<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qaxissetting.cpp --> <title>QAxisSetting Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QAxisSetting</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QAxisSetting Class</h1> <span class="small-subtitle">(<a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a>)<br/></span> <!-- $$$QAxisSetting-brief --> <p><a href="qt3dinput-qaxissetting.html">QAxisSetting</a> stores settings for the specified list of Axis. <a href="#details">More...</a></p> <!-- @@@QAxisSetting --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QAxisSetting></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-axissetting.html">AxisSetting</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr></table></div><ul> <li><a href="qt3dinput-qaxissetting-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><a href="qt3dinput-qaxissetting.html#axes-prop">axes</a></b> : QVector<int></li> <li class="fn"><b><a href="qt3dinput-qaxissetting.html#deadZoneRadius-prop">deadZoneRadius</a></b> : float</li> <li class="fn"><b><a href="qt3dinput-qaxissetting.html#smooth-prop">smooth</a></b> : bool</li> </ul> <ul> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#QAxisSetting">QAxisSetting</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector<int> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#axes">axes</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#deadZoneRadius">deadZoneRadius</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#isSmoothEnabled">isSmoothEnabled</a></b>() const</td></tr> </table></div> <ul> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#setAxes">setAxes</a></b>(const QVector<int> &<i>axes</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#setDeadZoneRadius">setDeadZoneRadius</a></b>(float <i>deadZoneRadius</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#setSmoothEnabled">setSmoothEnabled</a></b>(bool <i>enabled</i>)</td></tr> </table></div> <ul> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#axesChanged">axesChanged</a></b>(const QVector<int> &<i>axes</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#deadZoneRadiusChanged">deadZoneRadiusChanged</a></b>(float <i>deadZoneRadius</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qaxissetting.html#smoothChanged">smoothChanged</a></b>(bool <i>smooth</i>)</td></tr> </table></div> <ul> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <h3>Additional Inherited Members</h3> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QAxisSetting-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p><a href="qt3dinput-qaxissetting.html">QAxisSetting</a> stores settings for the specified list of Axis.</p> <p>Stores the dead zone associated with this axis and defines if smoothing is enabled</p> </div> <!-- @@@QAxisSetting --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$axes-prop$$$axes$$$setAxesconstQVector<int>&$$$axesChangedconstQVector<int>& --> <h3 class="fn" id="axes-prop"><a name="axes-prop"></a><span class="name">axes</span> : <span class="type">QVector</span><<span class="type">int</span>></h3> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QVector<int> </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#axes">axes</a></b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#setAxes">setAxes</a></b></span>(const QVector<int> &<i>axes</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#axesChanged">axesChanged</a></b></span>(const QVector<int> &<i>axes</i>)</td></tr> </table></div> <!-- @@@axes --> <!-- $$$deadZoneRadius-prop$$$deadZoneRadius$$$setDeadZoneRadiusfloat$$$deadZoneRadiusChangedfloat --> <h3 class="fn" id="deadZoneRadius-prop"><a name="deadZoneRadius-prop"></a><span class="name">deadZoneRadius</span> : <span class="type">float</span></h3> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#deadZoneRadius">deadZoneRadius</a></b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#setDeadZoneRadius">setDeadZoneRadius</a></b></span>(float <i>deadZoneRadius</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#deadZoneRadiusChanged">deadZoneRadiusChanged</a></b></span>(float <i>deadZoneRadius</i>)</td></tr> </table></div> <!-- @@@deadZoneRadius --> <!-- $$$smooth-prop$$$isSmoothEnabled$$$setSmoothEnabledbool$$$smoothChangedbool --> <h3 class="fn" id="smooth-prop"><a name="smooth-prop"></a><span class="name">smooth</span> : <span class="type">bool</span></h3> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#isSmoothEnabled">isSmoothEnabled</a></b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#setSmoothEnabled">setSmoothEnabled</a></b></span>(bool <i>enabled</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qaxissetting.html#smoothChanged">smoothChanged</a></b></span>(bool <i>smooth</i>)</td></tr> </table></div> <!-- @@@smooth --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QAxisSetting[overload1]$$$QAxisSettingQt3DCore::QNode* --> <h3 class="fn" id="QAxisSetting"><a name="QAxisSetting"></a>QAxisSetting::<span class="name">QAxisSetting</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Constructs a new <a href="qt3dinput-qaxissetting.html">QAxisSetting</a> instance with <i>parent</i>.