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -borderwidth <i><geometry></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the border width</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-box"></a>-box <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>set the color of the annotation bounding box</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-draw</strong> for further details.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-channel"></a>-channel <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the type of channel</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choose from: <strong>Red</strong>, <strong>Green</strong>, <strong>Blue</strong>, <strong>Opacity</strong>, <strong>Matte</strong>, <strong>Cyan</strong>, <strong>Magenta</strong>, <strong>Yellow</strong>, <strong>Black</strong>, or <strong>Gray</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to extract a particular <em>channel</em> from the image. <strong>Opacity</strong>, for example, is useful for extracting the opacity values from an image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -charcoal <i><factor></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>simulate a charcoal drawing</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-chop"></a>-chop <i><width>x<height></i>{<i>+-</i>}<i><x></i>{<i>+-</i>}<i><y></i>{<i>%</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>remove pixels from the interior of an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <em>Width</em> and <em>height</em> give the number of columns and rows to remove, and <em>x</em> and <em>y</em> are offsets that give the location of the leftmost column and topmost row to remove.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <em>x</em> offset normally specifies the leftmost column to remove. If the <strong>-gravity</strong> option is present with <em>NorthEast, East,</em> or <em>SouthEast</em> gravity, it gives the distance leftward from the right edge of the image to the rightmost column to remove. Similarly, the <em>y</em> offset normally specifies the topmost row to remove, but if the <strong>-gravity</strong> option is present with <em>SouthWest, South,</em> or <em>SouthEast</em> gravity, it specifies the distance upward from the bottom edge of the image to the bottom row to remove.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-chop</strong> option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-clip"></a>-clip </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply the clipping path, if one is present</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If a clipping path is present, it will be applied to subsequent operations.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example, if you type the following command:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -clip -negate cockatoo.tif negated.tif </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> only the pixels within the clipping path are negated.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-clip</strong> feature requires the XML library. If the XML library is not present, the option is ignored.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-coalesce"></a>-coalesce </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>merge a sequence of images</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Each image N in the sequence after Image 0 is replaced with the image created by flattening images 0 through N.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The set of images is terminated by the appearance of any option. If the <strong>-coalesce</strong> option appears after all of the input images, all images are coalesced.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-colorize"></a>-colorize <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>colorize the image with the pen color</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specify the amount of colorization as a percentage. You can apply separate colorization values to the red, green, and blue channels of the image with a colorization value list delimited with slashes (e.g. 0/0/50).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-colorize</strong> option may be used in conjunction with <strong>-modulate</strong> to produce a nice sepia toned image like:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert input.ppm -modulate 115,0,100 \ -colorize 7,21,50 output.ppm. </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-colormap"></a>-colormap <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>define the colormap type</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choose between <strong>shared</strong> or <strong>private</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option only applies when the default X server visual is <em>PseudoColor</em> or <em>GRAYScale</em>. Refer to <strong>-visual</strong> for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. Choose <strong>Private</strong> and the image colors appear exactly as they are defined. However, other clients may go <em>technicolor</em> when the image colormap is installed.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-colors"></a>-colors <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>preferred number of colors in the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The actual number of colors in the image may be less than your request, but never more. Note, this is a color reduction option. Images with less unique colors than specified with this option will have any duplicate or unused colors removed. The ordering of an existing color palette may be altered. When converting an image from color to grayscale, convert the image to the gray colorspace before reducing the number of colors since doing so is most efficient. Refer to <a href="quantize.html">quantize</a> for more details.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Note, options <strong>-dither</strong>, <strong>-colorspace</strong>, and <strong>-treedepth</strong> affect the color reduction algorithm.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-colorspace"></a>-colorspace <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the type of colorspace</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choices are: <strong>CineonLog</strong>, <strong>CMYK</strong>, <strong>GRAY</strong>, <strong>HSL</strong>, <strong>HWB</strong>, <strong>OHTA</strong>, <strong>RGB</strong>, <strong>Rec601Luma</strong>, <strong>Rec709Luma</strong>, <strong>Rec601YCbCr</strong>, <strong>Rec709YCbCr</strong>, <strong>Transparent</strong>, <strong>XYZ</strong>, <strong>YCbCr</strong>, <strong>YIQ</strong>, <strong>YPbPr</strong>, or <strong>YUV</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Color reduction, by default, takes place in the RGB color space. Empirical evidence suggests that distances in color spaces such as YUV or YIQ correspond to perceptual color differences more closely than do distances in RGB space. These color spaces may give better results when color reducing an image. Refer to <a href="quantize.html">quantize</a> for more details.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">Two gray colorspaces are supported. The <strong>Rec601Luma</strong> space is based on the recommendations for legacy NTSC television (ITU-R BT.601-5). The <strong>Rec709Luma</strong> space is based on the recommendations for HDTV (Rec. ITU-R BT.709-5) and is suitable for use with computer graphics, and for contemporary CRT displays. The <strong>GRAY</strong> colorspace currently selects the <strong>Rec601Luma</strong> colorspace by default for backwards compatibly reasons. This default may be re-considered in the future. </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">Two YCbCr colorspaces are supported. The <strong>Rec601YCbCr</strong> space is based on the recommendations for legacy NTSC television (ITU-R BT.601-5). The <strong>Rec709CbCr</strong> space is based on the recommendations for HDTV (Rec. ITU-R BT.709-5) and is suitable for suitable for use with computer graphics, and for contemporary CRT displays. The <strong>YCbCr</strong> colorspace specification is equivalent to<strong>Rec601YCbCr</strong>. </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>Transparent</strong> color space behaves uniquely in that it preserves the matte channel of the image if it exists.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-colors</strong> or <strong>-monochrome</strong> option, or saving to a file format which requires color reduction, is required for this option to take effect.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-comment"></a>-comment <i><string></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>annotate an image with a comment</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to assign a specific comment to the image, when writing to an image format that supports comments. You can include the image filename, type, width, height, or other image attribute by embedding special format characters listed under the <strong>-format</strong> option. The comment is not drawn on the image, but is embedded in the image datastream via a "Comment" tag or similar mechanism. If you want the comment to be visible on the image itself, use the <strong>-draw</strong> option instead.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example,</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -comment "%m:%f %wx%h" </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> produces an image comment of <strong>MIFF:bird.miff 512x480</strong> for an image titled <strong>bird.miff</strong> and whose width is 512 and height is 480.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the first character of <em>string</em> is <em>@</em>, the image comment is read from a file titled by the remaining characters in the string.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the -comment option appears multiple times, only the last comment is stored.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> In PNG images, the comment is stored in a <strong>tEXt</strong> or <strong>zTXt</strong> chunk with the keyword "comment".</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-compose"></a>-compose <i><operator></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the type of image composition</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The description of composition uses abstract terminology in order to allow the the description to be more clear, while avoiding constant values which are specific to a particular build configuration. Each image pixel is represented by red, green, and blue levels (which are equal for a gray pixel). MaxRGB is the maximum integral value which may be stored in the red, green, or blue channels of the image. Each image pixel may also optionally (if the image matte channel is enabled) have an associated level of opacity (ranging from opaque to transparent), which may be used to determine the influence of the pixel color when compositing the pixel with another image pixel. If the image matte channel is disabled, then all pixels in the image are treated as opaque. The color of an <em>opaque</em> pixel is fully visible while the color of a <em>transparent</em> pixel color is entirely absent (pixel color is ignored).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By definition, raster images have a rectangular shape. All image rows are of equal length, and all image columns have the same number of rows. By treating the opacity channel as a visual "mask" the rectangular image may be given a "shape" by treating the opacity channel as a cookie-cutter for the image. Pixels within the shape are opaque, while pixels outside the shape are transparent. Pixels on the boundary of the shape may be between opaque and transparent in order to provide antialiasing (visually smooth edges). The description of the composition operators use this concept of image "shape" in order to make the description of the operators easier to understand. While it is convenient to describe the operators in terms of "shapes" they are by no means limited to mask-style operations since they are based on continuous floating-point mathematics rather than simple boolean operations.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default, the <em>Over</em> composite operator is used. The following composite operators are available:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> Over In Out Atop Xor Plus Minus Add Subtract Difference Divide Multiply Bumpmap Copy CopyRed CopyGreen CopyBlue CopyOpacity CopyCyan CopyMagenta CopyYellow CopyBlack </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The behavior of each operator is described below.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <dl> <dt>Over</dt> <dd>The result will be the union of the two image shapes, with opaque areas of <em>change-image</em> obscuring <em>base-image</em> in the region of overlap. </dd> <dt>In</dt> <dd>The result is simply <em>change-image</em> cut by the shape of <em>base-image</em>. None of the image data of <em>base-image</em> will be in the result. </dd> <dt>Out</dt> <dd>The resulting image is <em>change-image</em> with the shape of <em>base-image</em> cut out. </dd> <dt>Atop</dt> <dd>The result is the same shape as <em>base-image</em>, with <em>change-image</em> obscuring <em>base-image</em> where the image shapes overlap. Note this differs from <strong>over</strong> because the portion of <em>change-image</em> outside <em>base-image</em>'s shape does not appear in the result. </dd> <dt>Xor</dt> <dd>The result is the image data from both <em>change-image</em> and <em>base-image</em> that is outside the overlap region. The overlap region will be blank. </dd> <dt>Plus</dt> <dd>The result is just the sum of the image data. Output values are cropped to MaxRGB (no overflow). This operation is independent of the matte channels. </dd> <dt>Minus</dt> <dd>The result of <em>change-image</em> - <em>base-image</em>, with underflow cropped to zero. The matte channel is ignored (set to opaque, full coverage). </dd> <dt>Add</dt> <dd>The result of <em>change-image</em> + <em>base-image</em>, with overflow wrapping around (<em>mod</em> MaxRGB+1). </dd> <dt>Subtract</dt> <dd>The result of <em>change-image</em> - <em>base-image</em>, with underflow wrapping around (<em>mod</em> MaxRGB+1). The <strong>add</strong> and <strong>subtract</strong> operators can be used to perform reversible transformations. </dd> <dt>Difference</dt> <dd>The result of abs(<em>change-image</em> - <em>base-image</em>). This is useful for comparing two very similar images. </dd> <dt>Divide</dt> <dd>The result of <em>change-image</em> / <em>base-image</em>. This is useful for improving the readability of text on unevenly illuminated photos (by using a gaussian blurred copy of change-image as base-image). </dd> <dt>Multiply</dt> <dd>The result of <em>change-image</em> * <em>base-image</em>. This is useful for the creation of drop-shadows. </dd> <dt>Bumpmap</dt> <dd>The result <em>base-image</em> shaded by <em>change-image</em>. </dd> <dt>Copy</dt> <dd>The resulting image is <em>base-image</em> replaced with <em>change-image</em>. Here the matte information is ignored. </dd> <dt>CopyRed</dt> <dd>The resulting image is the red channel in <em>base-image</em> replaced with the red channel in <em>change-image</em>. The other channels are copied untouched. </dd> <dt>CopyGreen</dt> <dd>The resulting image is the green channel in <em>base-image</em> replaced with the green channel in <em>change-image</em>. The other channels are copied untouched. </dd> <dt>CopyBlue</dt> <dd>The resulting image is the blue channel in <em>base-image</em> replaced with the blue channel in <em>change-image</em>. The other channels are copied untouched. </dd> <dt>CopyOpacity</dt> <dd>The resulting image is the opacity channel in <em>base-image</em> replaced with the opacity channel in <em>change-image</em>. The other channels are copied untouched. </dd> <dt>CopyCyan</dt> <dd>The resulting image is the cyan channel in <em>base-image</em> replaced with the cyan channel in <em>change-image</em>. The other channels are copied untouched. Use of this operator requires that base-image be in CMYK(A) colorspace. </dd> <dt>CopyMagenta</dt> <dd>The resulting image is the magenta channel in <em>base-image</em> replaced with the magenta channel in <em>change-image</em>. The other channels are copied untouched. Use of this operator requires that base-image be in CMYK(A) colorspace. </dd> <dt>CopyYellow</dt> <dd>The resulting image is the yellow channel in <em>base-image</em> replaced with the yellow channel in <em>change-image</em>. The other channels are copied untouched. Use of this operator requires that base-image be in CMYK(A) colorspace. </dd> <dt>CopyBlack</dt> <dd>The resulting image is the black channel in <em>base-image</em> replaced with the black channel in <em>change-image</em>. The other channels are copied untouched. Use of this operator requires that base-image be in CMYK(A) colorspace. If change-image is not in CMYK space, then the change-image pixel intensities are used. </dd> </dl> </font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-compress"></a>-compress <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the type of image compression</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choices are: <em>None</em>, <em>BZip</em>, <em>Fax</em>, <em>Group3</em>, <em>Group4</em>, <em>JPEG</em>, <em>Lossless</em>, <em>LZW</em>, <em>RLE</em>, <em>Zip</em>, <em>LZMA</em>, <em>JPEG2000</em>, <em>JPEG2000</em>, <em>JBIG</em>, <em>JBIG2</em>, <em>WebP</em>, or <em>ZSTD</em>. </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specify <strong>+compress</strong> to store the binary image in an uncompressed format. The default is the compression type of the specified image file.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <em>"Lossless"</em> refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use the <strong>-quality</strong> option to set the compression level to be used by the JPEG, JPEG-2000, PNG, MIFF, MPEG, and TIFF encoders. Use the <strong>-sampling-factor</strong> option to set the sampling factor to be used by the DPX, JPEG, MPEG, and YUV encoders for downsampling the chroma channels.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-contrast"></a>-contrast </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>enhance or reduce the image contrast</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option enhances the intensity differences between the lighter and darker elements of the image. Use <strong>-contrast</strong> to enhance the image or <strong>+contrast</strong> to reduce the image contrast. </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For a more pronounced effect you can repeat the option:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert rose: -contrast -contrast rose_c2.png </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-convolve"></a>-convolve <i><kernel></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>convolve image with the specified convolution kernel</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The kernel is specified as a comma-separated list of floating point values, ordered left-to right, starting with the top row. The order of the kernel is determined by the square root of the number of entries. Presently only square kernels are supported.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-create-directories"></a>-create-directories </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>create output directory if required</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option with <strong>-output-directory</strong> if the input paths contain subdirectories and it is desired to create similar subdirectories in the output directory. Without this option, <strong>mogrify</strong> will fail if the required output directory does not exist.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-crop"></a>-crop <i><width>x<height></i>{<i>+-</i>}<i><x></i>{<i>+-</i>}<i><y></i>{<i>%</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>preferred size and location of the cropped image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-geometry</strong> for details about the geometry specification.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The width and height give the size of the image that remains after cropping, and <em>x</em> and <em>y</em> are offsets that give the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use <strong>-shave</strong> instead.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the <em>x</em> and <em>y</em> offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the <strong>-gravity</strong> option is present with <em>NorthEast, East,</em> or <em>SouthEast</em> gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the <strong>-gravity</strong> option is present with <em>SouthWest, South,</em> or <em>SouthEast</em> gravity, the distance is measured upward between the bottom edges.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the <em>x</em> and <em>y</em> offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-cycle"></a>-cycle <i><amount></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>displace image colormap by amount</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <em>Amount</em> defines the number of positions each colormap entry isshifted. </font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -debug <i><events></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>enable debug printout</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <tt>events</tt> parameter specifies which events are to be logged. It can be either <tt>None</tt>, <tt>All</tt>, or a comma-separated list consisting of one or more of the following domains: <tt>Annotate</tt>, <tt>Blob</tt>, <tt>Cache</tt>, <tt>Coder</tt>, <tt>Configure</tt>, <tt>Deprecate</tt>, <tt>Error</tt>, <tt>Exception</tt>, <tt>Locale</tt>, <tt>Render</tt>,<tt>Resource</tt>, <tt>TemporaryFile</tt>, <tt>Transform</tt>, <tt>Warning</tt>, <tt>X11</tt>, or <tt>User</tt>. For example, to log cache and blob events, use</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -debug "Cache,Blob" rose: rose.png </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The "User" domain is normally empty, but developers can log "User" events in their private copy of GraphicsMagick.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use the <strong>-log</strong> option to specify the format for debugging output.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+debug</strong> to turn off all logging.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> An alternative to using <strong>-debug</strong> is to use the <strong>MAGICK_DEBUG</strong> environment variable. The allowed values for the <strong>MAGICK_DEBUG</strong> environment variable are the same as for the <strong>-debug</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-deconstruct"></a>-deconstruct </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>break down an image sequence into constituent parts</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option compares each image with the next in a sequence and returns the maximum bounding region of any pixel differences it discovers. This method can undo a coalesced sequence returned by the <strong>-coalesce</strong> option, and is useful for removing redundant information from a GIF or MNG animation.