<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qabstractphysicaldevice.cpp --> <title>QAbstractPhysicalDevice Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QAbstractPhysicalDevice</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#protected-functions">Protected Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QAbstractPhysicalDevice Class</h1> <span class="small-subtitle">(<a href="qt3dinput-qabstractphysicaldevice.html">Qt3DInput::QAbstractPhysicalDevice</a>)<br/></span> <!-- $$$QAbstractPhysicalDevice-brief --> <p><a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a> is the base class used by Qt3d to interact with arbitrary input devices. <a href="#details">More...</a></p> <!-- @@@QAbstractPhysicalDevice --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QAbstractPhysicalDevice></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.6</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-abstractphysicaldevice.html">AbstractPhysicalDevice</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dinput-qkeyboarddevice.html">Qt3DInput::QKeyboardDevice</a> and <a href="qt3dinput-qmousedevice.html">Qt3DInput::QMouseDevice</a></p> </td></tr></table></div><ul> <li><a href="qt3dinput-qabstractphysicaldevice-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#QAbstractPhysicalDevice">QAbstractPhysicalDevice</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#addAxisSetting">addAxisSetting</a></b>(QAxisSetting *<i>axisSetting</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisCount">axisCount</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisIdentifier">axisIdentifier</a></b>(const QString &<i>name</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisNames">axisNames</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector<QAxisSetting *> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisSettings">axisSettings</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonCount">buttonCount</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonIdentifier">buttonIdentifier</a></b>(const QString &<i>name</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonNames">buttonNames</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#removeAxisSetting">removeAxisSetting</a></b>(QAxisSetting *<i>axisSetting</i>)</td></tr> </table></div> <ul> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="protected-functions"></a> <h2 id="protected-functions">Protected Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#QAbstractPhysicalDevice-1">QAbstractPhysicalDevice</a></b>(QAbstractPhysicalDevicePrivate &<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> </table></div> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <h3>Additional Inherited Members</h3> <ul> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QAbstractPhysicalDevice-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p><a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a> is the base class used by Qt3d to interact with arbitrary input devices.</p> </div> <!-- @@@QAbstractPhysicalDevice --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QAbstractPhysicalDevice[overload1]$$$QAbstractPhysicalDeviceQt3DCore::QNode* --> <h3 class="fn" id="QAbstractPhysicalDevice"><a name="QAbstractPhysicalDevice"></a>QAbstractPhysicalDevice::<span class="name">QAbstractPhysicalDevice</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Constructs a new <a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a> instance with <i>parent</i>.</p> <!-- @@@QAbstractPhysicalDevice --> <!-- $$$QAbstractPhysicalDevice$$$QAbstractPhysicalDeviceQAbstractPhysicalDevicePrivate&Qt3DCore::QNode* --> <h3 class="fn" id="QAbstractPhysicalDevice-1"><a name="QAbstractPhysicalDevice-1"></a><code>[protected] </code>QAbstractPhysicalDevice::<span class="name">QAbstractPhysicalDevice</span>(<span class="type">QAbstractPhysicalDevicePrivate</span> &<i>dd</i>, <span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Copy constructor.</p><!-- @@@QAbstractPhysicalDevice --> <!-- $$$addAxisSetting[overload1]$$$addAxisSettingQAxisSetting* --> <h3 class="fn" id="addAxisSetting"><a name="addAxisSetting"></a><span class="type">void</span> QAbstractPhysicalDevice::<span class="name">addAxisSetting</span>(<span class="type"><a href="qt3dinput-qaxissetting.html">QAxisSetting</a></span> *<i>axisSetting</i>)</h3> <p>Add the axisSetting <i>axisSetting</i> to this device.</p> <!-- @@@addAxisSetting --> <!-- $$$axisCount[overload1]$$$axisCount --> <h3 class="fn" id="axisCount"><a name="axisCount"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">axisCount</span>() const</h3> <p>Returns the number of axis this device has.</p> <!-- @@@axisCount --> <!-- $$$axisIdentifier[overload1]$$$axisIdentifierconstQString& --> <h3 class="fn" id="axisIdentifier"><a name="axisIdentifier"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">axisIdentifier</span>(const <span class="type">QString</span> &<i>name</i>) const</h3> <p>Returns the integer identifer of the axis <i>name</i> or -1 if it does not exist on this device.</p> <!-- @@@axisIdentifier --> <!-- $$$axisNames[overload1]$$$axisNames --> <h3 class="fn" id="axisNames"><a name="axisNames"></a><code>[virtual] </code><span class="type">QStringList</span> QAbstractPhysicalDevice::<span class="name">axisNames</span>() const</h3> <p>Returns a list of the names of device's axis.</p> <!-- @@@axisNames --> <!-- $$$axisSettings[overload1]$$$axisSettings --> <h3 class="fn" id="axisSettings"><a name="axisSettings"></a><span class="type">QVector</span><<span class="type"><a href="qt3dinput-qaxissetting.html">QAxisSetting</a></span> *> QAbstractPhysicalDevice::<span class="name">axisSettings</span>() const</h3> <p>Returns the axisSettings associated with this device.</p> <!-- @@@axisSettings --> <!-- $$$buttonCount[overload1]$$$buttonCount --> <h3 class="fn" id="buttonCount"><a name="buttonCount"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">buttonCount</span>() const</h3> <p>Returns the number of buttons this device has.</p> <!-- @@@buttonCount --> <!-- $$$buttonIdentifier[overload1]$$$buttonIdentifierconstQString& --> <h3 class="fn" id="buttonIdentifier"><a name="buttonIdentifier"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">buttonIdentifier</span>(const <span class="type">QString</span> &<i>name</i>) const</h3> <p>Returns the integer identifer of the button <i>name</i> or -1 if it does not exist on this device.</p> <!-- @@@buttonIdentifier --> <!-- $$$buttonNames[overload1]$$$buttonNames --> <h3 class="fn" id="buttonNames"><a name="buttonNames"></a><code>[virtual] </code><span class="type">QStringList</span> QAbstractPhysicalDevice::<span class="name">buttonNames</span>() const</h3> <p>Returns a list of the names of device's buttons.</p> <!-- @@@buttonNames --> <!-- $$$removeAxisSetting[overload1]$$$removeAxisSettingQAxisSetting* --> <h3 class="fn" id="removeAxisSetting"><a name="removeAxisSetting"></a><span class="type">void</span> QAbstractPhysicalDevice::<span class="name">removeAxisSetting</span>(<span class="type"><a href="qt3dinput-qaxissetting.html">QAxisSetting</a></span> *<i>axisSetting</i>)</h3> <p>Remove the axisSetting <i>axisSetting</i> to this device.</p> <!-- @@@removeAxisSetting --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>