<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qcuboidgeometry.cpp --> <title>QCuboidGeometry Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QCuboidGeometry</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QCuboidGeometry Class</h1> <span class="small-subtitle">(<a href="qt3dextras-qcuboidgeometry.html">Qt3DExtras::QCuboidGeometry</a>)<br/></span> <!-- $$$QCuboidGeometry-brief --> <p>The <a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a> class allows creation of a cuboid in 3D space. <a href="#details">More...</a></p> <!-- @@@QCuboidGeometry --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DExtras/QCuboidGeometry></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-extras-cuboidgeometry.html">CuboidGeometry</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qgeometry.html">Qt3DRender::QGeometry</a></td></tr></table></div><ul> <li><a href="qt3dextras-qcuboidgeometry-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <div class="table"><table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#indexAttribute-prop">indexAttribute</a></b> : Qt3DRender::QAttribute * const</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#normalAttribute-prop">normalAttribute</a></b> : Qt3DRender::QAttribute * const</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#positionAttribute-prop">positionAttribute</a></b> : Qt3DRender::QAttribute * const</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#tangentAttribute-prop">tangentAttribute</a></b> : Qt3DRender::QAttribute * const</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#texCoordAttribute-prop">texCoordAttribute</a></b> : Qt3DRender::QAttribute * const</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#xExtent-prop">xExtent</a></b> : float</li> </ul></td><td class="topAlign"><ul> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#xyMeshResolution-prop">xyMeshResolution</a></b> : QSize</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#xzMeshResolution-prop">xzMeshResolution</a></b> : QSize</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#yExtent-prop">yExtent</a></b> : float</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#yzMeshResolution-prop">yzMeshResolution</a></b> : QSize</li> <li class="fn"><b><a href="qt3dextras-qcuboidgeometry.html#zExtent-prop">zExtent</a></b> : float</li> </ul> </td></tr> </table></div> <ul> <li class="fn">1 property inherited from <a href="qt3drender-qgeometry.html#properties">Qt3DRender::QGeometry</a></li> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#QCuboidGeometry">QCuboidGeometry</a></b>(QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#indexAttribute-prop">indexAttribute</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#normalAttribute-prop">normalAttribute</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#positionAttribute-prop">positionAttribute</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#tangentAttribute-prop">tangentAttribute</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#texCoordAttribute-prop">texCoordAttribute</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#updateIndices">updateIndices</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#updateVertices">updateVertices</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xExtent-prop">xExtent</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QSize </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xyMeshResolution-prop">xyMeshResolution</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QSize </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xzMeshResolution-prop">xzMeshResolution</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#yExtent-prop">yExtent</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QSize </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#yzMeshResolution-prop">yzMeshResolution</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#zExtent-prop">zExtent</a></b>() const</td></tr> </table></div> <ul> <li class="fn">4 public functions inherited from <a href="qt3drender-qgeometry.html#public-functions">Qt3DRender::QGeometry</a></li> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xExtent-prop">setXExtent</a></b>(float <i>xExtent</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xyMeshResolution-prop">setXYMeshResolution</a></b>(const QSize &<i>resolution</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xzMeshResolution-prop">setXZMeshResolution</a></b>(const QSize &<i>resolution</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#yExtent-prop">setYExtent</a></b>(float <i>yExtent</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#yzMeshResolution-prop">setYZMeshResolution</a></b>(const