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The sequence of images is terminated by the appearance of any option. If the <strong>-deconstruct</strong> option appears after all of the input images, all images are deconstructed.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-define"></a>-define <i><key></i>{<i>=<value></i>}<i>,...</i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>add coder/decoder specific options</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">This option creates one or more definitions for coders and decoders to use while reading and writing image data. Definitions may be passed to coders and decoders to control options that are specific to certain image formats. If <em>value</em> is missing for a definition, an empty-valued definition of a flag will be created with that name. This is used to control on/off options. Use <tt>+define <key>,...</tt> to remove definitions previously created. Use <tt>+define "*"</tt> to remove all existing definitions.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The following definitions may be created:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <dl> <dt>cineon:colorspace={rgb|cineonlog}</dt> <dd>Use the cineon:colorspace option when reading a Cineon file to specify the colorspace the Cineon file uses. This overrides the colorspace type implied by the DPX header (if any). </dd> <dt>dpx:bits-per-sample=<value></dt> <dd>If the dpx:bits-per-sample key is defined, GraphicsMagick will write DPX images with the specified bits per sample, overriding any existing depth value. If this option is not specified, then the value is based on the existing image depth value from the original image file. The DPX standard supports bits per sample values of 1, 8, 10, 12, and 16. Many DPX readers demand a sample size of 10 bits with type A padding (see below). </dd> <dt>dpx:colorspace={rgb|cineonlog}</dt> <dd>Use the dpx:colorspace option when reading a DPX file to specify the colorspace the DPX file uses. This overrides the colorspace type implied by the DPX header (if any). </dd> <dt>dpx:packing-method={packed|a|b|lsbpad|msbpad}</dt> <dd>DPX samples are output within 32-bit words. They may be tightly packed end-to-end within the words ("packed"), padded with null bits to the right of the sample ("a" or "lsbpad"), or padded with null bits to the left of the sample ("b" or "msbpad"). This option only has an effect for sample sizes of 10 or 12 bits. If samples are not packed, the DPX standard recommends type A padding. Many DPX readers demand a sample size of 10 bits with type A padding. </dd> <dt>dpx:pixel-endian={lsb|msb}</dt> <dd>Allows the user to specify the endian order of the pixels when reading or writing the DPX files. Sometimes this is useful if the file is (or must be) written incorrectly so that the file header and the pixels use different endianness. </dd> <dt>dpx:swap-samples={true|false}</dt> <dd>GraphicsMagick strives to adhere to the DPX standard but certain aspects of the standard can be quite confusing. As a result, some 10-bit DPX files have Red and Blue interchanged, or Cb and Cr interchanged due to an different interpretation of the standard, or getting the wires crossed. The swap-samples option may be supplied when reading or writing in order to read or write using the necessary sample order. </dd> <dt>jp2:rate=<value></dt> <dd>Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting. The default quality setting of 75 results in a rate value of 0.06641. </dd> <dt>jpeg:block-smoothing={true|false}</dt> <dd>Enables or disables block smoothing when reading a JPEG file (default enabled). </dd> <dt>jpeg:dct-method=<value></dt> <dd>Selects the IJG JPEG library DCT implementation to use. The encoding implementations vary in speed and encoding error. The available choices for <strong>value</strong> are <strong>islow</strong>, <strong>ifast</strong>, <strong>float</strong>, <strong>default</strong> and <strong>fastest</strong>. Note that <strong>fastest</strong> might not necessarily be fastest on your CPU, depending on the choices made when the JPEG library was built and how your CPU behaves. </dd> <dt>jpeg:fancy-upsampling={true|false}</dt> <dd>Enables or disables fancy upsampling when reading a JPEG file (default enabled). </dd> <dt>jpeg:max-scan-number=<value></dt> <dd>Specifies an integer value for the maximum number of progressive scans allowed in a JPEG file. The default maximum is 100 scans. This limit is imposed due to a weakness in the JPEG standard which allows small JPEG files to take many minutes or hours to be read. </dd> <dt>jpeg:max-warnings=<value></dt> <dd>Specifies an integer value for how many warnings are allowed for any given error type before being promoted to a hard error. JPEG files producing excessive warnings indicate a problem with the file. </dd> <dt>jpeg:optimize-coding={true|false}</dt> <dd>Selects if huffman encoding should be used. Huffman encoding is enabled by default, but may be disabled for very large images since it encoding requires that the entire image be buffered in memory. Huffman encoding produces smaller JPEG files at the expense of added compression time and memory consumption. </dd> <dt>jpeg:preserve-settings</dt> <dd>If the jpeg:preserve-settings flag is defined, the JPEG encoder will use the same "quality" and "sampling-factor" settings that were found in the input file, if the input was in JPEG format. These settings are also preserved if the input is a JPEG file and the output is a JNG file. If the colorspace of the output file differs from that of the input file, the quality setting is preserved but the sampling-factors are not. </dd> <dt>pcl:fit-to-page</dt> <dd>If the pcl:fit-to-page flag is defined, then the printer is requested to scale the image to fit the page size (width and/or height).</dd> <dt>mng:maximum-loops=<value></dt> <dd>mng:maximum-loops specifies the maximum number of loops allowed to be specified by a MNG LOOP chunk. Without an imposed limit, a MNG file could request up to 2147483647 loops, which could run for a very long time. The current default limit is 512 loops. </dd> <dt>pdf:use-cropbox={true|false}</dt> <dd>If the pdf:use-cropbox flag is set to <strong>true</strong>, then Ghostscript is requested to apply the PDF crop box. </dd> <dt>pdf:stop-on-error={true|false}</dt> <dd>If the pdf:stop-on-error flag is set to <strong>true</strong>, then Ghostscript is requested to stop processing the PDF when the first error is encountered. Otherwise it will attempt to process all requested pages. </dd> <dt>ps:imagemask</dt> <dd>If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator. </dd> <dt>ptif:minimum-geometry=<geometry></dt> <dd>If the ptif:minimum-geometry key is defined, GraphicsMagick will use it to determine the minimum frame size to output when writing a pyramid TIFF file (a TIFF file containing a succession of reduced versions of the first frame). The default minimum geometry is 32x32. </dd> <dt>tiff:alpha={unspecified|associated|unassociated}</dt> <dd>Specify the TIFF alpha channel type when reading or writing TIFF files, overriding the normal value. The default alpha channel type for new files is unspecified alpha. Existing alpha settings are preserved when converting from one TIFF file to another. When a TIFF file uses associated alpha, the image pixels are pre-multiplied (i.e. altered) with the alpha channel. Files with "associated" alpha appear as if they were alpha composited on a black background when the matte channel is disabled. If the unassociated alpha type is selected, then the alpha channel is saved without altering the pixels. Photoshop recognizes associated alpha as transparency information, if the file is saved with unassociated alpha, the alpha information is loaded as an independent channel. Note that for many years, ImageMagick and GraphicsMagick marked TIFF files as using associated alpha, without properly pre-multiplying the pixels. </dd> <dt>tiff:fill-order={msb2lsb|lsb2msb}</dt> <dd>If the tiff:fill-order key is defined, GraphicsMagick will use it to determine the bit fill order used while writing TIFF files. The normal default is "msb2lsb", which matches the native bit order of all modern CPUs. The only exception to this is when Group3 or Group4 FAX compression is requested since FAX machines send data in bit-reversed order and therefore RFC 2301 recommends using reverse order. </dd> <dt>tiff:group-three-options=<value></dt> <dd>If the tiff:group-three-options key is defined, GraphicsMagick will use it to set the group3 options tag when writing group3-compressed TIFF. Please see the TIFF specification for the usage of this tag. The default value is 4. </dd> <dt>tiff:ignore-tags=<tags></dt> <dd>If the tiff:ignore-tags key is defined, then it is used as a list of comma-delimited integer TIFF tag values to ignore while reading the TIFF file. This is useful in order to be able to read files which which otherwise fail to read due to problems with TIFF tags. Note that some TIFF tags are required in order to be able to read the image data at all. </dd> <dt>tiff:report-warnings={false|true}</dt> <dd>If the tiff:report-warnings key is defined and set to <strong>true</strong>, then TIFF warnings are reported as a warning exception rather than as a coder log message. Such warnings are reported after the image has been read or written. Most TIFF warnings are benign but sometimes they may help deduce problems with the TIFF file, or help detect that the TIFF file requires a special application to read successfully due to the use of proprietary or specialized extensions. </dd> <dt>tiff:sample-format={unsigned|ieeefp}</dt> <dd>If the tiff:sample-format key is defined, GraphicsMagick will use it to determine the sample format used while writing TIFF files. The default is "unsigned". Specify "ieeefp" in order to write floating-point TIFF files with float (32-bit) or double (64-bit) values. Use the tiff:bits-per-sample define to determine the type of floating-point value to use. </dd> <dt>tiff:max-sample-value=<value></dt> <dd>If the tiff:max-sample-value key is defined, GraphicsMagick will use the assigned value as the maximum floating point value while reading or writing IEEE floating point TIFFs. Otherwise the maximum value is 1.0 or the value obtained from the file's SMaxSampleValue tag (if present). The floating point data is currently not scanned in advance to determine a best maximum sample value so if the range is not 1.0, or the SMaxSampleValue tag is not present, it may be necessary to (intelligently) use this parameter to properly read a file. </dd> <dt>tiff:min-sample-value=<value></dt> <dd>If the tiff:min-sample-value key is defined, GraphicsMagick will use the assigned value as the minimum floating point value while reading or writing IEEE floating point TIFFs. Otherwise the minimum value is 0.0 or the value obtained from the file's SMinSampleValue tag (if present). </dd> <dt>tiff:bits-per-sample=<value></dt> <dd>If the tiff:bits-per-sample key is defined, GraphicsMagick will write images with the specified bits per sample, overriding any existing depth value. Value may be any in the range of 1 to 32, or 64 when the default 'unsigned' format is written, or 16/32/24/64 if IEEEFP format is written. Please note that the baseline TIFF 6.0 specification only requires readers to handle certain powers of two, and the values to be handled depend on the nature of the image (e.g. colormapped, grayscale, RGB, CMYK). </dd> <dt>tiff:samples-per-pixel=<value></dt> <dd>If the tiff:samples-per-pixel key is defined to a value, the TIFF coder will write TIFF images with the defined samples per pixel, overriding any value stored in the image. This option should not normally be used. </dd> <dt>tiff:rows-per-strip=<value></dt> <dd>Allows the user to specify the number of rows per TIFF strip. Rounded up to a multiple of 16 when using JPEG compression. Ignored when using tiles. </dd> <dt>tiff:strip-per-page=true</dt> <dd>Requests that the image is written in a single TIFF strip. This is normally the default when group3 or group4 compression is requested within reasonable limits. Requesting a single strip for large images may result in failure due to resource consumption in the writer or reader. </dd> <dt>tiff:tile</dt> <dd>Enable writing tiled TIFF (rather than stripped) using the default tile size. Tiled TIFF organizes the image as an array of smaller images (tiles) in order to enable random access. </dd> <dt>tiff:tile-geometry=<width>x<height></dt> <dd>Specify the tile size to use while writing tiled TIFF. Width and height should be a multiple of 16. If the value is not a multiple of 16, then it will be rounded down. Enables tiled TIFF if it has not already been enabled. GraphicsMagick does not use tiled storage internally so tiles need to be converted back and forth from the internal scanline-oriented storage to tile-oriented storage. Testing with typical RGB images shows that useful square tile size values range from 128x128 to 1024x1024. Large images which require using a disk-based pixel cache benefit from large tile sizes while images which fit in memory work well with smaller tile sizes. </dd> <dt>tiff:tile-width=<width></dt> <dd>Specify the tile width to use while writing tiled TIFF. The tile height is then defaulted to an appropriate size. Width should be a multiple of 16. If the value is not a multiple of 16, then it will be rounded down. Enables tiled TIFF if it has not already been enabled. </dd> <dt>tiff:tile-height=<height></dt> <dd>Specify the tile height to use while writing tiled TIFF. The tile width is then defaulted to an appropriate size. Height should be a multiple of 16. If the value is not a multiple of 16, then it will be rounded down. Enables tiled TIFF if it has not already been enabled. </dd> <dt>tiff:webp-lossless={TRUE|FALSE}</dt> <dd>Specify a value of <strong>TRUE</strong> to enable lossless mode while writing WebP-compressed TIFF files. The WebP <strong>webp:lossless</strong> option may also be used. The quality factor set by the <strong>-quality</strong> option may be used to influence the level of effort expended while compressing. </dd> <dt>tiff:zstd-compress-level=<value></dt> <dd>Specify the compression level to use while writing Zstd-compressed TIFF files. The valid range is 1 to 22. If this define is not specified, then the 'quality' value is used such that the default quality setting of 75 is translated to a compress level of 9 such that 'quality' has a useful range of 10-184 if used for this purpose. </dd> <dt>webp:lossless={true|false}</dt> <dd>Enable lossless encoding. </dd> <dt>webp:method={0-6}</dt> <dd>Quality/speed trade-off. </dd> <dt>webp:image-hint={default,graph,photo,picture}</dt> <dd>Hint for image type. </dd> <dt>webp:target-size=<integer></dt> <dd>Target size in bytes. </dd> <dt>webp:target-psnr=<float></dt> <dd>Minimal distortion to try to achieve. </dd> <dt>webp:segments={1-4}</dt> <dd>Maximum number of segments to use. </dd> <dt>webp:sns-strength={0-100}</dt> <dd>Spatial Noise Shaping. </dd> <dt>webp:filter-strength={0-100}</dt> <dd>Filter strength. </dd> <dt>webp:filter-sharpness={0-7}</dt> <dd>Filter sharpness. </dd> <dt>webp:filter-type={0,1}</dt> <dd>Filtering type. 0 = simple, 1 = strong (only used if filter-strength > 0 or autofilter is enabled). </dd> <dt>webp:auto-filter={true|false}</dt> <dd>Auto adjust filter's strength. </dd> <dt>webp:alpha-compression=<integer></dt> <dd>Algorithm for encoding the alpha plane (0 = none, 1 = compressed with WebP lossless). Default is 1. </dd> <dt>webp:alpha-filtering=<integer></dt> <dd>Predictive filtering method for alpha plane. 0: none, 1: fast, 2: best. Default is 1. </dd> <dt>webp:alpha-quality={0-100}</dt> <dd>Between 0 (smallest size) and 100 (lossless). Default is 100. </dd> <dt>webp:pass=[1..10]</dt> <dd>Number of entropy-analysis passes. </dd> <dt>webp:show-compressed={true|false}</dt> <dd>Export the compressed picture back. In-loop filtering is not applied. </dd> <dt>webp:preprocessing=[0,1,2]</dt> <dd>0=none, 1=segment-smooth, 2=pseudo-random dithering </dd> <dt>webp:partitions=[0-3]</dt> <dd>log2(number of token partitions) in [0..3]. Default is 0 for easier progressive decoding. </dd> <dt>webp:partition-limit={0-100}</dt> <dd>Quality degradation allowed to fit the 512k limit on prediction modes coding (0: no degradation, 100: maximum possible degradation). </dd> <dt>webp:emulate-jpeg-size={true|false}</dt> <dd>If true, compression parameters will be remapped to better match the expected output size from JPEG compression. Generally, the output size will be similar but the degradation will be lower. </dd> <dt>webp:thread-level=<integer></dt> <dd>If non-zero, try and use multi-threaded encoding. </dd> <dt>webp:low-memory={true|false}</dt> <dd>If set, reduce memory usage (but increase CPU use) </dd> </dl> </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example, to create a postscript file that will render only the black pixels of a bilevel image, use:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert bilevel.tif -define ps:imagemask eps3:stencil.ps </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-delay"></a>-delay <i><1/100ths of a second></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>display the next image after pausing</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option is useful for regulating the animation of image sequences <em>Delay/100</em> seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence. The maximum delay is 65535.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> You can specify a delay range (e.g. <em>-delay 10-500</em>) which sets the minimum and maximum delay.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-density"></a>-density <i><width>x<height></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>horizontal and vertical resolution in pixels of the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The <strong>-units</strong> option may be used to select dots per centimeter instead.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">The density option is an attribute and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the <strong>-resample</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-depth"></a>-depth <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>depth of the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This is the number of bits of color to preserve in the image. Any value between 1 and <strong>QuantumDepth</strong> (build option) may be specified, although 8 or 16 are the most common values. Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">The depth option is applied to the pixels immediately so it may be used as a form of simple compression by discarding the least significant bits. Reducing the depth in advance may speed up color quantization, and help create smaller file sizes when using a compression algorithm like LZW or ZIP.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -descend </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>obtain image by descending window hierarchy</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -despeckle </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>reduce the speckles within an image</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-displace"></a>-displace <i><horizontal scale>x<vertical scale></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>shift image pixels as defined by a displacement map</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> With this option, <em>composite image</em> is used as a displacement map. Black, within the displacement map, is a maximum positive displacement. White is a maximum negative displacement and middle gray is neutral. The displacement is scaled to determine the pixel shift. By default, the displacement applies in both the horizontal and vertical directions. However, if you specify <em>mask</em>, <em>composite image</em> is the horizontal X displacement and <em>mask</em> the vertical Y displacement.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-display"></a>-display <i><host:display[.screen]></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specifies the X server to contact</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option is used with convert for obtaining image or font from this X server. See <em>X(1)</em>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-dispose"></a>-dispose <i><method></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>GIF disposal method</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The Disposal Method indicates the way in which the graphic is to be treated after being displayed.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Here are the valid methods:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> Undefined No disposal specified. None Do not dispose between frames. Background Overwrite the image area with the background color. Previous Overwrite the image area with what was there prior to rendering the image. </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-dissolve"></a>-dissolve <i><percent></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>dissolve an image into another by the given percent</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The opacity of the composite image is multiplied by the given percent, then it is composited over the main image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-dither"></a>-dither </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply Floyd/Steinberg error diffusion to the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The basic strategy of dithering is to trade intensity resolution for spatial resolution by averaging the intensities of several neighboring pixels. Images which suffer from severe contouring when reducing colors can be improved with this option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-colors</strong> or <strong>-monochrome</strong> option is required for this option to take effect.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+dither</strong> to turn off dithering and to render PostScript without text or graphic aliasing. Disabling dithering often (but not always) leads to decreased processing time.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-draw"></a>-draw <i><string></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>annotate an image with one or more graphic primitives</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to annotate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations. The shape primitives are</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> point x,y line x0,y0 x1,y1 rectangle x0,y0 x1,y1 roundRectangle x0,y0 x1,y1 wc,hc arc x0,y0 x1,y1 a0,a1 ellipse x0,y0 rx,ry a0,a1 circle x0,y0 x1,y1 polyline x0,y0 ... xn,yn polygon x0,y0 ... xn,yn Bezier x0,y0 ... xn,yn path path specification image operator x0,y0 w,h filename </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The text primitive is</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> text x0,y0 string </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The text gravity primitive is</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gravity NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the <strong>-gravity</strong> commandline option, except that it is limited in scope to the <strong>-draw</strong> option in which it appears.