Sophie

Sophie

distrib > Mageia > 6 > x86_64 > media > core-updates > by-pkgid > dabf927d465c36ba2d7621d5cd1fe76f > files > 531

qt3d5-doc-5.9.4-1.mga6.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- simplecustommaterial.qdoc -->
  <title>Qt 3D: Simple custom material QML Example | Qt 3D 5.9</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D: Simple custom material QML Example</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#running-the-example">Running the Example</a></li>
<li class="level1"><a href="#specifying-the-scene">Specifying the scene</a></li>
<li class="level1"><a href="#specifying-the-material">Specifying the material</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Qt 3D: Simple custom material QML Example</h1>
<span class="subtitle"></span>
<!-- $$$simplecustommaterial-description -->
<div class="descr"> <a name="details"></a>
<p class="centerAlign"><img src="images/simple-custom-material.jpg" alt="" /></p><p><i>This</i> example demonstrates creating a simple custom material.</p>
<a name="running-the-example"></a>
<h2 id="running-the-example">Running the Example</h2>
<p>To run the example from Qt Creator, open the <b>Welcome</b> mode and select the example from <b>Examples</b>. For more information, visit Building and Running an Example.</p>
<a name="specifying-the-scene"></a>
<h2 id="specifying-the-scene">Specifying the scene</h2>
<p>The example uses Scene3D to render a scene which will use the custom material. The scene contains a plane model, which uses the custom material.</p>
<pre class="qml">

  <span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> {
      <span class="name">id</span>: <span class="name">root</span>

      <span class="name">components</span>: [<span class="name">transform</span>, <span class="name">mesh</span>, <span class="name">material</span>]

      <span class="type">SimpleMaterial</span> {
          <span class="name">id</span>: <span class="name">material</span>
          <span class="name">maincolor</span>: <span class="string">&quot;red&quot;</span>
      }

      <span class="type"><a href="qml-qt3d-core-transform.html">Transform</a></span> {
          <span class="name">id</span>: <span class="name">transform</span>
          <span class="name">rotationX</span>: <span class="number">45</span>
      }

      <span class="type"><a href="qml-qt3d-extras-planemesh.html">PlaneMesh</a></span> {
          <span class="name">id</span>: <span class="name">mesh</span>
          <span class="name">width</span>: <span class="number">1.0</span>
          <span class="name">height</span>: <span class="number">1.0</span>
          <span class="name">meshResolution</span>: <span class="name">Qt</span>.<span class="name">size</span>(<span class="number">2</span>, <span class="number">2</span>)
      }
  }

</pre>
<a name="specifying-the-material"></a>
<h2 id="specifying-the-material">Specifying the material</h2>
<p>The material is specified in <a href="qt3d-simplecustommaterial-simplematerial-qml.html">SimpleMaterial.qml</a> using <a href="qml-qt3d-render-material.html">Material</a> type. First the material specifies parameters, which are mapped to the corresponding uniforms in the shaders so that they can be changed from the qml.</p>
<pre class="qml">

  property <span class="type">color</span> <span class="name">maincolor</span>: <span class="name">Qt</span>.<span class="name">rgba</span>(<span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>)

  <span class="name">parameters</span>: [
      <span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span> {
          <span class="name">name</span>: <span class="string">&quot;maincolor&quot;</span>
          <span class="name">value</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>(<span class="name">root</span>.<span class="name">maincolor</span>.<span class="name">r</span>, <span class="name">root</span>.<span class="name">maincolor</span>.<span class="name">g</span>, <span class="name">root</span>.<span class="name">maincolor</span>.<span class="name">b</span>)
      }
  ]

</pre>
<p>Next we specify which shaders are loaded. Separate versions of the shaders are provided for OpenGL ES 2 and OpenGL renderers.</p>
<pre class="qml">

  property <span class="type">string</span> <span class="name">vertex</span>: <span class="string">&quot;qrc:/shaders/gl3/simpleColor.vert&quot;</span>
  property <span class="type">string</span> <span class="name">fragment</span>: <span class="string">&quot;qrc:/shaders/gl3/simpleColor.frag&quot;</span>
  property <span class="type">string</span> <span class="name">vertexES</span>: <span class="string">&quot;qrc:/shaders/es2/simpleColor.vert&quot;</span>
  property <span class="type">string</span> <span class="name">fragmentES</span>: <span class="string">&quot;qrc:/shaders/es2/simpleColor.frag&quot;</span>

