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<h1 class="title">Water.qml Example File</h1>
<span class="subtitle">advancedcustommaterial/Water.qml</span>
<!-- $$$advancedcustommaterial/Water.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
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  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0
  import Qt3D.Input 2.0
  import Qt3D.Extras 2.0
  import QtQuick 2.0 as QQ2

   <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
      <span class="name">id</span>: <span class="name">water</span>

      <span class="type">WaterMaterial</span> {
          <span class="name">id</span>: <span class="name">watermaterial</span>

          property <span class="type">real</span> <span class="name">tox</span>: <span class="number">0.0</span>
          property <span class="type">real</span> <span class="name">toy</span>: <span class="number">0.0</span>
          property <span class="type">real</span> <span class="name">vertY</span>: <span class="number">1.0</span>
          property <span class="type">real</span> <span class="name">waveRandomAnim</span>: <span class="number">0.0</span>

          <span class="name">diffuse</span>: <span class="string">&quot;qrc:/textures/WaterDiffuse.jpg&quot;</span>
          <span class="name">normal</span>: <span class="string">&quot;qrc:/textures/WaterNormal.jpg&quot;</span>
          <span class="name">specular</span>: <span class="string">&quot;qrc:/textures/WaterSpecular.jpg&quot;</span>
          <span class="name">wave</span>: <span class="string">&quot;qrc:/textures/Waterwave.jpg&quot;</span>
          <span class="name">sky</span>: <span class="string">&quot;qrc:/textures/sky.jpg&quot;</span>
          <span class="name">foam</span>: <span class="string">&quot;qrc:/textures/foam.jpg&quot;</span>

          <span class="name">textureScale</span>: <span class="name">slider1</span>.<span class="name">value</span>
          <span class="name">wavescale</span>: <span class="name">vertY</span> <span class="operator">*</span> <span class="name">slider2</span>.<span class="name">value</span>
          <span class="name">specularity</span>: <span class="name">slider3</span>.<span class="name">value</span>
          <span class="name">offsetx</span>: <span class="name">tox</span> <span class="operator">*</span> <span class="name">slider5</span>.<span class="name">value</span>
          <span class="name">offsety</span>: <span class="name">toy</span> <span class="operator">*</span> <span class="name">slider5</span>.<span class="name">value</span>
          <span class="name">normalAmount</span>: <span class="name">slider8</span>.<span class="name">value</span>
          <span class="name">waveheight</span>: <span class="name">slider6</span>.<span class="name">value</span>
          <span class="name">waveStrenght</span>: <span class="name">slider7</span>.<span class="name">value</span>
          <span class="name">shininess</span>: <span class="number">100</span>
          <span class="name">waveRandom</span>: <span class="name">waveRandomAnim</span>
      }

      <span class="type"><a href="qml-qt3d-render-mesh.html">Mesh</a></span> {
          <span class="name">id</span>: <span class="name">watermesh</span>
          <span class="name">source</span>: <span class="string">&quot;qrc:/models/waterPlane.obj&quot;</span>
      }

      <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> {
          <span class="name">id</span>: <span class="name">waterTransform</span>
          property <span class="type">real</span> <span class="name">scale</span>: <span class="number">1.0</span>
          property <span class="type">real</span> <span class="name">rotx</span>: <span class="number">0.0</span>
          <span class="name">scale3D</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">scale</span>, <span class="name">scale</span>, <span class="name">scale</span>)
          <span class="name">rotationY</span>: <span class="name">slider4</span>.<span class="name">value</span>
      }

      <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
          <span class="name">id</span>: <span class="name">waterEntity</span>
          <span class="name">components</span>: [<span class="name">watermesh</span>, <span class="name">watermaterial</span>, <span class="name">waterTransform</span>]
      }

      <span class="type">QQ2</span>.SequentialAnimation {
          <span class="type">QQ2</span>.NumberAnimation {
              <span class="name">target</span>: <span class="name">watermaterial</span>
              <span class="name">property</span>: <span class="string">&quot;waveRandomAnim&quot;</span>
              <span class="name">to</span>: <span class="number">3.0</span>
              <span class="name">duration</span>: <span class="number">4000</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">Linear</span>
          }
          <span class="type">QQ2</span>.NumberAnimation {
              <span class="name">target</span>: <span class="name">watermaterial</span>
              <span class="name">property</span>: <span class="string">&quot;waveRandomAnim&quot;</span>
              <span class="name">to</span>: <span class="number">1.0</span>
              <span class="name">duration</span>: <span class="number">4000</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">Linear</span>
          }
      }

      <span class="type">QQ2</span>.SequentialAnimation {
          <span class="name">running</span>: <span class="number">true</span>
          <span class="name">loops</span>: <span class="name">QQ2</span>.<span class="name">Animation</span>.<span class="name">Infinite</span>
          <span class="type">QQ2</span>.ParallelAnimation {
              <span class="type">QQ2</span>.NumberAnimation {
                  <span class="name">target</span>: <span class="name">watermaterial</span>
                  <span class="name">property</span>: <span class="string">&quot;toy&quot;</span>
                  <span class="name">to</span>: <span class="number">10.0</span>
                  <span class="name">duration</span>: <span class="number">100000</span>
              }
              <span class="type">QQ2</span>.NumberAnimation {
                  <span class="name">target</span>: <span class="name">watermaterial</span>
                  <span class="name">property</span>: <span class="string">&quot;tox&quot;</span>
                  <span class="name">to</span>: <span class="number">10.0</span>
                  <span class="name">duration</span>: <span class="number">100000</span>
              }
          }
          <span class="type">QQ2</span>.ParallelAnimation {
              <span class="type">QQ2</span>.NumberAnimation {
                  <span class="name">target</span>: <span class="name">watermaterial</span>
                  <span class="name">property</span>: <span class="string">&quot;toy&quot;</span>
                  <span class="name">to</span>: <span class="number">0.0</span>
                  <span class="name">duration</span>: <span class="number">0</span>
              }
              <span class="type">QQ2</span>.NumberAnimation {
                  <span class="name">target</span>: <span class="name">watermaterial</span>
                  <span class="name">property</span>: <span class="string">&quot;tox&quot;</span>
                  <span class="name">to</span>: <span class="number">0.0</span>
                  <span class="name">duration</span>: <span class="number">0</span>
              }
          }
      }

      <span class="type">QQ2</span>.SequentialAnimation {
          <span class="name">running</span>: <span class="number">true</span>
          <span class="name">loops</span>: <span class="name">QQ2</span>.<span class="name">Animation</span>.<span class="name">Infinite</span>
          <span class="type">QQ2</span>.NumberAnimation {
              <span class="name">target</span>: <span class="name">watermaterial</span>
              <span class="name">property</span>: <span class="string">&quot;vertY&quot;</span>
              <span class="name">to</span>: <span class="number">200</span>
              <span class="name">duration</span>: <span class="number">200000</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">Linear</span>
          }
          <span class="type">QQ2</span>.NumberAnimation {
              <span class="name">target</span>: <span class="name">watermaterial</span>
              <span class="name">property</span>: <span class="string">&quot;vertY&quot;</span>
              <span class="name">to</span>: <span class="number">2</span>
              <span class="name">duration</span>: <span class="number">200000</span>
              <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">Linear</span>
          }
      }
  }

</pre>
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