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The transformation primitives are</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> rotate degrees translate dx,dy scale sx,sy skewX degrees skewY degrees </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The pixel operation primitives are</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> color x0,y0 method matte x0,y0 method </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The shape primitives are drawn in the color specified in the preceding <strong>-stroke</strong> option. Except for the <strong>line</strong> and <strong>point</strong> primitives, they are filled with the color specified in the preceding <strong>-fill</strong> option. For unfilled shapes, use <tt>-fill none</tt></font></td></tr></table>. <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Point</strong> requires a single coordinate.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Line</strong> requires a start and end coordinate.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Rectangle</strong> expects an upper left and lower right coordinate.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>RoundRectangle</strong> has the upper left and lower right coordinates and the width and height of the corners.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Circle</strong> has a center coordinate and a coordinate for the outer edge.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>Arc</strong> to inscribe an elliptical arc within a rectangle. Arcs require a start and end point as well as the degree of rotation (e.g. 130,30 200,100 45,90).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>Ellipse</strong> to draw a partial ellipse centered at the given point with the x-axis and y-axis radius and start and end of arc in degrees (e.g. 100,100 100,150 0,360).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Finally, <strong>polyline</strong> and <strong>polygon</strong> require three or more coordinates to define its boundaries. Coordinates are integers separated by an optional comma. For example, to define a circle centered at 100,100 that extends to 150,150 use:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -draw 'circle 100,100 150,150' </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Paths</strong> (See <a href="http://www.w3.org/TR/SVG/paths.html">Paths</a>) represent an outline of an object which is defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a curve using a cubic Bezier), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as "donut holes" in objects.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>image</strong> to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -draw 'image Over 100,100 225,225 image.jpg' </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it will be scaled to the given dimensions. See <strong>-compose</strong> for a description of the composite operators.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>text</strong> to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes. Optionally you can include the image filename, type, width, height, or other image attribute by embedding special format character. See <strong>-comment</strong> for details.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example, </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -draw 'text 100,100 "%m:%f %wx%h"' </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> annotates the image with <tt>MIFF:bird.miff 512x480</tt> for an image titled <tt>bird.miff</tt> and whose width is 512 and height is 480.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the first character of <em>string</em> is <em>@</em>, the text is read from a file titled by the remaining characters in the string.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Rotate</strong> rotates subsequent shape primitives and text primitives about the origin of the main image. If the <strong>-region</strong> option precedes the <strong>-draw</strong> option, the origin for transformations is the upper left corner of the region.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Translate</strong> translates them.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Scale</strong> scales them.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>SkewX</strong> and <strong>SkewY</strong> skew them with respect to the origin of the main image or the region.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the <strong>-affine</strong> option. Transformations are cumulative within the <strong>-draw</strong> option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another <strong>-affine</strong> option. If another <strong>-draw</strong> option appears, the current affine matrix is reinitialized from the initial affine matrix.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>color</strong> to change the color of a pixel to the fill color (see <strong>-fill</strong>). Follow the pixel coordinate with a method:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> point replace floodfill filltoborder reset </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Consider the target pixel as that specified by your coordinate. The <strong>point</strong> method recolors the target pixel. The <strong>replace</strong> method recolors any pixel that matches the color of the target pixel. <strong>Floodfill</strong> recolors any pixel that matches the color of the target pixel and is a neighbor, whereas <strong>filltoborder</strong> recolors any neighbor pixel that is not the border color. Finally, <strong>reset</strong> recolors all pixels.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>matte</strong> to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the <strong>color</strong> primitive for a description of methods). The <strong>point</strong> method changes the matte value of the target pixel. The <strong>replace</strong> method changes the matte value of any pixel that matches the color of the target pixel. <strong>Floodfill</strong> changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas <strong>filltoborder</strong> changes the matte value of any neighbor pixel that is not the border color (<strong>-bordercolor</strong>). Finally <strong>reset</strong> changes the matte value of all pixels.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> You can set the primitive color, font, and font bounding box color with <strong>-fill</strong>, <strong>-font</strong>, and <strong>-box</strong> respectively. Options are processed in command line order so be sure to use these options <em>before</em> the <strong>-draw</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -edge <i><radius></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>detect edges within an image</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -emboss <i><radius></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>emboss an image</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-encoding"></a>-encoding <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specify the text encoding</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choose from <em>AdobeCustom, AdobeExpert, AdobeStandard, AppleRoman, BIG5, GB2312, Latin 2, None, SJIScode, Symbol, Unicode, Wansung.</em></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-endian"></a>-endian <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specify endianness (MSB, LSB, or Native) of image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <em>MSB</em> indicates big-endian (e.g. SPARC, Motorola 68K) while <em>LSB</em> indicates little-endian (e.g. Intel 'x86, VAX) byte ordering. <em>Native</em> indicates to use the normal ordering for the current CPU. This option currently only influences the CMYK, DPX, GRAY, RGB, and TIFF, formats.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+endian</strong> to revert to unspecified endianness.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -enhance </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply a digital filter to enhance a noisy image</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -equalize </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>perform histogram equalization to the image</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-extent"></a>-extent <i><width>x<height></i>{<i>+-</i>}<i><x></i>{<i>+-</i>}<i><y></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>composite image on background color canvas image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option composites the image on a new background color (<strong>-background</strong>) canvas image of size <width>x<height>. The existing image content is composited at the position specified by geometry x and y offset and/or desired gravity (<strong>-gravity</strong>) using the current image compose (<strong>-compose</strong>) method. Image content which falls outside the bounds of the new image dimensions is discarded.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example, this command creates a thumbnail of an image, and centers it on a red color backdrop image, offsetting the canvas ten pixels to the left and five pixels up, with respect to the thumbnail:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert infile.jpg -thumbnail 120x80 -background red -gravity center \ -extent 140x100-10-5 outfile.jpg </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This command reduces or expands a JPEG image to fit on an 800x600 display: </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -size 800x600 input.jpg \ -resize 800x600 -background black \ -compose Copy -gravity center \ -extent 800x600 \ -quality 92 output.jpg </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the aspect ratio of the input image isn't exactly 4:3, then the image is centered on an 800x600 black canvas. </font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-file"></a>-file <i><filename></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>write annotated difference image to file</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If <strong>-file</strong> is specified, then an annotated difference image is generated and written to the specified file. Pixels which differ between the <strong>reference</strong> and <strong>compare</strong> images are modified from those in the <strong>compare</strong> image so that the changed pixels become more obvious. Some images may require use of an alternative highlight style (see <strong>-highlight-style</strong>) or highlight color (see <strong>-highlight-color</strong>) before the changes are obvious.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-fill"></a>-fill <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>color to use when filling a graphic primitive</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Colors are represented in GraphicsMagick in the same form used by SVG. Use "gm convert -list color" to list named colors:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> name (named color) #RGB (hex numbers, 4 bits each) #RRGGBB (8 bits each) #RRRGGGBBB (12 bits each) #RRRRGGGGBBBB (16 bits each) #RGBA (4 bits each) #RRGGBBAA (8 bits each) #RRRGGGBBBAAA (12 bits each) #RRRRGGGGBBBBAAAA (16 bits each) rgb(r,g,b) (r,g,b are decimal numbers) rgba(r,g,b,a) (r,g,b,a are decimal numbers) </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example,</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -fill blue ... gm convert -fill "#ddddff" ... gm convert -fill "rgb(65000,65000,65535)" ... </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The shorter forms are scaled up, if necessary by replication. For example, #3af, #33aaff, and #3333aaaaffff are all equivalent.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-draw</strong> for further details.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-filter"></a>-filter <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>use this type of filter when resizing an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to affect the resizing operation of an image (see <strong>-geometry</strong>). Choose from these filters (ordered by approximate increasing CPU time):</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> Point Box Triangle Hermite Hanning Hamming Blackman Gaussian Quadratic Cubic Catrom Mitchell Lanczos Bessel Sinc </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The default filter is automatically selected to provide the best quality while consuming a reasonable amount of time. The <strong>Mitchell</strong> filter is used if the image supports a palette, supports a matte channel, or is being enlarged, otherwise the <strong>Lanczos</strong> filter is used.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-flatten"></a>-flatten </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>flatten a sequence of images</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> In some file formats (e.g. Photoshop's PSD) complex images may be represented by "layers" (independent images) which must be composited in order to obtain the final rendition. The <strong>-flatten</strong> option accomplishes this composition. The sequence of images is replaced by a single image created by compositing each image in turn, while respecting composition operators and page offsets. While <strong>-flatten</strong> is immediately useful for eliminating layers, it is also useful as a general-purpose composition tool.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The sequence of images is terminated by the appearance of any option. If the <strong>-flatten</strong> option appears after all of the input images, all images are flattened. Also see <strong>-mosaic</strong> which is similar to <strong>-flatten</strong> except that it adds a suitably-sized canvas base image.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example, this composites an image on top of a 640x400 transparent black canvas image:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -size 640x300 xc:transparent \ -compose over -page +0-100 \ frame.png -flatten output.png </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> and this flattens a Photoshop PSD file:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert input.psd -flatten output.png </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-flip"></a>-flip </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>create a "mirror image"</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> reflect the scanlines in the vertical direction.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-flop"></a>-flop </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>create a "mirror image"</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> reflect the scanlines in the horizontal direction.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-font"></a>-font <i><name></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>use this font when annotating the image with text</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> You can tag a font to specify whether it is a PostScript, TrueType, or X11 font. For example, <tt>Arial.ttf</tt> is a TrueType font, <tt>ps:helvetica</tt> is PostScript, and <tt>x:fixed</tt> is X11.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-foreground"></a>-foreground <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>define the foreground color</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-format"></a>-format <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the image format type</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used with the <strong>mogrify</strong> utility, this option will convert any image to the image format you specify. See <em>GraphicsMagick(1)</em> for a list of image format types supported by <strong>GraphicsMagick</strong>, or see the output of 'gm -list format'.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with <strong>-format</strong>. For example, if you specify <em>tiff</em> as the format type and the input image filename is <em>image.gif</em>, the output image filename becomes <em>image.tiff</em>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-format"></a>-format <i><string></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>output formatted image characteristics</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used with the <strong>identify</strong> utility, or the <strong>convert</strong> utility with output written to the 'info:-' file specification, use this option to print information about the image in a format of your choosing. You can include the image filename, type, width, height, Exif data, or other image attributes by embedding special format characters:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> %b file size %c comment %d directory %e filename extension %f filename %g page dimensions and offsets %h height %i input filename %k number of unique colors %l label %m magick %n number of scenes %o output filename %p page number %q image bit depth %r image type description %s scene number %t top of filename %u unique temporary filename %w width %x horizontal resolution %y vertical resolution %A transparency supported %C compression type %D GIF disposal method %G Original width and height %H page height %M original filename specification %O page offset (x,y) %P page dimensions (width,height) %Q compression quality %T time delay (in centi-seconds) %U resolution units %W page width %X page horizontal offset (x) %Y page vertical offset (y) %@ trim bounding box %# signature \n newline \r carriage return %% % </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example,</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -format "%m:%f %wx%h" </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> displays <strong>MIFF:bird.miff 512x480</strong> for an image titled <strong>bird.miff</strong> and whose width is 512 and height is 480.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the first character of <em>string</em> is <strong>@</strong>, the format is read from a file titled by the remaining characters in the string.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The values of image type (<strong>%p</strong>) which may be returned include:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> Bilevel Grayscale GrayscaleMatte Palette PaletteMatte TrueColor TrueColorMatte ColorSeparation ColorSeparationMatte Optimize </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> You can also use the following special formatting syntax to print Exif information contained in the file:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> %[EXIF:<tag>] </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Where "<tag>" may be one of the following:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> * (print all Exif tags, in keyword=data format) ! (print all Exif tags, in tag_number format) #hhhh (print data for Exif tag #hhhh) ImageWidth ImageLength BitsPerSample Compression PhotometricInterpretation FillOrder DocumentName ImageDescription Make Model StripOffsets Orientation SamplesPerPixel RowsPerStrip StripByteCounts XResolution YResolution PlanarConfiguration ResolutionUnit TransferFunction Software DateTime Artist WhitePoint PrimaryChromaticities TransferRange JPEGProc JPEGInterchangeFormat JPEGInterchangeFormatLength YCbCrCoefficients YCbCrSubSampling YCbCrPositioning ReferenceBlackWhite CFARepeatPatternDim CFAPattern BatteryLevel Copyright ExposureTime FNumber IPTC/NAA ExifOffset InterColorProfile ExposureProgram SpectralSensitivity GPSInfo ISOSpeedRatings OECF ExifVersion DateTimeOriginal DateTimeDigitized ComponentsConfiguration CompressedBitsPerPixel ShutterSpeedValue ApertureValue BrightnessValue ExposureBiasValue MaxApertureValue SubjectDistance MeteringMode LightSource Flash FocalLength MakerNote UserComment SubSecTime SubSecTimeOriginal SubSecTimeDigitized FlashPixVersion ColorSpace ExifImageWidth ExifImageLength InteroperabilityOffset FlashEnergy SpatialFrequencyResponse FocalPlaneXResolution FocalPlaneYResolution FocalPlaneResolutionUnit SubjectLocation ExposureIndex SensingMethod FileSource SceneType </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> JPEG specific information (from reading a JPEG file) may be obtained like this:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> %[JPEG-<tag>] </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Where "<tag>" may be one of the following:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> * (all JPEG-related tags, in keyword=data format) Quality IJG JPEG "quality" estimate Colorspace JPEG colorspace numeric ID Colorspace-Name JPEG colorspace name Sampling-factors JPEG sampling factors </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Please note that JPEG has no notion of "quality" and that the quality metric used by, and estimated by the software is based on the quality metric established by IJG JPEG 6b. Other encoders (e.g. that used by Adobe Photoshop) use different encoding metrics.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Surround the format specification with quotation marks to prevent your shell from misinterpreting any spaces and square brackets.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-frame"></a>-frame <i><width>x<height>+<outer bevel width>+<inner bevel width></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>surround the image with an ornamental border</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-geometry</strong> for details about the geometry specification. The <strong>-frame</strong> option is not affected by the <strong>-gravity</strong> option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color of the border is specified with the <strong>-mattecolor</strong> command line option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -frame </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>include the X window frame in the imported image</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-fuzz"></a>-fuzz <i><distance></i>{<i>%</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>colors within this Euclidean distance are considered equal</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close (in Euclidean distance) to the target color in RGB 3D space. For example, if you want to automatically trim the edges of an image with <strong>-trim</strong> but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <em>distance</em> can be in absolute intensity units or, by appending <em>"%"</em>, as a percentage of the maximum possible intensity (255, 65535, or 4294967295).</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-gamma"></a>-gamma <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>level of gamma correction</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from <strong>0.8</strong> to <strong>2.3</strong>. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with slashes (e.g., <strong>1.7</strong>/<strong>2.3</strong>/<strong>1.2</strong>).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+gamma</strong> <em>value</em> to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images).</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-gaussian"></a>-gaussian <i><radius></i>{<i>x<sigma></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>blur the image with a Gaussian operator</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use the given radius and standard deviation (sigma).</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-geometry"></a>-geometry <i><width>x<height></i>{<i>+-</i>}<i><x></i>{<i>+-</i>}<i><y></i>{<i>%</i>}<i></i>{<i>@</i>}<i></i>{<i>!