QSize &<i>resolution</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#zExtent-prop">setZExtent</a></b>(float <i>zExtent</i>)</td></tr> </table></div> <ul> <li class="fn">1 public slot inherited from <a href="qt3drender-qgeometry.html#public-slots">Qt3DRender::QGeometry</a></li> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xExtent-prop">xExtentChanged</a></b>(float <i>xExtent</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xyMeshResolution-prop">xyMeshResolutionChanged</a></b>(const QSize &<i>xyMeshResolution</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#xzMeshResolution-prop">xzMeshResolutionChanged</a></b>(const QSize &<i>xzMeshResolution</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#yExtent-prop">yExtentChanged</a></b>(float <i>yExtent</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#yzMeshResolution-prop">yzMeshResolutionChanged</a></b>(const QSize &<i>yzMeshResolution</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qcuboidgeometry.html#zExtent-prop">zExtentChanged</a></b>(float <i>zExtent</i>)</td></tr> </table></div> <ul> <li class="fn">1 signal inherited from <a href="qt3drender-qgeometry.html#signals">Qt3DRender::QGeometry</a></li> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <h3>Additional Inherited Members</h3> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QCuboidGeometry-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a> class allows creation of a cuboid in 3D space.</p> <p>The <a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a> class is most commonly used internally by the <a href="qt3dextras-qcuboidmesh.html">QCuboidMesh</a> but can also be used in custom <a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a> subclasses.</p> </div> <!-- @@@QCuboidGeometry --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$indexAttribute-prop$$$indexAttribute --> <h3 class="fn" id="indexAttribute-prop"><a name="indexAttribute-prop"></a><span class="name">indexAttribute</span> : <span class="type">Qt3DRender::QAttribute</span> * const</h3> <p>Holds the geometry index attribute.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>indexAttribute</b></span>() const</td></tr> </table></div> <!-- @@@indexAttribute --> <!-- $$$normalAttribute-prop$$$normalAttribute --> <h3 class="fn" id="normalAttribute-prop"><a name="normalAttribute-prop"></a><span class="name">normalAttribute</span> : <span class="type">Qt3DRender::QAttribute</span> * const</h3> <p>Holds the geometry normal attribute.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>normalAttribute</b></span>() const</td></tr> </table></div> <!-- @@@normalAttribute --> <!-- $$$positionAttribute-prop$$$positionAttribute --> <h3 class="fn" id="positionAttribute-prop"><a name="positionAttribute-prop"></a><span class="name">positionAttribute</span> : <span class="type">Qt3DRender::QAttribute</span> * const</h3> <p>Holds the geometry position attribute.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>positionAttribute</b></span>() const</td></tr> </table></div> <!-- @@@positionAttribute --> <!-- $$$tangentAttribute-prop$$$tangentAttribute --> <h3 class="fn" id="tangentAttribute-prop"><a name="tangentAttribute-prop"></a><span class="name">tangentAttribute</span> : <span class="type">Qt3DRender::QAttribute</span> * const</h3> <p>Holds the geometry tangent attribute.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>tangentAttribute</b></span>() const</td></tr> </table></div> <!-- @@@tangentAttribute --> <!-- $$$texCoordAttribute-prop$$$texCoordAttribute --> <h3 class="fn" id="texCoordAttribute-prop"><a name="texCoordAttribute-prop"></a><span class="name">texCoordAttribute</span> : <span class="type">Qt3DRender::QAttribute</span> * const</h3> <p>Holds the geometry texture coordinate attribute.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>texCoordAttribute</b></span>() const</td></tr> </table></div> <!-- @@@texCoordAttribute --> <!-- $$$xExtent-prop$$$xExtent$$$setXExtentfloat$$$xExtentChangedfloat --> <h3 class="fn" id="xExtent-prop"><a name="xExtent-prop"></a><span class="name">xExtent</span> : <span class="type">float</span></h3> <p>Holds the x extent of the geometry.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>xExtent</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setXExtent</b></span>(float <i>xExtent</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>xExtentChanged</b></span>(float <i>xExtent</i>)</td></tr> </table></div> <!-- @@@xExtent --> <!