Sophie

Sophie

distrib > Mageia > 6 > x86_64 > media > core-updates > by-pkgid > dabf927d465c36ba2d7621d5cd1fe76f > files > 391

qt3d5-doc-5.9.4-1.mga6.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  <title>WaterMaterial.qml Example File | Qt 3D 5.9</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-advancedcustommaterial-example.html">Qt 3D: Advanced custom material QML Example</a></td><td >WaterMaterial.qml Example File</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">WaterMaterial.qml Example File</h1>
<span class="subtitle">advancedcustommaterial/WaterMaterial.qml</span>
<!-- $$$advancedcustommaterial/WaterMaterial.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  <span class="type"><a href="qml-qt3d-render-material.html">Material</a></span> {
      <span class="name">id</span>: <span class="name">root</span>

      property <span class="type">color</span> <span class="name">ambient</span>:  <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">0.15</span>, <span class="number">0.35</span>, <span class="number">0.50</span>, <span class="number">1.0</span>)
      property <span class="type">alias</span> <span class="name">diffuse</span>: <span class="name">diffuseTextureImage</span>.<span class="name">source</span>
      property <span class="type">alias</span> <span class="name">normal</span>: <span class="name">normalTextureImage</span>.<span class="name">source</span>
      property <span class="type">alias</span> <span class="name">wave</span>: <span class="name">waveTextureImage</span>.<span class="name">source</span>
      property <span class="type">alias</span> <span class="name">specular</span>: <span class="name">specularTextureImage</span>.<span class="name">source</span>
      property <span class="type">alias</span> <span class="name">sky</span>: <span class="name">skyTextureImage</span>.<span class="name">source</span>
      property <span class="type">alias</span> <span class="name">foam</span>: <span class="name">foamTextureImage</span>.<span class="name">source</span>

      property <span class="type">color</span> <span class="name">specularColor</span>: <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">0.2</span>, <span class="number">0.2</span>, <span class="number">0.2</span>, <span class="number">1.0</span>)
      property <span class="type">real</span> <span class="name">shininess</span>: <span class="number">150.0</span>
      property <span class="type">real</span> <span class="name">textureScale</span>: <span class="number">1.0</span>
      property <span class="type">real</span> <span class="name">offsetx</span>: <span class="number">0.0</span>
      property <span class="type">real</span> <span class="name">offsety</span>: <span class="number">0.0</span>
      property <span class="type">real</span> <span class="name">wavescale</span>: <span class="number">0.0</span>
      property <span class="type">real</span> <span class="name">specularity</span>: <span class="number">1.0</span>
      property <span class="type">real</span> <span class="name">waveheight</span>: <span class="number">0.1</span>
      property <span class="type">real</span> <span class="name">waveStrenght</span>: <span class="number">0.1</span>
      property <span class="type">real</span> <span class="name">normalAmount</span>: <span class="number">2.0</span>
      property <span class="type">real</span> <span class="name">waveRandom</span>: <span class="number">1.0</span>