</i>}<i></i>{<i>^</i>}<i></i>{<i><</i>}<i></i>{<i>></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Specify dimension, offset, and resize options.</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-geometry</strong> option is used for a number of different purposes, depending on the utility it is used with.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For the X11 commands ('animate', 'display', and 'import'), it specifies the preferred size and location of the Image window. By default, the window size is the image size and the location is chosen by you (or your window manager) when it is mapped.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For the 'import', 'convert', 'mogrify' utility commands it may be used to specify the desired size when resizing an image. In this case, symbols representing resize options may be appended to the geometry string to influence how the resize request is treated.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See later notes corresponding to usage by particular commands. The following notes apply to when <strong>-geometry</strong> is used to express a resize request, taking into account the current properties of the image.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default, the width and height are maximum values. That is, the image is expanded or contracted to fit the width and height value while maintaining the aspect ratio of the image.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Append a ^ to the geometry so that the image aspect ratio is maintained when the image is resized, but the resulting width or height are treated as minimum values rather than maximum values.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Append a ! (exclamation point) to the geometry to force the image size to exactly the size you specify. For example, if you specify <tt>640x480!</tt> the image width is set to 640 pixels and height to 480.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If only the width is specified, without the trailing 'x', then height is set to width (e.g., <tt>-geometry 100</tt> is the same as <tt>-geometry 100x100</tt>). If only the width is specified but with the trailing 'x', then width assumes the value and the height is chosen to maintain the aspect ratio of the image. Similarly, if only the height is specified prefixed by 'x' (e.g., <tt>-geometry x256</tt>), the width is chosen to maintain the aspect ratio.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> To specify a percentage width or height instead, append %. The image size is multiplied by the width and height percentages to obtain the final image dimensions. To increase the size of an image, use a value greater than 100 (e.g. 125%). To decrease an image's size, use a percentage less than 100.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <tt>@</tt> to specify the maximum area in pixels of an image.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <tt>></tt> to change the dimensions of the image <em>only</em> if its width or height exceeds the geometry specification. <tt><</tt> resizes the image <em>only</em> if both of its dimensions are less than the geometry specification. For example, if you specify <tt>'640x480>'</tt> and the image size is 256x256, the image size does not change. However, if the image is 512x512 or 1024x1024, it is resized to 480x480. Enclose the geometry specification in quotation marks to prevent the <tt><</tt> or <tt>></tt> from being interpreted by your shell as a file redirection.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used with <em>animate</em> and <em>display</em>, offsets are handled in the same manner as in <em>X(1)</em> and the <strong>-gravity</strong> option is not used. If the <em>x</em> is negative, the offset is measured leftward from the right edge of the screen to the right edge of the image being displayed. Similarly, negative <em>y</em> is measured between the bottom edges. The offsets are not affected by "%"; they are always measured in pixels.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used as a <em>composite</em> option, <strong>-geometry</strong> gives the dimensions of the image and its location with respect to the composite image. If the <strong>-gravity</strong> option is present with <em>NorthEast, East,</em> or <em>SouthEast</em> gravity, the <em>x</em> represents the distance from the right edge of the image to the right edge of the composite image. Similarly, if the <strong>-gravity</strong> option is present with <em>SouthWest, South,</em> or <em>SouthEast</em> gravity, <em>y</em> is measured between the bottom edges. Accordingly, a positive offset will never point in the direction outside of the image. The offsets are not affected by "%"; they are always measured in pixels. To specify the dimensions of the composite image, use the <strong>-resize</strong> option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used as a <em>convert</em>, <em>import</em> or <em>mogrify</em> option, <strong>-geometry</strong> is synonymous with <strong>-resize</strong> and specifies the size of the output image. The offsets, if present, are ignored.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used as a <em>montage</em> option, <strong>-geometry</strong> specifies the image size and border size for each tile; default is 256x256+0+0. Negative offsets (border dimensions) are meaningless. The <strong>-gravity</strong> option affects the placement of the image within the tile; the default gravity for this purpose is <em>Center</em>. If the "%" sign appears in the geometry specification, the tile size is the specified percentage of the original dimensions of the first tile. To specify the dimensions of the montage, use the <strong>-resize</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-gravity"></a>-gravity <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>direction primitive gravitates to when annotating the image.</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choices are: NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The direction you choose specifies where to position the text when annotating the image. For example <em>Center</em> gravity forces the text to be centered within the image. By default, the image gravity is <em>NorthWest</em>. See <strong>-draw</strong> for more details about graphic primitives. Only the text primitive is affected by the <strong>-gravity</strong> option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-gravity</strong> option is also used in concert with the <strong>-geometry</strong> option and other options that take <strong><geometry></strong> as a parameter, such as the <strong>-crop</strong> option. See <strong>-geometry</strong> for details of how the <strong>-gravity</strong> option interacts with the <strong><x></strong> and <strong><y></strong> parameters of a geometry specification.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used as an option to <em>composite</em>, <strong>-gravity</strong> gives the direction that the image gravitates within the composite.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used as an option to <em>montage</em>, <strong>-gravity</strong> gives the direction that an image gravitates within a tile. The default gravity is <em>Center</em> for this purpose.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-green-primary"></a>-green-primary <i><x>,<y></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>green chromaticity primary point</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -hald-clut <i><clut></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply a Hald CLUT to the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> A Hald CLUT ("Color Look-Up Table") is a special square color image which contains a look-up table for red, green, and blue. The size of the Hald CLUT image is determined by its order. The width (and height) of a Hald CLUT is the cube of the order. For example, a Hald CLUT of order 8 is 512x512 pixels (262,144 colors) and of order 16 is 4096x4096 (16,777,216 colors). A special CLUT is the identity CLUT which which causes no change to the input image. In order to use the Hald CLUT, one takes an identity CLUT and adjusts its colors in some way. The modified CLUT can then be used to transform any number of images in an identical way.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> GraphicsMagick contains a built-in identity CLUT generator via the <strong>IDENTITY</strong> coder. For example reading from the file name </strong>IDENTITY:8</strong> returns an identity CLUT of order 8. Typical Hald CLUT identity images have an order of between 8 and 16. The default order for the <strong>IDENTITY</strong> CLUT generator is 8. Interpolation is used so it is not usually necessary for CLUT images to be very large. The PNG file format is ideal for storing Hald CLUT images because it compresses them very well.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -help </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>print usage instructions</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-highlight-color"></a>-highlight-color <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>pixel annotation color</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specifies the color to use when annotating difference pixels.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-highlight-style"></a>-highlight-style <i><style></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>pixel annotation style</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specifies the pixel difference annotation style used to draw attention to changed pixels. May be one of <strong>Assign</strong>, <strong>Threshold</strong>, <strong>Tint</strong>, or <strong>XOR</strong>; where <strong>Assign</strong> replaces the pixel with the highlight color (see <strong>-highlight-color</strong>), <strong>Threshold</strong> replaces the pixel with black or white based on the difference in intensity, <strong>Tint</strong> alpha tints the pixel with the highlight color, and <strong>XOR</strong> does an XOR between the pixel and the highlight color.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-iconGeometry"></a>-iconGeometry <i><geometry></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specify the icon geometry</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Offsets, if present in the geometry specification, are handled in the same manner as the <strong>-geometry</strong> option, using X11 style to handle negative offsets.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -iconic </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>iconic animation</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -immutable </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>make image immutable</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -implode <i><factor></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>implode image pixels about the center</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-intent"></a>-intent <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>use this type of rendering intent when managing the image color</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to affect the the color management operation of an image (see <strong>-profile</strong>). Choose from these intents: <strong>Absolute, Perceptual, Relative, Saturation</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The default intent is undefined.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-interlace"></a>-interlace <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the type of interlacing scheme</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choices are: <strong>None, Line, Plane,</strong> or <strong>Partition</strong>. The default is <strong>None</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option is used to specify the type of interlacing scheme for raw image formats such as <strong>RGB</strong> or <strong>YUV</strong>.</font></td></tr></table><table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>None</strong> means do not interlace (RGBRGBRGBRGBRGBRGB...),</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Line</strong> uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and</font></td></tr></table><table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Plane</strong> uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Partition</strong> is like plane except the different planes are saved to individual files (e.g. image.R, image.G, and image.B).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>Line</strong> to create an <strong>interlaced PNG</strong> or <strong> GIF</strong> or <strong>progressive JPEG</strong> image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-label"></a>-label <i><name></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>assign a label to an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to assign a specific label to the image, when writing to an image format that supports labels, such as TIFF, PNG, MIFF, or PostScript. You can include the the image filename, type, width, height, or other image attribute by embedding special format character. A label is not drawn on the image, but is embedded in the image datastream via a "Label" tag or similar mechanism. If you want the label to be visible on the image itself, use the <strong>-draw</strong> option. See <strong>-comment</strong> for details.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example,</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -label "%m:%f %wx%h" </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> produces an image label of <strong>MIFF:bird.miff 512x480</strong> for an image titled <strong>bird.miff</strong> and whose width is 512 and height is 480.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the first character of <em>string</em> is <em>@</em>, the image label is read from a file titled by the remaining characters in the string.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the -label option appears multiple times, only the last label is stored.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> In PNG images, the label is stored in a <strong>tEXt</strong> or <strong>zTXt</strong> chunk with the keyword "label".</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When converting to <em>PostScript</em>, use this option to specify a header string to print above the image. Specify the label font with <strong>-font</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When creating a montage, by default the label associated with an image is displayed with the corresponding tile in the montage. Use the <strong>+label</strong> option to suppress this behavior.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> </font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-lat"></a>-lat <i><width>x<height></i>{<i>+-</i>}<i><offset></i>{<i>%</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>perform local adaptive thresholding</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Perform local adaptive thresholding using the specified width, height, and offset. The offset is a distance in sample space from the mean, as an absolute integer ranging from 0 to the maximum sample value or as a percentage. If the percent option is supplied, then the offset is computed as a percentage of the quantum range. It is strongly recommended to use the percent option so that results are not sensitive to pixel quantum depth.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example,</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -colorspace gray -lat "10x10-5%" </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> will help clarify a scanned grayscale or color document, producing a bi-level equivalent.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-level"></a>-level <i><black_point></i>{<i>,<gamma></i>}<i></i>{<i>,<white_point></i>}<i></i>{<i>%</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>adjust the level of image contrast</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Give one, two or three values delimited with commas: black-point, gamma, white-point (e.g. 10,1.0,250 or 2%,0.5,98%). The black and white points range from 0 to MaxRGB or from 0 to 100%; if the white point is omitted it is set to MaxRGB-black_point. If a "%" sign is present anywhere in the string, the black and white points are percentages of MaxRGB. Gamma is an exponent that ranges from 0.1 to 10.; if it is omitted, the default of 1.0 (no gamma correction) is assumed. This interface works similar to Photoshop's "Image->Adjustments->Levels..." "Input Levels" interface.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-limit"></a>-limit <i><type> <value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Disk, File, Map, Memory, Pixels, Width, Height or Threads resource limit</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default, resource limits are estimated based on the available resources of the system. The resource limits are <strong>Disk</strong>, maximum total disk space consumed; <strong>File</strong>, maximum number of file descriptors allowed to be open at once; <strong>Map</strong>, maximum total number of file bytes which may be memory mapped; <strong>Memory</strong>, maximum total number of bytes of heap memory used for image storage; <strong>Pixels</strong>, maximum absolute image size (per image); <strong>Width</strong>, maximum image pixels width; <strong>Height</strong>, maximum image pixels height; and <strong>Threads</strong>, the maximum number of worker threads to use per OpenMP thread team.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> These resource limits are used to decide if (for a given image) the decoded image ("pixel cache") should be stored in heap memory (RAM), in a memory-mapped disk file, or in a disk file accessed via read/write I/O. The number of total pixels in one image, and/or the width/height, may also be limited in order to force the reading, or creation of images larger than the limit (in pixels) to intentionally fail. The disk limit establishes an overall limit since using the disk is the means of last resort. When the disk limit has been reached, no more images may be read.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The value argument is an absolute value, but may have standard binary suffix characters applied ('K', 'M', 'G', 'T', 'P', 'E') to apply a scaling to the value (based on a multiplier of 1024). Any additional characters are ignored. For example, <tt>'-limit Pixels 10MP'</tt> limits the maximum image size to 10 megapixels and <tt>'-limit memory 32MB -limit map 64MB'</tt> limits memory and memory mapped files to 32 megabytes and 64 megabytes respectively.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Resource limits may also be set using environment variables. The environment variables <strong>MAGICK_LIMIT_DISK</strong>, <strong>MAGICK_LIMIT_FILES</strong>, <strong>MAGICK_LIMIT_MAP</strong>, <strong>MAGICK_LIMIT_MEMORY</strong>, <strong>MAGICK_LIMIT_PIXELS</strong>, <strong>MAGICK_LIMIT_WIDTH</strong>, <strong>MAGICK_LIMIT_HEIGHT</strong>,and <strong>OMP_NUM_THREADS</strong> may be used to set the limits for disk space, open files, memory mapped size, heap memory, per-image pixels, image width, image height, and threads respectively.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use the option <tt>-list resource</tt> list the current limits.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -linewidth </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the line width for subsequent draw operations</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-list"></a>-list <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the type of list</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choices are: <strong>Color</strong>, <strong>Delegate</strong>, <strong>Format</strong>, <strong>Magic</strong>, <strong>Module</strong>, <strong>Resource</strong>, or <strong>Type</strong>. The <strong>Module</strong> option is only available if GraphicsMagick was built to support loadable modules.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option lists information about the GraphicsMagick configuration.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-log"></a>-log <i><string></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Specify format for debug log</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option specifies the format for the log printed when the <strong>-debug</strong> option is active.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> You can display the following components by embedding special format characters:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> %d domain %e event %f function %l line %m module %p process ID %r real CPU time %t wall clock time %u user CPU time %% percent sign \n newline \r carriage return </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -debug coders -log "%u %m:%l %e" in.gif out.png </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The default behavior is to print all of the components.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-loop"></a>-loop <i><iterations></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>add Netscape loop extension to your GIF animation</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> A value other than zero forces the animation to repeat itself up to <em>iterations</em> times.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -magnify </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>magnify the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The image size is doubled using linear interpolation.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -magnify <i><factor></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>magnify the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The displayed image is magnified by <strong>factor</strong>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-map"></a>-map <i><filename></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>choose a particular set of colors from this image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> [<em>convert</em> or <em>mogrify</em>]</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default, color reduction chooses an optimal set of colors that best represent the original image. Alternatively, you can choose a particular set of colors from an image file with this option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+map</strong> to reduce all images in the image sequence that follows to a single optimal set of colors that best represent all the images. The sequence of images is terminated by the appearance of any option. If the <strong>+map</strong> option appears after all of the input images, all images are mapped.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-map"></a>-map <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>display image using this type.</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> [<em>animate</em> or <em>display</em>]</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choose from these <em>Standard Colormap</em> types:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> best default gray red green blue </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <em>X server</em> must support the <em>Standard Colormap</em> you choose, otherwise an error occurs. Use <strong>list</strong> as the type and <strong>display</strong> searches the list of colormap types in <strong>top-to-bottom</strong> order until one is located. See <em>xstdcmap(1)</em> for one way of creating Standard Colormaps.