-- $$$xyMeshResolution-prop$$$xyMeshResolution$$$setXYMeshResolutionconstQSize&$$$xyMeshResolutionChangedconstQSize& --> <h3 class="fn" id="xyMeshResolution-prop"><a name="xyMeshResolution-prop"></a><span class="name">xyMeshResolution</span> : <span class="type">QSize</span></h3> <p>Holds the x-y resolution. The width and height values of this property specify the number of vertices generated for the x-y faces of the mesh.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QSize </td><td class="memItemRight bottomAlign"><span class="name"><b>xyMeshResolution</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setXYMeshResolution</b></span>(const QSize &<i>resolution</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>xyMeshResolutionChanged</b></span>(const QSize &<i>xyMeshResolution</i>)</td></tr> </table></div> <!-- @@@xyMeshResolution --> <!-- $$$xzMeshResolution-prop$$$xzMeshResolution$$$setXZMeshResolutionconstQSize&$$$xzMeshResolutionChangedconstQSize& --> <h3 class="fn" id="xzMeshResolution-prop"><a name="xzMeshResolution-prop"></a><span class="name">xzMeshResolution</span> : <span class="type">QSize</span></h3> <p>Holds the x-z resolution. The width and height values of this property specify the number of vertices generated for the x-z faces of the mesh.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QSize </td><td class="memItemRight bottomAlign"><span class="name"><b>xzMeshResolution</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setXZMeshResolution</b></span>(const QSize &<i>resolution</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>xzMeshResolutionChanged</b></span>(const QSize &<i>xzMeshResolution</i>)</td></tr> </table></div> <!-- @@@xzMeshResolution --> <!-- $$$yExtent-prop$$$yExtent$$$setYExtentfloat$$$yExtentChangedfloat --> <h3 class="fn" id="yExtent-prop"><a name="yExtent-prop"></a><span class="name">yExtent</span> : <span class="type">float</span></h3> <p>Holds the y extent of the geometry.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>yExtent</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setYExtent</b></span>(float <i>yExtent</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>yExtentChanged</b></span>(float <i>yExtent</i>)</td></tr> </table></div> <!-- @@@yExtent --> <!-- $$$yzMeshResolution-prop$$$yzMeshResolution$$$setYZMeshResolutionconstQSize&$$$yzMeshResolutionChangedconstQSize& --> <h3 class="fn" id="yzMeshResolution-prop"><a name="yzMeshResolution-prop"></a><span class="name">yzMeshResolution</span> : <span class="type">QSize</span></h3> <p>Holds the y-z resolution. The width and height values of this property specify the number of vertices generated for the y-z faces of the mesh.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QSize </td><td class="memItemRight bottomAlign"><span class="name"><b>yzMeshResolution</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setYZMeshResolution</b></span>(const QSize &<i>resolution</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>yzMeshResolutionChanged</b></span>(const QSize &<i>yzMeshResolution</i>)</td></tr> </table></div> <!-- @@@yzMeshResolution --> <!-- $$$zExtent-prop$$$zExtent$$$setZExtentfloat$$$zExtentChangedfloat --> <h3 class="fn" id="zExtent-prop"><a name="zExtent-prop"></a><span class="name">zExtent</span> : <span class="type">float</span></h3> <p>Holds the z extent of the geometry.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>zExtent</b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setZExtent</b></span>(float <i>zExtent</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>zExtentChanged</b></span>(float <i>zExtent</i>)</td></tr> </table></div> <!-- @@@zExtent --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QCuboidGeometry[overload1]$$$QCuboidGeometryQNode* --> <h3 class="fn" id="QCuboidGeometry"><a name="QCuboidGeometry"></a>QCuboidGeometry::<span class="name">QCuboidGeometry</span>(<span class="type"><a href="qt3dcore-qnode.html#QNode">QNode</a></span> *<i>parent</i> = nullptr)</h3> <p>Constructs a new <a href="qt3dextras-qcuboidgeometry.html">QCuboidGeometry</a> with <i>parent</i>.</p> <!-- @@@QCuboidGeometry --> <!-- $$$updateIndices[overload1]$$$updateIndices --> <h3 class="fn" id="updateIndices"><a name="updateIndices"></a><span class="type">void</span> QCuboidGeometry::<span class="name">updateIndices</span>()</h3> <p>Updates indices based on mesh resolutions.</p> <!-- @@@updateIndices --> <!-- $$$updateVertices[overload1]$$$updateVertices --> <h3 class="fn" id="updateVertices"><a name="updateVertices"></a><span class="type">void</span> QCuboidGeometry::<span class="name">updateVertices</span>()</h3> <p>Updates vertices based on mesh resolutions.</p> <!-- @@@updateVertices --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>