      <span class="name">parameters</span>: [
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;ka&quot;</span>; <span class="name">value</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">root</span>.<span class="name">ambient</span>.<span class="name">r</span>, <span class="name">root</span>.<span class="name">ambient</span>.<span class="name">g</span>, <span class="name">root</span>.<span class="name">ambient</span>.<span class="name">b</span>) },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> {
              <span class="name">name</span>: <span class="string">&quot;foamTexture&quot;</span>
              <span class="name">value</span>: <span class="name">Texture2D</span> {
                  <span class="name">id</span>: <span class="name">foamTexture</span>
                  <span class="name">minificationFilter</span>: <span class="name">Texture</span>.<span class="name">LinearMipMapLinear</span>
                  <span class="name">magnificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span>
                  <span class="type">wrapMode</span> {
                      <span class="name">x</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                      <span class="name">y</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                  }
                  <span class="name">generateMipMaps</span>: <span class="number">true</span>
                  <span class="name">maximumAnisotropy</span>: <span class="number">16.0</span>
                  <span class="type"><a href="qml-qt3d-render-textureimage.html">TextureImage</a></span> { <span class="name">id</span>: <span class="name">foamTextureImage</span> }
              }
          },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> {
              <span class="name">name</span>: <span class="string">&quot;skyTexture&quot;</span>
              <span class="name">value</span>: <span class="name">Texture2D</span> {
                  <span class="name">id</span>: <span class="name">skyTexture</span>
                  <span class="name">minificationFilter</span>: <span class="name">Texture</span>.<span class="name">LinearMipMapLinear</span>
                  <span class="name">magnificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span>
                  <span class="type">wrapMode</span> {
                      <span class="name">x</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                      <span class="name">y</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                  }
                  <span class="name">generateMipMaps</span>: <span class="number">true</span>
                  <span class="name">maximumAnisotropy</span>: <span class="number">16.0</span>
                  <span class="type"><a href="qml-qt3d-render-textureimage.html">TextureImage</a></span> { <span class="name">id</span>: <span class="name">skyTextureImage</span> }
              }
          },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> {
              <span class="name">name</span>: <span class="string">&quot;waveTexture&quot;</span>
              <span class="name">value</span>: <span class="name">Texture2D</span> {
                  <span class="name">id</span>: <span class="name">waveTexture</span>
                  <span class="name">minificationFilter</span>: <span class="name">Texture</span>.<span class="name">LinearMipMapLinear</span>
                  <span class="name">magnificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span>
                  <span class="type">wrapMode</span> {
                      <span class="name">x</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                      <span class="name">y</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                  }
                  <span class="name">generateMipMaps</span>: <span class="number">true</span>
                  <span class="name">maximumAnisotropy</span>: <span class="number">16.0</span>
                  <span class="type"><a href="qml-qt3d-render-textureimage.html">TextureImage</a></span> { <span class="name">id</span>: <span class="name">waveTextureImage</span> }
              }
          },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> {
              <span class="name">name</span>: <span class="string">&quot;specularTexture&quot;</span>
              <span class="name">value</span>: <span class="name">Texture2D</span> {
                  <span class="name">id</span>: <span class="name">specularTexture</span>
                  <span class="name">minificationFilter</span>: <span class="name">Texture</span>.<span class="name">LinearMipMapLinear</span>
                  <span class="name">magnificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span>
                  <span class="type">wrapMode</span> {
                      <span class="name">x</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                      <span class="name">y</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                  }
                  <span class="name">generateMipMaps</span>: <span class="number">true</span>
                  <span class="name">maximumAnisotropy</span>: <span class="number">16.0</span>
                  <span class="type"><a href="qml-qt3d-render-textureimage.html">TextureImage</a></span> { <span class="name">id</span>: <span class="name">specularTextureImage</span> }
              }
          },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> {
              <span class="name">name</span>: <span class="string">&quot;diffuseTexture&quot;</span>
              <span class="name">value</span>: <span class="name">Texture2D</span> {
                  <span class="name">id</span>: <span class="name">diffuseTexture</span>
                  <span class="name">minificationFilter</span>: <span class="name">Texture</span>.<span class="name">LinearMipMapLinear</span>
                  <span class="name">magnificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span>
                  <span class="type">wrapMode</span> {
                      <span class="name">x</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                      <span class="name">y</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                  }
                  <span class="name">generateMipMaps</span>: <span class="number">true</span>
                  <span class="name">maximumAnisotropy</span>: <span class="number">16.0</span>
                  <span class="type"><a href="qml-qt3d-render-textureimage.html">TextureImage</a></span> { <span class="name">id</span>: <span class="name">diffuseTextureImage</span> }
              }
          },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> {
              <span class="name">name</span>: <span class="string">&quot;normalTexture&quot;</span>
              <span class="name">value</span>: <span class="name">Texture2D</span> {
                  <span class="name">id</span>: <span class="name">normalTexture</span>
                  <span class="name">minificationFilter</span>: <span class="name">Texture</span>.<span class="name">LinearMipMapLinear</span>
                  <span class="name">magnificationFilter</span>: <span class="name">Texture</span>.<span class="name">Linear</span>
                  <span class="type">wrapMode</span> {
                      <span class="name">x</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                      <span class="name">y</span>: <span class="name">WrapMode</span>.<span class="name">Repeat</span>
                  }
                  <span class="name">generateMipMaps</span>: <span class="number">true</span>

                  <span class="name">maximumAnisotropy</span>: <span class="number">16.0</span>
                  <span class="type"><a href="qml-qt3d-render-textureimage.html">TextureImage</a></span> { <span class="name">id</span>: <span class="name">normalTextureImage</span> }
              }
          },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> {
              <span class="name">name</span>: <span class="string">&quot;specularColor&quot;</span>
              <span class="name">value</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">root</span>.<span class="name">specularColor</span>.<span class="name">r</span>, <span class="name">root</span>.<span class="name">specularColor</span>.<span class="name">g</span>, <span class="name">root</span>.<span class="name">specularColor</span>.<span class="name">b</span>)
          },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;shininess&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">shininess</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;texCoordScale&quot;</span>; <span class="name">value</span>: <span class="name">textureScale</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;offsetx&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">offsetx</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;offsety&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">offsety</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;vertYpos&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">wavescale</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;specularity&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">specularity</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;waveheight&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">waveheight</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;waveStrenght&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">waveStrenght</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;waveRandom&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">waveRandom</span> },
          <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> { <span class="name">name</span>: <span class="string">&quot;normalAmount&quot;</span>; <span class="name">value</span>: <span class="name">root</span>.<span class="name">normalAmount</span> }
      ]