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-mask"></a>-mask <i><filename></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Specify a clipping mask</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The image read from the file is used as a clipping mask. It must have the same dimensions as the image being masked.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the mask image contains an opacity channel, the opacity of each pixel is used to define the mask. Otherwise, the intensity (gray level) of each pixel is used. Unmasked (black) pixels are modified while masked pixels (not black) are protected from alteration.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+mask</strong> to remove the clipping mask.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> It is not necessary to use <strong>-clip</strong> to activate the mask; <strong>-clip</strong> is implied by <strong>-mask</strong>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-matte"></a>-matte </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>store matte channel if the image has one</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the image does not have a matte channel, create an opaque one.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+matte</strong> to ignore the matte channel and to avoid writing a matte channel in the output file.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-mattecolor"></a>-mattecolor <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specify the color to be used with the <strong>-frame</strong> option</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-maximum-error"></a>-maximum-error <i><limit></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specifies the maximum amount of total image error</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specifies the maximum amount of total image error (based on comparison using a specified metric) before an error ("image difference exceeds limit") is reported. The error is reported via a non-zero command execution return status.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -median <i><radius></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply a median filter to the image</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -metric <i><metric></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>comparison metric (MAE, MSE, PAE, PSNR, RMSE)</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -minify <i><factor></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>minify the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The image size is halved using linear interpolation.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -mode <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>mode of operation</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The available montage modes are <strong>frame</strong> to place the images in a rectangular grid while adding a decorative frame with dropshadow, <strong>unframe</strong> to place undecorated images in a rectangular grid, and <strong>concatenate</strong> to pack the images closely together without any well-defined grid or decoration. </font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-modulate"></a>-modulate <i>brightness[,saturation[,hue]]</i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>vary the brightness, saturation, and hue of an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specify the percent change in brightness, color saturation, and hue separated by commas. Default argument values are 100 percent, resulting in no change. For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use: <strong>-modulate 120,90</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Hue is the percentage of absolute rotation from the current position. For example 50 results in a counter-clockwise rotation of 90 degrees, 150 results in a clockwise rotation of 90 degrees, with 0 and 200 both resulting in a rotation of 180 degrees.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -monitor </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>show progress indication</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> A simple command-line progress indication is shown while the command is running. The process indication shows the operation currently being performed and the percent completed. Commands using X11 may replace the command line progress indication with a graphical one once an image has been displayed.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -monochrome </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>transform the image to black and white</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-morph"></a>-morph <i><frames></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>morphs an image sequence</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The sequence of images is terminated by the appearance of any option. If the <strong>-morph</strong> option appears after all of the input images, all images are morphed.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-mosaic"></a>-mosaic </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>create a mosaic from an image or an image sequence</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-mosaic</strong> option provides a flexible way to composite one or more images onto a solid-color canvas image. It works similar to <strong>-flatten</strong> except that a base canvas image is automatically created with a suitable size given the image size, page dimensions, and page offsets of images to be composited. The color of the base canvas image may be set via the <strong>-background</strong> option. The default canvas color is 'white', but 'black' or 'transparent' may be more suitable depending on the composition algorithm requested.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-compose</strong> option may be used to specify the composition algorithm to use when compositing the subsequent image on the base canvas.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-page</strong> option can be used to establish the dimensions of the mosaic and to position the subsequent image within the mosaic. If the <strong>-page</strong> argument does not specify width and height, then the canvas dimensions are evaluated based on the image sizes and offsets.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The sequence of images is terminated by the appearance of any option. If the <strong>-mosaic</strong> option appears after all of the input images, all images are included in the mosaic.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The following is an example of composing an image based on red, green, and blue layers extracted from a sequence of images and pasted on the canvas image at specified offsets:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -background black \ -compose CopyRed -page +0-100 red.png \ -compose CopyGreen -page +0+40 green.png \ -compose CopyBlue -page +0+180 blue.png \ -mosaic output.png </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-motion-blur"></a>-motion-blur <i><radius></i>{<i>x<sigma></i>}<i></i>{<i>+angle</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Simulate motion blur</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Simulate motion blur by convolving the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. If radius is zero, then a suitable radius is automatically selected based on sigma. The angle specifies the angle that the object is coming from (side which is blurred).</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -name </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>name an image</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-negate"></a>-negate </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>replace every pixel with its complementary color</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use <strong>+negate</strong> to only negate the grayscale pixels of the image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-noise"></a>-noise <i><radius|type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>add or reduce noise in an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures. The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>radius</strong> to specify the width of the neighborhood.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+noise</strong> followed by a noise type to add noise to an image. The noise added modulates the existing image pixels. Choose from these noise types:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> Uniform Gaussian Multiplicative Impulse Laplacian Poisson Random (uniform distribution) </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-noop"></a>-noop </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>NOOP (no option)</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-noop</strong> option can be used to terminate a group of images and reset all options to their default values, when no other option is desired.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-normalize"></a>-normalize </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>transform image to span the full range of color values</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This is a contrast enhancement technique based on the image histogram.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When computing the contrast enhancement values, the histogram edges are truncated so that the majority of the image pixels are considered in the constrast enhancement, and outliers (e.g. random noise or minute details) are ignored. The default is that 0.1 percent of the histogram entries are ignored. The percentage of the histogram to ignore may be specified by using the <strong>-set</strong> option with the <strong>histogram-threshold</strong> parameter similar to <strong>-set histogram-threshold 0.01</strong> to specify 0.01 percent. Use 0 percent to use the entire histogram, with possibly diminished contrast enhancement.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-opaque"></a>-opaque <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>change this color to the pen color within the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color is specified using the format described under the <strong>-fill</strong> option. The color is replaced if it is identical to the target color, or close enough to the target color in a 3D space as defined by the Euclidean distance specified by <strong>-fuzz</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-fill</strong> and <strong>-fuzz</strong> for more details.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-operator"></a>-operator <i>channel operator rvalue[%]</i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply a mathematical, bitwise, or value operator to an image channel</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Apply a low-level mathematical, bitwise, or value operator to a selected image channel or all image channels. Operations which result in negative results are reset to zero, and operations which overflow the available range are reset to the maximum possible value.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Select a channel from: <strong>Red</strong>, <strong>Green</strong>, <strong>Blue</strong>, <strong>Opacity</strong>, <strong>Matte</strong>, <strong>Cyan</strong>, <strong>Magenta</strong>, <strong>Yellow</strong>, <strong>Black</strong>, <strong>All</strong>, or <strong>Gray</strong>. <strong>All</strong> only modifies the color channels and does not modify the <strong>Opacity</strong> channel. Except for the threshold operators, <strong>All</strong> operates on each channel independently so that operations are on a per-channel basis.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <strong>Gray</strong> treats the color channels as a grayscale intensity and performs the requested operation on the equivalent pixel intensity so the result is a gray image.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">Select an operator from <strong>Add</strong>, <strong>And</strong>, <strong>Assign</strong>, <strong>Depth</strong>, <strong>Divide</strong>, <strong>Gamma</strong>, <strong>Negate</strong>, <strong>LShift</strong>, <strong>Log</strong>, <strong>Max</strong>, <strong>Min</strong>, <strong>Multiply</strong>, <strong>Or</strong>, <strong>Pow</strong> <strong>RShift</strong>, <strong>Subtract</strong>, <strong>Threshold</strong>, <strong>Threshold-White</strong>, <strong>Threshold-White-Negate</strong>, <strong>Threshold-Black</strong>, <strong>Threshold-Black-Negate</strong>, <strong>Xor</strong>, <strong>Noise-Gaussian</strong>, <strong>Noise-Impulse</strong>, <strong>Noise-Laplacian</strong>, <strong>Noise-Multiplicative</strong>, <strong>Noise-Poisson</strong>, <strong>Noise-Random</strong>, and <strong>Noise-Uniform</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Rvalue may be any floating point or integer value. Normally rvalue will be in the range of 0 to MaxRGB, where MaxRGB is the largest quantum value supported by the GraphicsMagick build (255, 65535, or 4294967295) but values outside this range are useful for some arithmetic operations. Arguments to logical or bit-wise operations are rounded to a positive integral value prior to use. If a percent (<strong>%</strong>) symbol is appended to the argument, then the argument has a range of 0 to 100 percent.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The following is a description of the operators:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <dl> <dt>Add</dt> <dd>Result is rvalue added to channel value. </dd> <dt>And</dt> <dd>Result is the logical AND of rvalue with channel value. </dd> <dt>Assign</dt> <dd>Result is rvalue. </dd> <dt>Depth</dt> <dd>Result is channel value adjusted so that it may be (approximately) stored in the specified number of bits without additional loss. </dd> <dt>Divide</dt> <dd>Result is channel value divided by rvalue. </dd> <dt>Gamma</dt> <dd>Result is channel value gamma adjusted by rvalue. </dd> <dt>LShift</dt> <dd>Result is channel value bitwise left shifted by rvalue bits. </dd> <dt>Log</dt> <dd>Result is computed as log(value*rvalue+1)/log(rvalue+1). </dd> <dt>Max</dt> <dd>Result is assigned to rvalue if rvalue is greater than value. </dd> <dt>Min</dt> <dd>Result is assigned to rvalue if rvalue is less than value. </dd> <dt>Multiply</dt> <dd>Result is channel value multiplied by rvalue. </dd> <dt>Negate</dt> <dd>Result is inverse of channel value (like a film negative). An rvalue must be supplied but is currently not used. Inverting the image twice results in the original image. </dd> <dt>Or</dt> <dd>Result is the logical OR of rvalue with channel value. </dd> <dt>Pow</dt> <dd>Result is computed as pow(value,rvalue). Similar to Gamma except that rvalue is not inverted. </dd> <dt>RShift</dt> <dd>Result is channel value bitwise right shifted by rvalue bits. </dd> <dt>Subtract</dt> <dd>Result is channel value minus rvalue. </dd> <dt>Threshold</dt> <dd>Result is maximum (white) if channel value is greater than rvalue, or minimum (black) if it is less than or equal to rvalue. If <strong>all</strong> channels are specified, then thresholding is done based on computed pixel intensity. </dd> <dt>Threshold-white</dt> <dd>Result is maximum (white) if channel value is greater than rvalue and is unchanged if it is less than or equal to rvalue. This can be used to remove apparent noise from the bright parts of an image. If <strong>all</strong> channels are specified, then thresholding is done based on computed pixel intensity. </dd> <dt>Threshold-White-Negate</dt> <dd>Result is set to black if channel value is greater than rvalue and is unchanged if it is less than or equal to rvalue. If <strong>all</strong> channels are specified, then thresholding is done based on computed pixel intensity. </dd> <dt>Threshold-black</dt> <dd>Result is minimum (black) if channel value is less than than rvalue and is unchanged if it is greater than or equal to rvalue. This can be used to remove apparent noise from the dark parts of an image. If <strong>all</strong> channels are specified, then thresholding is done based on computed pixel intensity. </dd> <dt>Threshold-Black-Negate</dt> <dd>Result is set to white if channel value is less than than rvalue and is unchanged if it is greater than or equal to rvalue. If <strong>all</strong> channels are specified, then thresholding is done based on computed pixel intensity. </dd> <dt>Xor</dt> <dd>Result is the logical XOR of rvalue with channel value. An interesting property of XOR is that performing the same operation twice results in the original value. </dd> <dt>Noise-Gaussian</dt> <dd>Result is the current channel value modulated with gaussian noise according to the intensity specified by rvalue. </dd> <dt>Noise-Impulse</dt> <dd>Result is the current channel value modulated with impulse noise according to the intensity specified by rvalue. </dd> <dt>Noise-Laplacian</dt> <dd>Result is the current channel value modulated with laplacian noise according to the intensity specified by rvalue. </dd> <dt>Noise-Multiplicative</dt> <dd>Result is the current channel value modulated with multiplicative gaussian noise according to the intensity specified by rvalue. </dd> <dt>Noise-Poisson</dt> <dd>Result is the current channel value modulated with poisson noise according to the intensity specified by rvalue. </dd> <dt>Noise-Random</dt> <dd>Result is the current channel value modulated with random (uniform distribution) noise according to the intensity specified by rvalue. The initial noise intensity (rvalue=1.0) is the range of one pixel quantum span. </dd> <dt>Noise-Uniform</dt> <dd>Result is the channel value with uniform noise applied according to the intensity specified by rvalue. </dd> </dl> </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> As an example, the <strong>Assign</strong> operator assigns a fixed value to a channel. For example, this command sets the red channel to the mid-range value:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert in.bmp -operator red assign "50%" out.bmp </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The following applies 50% thresholding to the image and returns a gray image:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert in.bmp -operator gray threshold "50%" out.bmp </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-ordered-dither"></a>-ordered-dither <i><channeltype> <NxN></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>ordered dither the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The channel or channels specified in the <strong>channeltype</strong> argument are reduced to binary, using an ordered dither method. The choices for <strong>channeltype</strong> are <strong>All</strong>, <strong>Intensity</strong>, <strong>Red</strong>, <strong>Green</strong>, <strong>Blue</strong>, <strong>Cyan</strong>, <strong>Magenta</strong>, <strong>Yellow</strong>, <strong>Black</strong>, and <strong>Opacity</strong></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When <strong>channeltype</strong> is "All", the color samples are dithered into a gray level and then that gray level is stored in the three color channels. Separately, the opacity channel is dithered into a bilevel opacity value which is stored in the opacity channel.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When <strong>channeltype</strong> is "Intensity", only the color samples are dithered. When <strong>channeltype</strong> is "opacity" or "matte", only the opacity channel is dithered. When a color channel is specified, only that channel is dithered.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The choices for N are 2 through 7. The image is divided into NxN pixel tiles. In each tile, some or all pixels are turned to white depending on their intensity. For each N, (N**2)+1 levels of gray can be represented. For N == 2, 3, or 4, the pixels are turned to white in an order that maximizes dispersion (i.e., reduces granularity), while for N == 5, 6, and 7, they are turned to white in an order that creates a roughly circular black blob in the middle of each tile. An attractive "half-tone" looking image can be obtained by first rotating the image 45 degrees, performing a 5x5 ordered-dither operation, then rotating it back to the original orientation and cropping to the original image dimensions. If the original image is gamma-encoded, it is adviseable to convert it to linear intensity first, e.g., with the "-gamma 0.45455" option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-output-directory"></a>-output-directory <i><directory></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>output files to directory</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use -output-directory to specify a directory under which to write the output files. Normally mogrify overwrites the input files, but with this option the output files may be written to a different directory tree so that the input files are preserved. The algorithm used preserves all of the input path specification in the output path so that the user-specified input path (including any sub-directory part) is appended to the output path. If the input file lacks an extension, then a suitable extension is automatically added to the output file. The user is responsible for creating the output directory specified as an argument, but subdirectories will be created as needed if the <strong>-create-directories</strong> option is supplied. This option may be used to apply transformations on files from one directory and write the transformed files to a different directory. In conjunction with <strong>-create-directories</strong>, this option is designed to support transforming whole directory trees of files provided that the relative path of the input file is included as part the list of filenames.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-orient"></a>-orient <i><orientation></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Set the image orientation attribute</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Sets the image orientation attribute. The image orientation attribute is compatible with the TIFF orientation tag (and the EXIF orientation tag). Accepted values are <strong>undefined</strong>, <strong>TopLeft</strong>, <strong>TopRight</strong>, <strong>BottomRight</strong>, <strong>BottomLeft</strong>, <strong>LeftTop</strong>, <strong>RightTop</strong>, <strong>RightBottom</strong>, <strong>LeftBottom</strong>, and hyphenated versions thereof (e.g. <strong>left-bottom</strong>). Please note that GraphicsMagick does not include an EXIF editor so if an EXIF profile is written to the output image, the value in the EXIF profile might not match the image. It is possible for an image file to indicate its orientation in several different ways simultaneously.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-page"></a>-page <i><width>x<height></i>{<i>+-</i>}<i><x></i>{<i>+-</i>}<i><y></i>{<i>%</i>}<i></i>{<i>!