<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qt3d-module.qdoc --> <title>Qt 3D Core C++ Classes | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D Core C++ Classes</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#namespaces">Namespaces</a></li> <li class="level1"><a href="#classes">Classes</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt 3D Core C++ Classes</h1> <span class="subtitle"></span> <!-- $$$Qt3DCore-brief --> <p>The Qt 3D module contains functionality to support near-realtime simulation systems. <a href="#details">More...</a></p> <!-- @@@Qt3DCore --> <a name="namespaces"></a> <h2 id="namespaces">Namespaces</h2> <div class="table"><table class="annotated"> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore.html">Qt3DCore</a></p></td><td class="tblDescr"><p>Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-quick.html">Qt3DCore::Quick</a></p></td><td class="tblDescr"><p>Contains classes used for implementing QML functionality into Qt3D applications</p></td></tr> </table></div> <a name="classes"></a> <h2 id="classes">Classes</h2> <div class="table"><table class="annotated"> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qabstractaspect.html">Qt3DCore::QAbstractAspect</a></p></td><td class="tblDescr"><p>The base class for aspects that provide a vertical slice of behavior</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qaspectengine.html">Qt3DCore::QAspectEngine</a></p></td><td class="tblDescr"><p>Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qcomponentaddedchange.html">Qt3DCore::QComponentAddedChange</a></p></td><td class="tblDescr"><p>Used to notify when a component is added to an entity</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qcomponentremovedchange.html">Qt3DCore::QComponentRemovedChange</a></p></td><td class="tblDescr"><p>Used to notify when a component is removed from an entity</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qdynamicpropertyupdatedchange.html">Qt3DCore::QDynamicPropertyUpdatedChange</a></p></td><td class="tblDescr"><p>Used to notify when a dynamic property value is updated</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qnodecreatedchange.html">Qt3DCore::QNodeCreatedChange</a></p></td><td class="tblDescr"><p>Used to notify when a node is created</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qnodecreatedchangebase.html">Qt3DCore::QNodeCreatedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all NodeCreated QSceneChange events</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qnodedestroyedchange.html">Qt3DCore::QNodeDestroyedChange</a></p></td><td class="tblDescr"><p>Used to notify when a node is destroyed</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertynodeaddedchange.html">Qt3DCore::QPropertyNodeAddedChange</a></p></td><td class="tblDescr"><p>Used to notify when a node is added to a property</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertynoderemovedchange.html">Qt3DCore::QPropertyNodeRemovedChange</a></p></td><td class="tblDescr"><p>Used to notify when a node is removed from a property</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyupdatedchange.html">Qt3DCore::QPropertyUpdatedChange</a></p></td><td class="tblDescr"><p>Used to notify when a property value is updated</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyupdatedchangebase.html">Qt3DCore::QPropertyUpdatedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all PropertyUpdated QSceneChange events</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyvalueaddedchange.html">Qt3DCore::QPropertyValueAddedChange</a></p></td><td class="tblDescr"><p>Used to notify when a value is added to a property</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyvalueaddedchangebase.html">Qt3DCore::QPropertyValueAddedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all PropertyValueAdded QSceneChange events</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyvalueremovedchange.html">Qt3DCore::QPropertyValueRemovedChange</a></p></td><td class="tblDescr"><p>Used to notify when a value is added to a property</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyvalueremovedchangebase.html">Qt3DCore::QPropertyValueRemovedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all PropertyValueRemoved QSceneChange events</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a></p></td><td class="tblDescr"><p>Base class for changes that can be sent and received by Qt3D's change notification system</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qstaticpropertyupdatedchangebase.html">Qt3DCore::QStaticPropertyUpdatedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all static PropertyUpdated QSceneChange events</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qstaticpropertyvalueaddedchangebase.html">Qt3DCore::QStaticPropertyValueAddedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all static PropertyValueAdded QSceneChange events</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qstaticpropertyvalueremovedchangebase.html">Qt3DCore::QStaticPropertyValueRemovedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all static PropertyValueRemoved QSceneChange events</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qaspectjob.html">Qt3DCore::QAspectJob</a></p></td><td class="tblDescr"><p>Base class for jobs executed in an aspect</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qbackendnode.html">Qt3DCore::QBackendNode</a></p></td><td class="tblDescr"><p>Base class for all Qt3D backend nodes</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qbackendnodemapper.html">Qt3DCore::QBackendNodeMapper</a></p></td><td class="tblDescr"><p>Creates and maps backend nodes to their respective frontend nodes</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></p></td><td class="tblDescr"><p>Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></p></td><td class="tblDescr"><p>Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></p></td><td class="tblDescr"><p>The base class of all Qt3D node classes used to build a Qt3D scene</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></p></td><td class="tblDescr"><p>Uniquely identifies a QNode</p></td></tr> <tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a></p></td><td class="tblDescr"><p>Used to perform transforms on meshes</p></td></tr> <tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-quick-qqmlaspectengine.html">Qt3DCore::Quick::QQmlAspectEngine</a></p></td><td class="tblDescr"><p>Environment for the QAspectEngine and a method for instantiating QML components</p></td></tr> </table></div> <!-- $$$Qt3DCore-description --> <a name="details"></a> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.</p> </div> <!-- @@@Qt3DCore --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>