<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>QKeyFrame Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QKeyFrame</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QKeyFrame Class</h1> <span class="small-subtitle">(<a href="qt3danimation-qkeyframe.html">Qt3DAnimation::QKeyFrame</a>)<br/></span> <ul> <li><a href="qt3danimation-qkeyframe-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-types"></a> <h2 id="public-types">Public Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#InterpolationType-enum">InterpolationType</a></b> { ConstantInterpolation, LinearInterpolation, BezierInterpolation }</td></tr> </table></div> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#QKeyFrame">QKeyFrame</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#QKeyFrame-1">QKeyFrame</a></b>(QVector2D <i>coords</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#QKeyFrame-2">QKeyFrame</a></b>(QVector2D <i>coords</i>, QVector2D <i>lh</i>, QVector2D <i>rh</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector2D </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#coordinates">coordinates</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> InterpolationType </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#interpolationType">interpolationType</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector2D </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#leftControlPoint">leftControlPoint</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector2D </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#rightControlPoint">rightControlPoint</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#setCoordinates">setCoordinates</a></b>(QVector2D <i>coords</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#setInterpolationType">setInterpolationType</a></b>(InterpolationType <i>interp</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#setLeftControlPoint">setLeftControlPoint</a></b>(QVector2D <i>lh</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframe.html#setRightControlPoint">setRightControlPoint</a></b>(QVector2D <i>rh</i>)</td></tr> </table></div> <a name="details"></a> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$InterpolationType$$$ConstantInterpolation$$$LinearInterpolation$$$BezierInterpolation --> <h3 class="fn" id="InterpolationType-enum"><a name="InterpolationType-enum"></a>enum QKeyFrame::<span class="name">InterpolationType</span></h3> <!-- @@@InterpolationType --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QKeyFrame[overload1]$$$QKeyFrame --> <h3 class="fn" id="QKeyFrame"><a name="QKeyFrame"></a>QKeyFrame::<span class="name">QKeyFrame</span>()</h3> <p>Default constructs an instance of QKeyFrame.</p><!-- @@@QKeyFrame --> <!-- $$$QKeyFrame$$$QKeyFrameQVector2D --> <h3 class="fn" id="QKeyFrame-1"><a name="QKeyFrame-1"></a>QKeyFrame::<span class="name">QKeyFrame</span>(<span class="type">QVector2D</span> <i>coords</i>)</h3> <p>Default constructs an instance of QKeyFrame.</p><!-- @@@QKeyFrame --> <!-- $$$QKeyFrame$$$QKeyFrameQVector2DQVector2DQVector2D --> <h3 class="fn" id="QKeyFrame-2"><a name="QKeyFrame-2"></a>QKeyFrame::<span class="name">QKeyFrame</span>(<span class="type">QVector2D</span> <i>coords</i>, <span class="type">QVector2D</span> <i>lh</i>, <span class="type">QVector2D</span> <i>rh</i>)</h3> <p>Default constructs an instance of QKeyFrame.</p><!-- @@@QKeyFrame --> <!-- $$$coordinates[overload1]$$$coordinates --> <h3 class="fn" id="coordinates"><a name="coordinates"></a><span class="type">QVector2D</span> QKeyFrame::<span class="name">coordinates</span>() const</h3> <p><b>See also </b><a href="qt3danimation-qkeyframe.html#setCoordinates">setCoordinates</a>().</p> <!-- @@@coordinates --> <!-- $$$interpolationType[overload1]$$$interpolationType --> <h3 class="fn" id="interpolationType"><a name="interpolationType"></a><span class="type"><a href="qt3danimation-qkeyframe.html#InterpolationType-enum">InterpolationType</a></span> QKeyFrame::<span class="name">interpolationType</span>() const</h3> <p><b>See also </b><a href="qt3danimation-qkeyframe.html#setInterpolationType">setInterpolationType</a>().</p> <!-- @@@interpolationType --> <!-- $$$leftControlPoint[overload1]$$$leftControlPoint --> <h3 class="fn" id="leftControlPoint"><a name="leftControlPoint"></a><span class="type">QVector2D</span> QKeyFrame::<span class="name">leftControlPoint</span>() const</h3> <p><b>See also </b><a href="qt3danimation-qkeyframe.html#setLeftControlPoint">setLeftControlPoint</a>().</p> <!-- @@@leftControlPoint --> <!-- $$$rightControlPoint[overload1]$$$rightControlPoint --> <h3 class="fn" id="rightControlPoint"><a name="rightControlPoint"></a><span class="type">QVector2D</span> QKeyFrame::<span class="name">rightControlPoint</span>() const</h3> <p><b>See also </b><a href="qt3danimation-qkeyframe.html#setRightControlPoint">setRightControlPoint</a>().</p> <!-- @@@rightControlPoint --> <!-- $$$setCoordinates[overload1]$$$setCoordinatesQVector2D --> <h3 class="fn" id="setCoordinates"><a name="setCoordinates"></a><span class="type">void</span> QKeyFrame::<span class="name">setCoordinates</span>(<span class="type">QVector2D</span> <i>coords</i>)</h3> <p><b>See also </b><a href="qt3danimation-qkeyframe.html#coordinates">coordinates</a>().</p> <!-- @@@setCoordinates --> <!-- $$$setInterpolationType[overload1]$$$setInterpolationTypeInterpolationType --> <h3 class="fn" id="setInterpolationType"><a name="setInterpolationType"></a><span class="type">void</span> QKeyFrame::<span class="name">setInterpolationType</span>(<span class="type"><a href="qt3danimation-qkeyframe.html#InterpolationType-enum">InterpolationType</a></span> <i>interp</i>)</h3> <p><b>See also </b><a href="qt3danimation-qkeyframe.html#interpolationType">interpolationType</a>().</p> <!-- @@@setInterpolationType --> <!-- $$$setLeftControlPoint[overload1]$$$setLeftControlPointQVector2D --> <h3 class="fn" id="setLeftControlPoint"><a name="setLeftControlPoint"></a><span class="type">void</span> QKeyFrame::<span class="name">setLeftControlPoint</span>(<span class="type">QVector2D</span> <i>lh</i>)</h3> <p><b>See also </b><a href="qt3danimation-qkeyframe.html#leftControlPoint">leftControlPoint</a>().</p> <!-- @@@setLeftControlPoint --> <!-- $$$setRightControlPoint[overload1]$$$setRightControlPointQVector2D --> <h3 class="fn" id="setRightControlPoint"><a name="setRightControlPoint"></a><span class="type">void</span> QKeyFrame::<span class="name">setRightControlPoint</span>(<span class="type">QVector2D</span> <i>rh</i>)</h3> <p><b>See also </b><a href="qt3danimation-qkeyframe.html#rightControlPoint">rightControlPoint</a>().</p> <!-- @@@setRightControlPoint --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>