</i>}<i></i>{<i><</i>}<i></i>{<i>></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>size and location of an image canvas</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to specify the dimensions of the <em>PostScript</em> page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 11x17 792 1224 Ledger 1224 792 Legal 612 1008 Letter 612 792 LetterSmall 612 792 ArchE 2592 3456 ArchD 1728 2592 ArchC 1296 1728 ArchB 864 1296 ArchA 648 864 A0 2380 3368 A1 1684 2380 A2 1190 1684 A3 842 1190 A4 595 842 A4Small 595 842 A5 421 595 A6 297 421 A7 210 297 A8 148 210 A9 105 148 A10 74 105 B0 2836 4008 B1 2004 2836 B2 1418 2004 B3 1002 1418 B4 709 1002 B5 501 709 C0 2600 3677 C1 1837 2600 C2 1298 1837 C3 918 1298 C4 649 918 C5 459 649 C6 323 459 Flsa 612 936 Flse 612 936 HalfLetter 396 612 </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For convenience you can specify the page size by media (e.g. A4, Ledger, etc.). Otherwise, <strong>-page</strong> behaves much like <strong>-geometry</strong> (e.g. <tt>-page letter+43+43></tt>).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the <strong>-gravity</strong> option. To position a GIF or MNG image, use <strong>-page</strong><em>{+-}<x>{+-}<y></em> (e.g. -page +100+200). When writing to a MNG file, a <strong>-page</strong> option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the <strong>MHDR</strong> chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For a PostScript page, the image is sized as in <strong>-geometry</strong> and positioned relative to the lower left hand corner of the page by {+-}<<strong>x</strong><em>offset</em>>{+-}<<strong>y</strong> <em>offset></em>. Use <tt>-page 612x792></tt>, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the <strong>-page</strong> option is <em>NorthWest</em>, i.e., positive <strong>x</strong> and <strong>y</strong> <em>offset</em> are measured rightward and downward from the top left corner of the page, unless the <strong>-gravity</strong> option is present with a value other than <em>NorthWest</em>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The default page dimensions for a TEXT image is 612x792.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option is used in concert with <strong>-density</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+page</strong> to remove the page settings for an image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-paint"></a>-paint <i><radius></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>simulate an oil painting</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with <em>radius</em>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-pause"></a>-pause <i><seconds></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>pause between animation loops [animate]</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Pause for the specified number of seconds before repeating the animation.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-pause"></a>-pause <i><seconds></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>pause between snapshots [import]</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Pause for the specified number of seconds before taking the next snapshot.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-pen"></a>-pen <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>(This option has been replaced by the -fill option)</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -ping </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>efficiently determine image characteristics</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to disable reading the image pixels so that image characteristics such as the image dimensions may be obtained very quickly. For identify, use +ping to force reading the image pixels so that the pixel read rate may be included in the displayed information.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -pointsize <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>pointsize of the PostScript, X11, or TrueType font</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-preview"></a>-preview <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>image preview type</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to affect the preview operation of an image (e.g. <tt>convert file.png -preview Gamma Preview:gamma.png</tt>). Choose from these previews:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> Rotate Shear Roll Hue Saturation Brightness Gamma Spiff Dull Grayscale Quantize Despeckle ReduceNoise AddNoise Sharpen Blur Threshold EdgeDetect Spread Shade Raise Segment Solarize Swirl Implode Wave OilPaint CharcoalDrawing JPEG </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The default preview is <strong>JPEG</strong>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-process"></a>-process <i><command></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>process a sequence of images using a process module</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The command argument has the form <strong>module=arg1,arg2,arg3,...,argN</strong> where <strong>module</strong> is the name of the module to invoke (e.g. "analyze") and arg1,arg2,arg3,...,argN are an arbitrary number of arguments to pass to the process module.</font></td></tr></table><table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The sequence of images is terminated by the appearance of any option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If the <strong>-process</strong> option appears after all of the input images, all images are processed.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-profile"></a>-profile <i><filename></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>add ICM, IPTC, or generic profile to image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <tt>-profile filename</tt> adds an ICM (ICC color management), IPTC (newswire information), or a generic (including Exif) profile to the image </font></td></tr></table>. <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <tt>+profile icm</tt>, <tt>+profile iptc</tt>, or <tt>+profile profile_name</tt> to remove the respective profile. Multiple profiles may be listed, separated by commas. Profiles may be excluded from subsequent listed matches by preceding their name with an exclamation point. For example, <tt>+profile '!icm,*'</tt> strips all profiles except for the ICM profile. Use <tt>identify -verbose</tt> to find out what profiles are in the image file. Use <tt>+profile "*"</tt> to remove all profiles.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">Writing the image to a format that does not support profiles will of course also cause all profiles to be removed. The JPEG and PNG formats will store any profiles that have been read and not removed. In JPEG they are stored in APP1 markers, and in PNG they are stored as hex-coded binary in compressed zTXt chunks, except for the iCC chunk which is stored in the iCCP chunk.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> To extract a profile, the <strong>-profile</strong> option is not used. Instead, simply write the file to an image format such as <em>APP1, 8BIM, ICM,</em> or <em>IPTC</em>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example, to extract the Exif data (which is stored in JPEG files in the <em>APP1</em> profile), use </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert cockatoo.jpg exifdata.app1 </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">Note that GraphicsMagick does not attempt to update any profile to reflect changes made to the image, e.g., rotation from portrait to landscape orientation, so it is possible that the preserved profile may contain invalid data.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-preserve-timestamp"></a>-preserve-timestamp </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>preserve the original timestamps of the file</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to preserve the original modification and access timestamps of the file, even if it has been modified.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details+progress"></a>+progress </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>disable progress monitor and busy cursor</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default, when an image is displayed, a progress monitor bar is shown in the top left corner of an existing image display window, and the current cursor is replaced with an hourglass cursor. Use <strong>+progress</strong> to disable the progress monitor and busy cursor during display operations. While the progress monitor is disabled for all operations, the busy cursor continues to be enabled for non-display operations such as image processing. This option is useful for non-interactive display operations, or when a "clean" look is desired.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-quality"></a>-quality <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>JPEG/MIFF/PNG/TIFF compression level</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For the JPEG and MPEG image formats, quality is 0 (lowest image quality and highest compression) to 100 (best quality but least effective compression). The default quality is 75. Use the <strong>-sampling-factor</strong> option to specify the factors for chroma downsampling. To use the same quality value as that found by the JPEG decoder, use the <tt>-define jpeg:preserve-settings</tt> flag.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For the MIFF image format, and the TIFF format while using ZIP compression, quality/10 is the zlib compression level, which is 0 (worst but fastest compression) to 9 (best but slowest). It has no effect on the image appearance, since the compression is always lossless.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For the JPEG-2000 image format, quality is mapped using a non-linear equation to the compression ratio required by the Jasper library. This non-linear equation is intended to loosely approximate the quality provided by the JPEG v1 format. The default quality value 75 results in a request for 16:1 compression. The quality value 100 results in a request for non-lossy compression.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). Compression levels range from 0 (fastest compression) to 100 (best but slowest). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If filter-type is 4 or less, the specified filter-type is used for all scanlines:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 0: none 1: sub 2: up 3: average 4: Paeth </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If filter-type is 5, adaptive filtering is used when quality is greater than 50 and the image does not have a color map, otherwise no filtering is used.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If filter-type is 6, adaptive filtering with <em>minimum-sum-of-absolute-values</em> is used.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Only if the output is MNG, if filter-type is 7, the LOCO color transformation and adaptive filtering with <em>minimum-sum-of-absolute-values</em> are used.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The default is quality is 75, which means nearly the best compression with adaptive filtering. The quality setting has no effect on the appearance of PNG and MNG images, since the compression is always lossless.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For further information, see the <a href="http://www.w3.org/TR/">PNG</a> specification.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When writing a JNG image with transparency, two quality values are required, one for the main image and one for the grayscale image that conveys the opacity channel. These are written as a single integer equal to the main image quality plus 1000 times the opacity quality. For example, if you want to use quality 75 for the main image and quality 90 to compress the opacity data, use <tt>-quality 90075</tt>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For the PNM family of formats (PNM, PGM, and PPM) specify a quality factor of zero in order to obtain the ASCII variant of the format. Note that -compress <em>none</em> used to be used to trigger ASCII output but provided the opposite result of what was expected as compared with other formats.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For the TIFF format, the JPEG, WebP, Zip, and Zstd compression algorithms are influenced by the quality value. JPEG and WebP provide lossy compression so higher quality produces a larger file with less degradation. The Zip and Zstd compression algorithms (and WebP in lossless mode) are lossless and for these algorithms a higher 'quality' means to work harder to produce a smaller file, but with no difference in image quality.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-raise"></a>-raise <i><width>x<height></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>lighten or darken image edges</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This will create a 3-D effect. See <strong>-geometry</strong> for details details about the geometry specification. Offsets are not used.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>-raise</strong> to create a raised effect, otherwise use <strong>+raise</strong>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-random-threshold"></a>-random-threshold <i><channeltype> <LOWxHIGH></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>random threshold the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The channel or channels specified in the <channeltype> argument are reduced to binary, using an random-threshold method. The choices for <strong>channeltype</strong> are <strong>All</strong>, <strong>Intensity</strong>, <strong>Red</strong>, <strong>Green</strong>, <strong>Blue</strong>, <strong>Cyan</strong>, <strong>Magenta</strong>, <strong>Yellow</strong>, <strong>Black</strong>, and <strong>Opacity</strong></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When <strong>channeltype</strong> is "All", the color samples are thresholded into a graylevel and then that gray level is stored in the three color channels. Separately, the opacity channel is thresholded into a bilevel opacity value which is stored in the opacity channel. For each pixel, a new random number is used to establish the threshold to be used. The threshold never exceeds the specified maximum (HIGH) and is never less than the specified minimum (LOW).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When <strong>channeltype</strong> is "intensity", only the color samples are thresholded. When <strong>channeltype</strong> is "opacity" or "matte", only the opacity channel is thresholded. The other named channels only threshold the associated channel.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-recolor"></a>-recolor <i><matrix></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply a color translation matrix to image channels</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> A user supplied color translation matrix (expressed as a text string) is used to translate/blend the image channels based on weightings in a supplied matrix which may be of order 3 (color channels only), 4 (color channels plus opacity), or 5 (color channels plus opacity and offset). Values in the columns of the matrix (red, green, blue, opacity) are used as multipliers with the existing channel values and added together according to the rows of the matrix. Matrix values are floating point and may be negative. The offset column (column 5) is purely additive and is scaled such that 0.0 to 1.0 represents the maximum quantum range (but values are not limited to this range). The math for the color translation matrix is similar to that used by Adobe Flash except that the offset is scaled to 1.0 (divide Flash offset by 255 for use with GraphicsMagick) so that the results are independent of quantum depth.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> An <strong>identity</strong> matrix exists for each matrix order which results in no change to the image. The translation matrix should be based on an alteration of the identity matrix.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Identity matrix of order 3</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 1 0 0 0 1 0 0 0 1 </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> which may be formatted into a convenient matrix argument similar to (comma is treated as white space):</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -recolor "1 0 0, 0 1 0, 0 0 1" </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Identity matrix of order 4</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Identity matrix of order 5. The last row is required to exist for the purpose of parsing, but is otherwise not used.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> As an example, an image wrongly in BGR channel order may be converted to RGB using this matrix (blue->red, red->blue):</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 0 0 1 0 1 0 1 0 0 </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> and an RGB image using standard Rec.709 primaries may be converted to grayscale using this matrix of standard weighting factors:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 0.2126 0.7152 0.0722 0.2126 0.7152 0.0722 0.2126 0.7152 0.0722 </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> and contrast may be reduced by scaling down by 80% and adding a 10% offset:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 0.8 0.0 0.0 0.0 0.1 0.0 0.8 0.0 0.0 0.1 0.0 0.0 0.8 0.0 0.1 0.0 0.0 0.0 0.8 0.1 0.0 0.0 0.0 0.0 1.0 </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-red-primary"></a>-red-primary <i><x>,<y></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>red chromaticity primary point</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-region"></a>-region <i><width>x<height></i>{<i>+-</i>}<i><x></i>{<i>+-</i>}<i><y></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>apply options to a portion of the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <em>x</em> and <em>y</em> offsets are treated in the same manner as in <strong>-crop</strong></font></td></tr></table>. <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-remote"></a>-remote </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>perform a X11 remote operation</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-remote</strong> command sends a command to a "gm display" or "gm animate" which is already running. The only command recognized at this time is the name of an image file to load. This capability is very useful to load new images without needing to restart GraphicsMagick (e.g. for a slide-show or to use GraphicsMagick as the display engine for a different GUI). Also see the <strong>+progress</strong> option for a way to disable progress indication for a clean look while loading new images.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-render"></a>-render </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>render vector operations</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>+render</strong> to turn off rendering vector operations. This is useful when saving the result to vector formats such as MVG or SVG.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-repage"></a>-repage <i> <width>x<height>+xoff+yoff[!]</i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Adjust image page offsets</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Adjust the current image page canvas and position based on a relative page specification. This option may be used to change the location of a subframe (e.g. part of an animation) prior to composition. If the geometry specification is absolute (includes a '!'), then the offset adjustment is absolute and there is no adjustment to page width and height, otherwise the page width and height values are also adjusted based on the current image dimensions. Use <strong>+repage</strong> to set the image page offsets to default.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-resample"></a>-resample <i><horizontal>x<vertical></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Resample image to specified horizontal and vertical resolution</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Resize the image so that its rendered size remains the same as the original at the specified target resolution. Either the current image resolution units or the previously set with <strong>-units</strong> are used to interpret the argument. For example, if a 300 DPI image renders at 3 inches by 2 inches on a 300 DPI device, when the image has been resampled to 72 DPI, it will render at 3 inches by 2 inches on a 72 DPI device. Note that only a small number of image formats (e.g. JPEG, PNG, and TIFF) are capable of storing the image resolution. For formats which do not support an image resolution, the original resolution of the image must be specified via <strong>-density</strong> on the command line prior to specifying the resample resolution.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile exists in the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Some image formats (e.g. PNG) require use of metric or english units so even if the original image used a particular unit system, if it is saved to a different format prior to resampling, then it may be necessary to specify the desired resolution units using <strong>-units</strong> since the original units may have been lost. In other words, do not assume that the resolution units are restored if the image has been saved to a file.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-resize"></a>-resize <i><width>x<height></i>{<i>%</i>}<i></i>{<i>@</i>}<i></i>{<i>!</i>}<i></i>{<i><</i>}<i></i>{<i>></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>resize an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This is an alias for the <strong>-geometry</strong> option and it behaves in the same manner. If the <strong>-filter</strong> option precedes the <strong>-resize</strong> option, the specified filter is used.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> There are some exceptions:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used as a <em>composite</em> option, <strong>-resize</strong> conveys the preferred size of the output image, while <strong>-geometry</strong> conveys the size and placement of the <em>composite image</em> within the main image.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> When used as a <em>montage</em> option, <strong>-resize</strong> conveys the preferred size of the montage, while <strong>-geometry</strong> conveys information about the tiles.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-roll"></a>-roll <i></i>{<i>+-</i>}<i><x></i>{<i>+-</i>}<i><y></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>roll an image vertically or horizontally</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-geometry</strong> for details the geometry specification. The <em>x</em> and <em>y</em> offsets are not affected by the <strong>-gravity</strong> option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> A negative <em>x</em> offset rolls the image left-to-right. A negative <em>y</em> offset rolls the image top-to-bottom.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-rotate"></a>-rotate <i><degrees></i>{<i><</i>}<i></i>{<i>></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>rotate the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Positive angles rotate the image in a clockwise direction while negative angles rotate counter-clockwise.