      <span class="name">effect</span>: <span class="name">Effect</span> {
          property <span class="type">string</span> <span class="name">vertex</span>: <span class="string">&quot;qrc:/shaders/gl3/water.vert&quot;</span>
          property <span class="type">string</span> <span class="name">fragment</span>: <span class="string">&quot;qrc:/shaders/gl3/water.frag&quot;</span>
          property <span class="type">string</span> <span class="name">vertexES</span>: <span class="string">&quot;qrc:/shaders/es2/water.vert&quot;</span>
          property <span class="type">string</span> <span class="name">fragmentES</span>: <span class="string">&quot;qrc:/shaders/es2/water.frag&quot;</span>

          <span class="type"><a href="qml-qt3d-render-filterkey.html">FilterKey</a></span> {
              <span class="name">id</span>: <span class="name">forward</span>
              <span class="name">name</span>: <span class="string">&quot;renderingStyle&quot;</span>
              <span class="name">value</span>: <span class="string">&quot;forward&quot;</span>
          }
          <span class="type"><a href="qml-qt3d-render-shaderprogram.html">ShaderProgram</a></span> {
              <span class="name">id</span>: <span class="name">gl3Shader</span>
              <span class="name">vertexShaderCode</span>: <span class="name">loadSource</span>(<span class="name">parent</span>.<span class="name">vertex</span>)
              <span class="name">fragmentShaderCode</span>: <span class="name">loadSource</span>(<span class="name">parent</span>.<span class="name">fragment</span>)
          }
          <span class="type"><a href="qml-qt3d-render-shaderprogram.html">ShaderProgram</a></span> {
              <span class="name">id</span>: <span class="name">esShader</span>
              <span class="name">vertexShaderCode</span>: <span class="name">loadSource</span>(<span class="name">parent</span>.<span class="name">vertexES</span>)
              <span class="name">fragmentShaderCode</span>: <span class="name">loadSource</span>(<span class="name">parent</span>.<span class="name">fragmentES</span>)
          }

          <span class="type"><a href="qml-qt3d-render-alphacoverage.html">AlphaCoverage</a></span> { <span class="name">id</span>: <span class="name">alphaCoverage</span> }

          <span class="type"><a href="qml-qt3d-render-depthtest.html">DepthTest</a></span> {
              <span class="name">id</span>: <span class="name">depth</span>
              <span class="name">depthFunction</span>: <span class="name">DepthTest</span>.<span class="name">Less</span> }

          <span class="name">techniques</span>: [
              <span class="comment">// OpenGL 3.1</span>
              <span class="type"><a href="qml-qt3d-render-technique.html">Technique</a></span> {
                  <span class="name">filterKeys</span>: [ <span class="name">forward</span> ]
                  <span class="type">graphicsApiFilter</span> {
                      <span class="name">api</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">OpenGL</span>
                      <span class="name">profile</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">CoreProfile</span>
                      <span class="name">majorVersion</span>: <span class="number">3</span>
                      <span class="name">minorVersion</span>: <span class="number">1</span>
                  }
                  <span class="name">renderPasses</span>: <span class="name">RenderPass</span> {
                      <span class="name">shaderProgram</span>: <span class="name">gl3Shader</span>
                      <span class="name">renderStates</span>: [<span class="name">alphaCoverage</span> ]
                  }
              },

              <span class="comment">// OpenGLES 2.0</span>
              <span class="type"><a href="qml-qt3d-render-technique.html">Technique</a></span> {
                  <span class="name">filterKeys</span>: [ <span class="name">forward</span> ]
                  <span class="type">graphicsApiFilter</span> {
                      <span class="name">api</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">OpenGLES</span>
                      <span class="name">majorVersion</span>: <span class="number">2</span>
                      <span class="name">minorVersion</span>: <span class="number">0</span>
                  }
                  <span class="name">renderPasses</span>: <span class="name">RenderPass</span> {
                      <span class="name">shaderProgram</span>: <span class="name">esShader</span>
                      <span class="name">renderStates</span>: [ <span class="name">alphaCoverage</span> ]
                  }
              },

              <span class="comment">// OpenGL ES 2</span>
              <span class="type"><a href="qml-qt3d-render-technique.html">Technique</a></span> {
                  <span class="name">filterKeys</span>: [ <span class="name">forward</span> ]
                  <span class="type">graphicsApiFilter</span> {
                      <span class="name">api</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">OpenGLES</span>
                      <span class="name">profile</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">NoProfile</span>
                      <span class="name">majorVersion</span>: <span class="number">2</span>
                      <span class="name">minorVersion</span>: <span class="number">0</span>
                  }
                  <span class="name">renderPasses</span>: <span class="name">RenderPass</span> {
                      <span class="name">shaderProgram</span>: <span class="name">esShader</span>
                      <span class="name">renderStates</span>: [ <span class="name">alphaCoverage</span> ]
                  }
              }
          ]
      }
  }

</pre>
</div>
<!-- @@@advancedcustommaterial/WaterMaterial.qml -->
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>