<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>AppleTVInput.qml Example File | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-planets-qml-example.html">Qt 3D: Planets QML Example</a></td><td >AppleTVInput.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">AppleTVInput.qml Example File</h1> <span class="subtitle">planets-qml/AppleTVInput.qml</span> <!-- $$$planets-qml/AppleTVInput.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> import QtQuick 2.7 import QtQuick.Window 2.2 <span class="type">Item</span> { <span class="name">id</span>: <span class="name">appleTVInput</span> property <span class="type">real</span> <span class="name">xThreshold</span>: <span class="number">500</span> property <span class="type">real</span> <span class="name">yThreshold</span>: <span class="number">300</span> signal <span class="type">swipeLeft</span>() signal <span class="type">swipeRight</span>() signal <span class="type">swipeUp</span>() signal <span class="type">swipeDown</span>() <span class="name">onSwipeLeft</span>: { var <span class="name">focusedItem</span> = <span class="name">Window</span>.<span class="name">window</span>.<span class="name">activeFocusItem</span> <span class="keyword">if</span> (typeof(<span class="name">focusedItem</span>.<span class="name">swipeLeft</span>) <span class="operator">===</span> <span class="string">"function"</span>) { <span class="name">focusedItem</span>.<span class="name">swipeLeft</span>() } } <span class="name">onSwipeRight</span>: { var <span class="name">focusedItem</span> = <span class="name">Window</span>.<span class="name">window</span>.<span class="name">activeFocusItem</span> <span class="keyword">if</span> (typeof(<span class="name">focusedItem</span>.<span class="name">swipeRight</span>) <span class="operator">===</span> <span class="string">"function"</span>) { <span class="name">focusedItem</span>.<span class="name">swipeRight</span>() } } <span class="name">onSwipeUp</span>: { var <span class="name">focusedItem</span> = <span class="name">Window</span>.<span class="name">window</span>.<span class="name">activeFocusItem</span> <span class="keyword">if</span> (typeof(<span class="name">focusedItem</span>.<span class="name">swipeUp</span>) <span class="operator">===</span> <span class="string">"function"</span>) { <span class="name">focusedItem</span>.<span class="name">swipeUp</span>() } } <span class="name">onSwipeDown</span>: { var <span class="name">focusedItem</span> = <span class="name">Window</span>.<span class="name">window</span>.<span class="name">activeFocusItem</span> <span class="keyword">if</span> (typeof(<span class="name">focusedItem</span>.<span class="name">swipeDown</span>) <span class="operator">===</span> <span class="string">"function"</span>) { <span class="name">focusedItem</span>.<span class="name">swipeDown</span>() } } <span class="type">MultiPointTouchArea</span> { <span class="name">id</span>: <span class="name">multiPointTouchArea</span> <span class="name">anchors</span>.fill: <span class="name">parent</span> property <span class="type">int</span> <span class="name">startX</span>: <span class="number">0</span> property <span class="type">int</span> <span class="name">startY</span>: <span class="number">0</span> property <span class="type">int</span> <span class="name">pointX</span>: <span class="number">0</span> property <span class="type">int</span> <span class="name">pointY</span>: <span class="number">0</span> property <span class="type">int</span> <span class="name">xIsIncreasing</span>: -<span class="number">1</span> <span class="comment">// 1 - true, 0 - false, -1 - undefined</span> property <span class="type">int</span> <span class="name">yIsIncreasing</span>: -<span class="number">1</span> <span class="comment">// 1 - true, 0 - false, -1 - undefined</span> property <span class="type">bool</span> <span class="name">pressed</span>: <span class="number">false</span> <span class="name">touchPoints</span>: [ <span class="type">TouchPoint</span> { <span class="name">onPressedChanged</span>: { <span class="keyword">if</span> (<span class="name">pressed</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startX</span> <span class="operator">=</span> <span class="name">x</span> <span class="name">multiPointTouchArea</span>.<span class="name">startY</span> <span class="operator">=</span> <span class="name">y</span> <span class="name">multiPointTouchArea</span>.<span class="name">pressed</span> <span class="operator">=</span> <span class="number">true</span> } <span class="keyword">else</span> { <span class="name">multiPointTouchArea</span>.<span class="name">pressed</span> <span class="operator">=</span> <span class="number">false</span> <span class="name">multiPointTouchArea</span>.<span class="name">xIsIncreasing</span> <span class="operator">=</span> -<span class="number">1</span> <span class="name">multiPointTouchArea</span>.<span class="name">yIsIncreasing</span> <span class="operator">=</span> -<span class="number">1</span> <span class="name">multiPointTouchArea</span>.<span class="name">startX</span> <span class="operator">=</span> <span class="number">0</span> <span class="name">multiPointTouchArea</span>.<span class="name">startY</span> <span class="operator">=</span> <span class="number">0</span> } } <span class="name">onXChanged</span>: { <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">pressed</span>) { var <span class="name">newValue</span> = <span class="name">x</span> <span class="operator">-</span> <span class="name">multiPointTouchArea</span>.<span class="name">startX</span> var <span class="name">focusedItem</span> = <span class="name">appleTVInput</span>.<span class="name">Window</span>.<span class="name">window</span>.<span class="name">activeFocusItem</span> <span class="keyword">if</span> (<span class="name">focusedItem</span>.<span class="name">panningEnabled</span>) { <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">xIsIncreasing</span> <span class="operator">===</span> -<span class="number">1</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">xIsIncreasing</span> <span class="operator">=</span> (<span class="name">newValue</span> <span class="operator">></span> <span class="name">multiPointTouchArea</span>.<span class="name">startX</span>) ? <span class="number">1</span> : <span class="number">0</span> } <span class="keyword">else</span> { <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">xIsIncreasing</span> <span class="operator">===</span> <span class="number">1</span> <span class="operator">&&</span> <span class="name">newValue</span> <span class="operator"><</span> <span class="name">multiPointTouchArea</span>.