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <tt>></tt> to rotate the image only if its width exceeds the height. <tt><</tt> rotates the image <em>only</em> if its width is less than the height. For example, if you specify <tt>-rotate "-90>"</tt> and the image size is 480x640, the image is not rotated. However, if the image is 640x480, it is rotated by -90 degrees. If you use <tt>></tt> or <tt><</tt>, enclose it in quotation marks to prevent it from being misinterpreted as a file redirection.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Empty triangles left over from rotating the image are filled with the color defined as <strong>background</strong> (class <strong>backgroundColor</strong>). The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-sample"></a>-sample <i><geometry></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>scale image using pixel sampling</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-geometry</strong> for details about the geometry specification. <strong>-sample</strong> ignores the <strong>-filter</strong> selection if the <strong>-filter</strong> option is present. Offsets, if present in the geometry string, are ignored, and the <strong>-gravity</strong> option has no effect.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-sampling-factor"></a>-sampling-factor <i><horizontal_factor>x<vertical_factor></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>chroma subsampling factors</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option specifies the sampling factors to be used by the DPX, JPEG, MPEG, or YUV encoders for chroma downsampling. The sampling factor must be specified while reading the raw YUV format since it is not preserved in the file header.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">Industry-standard video subsampling notation such as "4:2:2" may also be used to specify the sampling factors. "4:2:2" is equivalent to a specification of "2x1"</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The JPEG decoder obtains the original sampling factors (and quality settings) when a JPEG file is read. To re-use the original sampling factors (and quality setting) when JPEG is output, use the <tt>-define jpeg:preserve-settings</tt> flag.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-scale"></a>-scale <i><geometry></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>scale the image.</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-geometry</strong> for details about the geometry specification. <strong>-scale</strong> uses a simpler, faster algorithm, and it ignores the <strong>-filter</strong> selection if the <strong>-filter</strong> option is present. Offsets, if present in the geometry string, are ignored, and the <strong>-gravity</strong> option has no effect.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-scene"></a>-scene <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>set scene number</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option sets the scene number of an image or the first image in an image sequence.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-scenes"></a>-scenes <i><value-value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>range of image scene numbers to read</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Each image in the range is read with the filename followed by a period (<strong>.</strong>) and the decimal scene number. You can change this behavior by embedding a <strong>%d, %0Nd, %o, %0No, %x, or %0Nx printf</strong> format specification in the file name. For example,</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm montage -scenes 5-7 image.miff montage.miff </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> makes a montage of files image.miff.5, image.miff.6, and image.miff.7, and</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm animate -scenes 0-12 image%02d.miff </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> animates files image00.miff, image01.miff, through image12.miff.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-screen"></a>-screen </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specify the screen to capture</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option indicates that the GetImage request used to obtain the image should be done on the root window, rather than directly on the specified window. In this way, you can obtain pieces of other windows that overlap the specified window, and more importantly, you can capture menus or other popups that are independent windows but appear over the specified window.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-set"></a>-set <i><attribute> <value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>set an image attribute</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Set a named image attribute. The attribute is set on the current (previously specified on command line) image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details+set"></a>+set <i><attribute></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>unset an image attribute</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Unset a named image attribute. The attribute is removed from the current (previously specified on command line) image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-segment"></a>-segment <i><cluster threshold>x<smoothing threshold></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>segment an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Segment an image by analyzing the histograms of the color components and identifying units that are homogeneous with the fuzzy c-means technique.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Segmentation is a very useful fast and and approximate color quantization algorithm for scanned printed pages or scanned cartoons. It may also be used as a special effect. Specify <em>cluster threshold</em> as the minimum percentage of total pixels in a cluster before it is considered valid. For huge images containing small detail, this may need to be a tiny fraction of a percent (e.g. 0.015) so that important detail is not lost. <em>Smoothing threshold</em> eliminates noise in the second derivative of the histogram. As the value is increased, you can expect a smoother second derivative. The default is 1.5. Add the <em>-verbose</em> option to see a dump of cluster statistics given the parameters used. The statistics may be used as a guide to help fine tune the options.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-shade"></a>-shade <i><azimuth>x<elevation></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>shade the image using a distant light source</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specify <em>azimuth</em> and <em>elevation</em> as the position of the light source. Use <strong>+shade</strong> to return the shading results as a grayscale image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -shadow <i><radius></i>{<i>x<sigma></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>shadow the montage</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-shared-memory"></a>-shared-memory </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>use shared memory</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option specifies whether the utility should attempt to use shared memory for pixmaps. GraphicsMagick must be compiled with shared memory support, and the display must support the <em>MIT-SHM</em> extension. Otherwise, this option is ignored. The default is <strong>True</strong>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-sharpen"></a>-sharpen <i><radius></i>{<i>x<sigma></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>sharpen the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use a Gaussian operator of the given radius and standard deviation (sigma).</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-shave"></a>-shave <i><width>x<height></i>{<i>%</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>shave pixels from the image edges</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specify the width of the region to be removed from both sides of the image and the height of the regions to be removed from top and bottom.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-shear"></a>-shear <i><x degrees>x<y degrees></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>shear the image along the X or Y axis</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use the specified positive or negative shear angle.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Shearing slides one edge of an image along the X or Y axis, creating a parallelogram. An X direction shear slides an edge along the X axis, while a Y direction shear slides an edge along the Y axis. The amount of the shear is controlled by a shear angle. For X direction shears, <em>x degrees</em> is measured relative to the Y axis, and similarly, for Y direction shears <em>y degrees</em> is measured relative to the X axis.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Empty triangles left over from shearing the image are filled with the color defined as <strong>background</strong> (class <strong>backgroundColor</strong>). The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -silent </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>operate silently</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-size"></a>-size <i><width>x<height></i>{<i>+offset</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>width and height of the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to specify the width and height of raw images whose dimensions are unknown such as <strong>GRAY</strong>, <strong>RGB</strong>, or <strong>CMYK</strong>. In addition to width and height, use <strong>-size</strong> with an offset to skip any header information in the image or tell the number of colors in a <strong>MAP</strong> image file, (e.g. -size 640x512+256).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For Photo CD images, choose from these sizes:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> 192x128 384x256 768x512 1536x1024 3072x2048 </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Finally, use this option to choose a particular resolution layer of a JBIG or JPEG image (e.g. -size 1024x768).</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-snaps"></a>-snaps <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>number of screen snapshots</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to grab more than one image from the X server screen, to create an animation sequence.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-solarize"></a>-solarize <i><factor></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>negate all pixels above the threshold level</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specify <em>factor</em> as the percent threshold of the intensity (0 - 99.9%).</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option produces a <em>solarization</em> effect seen when exposing a photographic film to light during the development process.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-spread"></a>-spread <i><amount></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>displace image pixels by a random amount</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <em>Amount</em> defines the size of the neighborhood around each pixel to choose a candidate pixel to swap.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-stegano"></a>-stegano <i><offset></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>hide watermark within an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use an offset to start the image hiding some number of pixels from the beginning of the image. Note this offset and the image size. You will need this information to recover the steganographic image (e.g. display -size 320x256+35 stegano:image.png).</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-stereo"></a>-stereo </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>composite two images to create a stereo anaglyph</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The left side of the stereo pair is saved as the red channel of the output image. The right side is saved as the green channel. Red-green stereo glasses are required to properly view the stereo image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-strip"></a>-strip </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>remove all profiles and text attributes from the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> All embedded profiles and text attributes are stripped from the image. This is useful for images used for the web, or when output files need to be as small as possible</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Be careful not to use this option to remove author, copyright, and license information that you are required to retain when redistributing an image.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-stroke"></a>-stroke <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>color to use when stroking a graphic primitive</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-draw</strong> for further details.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-strokewidth"></a>-strokewidth <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>set the stroke width</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> See <strong>-draw</strong> for further details.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-swirl"></a>-swirl <i><degrees></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>swirl image pixels about the center</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <em>Degrees</em> defines the tightness of the swirl.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-text-font"></a>-text-font <i><name></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>font for writing fixed-width text</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specifies the name of the preferred font to use in fixed (typewriter style) formatted text. The default is 14 point <em>Courier</em>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> You can tag a font to specify whether it is a PostScript, TrueType, or X11 font. For example, <tt>Courier.ttf</tt> is a TrueType font and <tt>x:fixed</tt> is X11.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -texture <i><filename></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>name of texture to tile onto the image background</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-threshold"></a>-threshold <i><value></i>{<i>%</i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>threshold the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Modify the image such that any pixel sample with an intensity value greater than the threshold is assigned the maximum intensity (white), or otherwise is assigned the minimum intensity (black). If a percent prefix is applied, then the threshold is a percentage of the available range.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> To efficiently create a black and white image from a color image, use</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -threshold 50% in.png out.png </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The optimum threshold value depends on the nature of the image.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1">In order to threshold individual channels, use the <strong>-operator</strong> subcommand with it's <strong>Threshold</strong>, <strong>Threshold-White</strong>, or <strong>Threshold-Black</strong> options.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-thumbnail"></a>-thumbnail <i><width>x<height></i>{<i>%</i>}<i></i>{<i>@</i>}<i></i>{<i>!</i>}<i></i>{<i><</i>}<i></i>{<i>></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>resize an image (quickly)</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-thumbnail</strong> command resizes the image as quickly as possible, with more concern for speed than resulting image quality. Regardless, resulting image quality should be acceptable for many uses. It is primarily intended to be used to generate smaller versions of the image, but may also be used to enlarge the image. The <strong>-thumbnail</strong> <strong>geometry</strong> argument observes the same syntax and rules as it does for <strong>-resize</strong>.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -tile <i><filename></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>tile image when filling a graphic primitive</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -tile <i><geometry></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>layout of images [<em>montage</em>]</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-title"></a>-title <i><string></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>assign title to displayed image [<em>animate, display, montage</em>]</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use this option to assign a specific title to the image. This is assigned to the image window and is typically displayed in the window title bar. Optionally you can include the image filename, type, width, height, Exif data, or other image attribute by embedding special format characters described under the <strong>-format</strong> option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> For example,</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> -title "%m:%f %wx%h" </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> produces an image title of <tt>MIFF:bird.miff 512x480</tt> for an image titled <tt>bird.miff</tt> and whose width is 512 and height is 480.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-transform"></a>-transform </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>transform the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option applies the transformation matrix from a previous <strong>-affine</strong> option.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -affine 2,2,-2,2,0,0 -transform bird.ppm bird.jpg </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-transparent"></a>-transparent <i><color></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>make this color transparent within the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The color is specified using the format described under the <strong>-fill</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-treedepth"></a>-treedepth <i><value></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>tree depth for the color reduction algorithm</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Normally, this integer value is zero or one. A value of zero or one causes the use of an optimal tree depth for the color reduction algorithm</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> An optimal depth generally allows the best representation of the source image with the fastest computational speed and the least amount of memory. However, the default depth is inappropriate for some images. To assure the best representation, try values between 2 and 8 for this parameter. Refer to <a href="quantize.html">quantize</a> for more details.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-colors</strong> or <strong>-monochrome</strong> option, or writing to an image format which requires color reduction, is required for this option to take effect.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-trim"></a>-trim </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>trim an image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option removes any edges that are exactly the same color as the corner pixels. Use <strong>-fuzz</strong> to make <strong>-trim</strong> remove edges that are nearly the same color as the corner pixels.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-type"></a>-type <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the image type</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choose from: <strong>Bilevel</strong>, <strong>Grayscale</strong>, <strong>Palette</strong>, <strong>PaletteMatte</strong>, <strong>TrueColor</strong>, <strong>TrueColorMatte</strong>, <strong>ColorSeparation</strong>, <strong>ColorSeparationMatte</strong>, or <strong>Optimize</strong>.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Normally, when a format supports different subformats such as bilevel, grayscale, palette, truecolor, and truecolor+alpha, the encoder will try to choose a suitable subformat based on the nature of the image. The <strong>-type</strong> option may be used to tailor the output subformat. By default the output subformat is based on readily available image information and is usually similar to the input format.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specify <tt>-type Optimize</tt> in order to enable inspecting all pixels (if necessary) in order to find the most efficient subformat. Inspecting all of the pixels may be slow for very large images, particularly if they are stored in a disk cache. If an RGB image contains only gray pixels, then every pixel in the image must be inspected in order to decide that the image is actually grayscale!</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Sometimes a specific subformat is desired. For example, to force a JPEG image to be written in TrueColor RGB format even though only gray pixels are present, use</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert bird.pgm -type TrueColor bird.jpg </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Similarly, using <tt>-type TrueColorMatte</tt> will force the encoder to write an alpha channel even though the image is opaque, if the output format supports transparency.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Some pseudo-formats (e.g. the XC format) will respect the requested type if it occurs previously on the command line. For example, to obtain a DirectClass solid color canvas image rather than PsuedoClass, use</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert -size 640x480 -type TrueColor xc:red red.miff </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Likewise, specify <strong>-type</strong> <strong>Bilevel</strong>, <strong>Grayscale</strong>, <strong>TrueColor</strong>, or <strong>TrueColorMatte</strong> prior to reading a Postscript (or PDF file) in order to influence the type of image that Ghostcript returns. Reading performance will be dramatically improved for black/white Postscript if <strong>Bilevel</strong> is specified, and will be considerably faster if <strong>Grayscale</strong> is specified.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-update"></a>-update <i><seconds></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td> detect when image file is modified and redisplay.</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Suppose that while you are displaying an image the file that is currently displayed is over-written. <strong>display</strong> will automatically detect that the input file has been changed and update the displayed image accordingly.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-units"></a>-units <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>the units of image resolution</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choose from: <strong>Undefined</strong>, <strong>PixelsPerInch</strong>, or <strong>PixelsPerCentimeter</strong>. This option is normally used in conjunction with the <strong>-density</strong> option.