Sophie

Sophie

distrib > Mageia > 6 > x86_64 > media > core-updates > by-pkgid > dabf927d465c36ba2d7621d5cd1fe76f > files > 606

qt3d5-doc-5.9.4-1.mga6.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  <title>QChannelComponent Class | Qt 3D 5.9</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QChannelComponent</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">QChannelComponent Class</h1>
<span class="small-subtitle">(<a href="qt3danimation-qchannelcomponent.html">Qt3DAnimation::QChannelComponent</a>)<br/></span>
<ul>
<li><a href="qt3danimation-qchannelcomponent-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#const_iterator-typedef">const_iterator</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#const_reverse_iterator-typedef">const_reverse_iterator</a></b></td></tr>
</table></div>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#QChannelComponent">QChannelComponent</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#QChannelComponent-1">QChannelComponent</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#QChannelComponent-2">QChannelComponent</a></b>(<i>const QChannelComponent &amp;</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#dtor.QChannelComponent">~QChannelComponent</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#appendKeyFrame">appendKeyFrame</a></b>(const QKeyFrame &amp;<i>kf</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#begin">begin</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#cbegin">cbegin</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#cend">cend</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#clearKeyFrames">clearKeyFrames</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const_reverse_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#crbegin">crbegin</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const_reverse_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#crend">crend</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#end">end</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#insertKeyFrame">insertKeyFrame</a></b>(int <i>index</i>, const QKeyFrame &amp;<i>kf</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#keyFrameCount">keyFrameCount</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#name">name</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const_reverse_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#rbegin">rbegin</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#removeKeyFrame">removeKeyFrame</a></b>(int <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const_reverse_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#rend">rend</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#setName">setName</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QChannelComponent &amp;</td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelcomponent.html#operator-eq">operator=</a></b>(<i>const QChannelComponent &amp;</i>)</td></tr>
</table></div>
<a name="details"></a>
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$const_iterator -->
<h3 class="fn" id="const_iterator-typedef"><a name="const_iterator-typedef"></a>typedef QChannelComponent::<span class="name">const_iterator</span></h3>
<!-- @@@const_iterator -->
<!-- $$$const_reverse_iterator -->
<h3 class="fn" id="const_reverse_iterator-typedef"><a name="const_reverse_iterator-typedef"></a>typedef QChannelComponent::<span class="name">const_reverse_iterator</span></h3>
<!-- @@@const_reverse_iterator -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QChannelComponent[overload1]$$$QChannelComponent -->
<h3 class="fn" id="QChannelComponent"><a name="QChannelComponent"></a>QChannelComponent::<span class="name">QChannelComponent</span>()</h3>
<p>Default constructs an instance of QChannelComponent.</p><!-- @@@QChannelComponent -->
<!-- $$$QChannelComponent$$$QChannelComponentconstQString& -->
<h3 class="fn" id="QChannelComponent-1"><a name="QChannelComponent-1"></a>QChannelComponent::<span class="name">QChannelComponent</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
<p>Default constructs an instance of QChannelComponent.</p><!-- @@@QChannelComponent -->
<!-- $$$QChannelComponent$$$QChannelComponentconstQChannelComponent& -->
<h3 class="fn" id="QChannelComponent-2"><a name="QChannelComponent-2"></a>QChannelComponent::<span class="name">QChannelComponent</span>(<i>const QChannelComponent &amp;</i>)</h3>
<p>Copy constructor.</p><!-- @@@QChannelComponent -->
<!-- $$$~QChannelComponent[overload1]$$$~QChannelComponent -->
<h3 class="fn" id="dtor.QChannelComponent"><a name="dtor.QChannelComponent"></a>QChannelComponent::<span class="name">~QChannelComponent</span>()</h3>
<p>Destroys the instance of QChannelComponent.</p><!-- @@@~QChannelComponent -->
<!-- $$$appendKeyFrame[overload1]$$$appendKeyFrameconstQKeyFrame& -->