</p> <!-- @@@QAxisSetting --> <!-- $$$axes --> <h3 class="fn" id="axes"><a name="axes"></a><span class="type">QVector</span><<span class="type">int</span>> QAxisSetting::<span class="name">axes</span>() const</h3> <p><a href="qt3dinput-qaxissetting.html#axes-prop">QAxisSetting::axes</a> Returns the current list of Axis these settings apply to.</p> <p><b>Note:</b> Getter function for property <a href="qt3dinput-qaxissetting.html#axes-prop">axes</a>. </p><p><b>See also </b><a href="qt3dinput-qaxissetting.html#setAxes">setAxes</a>().</p> <!-- @@@axes --> <!-- $$$axesChanged --> <h3 class="fn" id="axesChanged"><a name="axesChanged"></a><code>[signal] </code><span class="type">void</span> QAxisSetting::<span class="name">axesChanged</span>(const <span class="type">QVector</span><<span class="type">int</span>> &<i>axes</i>)</h3> <p>This signal is emitted when the axes associated with the axis setting is changed to <i>axes</i>.</p> <p><b>Note:</b> Notifier signal for property <a href="qt3dinput-qaxissetting.html#axes-prop">axes</a>. </p><!-- @@@axesChanged --> <!-- $$$deadZoneRadius --> <h3 class="fn" id="deadZoneRadius"><a name="deadZoneRadius"></a><span class="type">float</span> QAxisSetting::<span class="name">deadZoneRadius</span>() const</h3> <p><a href="qt3dinput-qaxissetting.html#deadZoneRadius-prop">QAxisSetting::deadZoneRadius</a> Returns the set dead zone radius.</p> <p><b>Note:</b> Getter function for property <a href="qt3dinput-qaxissetting.html#deadZoneRadius-prop">deadZoneRadius</a>. </p><p><b>See also </b><a href="qt3dinput-qaxissetting.html#setDeadZoneRadius">setDeadZoneRadius</a>().</p> <!-- @@@deadZoneRadius --> <!-- $$$deadZoneRadiusChanged --> <h3 class="fn" id="deadZoneRadiusChanged"><a name="deadZoneRadiusChanged"></a><code>[signal] </code><span class="type">void</span> QAxisSetting::<span class="name">deadZoneRadiusChanged</span>(<span class="type">float</span> <i>deadZoneRadius</i>)</h3> <p>This signal is emitted when the Dead Zone radius associated with the axis setting is changed to <i>deadZoneRadius</i>.</p> <p><b>Note:</b> Notifier signal for property <a href="qt3dinput-qaxissetting.html#deadZoneRadius-prop">deadZoneRadius</a>. </p><!-- @@@deadZoneRadiusChanged --> <!-- $$$isSmoothEnabled --> <h3 class="fn" id="isSmoothEnabled"><a name="isSmoothEnabled"></a><span class="type">bool</span> QAxisSetting::<span class="name">isSmoothEnabled</span>() const</h3> <p>QAxisSetting::isSmoothEnabled Returns if smoothing is enabled.</p> <p><b>Note:</b> Getter function for property <a href="qt3dinput-qaxissetting.html#smooth-prop">smooth</a>. </p><!-- @@@isSmoothEnabled --> <!-- $$$setAxes --> <h3 class="fn" id="setAxes"><a name="setAxes"></a><code>[slot] </code><span class="type">void</span> QAxisSetting::<span class="name">setAxes</span>(const <span class="type">QVector</span><<span class="type">int</span>> &<i>axes</i>)</h3> <p>Set the current axes of the <a href="qt3dinput-qaxissetting.html">QAxisSetting</a> instance to <i>axes</i>.</p> <p><b>Note:</b> Setter function for property <a href="qt3dinput-qaxissetting.html#axes-prop">axes</a>. </p><p><b>See also </b><a href="qt3dinput-qaxissetting.html#axes">axes</a>().</p> <!-- @@@setAxes --> <!-- $$$setDeadZoneRadius --> <h3 class="fn" id="setDeadZoneRadius"><a name="setDeadZoneRadius"></a><code>[slot] </code><span class="type">void</span> QAxisSetting::<span class="name">setDeadZoneRadius</span>(<span class="type">float</span> <i>deadZoneRadius</i>)</h3> <p>Set the current dead zone radius of the <a href="qt3dinput-qaxissetting.html">QAxisSetting</a> instance to <i>deadZoneRadius</i>.</p> <p><b>Note:</b> Setter function for property <a href="qt3dinput-qaxissetting.html#deadZoneRadius-prop">deadZoneRadius</a>. </p><p><b>See also </b><a href="qt3dinput-qaxissetting.html#deadZoneRadius">deadZoneRadius</a>().</p> <!-- @@@setDeadZoneRadius --> <!-- $$$setSmoothEnabled --> <h3 class="fn" id="setSmoothEnabled"><a name="setSmoothEnabled"></a><code>[slot] </code><span class="type">void</span> QAxisSetting::<span class="name">setSmoothEnabled</span>(<span class="type">bool</span> <i>enabled</i>)</h3> <p>Set the current state of the QAxisSettings smoothing to <i>enabled</i>.</p> <p><b>Note:</b> Setter function for property <a href="qt3dinput-qaxissetting.html#smooth-prop">smooth</a>. </p><p><b>See also </b><a href="qt3dinput-qaxissetting.html#isSmoothEnabled">isSmoothEnabled</a>().</p> <!-- @@@setSmoothEnabled --> <!-- $$$smoothChanged --> <h3 class="fn" id="smoothChanged"><a name="smoothChanged"></a><code>[signal] </code><span class="type">void</span> QAxisSetting::<span class="name">smoothChanged</span>(<span class="type">bool</span> <i>smooth</i>)</h3> <p>This signal is emitted when the smoothing state is changed to <i>smooth</i>.</p> <p><b>Note:</b> Notifier signal for property <a href="qt3dinput-qaxissetting.html#smooth-prop">smooth</a>. </p><!-- @@@smoothChanged --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>