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-unsharp"></a>-unsharp <i><radius></i>{<i>x<sigma></i>}<i></i>{<i>+<amount></i>}<i></i>{<i>+<threshold></i>}<i></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>sharpen the image with an unsharp mask operator</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The <strong>-unsharp</strong> option sharpens an image. The image is convolved with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 to have the method select a suitable radius.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The parameters are:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <dl> <dt>radius</dt> <dd> The radius of the Gaussian, in pixels, not counting the center pixel (default 0). </dd> <dt>sigma</dt> <dd> The standard deviation of the Gaussian, in pixels (default 1.0). </dd> <dt>amount</dt> <dd> The percentage of the difference between the original and the blur image that is added back into the original (default 1.0). </dd> <dt>threshold</dt> <dd> The threshold, as a fraction of MaxRGB, needed to apply the difference amount (default 0.05). </dd> </dl> </font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -use-pixmap </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>use the pixmap</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-verbose"></a>-verbose </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>print detailed information about the image</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This information is printed: image scene number; image name; image size; the image class (<em>DirectClass</em> or <em>PseudoClass</em>); the total number of unique colors; and the number of seconds to read and transform the image. If the image is <em>DirectClass</em>, the total number of unique colors is not displayed unless <strong>-verbose</strong> is specified twice since it may take quite a long time to compute, particularly for deep images. If the image is <em>PseudoClass</em> then its pixels are defined by indexes into a colormap. If the image is <em>DirectClass</em> then each pixel includes a complete and independent color specification.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If <strong>-colors</strong> is also specified, the total unique colors in the image and color reduction error values are printed. Refer to <a href="quantize.html">quantize</a> for a description of these values.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-version"></a>-version </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>print GraphicsMagick version string</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -view <i><string></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>FlashPix viewing parameters</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-virtual-pixel"></a>-virtual-pixel <i><method></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specify contents of "virtual pixels"</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option defines "virtual pixels" for use in operations that can access pixels outside the boundaries of an image.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choose from these methods:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <dl> <dt>Constant</dt> <dd> Use the image background color. </dd> <dt>Edge</dt> <dd> Extend the edge pixel toward infinity (default). </dd> <dt>Mirror</dt> <dd> Mirror the image. </dd> <dt>Tile</dt> <dd> Tile the image. </dd> </dl> </font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> This option affects operations that use virtual pixels such as <strong>-blur</strong>, <strong>-sharpen</strong>, <strong>-wave</strong>, etc.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-visual"></a>-visual <i><type></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>animate images using this X visual type</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Choose from these visual classes:</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> StaticGray GrayScale StaticColor PseudoColor TrueColor DirectColor default visual id </pre></font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The X server must support the visual you choose, otherwise an error occurs. If a visual is not specified, the visual class that can display the most simultaneous colors on the default screen is chosen.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -watermark <i><brightness>x<saturation></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>percent brightness and saturation of a watermark</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-wave"></a>-wave <i><amplitude>x<wavelength></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>alter an image along a sine wave</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Specify <em>amplitude</em> and <em>wavelength</em> of the wave.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-white-point"></a>-white-point <i><x>,<y></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>chromaticity white point</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-white-threshold"></a>-white-threshold <i>red[,green][,blue][,opacity]</i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>pixels above the threshold become white</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>-white-threshold</strong> to set pixels with values above the specified threshold to maximum value (white). If only one value is supplied, or the red, green, and blue values are identical, then intensity thresholding is used. If the color threshold values are not identical then channel-based thresholding is used, and color distortion will occur. Specify a negative value (e.g. -1) if you want a channel to be ignored but you do want to threshold a channel later in the list. If a percent (%) symbol is appended, then the values are treated as a percentage of maximum range.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-window"></a>-window <i><id></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>make image the background of a window</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> <em>id</em> can be a window id or name. Specify <strong>root</strong> to select X's root window as the target window.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default the image is tiled onto the background of the target window. If <strong>backdrop</strong> or <strong>-geometry</strong> are specified, the image is surrounded by the background color. Refer to <strong>X RESOURCES</strong> for details.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The image will not display on the root window if the image has more unique colors than the target window colormap allows. Use <strong>-colors</strong> to reduce the number of colors.</font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> -window-group </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>specify the window group</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-write"></a>-write <i><filename></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>write an intermediate image [<em>convert, composite</em>]</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The current image is written to the specified filename and then processing continues using that image. The following is an example of how several sizes of an image may be generated in one command (repeat as often as needed):</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> gm convert input.jpg -resize 50% -write input50.jpg \ -resize 25% input25.jpg </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> <a name="details-write"></a>-write <i><filename></i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>write the image to a file [<em>display</em>]</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> If <em>filename</em> already exists, you will be prompted as to whether it should be overwritten.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> By default, the image is written in the format that it was read in as. To specify a particular image format, prefix <em>filename</em> with the image type and a colon (e.g., ps:image) or specify the image type as the filename suffix (e.g., image.ps). Specify file as - for standard output. If file has the extension <strong>.Z</strong> or <strong>.gz</strong>, the file size is <strong>compressed</strong> using compress or <strong>gzip</strong> respectively. Precede the image file name with | to pipe to a system command.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> Use <strong>-compress</strong> to specify the type of image compression.</font></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"> The equivalent X resource for this option is <strong>writeFilename</strong> (class <strong>WriteFilename</strong>). See <a href="#xres">X Resources</a> for details.</font></td></tr></table> </td></tr></table> <p> <i><a href="#top">Back to Contents</a></i> </p> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="envi"></a>Environment </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> COLUMNS </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Output screen width. Used when formatting text for the screen. Many Unix systems keep this shell variable up to date, but it may need to be explicitly exported in order for GraphicsMagick to see it.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> DISPLAY </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>X11 display ID (host, display number, and screen in the form hostname:display.screen).</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> HOME </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Location of user's home directory. GraphicsMagick searches for configuration files in $HOME/.magick if the directory exists. See <strong>MAGICK_CODER_MODULE_PATH</strong>, <strong>MAGICK_CONFIGURE_PATH</strong>, and <strong>MAGICK_FILTER_MODULE_PATH</strong> if more flexibility is needed.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_ACCESS_MONITOR </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>When set to <strong>TRUE</strong>, command line monitor mode (enabled by <strong>-monitor</strong>) will also show files accessed (including temporary files) and any external commands which are executed. This is useful for debugging, but also illustrates arguments made available to an access handler registered by the <strong>MagickSetConfirmAccessHandler()</strong> C library function.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_CODER_STABILITY </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>The minimum coder stability level before it will be used. The available levels are <strong>PRIMARY</strong>, <strong>STABLE</strong>, <strong>UNSTABLE</strong>, and <strong>BROKEN</strong>. The default minimum level is <strong>UNSTABLE</strong>, which means that all available working coders will be used. The purpose of this option is to reduce the security exposure (or apparent complexity) due to the huge number of formats supported. Coders at the <strong>PRIMARY</strong> level are commonly used formats with very well maintained implementations. Coders at the <strong>STABLE</strong> level are reasonably well maintained but represent less used formats. Coders at the <strong>UNSTABLE</strong> level either have weak implementations, the file format itself is weak, or the probability the coder will be needed is vanishingly small. Coders at the <strong>BROKEN</strong> level are known to often not work properly or might not be useful in their current state at all.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_CODER_MODULE_PATH </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Search path to use when searching for image format coder modules. This path allows the user to arbitrarily extend the image formats supported by GraphicsMagick by adding loadable modules to an arbitrary location rather than copying them into the GraphicsMagick installation directory. The formatting of the search path is similar to operating system search paths (i.e. colon delimited for Unix, and semi-colon delimited for Microsoft Windows). This user specified search path is used before trying the default search path.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_CONFIGURE_PATH </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Search path to use when searching for configuration (.mgk) files. The formatting of the search path is similar to operating system search paths (i.e. colon delimited for Unix, and semi-colon delimited for Microsoft Windows). This user specified search path is used before trying the default search path.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_DEBUG </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Debug options (see <strong>-debug</strong> for details). Setting debug options via an environment variable is currently necessary to see the complete initialization process.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_FILTER_MODULE_PATH </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Search path to use when searching for filter process modules (invoked via <strong>-process</strong>). This path allows the user to arbitrarily extend GraphicsMagick's image processing functionality by adding loadable modules to an arbitrary location rather than copying them into the GraphicsMagick installation directory. The formatting of the search path is similar to operating system search paths (i.e. colon delimited for Unix, and semi-colon delimited for Microsoft Windows). This user specified search path is used before trying the default search path.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_GHOSTSCRIPT_PATH </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>For Microsoft Windows, specify the path to the Ghostscript installation rather than searching for it via the Windows registry. This helps in case Ghostscript is not installed via the Ghostscript Windows installer or the user wants more control over the Ghostscript used.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_HOME </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Path to top of GraphicsMagick installation directory. Only observed by "uninstalled" builds of GraphicsMagick which do not have their location hard-coded or set by an installer.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_MMAP_READ </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>If <strong>MAGICK_MMAP_READ</strong> is set to <strong>TRUE</strong>, GraphicsMagick will attempt to memory-map the input file for reading. This usually substantially improves repeated read performance since the file is already in memory after the first time it has been read. However, testing shows that performance may be reduced for files accessed for the first time since data is accessed via page-faults (upon first access) and many operating systems fail to do sequential read-ahead of memory mapped files, and particularly if those files are accessed over a network. If many large input files are read, then enabling this option may harm performance by overloading the operating system's VM system as it then needs to free unmapped pages and map new ones.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_IO_FSYNC </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>If <strong>MAGICK_IO_FSYNC</strong> is set to <strong>TRUE</strong>, then GraphicsMagick will request that the output file is fully flushed and synchronized to disk when it is closed. This incurs a performance penalty, but has the benefit that if the power fails or the system crashes, the file should be valid on disk. If image files are referenced from a database, then this option helps assure that the files referenced by the database are valid.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_IOBUF_SIZE </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>The amount of I/O buffering (in bytes) to use when reading and writing encoded files. The default is 16384, which is observed to work well for many cases. The best value for a local filesystem is usually the the native filesystem block size (e.g. 4096, 8192, or even 131,072 for ZFS) in order to minimize the number of physical disk I/O operations. I/O performance to files accessed over a network may benefit significantly by tuning this option. Larger values are not necessarily better (they may be slower!), and there is rarely any benefit from using values larger than 32768. Use convert's <strong>-verbose</strong> option in order to evaluate read and write rates in pixels per second while keeping in mind that the operating system will try to cache files in RAM.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_LIMIT_DISK </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Maximum amount of disk space allowed for use by the pixel cache.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_LIMIT_FILES </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Maximum number of open files.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_LIMIT_MAP </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Maximum size of a memory mapped file allocation. A memory mapped file consumes memory when the file is accessed, although the system may reclaim such memory when needed.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_LIMIT_MEMORY </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Maximum amount of memory to allocate from the heap.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_LIMIT_PIXELS </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Maximum number of total pixels (image rows times image colums) to allow for any image which is requested to be created or read. This is useful to place a limit on how large an image may be. If the input image file has image dimensions larger than the pixel limit, then the image memory allocation is denied and an error is returned immediately. This is a per-image limit and does not limit the total number of pixels due to multiple image frames/pages (e.g. multi-page document or an animation).</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_LIMIT_WIDTH </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Maximum pixel width of an image read, or created.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_LIMIT_HEIGHT </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Maximum pixel height of an image read, or created.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> MAGICK_TMPDIR </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>Path to directory where GraphicsMagick should write temporary files. The default is to use the system default, or the location set by <strong>TMPDIR</strong>.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> TMPDIR </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>For POSIX-compatible systems (Unix-compatible), the path to the directory where all applications should write temporary files. Overridden by <strong>MAGICK_TMPDIR</strong> if it is set.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> TMP <i>or TEMP</i> </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>For Microsoft Windows, the path to the directory where applications should write temporary files. Overridden by <strong>MAGICK_TMPDIR</strong> if it is set.</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> OMP_NUM_THREADS </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>As per the OpenMP standard, this specifies the number of threads to use in parallel regions. Some compilers default the number of threads to use to the number of processor cores available while others default to just one thread. See the OpenMP specification for other standard adjustments and your compiler's manual for vendor-specific settings.</td></tr></table> </td></tr></table> <p> <i><a href="#top">Back to Contents</a></i> </p> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="file"></a>Configuration Files </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <p>GraphicsMagick uses a number of XML format configuration files: <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> colors.mgk </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>colors configuration file</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> <?xml version="1.0"?> <colormap> <color name="AliceBlue" red="240" green="248" blue="255" compliance="SVG, X11, XPM" /> </colormap> </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> delegates.mgk </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>delegates configuration file</td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> log.mgk </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>logging configuration file</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> <?xml version="1.0"?> <magicklog> <log events="None" /> <log output="stdout" /> <log filename="Magick-%d.log" /> <log generations="3" /> <log limit="2000" /> <log format="%t %r %u %p %m/%f/%l/%d:\n %e" /> </magicklog> </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> modules.mgk </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>loadable modules configuration file</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> <?xml version="1.0"?> <modulemap> <module magick="8BIM" name="META" /> </modulemap> </pre></font></td></tr></table> <table BORDER=0 WIDTH="94%"> <tr> <td width="3%"><br></td> <td ALIGN=LEFT BGCOLOR="#FFFFFF"> <img SRC="images/right_triangle_option.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial" ><font color="#00B04F"><font size="+1"> type.mgk </font></font></font></b></td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td>master type (fonts) configuration file</td></tr></table> <table width="90%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="6%"><br></td><td><font size="-1"><pre> <?xml version="1.0"?> <typemap> <<strong></strong>include file="type-windows.mgk" /> <type name="AvantGarde-Book" fullname="AvantGarde Book" family="AvantGarde" foundry="URW" weight="400" style="normal" stretch="normal" format="type1" metrics="/usr/local/share/ghostscript/fonts/a010013l.afm" glyphs="/usr/local/share/ghostscript/fonts/a010013l.pfb" /> </typemap> </pre></font></td></tr></table> </td></tr></table> <p> <i><a href="#top">Back to Contents</a></i> </p> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="auth"></a>Authors </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <p> <em> John Cristy,<br> Bob Friesenhahn,<br> Glenn Randers-Pehrson,<br> William Radcliff,<br> Leonard Rosenthol,<br> Lars Ruben Skyum,<br> Jaroslav Fojtik,<br> and many more. </em> <br> <br> </td></tr></table> <p> <i><a href="#top">Back to Contents</a></i> </p> <table BORDER=0 WIDTH="100%"> <tr> <td ALIGN=LEFT bgcolor="#FFFFFF"><img SRC="images/right_triangle.png" ALT=">" BORDER=0 height=14 width=15><b><font face="Helvetica, Arial"><font color="#00B04F"><font size="+1"> <a NAME="copy"></a>Copyright </font></font></font></b></td></tr></table> <table width="94%" border="0" cellspacing="0" cellpadding="8"> <tr><td width="3%"><br></td><td> <p> <strong>Copyright (C) 2002 - 2018 GraphicsMagick Group.</strong> Additional copyrights apply. Please see see http://www.GraphicsMagick.org/Copyright.html for details. <p> </td></tr></table> <p> <i><a href="#top">Back to Contents</a></i> </p> <HR> [<a href="index.html">Home</a>] [<a href="utilities.html">Utilities Index</a>] <BR> <p align=center <a href="Copyright.html">Copyright © GraphicsMagick Group 2002 - 2018</a></p></td> </tr></table> </body></html>