// Copyright 2010 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef MENU_MODE_HPP #define MENU_MODE_HPP #include <iostream> #include <boost/any.hpp> #include "Events.hpp" #include <boost/msm/back/favor_compile_time.hpp> #include <boost/msm/back/state_machine.hpp> #include <boost/msm/front/state_machine_def.hpp> using namespace std; namespace msm = boost::msm; struct MenuMode_ : public msm::front::state_machine_def<MenuMode_> { typedef mpl::vector1<MenuActive> flag_list; struct WaitingForSongChoice : public msm::front::state<> { template <class Event,class FSM> void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;} template <class Event,class FSM> void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;} }; struct StartCurrentSong : public msm::front::state<> { template <class Event,class FSM> void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::StartCurrentSong" << std::endl;} template <class Event,class FSM> void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::StartCurrentSong" << std::endl;} }; struct MenuExit : public msm::front::exit_pseudo_state<CloseMenu> { template <class Event,class FSM> void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;} template <class Event,class FSM> void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;} }; typedef WaitingForSongChoice initial_state; typedef MenuMode_ fsm; // makes transition table cleaner // Transition table for player struct transition_table : mpl::vector2< // Start Event Next Action Guard // +---------------------+------------------+-------------------+---------------------+----------------------+ _row < WaitingForSongChoice , MenuMiddleButton , StartCurrentSong >, _row < StartCurrentSong , SelectSong , MenuExit > // +---------------------+------------------+-------------------+---------------------+----------------------+ > {}; }; typedef msm::back::state_machine<MenuMode_> MenuMode; #endif