<h3 class="fn" id="appendKeyFrame"><a name="appendKeyFrame"></a><span class="type">void</span> QChannelComponent::<span class="name">appendKeyFrame</span>(const <span class="type"><a href="qt3danimation-qkeyframe.html">QKeyFrame</a></span> &amp;<i>kf</i>)</h3>
<!-- @@@appendKeyFrame -->
<!-- $$$begin[overload1]$$$begin -->
<h3 class="fn" id="begin"><a name="begin"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#const_iterator-typedef">const_iterator</a></span> QChannelComponent::<span class="name">begin</span>() const</h3>
<!-- @@@begin -->
<!-- $$$cbegin[overload1]$$$cbegin -->
<h3 class="fn" id="cbegin"><a name="cbegin"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#const_iterator-typedef">const_iterator</a></span> QChannelComponent::<span class="name">cbegin</span>() const</h3>
<!-- @@@cbegin -->
<!-- $$$cend[overload1]$$$cend -->
<h3 class="fn" id="cend"><a name="cend"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#const_iterator-typedef">const_iterator</a></span> QChannelComponent::<span class="name">cend</span>() const</h3>
<!-- @@@cend -->
<!-- $$$clearKeyFrames[overload1]$$$clearKeyFrames -->
<h3 class="fn" id="clearKeyFrames"><a name="clearKeyFrames"></a><span class="type">void</span> QChannelComponent::<span class="name">clearKeyFrames</span>()</h3>
<!-- @@@clearKeyFrames -->
<!-- $$$crbegin[overload1]$$$crbegin -->
<h3 class="fn" id="crbegin"><a name="crbegin"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#const_reverse_iterator-typedef">const_reverse_iterator</a></span> QChannelComponent::<span class="name">crbegin</span>() const</h3>
<!-- @@@crbegin -->
<!-- $$$crend[overload1]$$$crend -->
<h3 class="fn" id="crend"><a name="crend"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#const_reverse_iterator-typedef">const_reverse_iterator</a></span> QChannelComponent::<span class="name">crend</span>() const</h3>
<!-- @@@crend -->
<!-- $$$end[overload1]$$$end -->
<h3 class="fn" id="end"><a name="end"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#const_iterator-typedef">const_iterator</a></span> QChannelComponent::<span class="name">end</span>() const</h3>
<!-- @@@end -->
<!-- $$$insertKeyFrame[overload1]$$$insertKeyFrameintconstQKeyFrame& -->
<h3 class="fn" id="insertKeyFrame"><a name="insertKeyFrame"></a><span class="type">void</span> QChannelComponent::<span class="name">insertKeyFrame</span>(<span class="type">int</span> <i>index</i>, const <span class="type"><a href="qt3danimation-qkeyframe.html">QKeyFrame</a></span> &amp;<i>kf</i>)</h3>
<!-- @@@insertKeyFrame -->
<!-- $$$keyFrameCount[overload1]$$$keyFrameCount -->
<h3 class="fn" id="keyFrameCount"><a name="keyFrameCount"></a><span class="type">int</span> QChannelComponent::<span class="name">keyFrameCount</span>() const</h3>
<!-- @@@keyFrameCount -->
<!-- $$$name[overload1]$$$name -->
<h3 class="fn" id="name"><a name="name"></a><span class="type">QString</span> QChannelComponent::<span class="name">name</span>() const</h3>
<p><b>See also </b><a href="qt3danimation-qchannelcomponent.html#setName">setName</a>().</p>
<!-- @@@name -->
<!-- $$$rbegin[overload1]$$$rbegin -->
<h3 class="fn" id="rbegin"><a name="rbegin"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#const_reverse_iterator-typedef">const_reverse_iterator</a></span> QChannelComponent::<span class="name">rbegin</span>() const</h3>
<!-- @@@rbegin -->
<!-- $$$removeKeyFrame[overload1]$$$removeKeyFrameint -->
<h3 class="fn" id="removeKeyFrame"><a name="removeKeyFrame"></a><span class="type">void</span> QChannelComponent::<span class="name">removeKeyFrame</span>(<span class="type">int</span> <i>index</i>)</h3>
<!-- @@@removeKeyFrame -->
<!-- $$$rend[overload1]$$$rend -->
<h3 class="fn" id="rend"><a name="rend"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#const_reverse_iterator-typedef">const_reverse_iterator</a></span> QChannelComponent::<span class="name">rend</span>() const</h3>
<!-- @@@rend -->
<!-- $$$setName[overload1]$$$setNameconstQString& -->
<h3 class="fn" id="setName"><a name="setName"></a><span class="type">void</span> QChannelComponent::<span class="name">setName</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
<p><b>See also </b><a href="qt3danimation-qchannelcomponent.html#name">name</a>().</p>
<!-- @@@setName -->
<!-- $$$operator=[overload1]$$$operator=constQChannelComponent& -->
<h3 class="fn" id="operator-eq"><a name="operator-eq"></a><span class="type"><a href="qt3danimation-qchannelcomponent.html#QChannelComponent">QChannelComponent</a></span> &amp;QChannelComponent::<span class="name">operator=</span>(<i>const QChannelComponent &amp;</i>)</h3>
<p>Copy-assignment operator.</p><!-- @@@operator= -->
</div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2017 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>