</pre>
<p>In the vertex shader we simply transform the position by the transformation matrices.</p>
<pre class="qml">

  void main()
  {
      // Transform position, normal, and tangent to world coords
      worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));

      // Calculate vertex position in clip coordinates
      gl_Position = mvp * vec4(worldPosition, 1.0);
  }

</pre>
<p>In the fragment shader we simply set the fragment color to be the maincolor specified in the material.</p>
<pre class="qml">

  uniform vec3 maincolor;
  void main()
  {
      //output color from material
      fragColor = vec4(maincolor,1.0);
  }

</pre>
<p>Next, we create <a href="qml-qt3d-render-shaderprogram.html">ShaderPrograms</a> from the shaders.</p>
<pre class="qml">

  <span class="type"><a href="qml-qt3d-render-shaderprogram.html">ShaderProgram</a></span> {
      <span class="name">id</span>: <span class="name">gl3Shader</span>
      <span class="name">vertexShaderCode</span>: <span class="name">loadSource</span>(<span class="name">parent</span>.<span class="name">vertex</span>)
      <span class="name">fragmentShaderCode</span>: <span class="name">loadSource</span>(<span class="name">parent</span>.<span class="name">fragment</span>)
  }
  <span class="type"><a href="qml-qt3d-render-shaderprogram.html">ShaderProgram</a></span> {
      <span class="name">id</span>: <span class="name">es2Shader</span>
      <span class="name">vertexShaderCode</span>: <span class="name">loadSource</span>(<span class="name">parent</span>.<span class="name">vertexES</span>)
      <span class="name">fragmentShaderCode</span>: <span class="name">loadSource</span>(<span class="name">parent</span>.<span class="name">fragmentES</span>)
  }

</pre>
<p>Finally the shader programs are used in the Techniques corresponding to a specific Api profile.</p>
<pre class="qml">

  <span class="comment">// OpenGL 3.1</span>
  <span class="type"><a href="qml-qt3d-render-technique.html">Technique</a></span> {
      <span class="name">filterKeys</span>: [<span class="name">forward</span>]
      <span class="type">graphicsApiFilter</span> {
          <span class="name">api</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">OpenGL</span>
          <span class="name">profile</span>: <span class="name">GraphicsApiFilter</span>.<span class="name">CoreProfile</span>
          <span class="name">majorVersion</span>: <span class="number">3</span>
          <span class="name">minorVersion</span>: <span class="number">1</span>
      }
      <span class="name">renderPasses</span>: <span class="name">RenderPass</span> {
          <span class="name">shaderProgram</span>: <span class="name">gl3Shader</span>
      }
  },

</pre>
<p>Files:</p>
<ul>
<li><a href="qt3d-simplecustommaterial-planemodel-qml.html">simplecustommaterial/PlaneModel.qml</a></li>
<li><a href="qt3d-simplecustommaterial-sceneroot-qml.html">simplecustommaterial/SceneRoot.qml</a></li>
<li><a href="qt3d-simplecustommaterial-simplematerial-qml.html">simplecustommaterial/SimpleMaterial.qml</a></li>
<li><a href="qt3d-simplecustommaterial-main-qml.html">simplecustommaterial/main.qml</a></li>
<li><a href="qt3d-simplecustommaterial-shaders-es2-simplecolor-vert.html">simplecustommaterial/shaders/es2/simpleColor.vert</a></li>
<li><a href="qt3d-simplecustommaterial-shaders-gl3-simplecolor-vert.html">simplecustommaterial/shaders/gl3/simpleColor.vert</a></li>
<li><a href="qt3d-simplecustommaterial-main-cpp.html">simplecustommaterial/main.cpp</a></li>
<li><a href="qt3d-simplecustommaterial-models-qrc.html">simplecustommaterial/models.qrc</a></li>
<li><a href="qt3d-simplecustommaterial-qml-qrc.html">simplecustommaterial/qml.qrc</a></li>
<li><a href="qt3d-simplecustommaterial-shaders-qrc.html">simplecustommaterial/shaders.qrc</a></li>
<li><a href="qt3d-simplecustommaterial-simplecustommaterial-pro.html">simplecustommaterial/simplecustommaterial.pro</a></li>
<li><a href="qt3d-simplecustommaterial-textures-qrc.html">simplecustommaterial/textures.qrc</a></li>
</ul>
</div>
<!-- @@@simplecustommaterial -->
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>