<span class="name">pointX</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startX</span> <span class="operator">=</span> <span class="name">x</span> <span class="name">multiPointTouchArea</span>.<span class="name">xIsIncreasing</span> <span class="operator">=</span> <span class="number">0</span> <span class="name">multiPointTouchArea</span>.<span class="name">pointX</span> <span class="operator">=</span> <span class="name">newValue</span> } <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">xIsIncreasing</span> <span class="operator">===</span> <span class="number">0</span> <span class="operator">&&</span> <span class="name">newValue</span> <span class="operator">></span> <span class="name">multiPointTouchArea</span>.<span class="name">pointX</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startX</span> <span class="operator">=</span> <span class="name">x</span> <span class="name">multiPointTouchArea</span>.<span class="name">xIsIncreasing</span> <span class="operator">=</span> <span class="number">1</span> <span class="name">multiPointTouchArea</span>.<span class="name">pointX</span> <span class="operator">=</span> <span class="name">newValue</span> } <span class="keyword">else</span> { <span class="name">multiPointTouchArea</span>.<span class="name">pointX</span> <span class="operator">=</span> <span class="name">newValue</span> <span class="name">focusedItem</span>.<span class="name">pannedHorizontally</span>(<span class="name">multiPointTouchArea</span>.<span class="name">pointX</span> <span class="operator">/</span> (<span class="name">multiPointTouchArea</span>.<span class="name">width</span> <span class="operator">/</span> <span class="number">2</span>)) } } } <span class="keyword">else</span> { <span class="name">multiPointTouchArea</span>.<span class="name">pointX</span> <span class="operator">=</span> <span class="name">newValue</span> <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">pointX</span> <span class="operator">></span> <span class="name">xThreshold</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startX</span> <span class="operator">=</span> <span class="name">x</span> <span class="name">swipeRight</span>() } <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">pointX</span> <span class="operator"><</span> -<span class="name">xThreshold</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startX</span> <span class="operator">=</span> <span class="name">x</span> <span class="name">swipeLeft</span>() } } } } <span class="name">onYChanged</span>: { <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">pressed</span>) { var <span class="name">newValue</span> = <span class="name">multiPointTouchArea</span>.<span class="name">startY</span> <span class="operator">-</span> <span class="name">y</span> var <span class="name">focusedItem</span> = <span class="name">appleTVInput</span>.<span class="name">Window</span>.<span class="name">window</span>.<span class="name">activeFocusItem</span> <span class="keyword">if</span> (<span class="name">focusedItem</span>.<span class="name">panningEnabled</span>) { <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">yIsIncreasing</span> <span class="operator">===</span> -<span class="number">1</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">yIsIncreasing</span> <span class="operator">=</span> (<span class="name">newValue</span> <span class="operator">></span> <span class="name">multiPointTouchArea</span>.<span class="name">startY</span>) ? <span class="number">1</span> : <span class="number">0</span> } <span class="keyword">else</span> { <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">yIsIncreasing</span> <span class="operator">===</span> <span class="number">1</span> <span class="operator">&&</span> <span class="name">newValue</span> <span class="operator"><</span> <span class="name">multiPointTouchArea</span>.<span class="name">pointY</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startY</span> <span class="operator">=</span> <span class="name">y</span> <span class="name">multiPointTouchArea</span>.<span class="name">yIsIncreasing</span> <span class="operator">=</span> <span class="number">0</span> <span class="name">multiPointTouchArea</span>.<span class="name">pointY</span> <span class="operator">=</span> <span class="name">newValue</span> } <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">yIsIncreasing</span> <span class="operator">===</span> <span class="number">0</span> <span class="operator">&&</span> <span class="name">newValue</span> <span class="operator">></span> <span class="name">multiPointTouchArea</span>.<span class="name">pointY</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startY</span> <span class="operator">=</span> <span class="name">y</span> <span class="name">multiPointTouchArea</span>.<span class="name">yIsIncreasing</span> <span class="operator">=</span> <span class="number">1</span> <span class="name">multiPointTouchArea</span>.<span class="name">pointY</span> <span class="operator">=</span> <span class="name">newValue</span> } <span class="keyword">else</span> { <span class="name">multiPointTouchArea</span>.<span class="name">pointY</span> <span class="operator">=</span> <span class="name">newValue</span> <span class="name">focusedItem</span>.<span class="name">pannedVertically</span>(<span class="name">multiPointTouchArea</span>.<span class="name">pointY</span> <span class="operator">/</span> (<span class="name">multiPointTouchArea</span>.<span class="name">height</span> <span class="operator">/</span> <span class="number">2</span>)) } } } <span class="keyword">else</span> { <span class="name">multiPointTouchArea</span>.<span class="name">pointY</span> <span class="operator">=</span> <span class="name">newValue</span> <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">pointY</span> <span class="operator">></span> <span class="name">yThreshold</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startY</span> <span class="operator">=</span> <span class="name">y</span> <span class="name">swipeUp</span>() } <span class="keyword">else</span> <span class="keyword">if</span> (<span class="name">multiPointTouchArea</span>.<span class="name">pointY</span> <span class="operator"><</span> -<span class="name">yThreshold</span>) { <span class="name">multiPointTouchArea</span>.<span class="name">startY</span> <span class="operator">=</span> <span class="name">y</span> <span class="name">swipeDown</span>() } } } } } ] } } </pre> </div> <!-- @@@planets-qml/AppleTVInput.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>