<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qinputsequence.cpp --> <title>QInputSequence Class | Qt 3D 5.9</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.9</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QInputSequence</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right">Qt 5.9.4 Reference Documentation</td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#public-slots">Public Slots</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QInputSequence Class</h1> <span class="small-subtitle">(<a href="qt3dinput-qinputsequence.html">Qt3DInput::QInputSequence</a>)<br/></span> <!-- $$$QInputSequence-brief --> <p><a href="qt3dinput-qinputsequence.html">QInputSequence</a> represents a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s that must be triggerd one after the other. <a href="#details">More...</a></p> <!-- @@@QInputSequence --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QInputSequence></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-inputsequence.html">InputSequence</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dinput-qabstractactioninput.html">Qt3DInput::QAbstractActionInput</a></td></tr></table></div><ul> <li><a href="qt3dinput-qinputsequence-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><a href="qt3dinput-qinputsequence.html#buttonInterval-prop">buttonInterval</a></b> : int</li> <li class="fn"><b><a href="qt3dinput-qinputsequence.html#timeout-prop">timeout</a></b> : int</li> </ul> <ul> <li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#QInputSequence">QInputSequence</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#addSequence">addSequence</a></b>(QAbstractActionInput *<i>input</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#buttonInterval">buttonInterval</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#removeSequence">removeSequence</a></b>(QAbstractActionInput *<i>input</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector<QAbstractActionInput *> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#sequences">sequences</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#timeout">timeout</a></b>() const</td></tr> </table></div> <ul> <li class="fn">11 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li> </ul> <a name="public-slots"></a> <h2 id="public-slots">Public Slots</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#buttonInterval-prop">setButtonInterval</a></b>(int <i>buttonInterval</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#timeout-prop">setTimeout</a></b>(int <i>timeout</i>)</td></tr> </table></div> <ul> <li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li> </ul> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#buttonInterval-prop">buttonIntervalChanged</a></b>(int <i>buttonInterval</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputsequence.html#timeout-prop">timeoutChanged</a></b>(int <i>timeout</i>)</td></tr> </table></div> <ul> <li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li> </ul> <h3>Additional Inherited Members</h3> <ul> <li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li> </ul> <a name="details"></a> <!-- $$$QInputSequence-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p><a href="qt3dinput-qinputsequence.html">QInputSequence</a> represents a set of <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s that must be triggerd one after the other.</p> </div> <!-- @@@QInputSequence --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$buttonInterval-prop$$$buttonInterval$$$setButtonIntervalint$$$buttonIntervalChangedint --> <h3 class="fn" id="buttonInterval-prop"><a name="buttonInterval-prop"></a><span class="name">buttonInterval</span> : <span class="type">int</span></h3> <p>The maximum time in between consecutive <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s in the input sequence. The time is in milliseconds.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qinputsequence.html#buttonInterval">buttonInterval</a></b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setButtonInterval</b></span>(int <i>buttonInterval</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>buttonIntervalChanged</b></span>(int <i>buttonInterval</i>)</td></tr> </table></div> <!-- @@@buttonInterval --> <!-- $$$timeout-prop$$$timeout$$$setTimeoutint$$$timeoutChangedint --> <h3 class="fn" id="timeout-prop"><a name="timeout-prop"></a><span class="name">timeout</span> : <span class="type">int</span></h3> <p>The time in which all <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s in the input sequence must triggered within. The time is in milliseconds.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qinputsequence.html#timeout">timeout</a></b></span>() const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTimeout</b></span>(int <i>timeout</i>)</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>timeoutChanged</b></span>(int <i>timeout</i>)</td></tr> </table></div> <!-- @@@timeout --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QInputSequence[overload1]$$$QInputSequenceQt3DCore::QNode* --> <h3 class="fn" id="QInputSequence"><a name="QInputSequence"></a>QInputSequence::<span class="name">QInputSequence</span>(<span class="type">Qt3DCore::QNode</span> *<i>parent</i> = nullptr)</h3> <p>Constructs a new <a href="qt3dinput-qinputsequence.html">QInputSequence</a> with parent <i>parent</i>.</p> <!-- @@@QInputSequence --> <!-- $$$addSequence[overload1]$$$addSequenceQAbstractActionInput* --> <h3 class="fn" id="addSequence"><a name="addSequence"></a><span class="type">void</span> QInputSequence::<span class="name">addSequence</span>(<span class="type">QAbstractActionInput</span> *<i>input</i>)</h3> <p>Append the <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> <i>input</i> to the end of this <a href="qt3dinput-qinputsequence.html">QInputSequence</a>'s sequence vector.</p> <p><b>See also </b><a href="qt3dinput-qinputsequence.html#removeSequence">removeSequence</a>.</p> <!-- @@@addSequence --> <!-- $$$buttonInterval --> <h3 class="fn" id="buttonInterval"><a name="buttonInterval"></a><span class="type">int</span> QInputSequence::<span class="name">buttonInterval</span>() const</h3> <p>Returns the maximum time in between consecutive <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s in the input sequence. The time is in milliseconds</p> <p><b>Note:</b> Getter function for property <a href="qt3dinput-qinputsequence.html#buttonInterval-prop">buttonInterval</a>. </p><p><b>See also </b><a href="qt3dinput-qinputsequence.html#buttonInterval-prop">setButtonInterval</a>().</p> <!-- @@@buttonInterval --> <!-- $$$removeSequence[overload1]$$$removeSequenceQAbstractActionInput* --> <h3 class="fn" id="removeSequence"><a name="removeSequence"></a><span class="type">void</span> QInputSequence::<span class="name">removeSequence</span>(<span class="type">QAbstractActionInput</span> *<i>input</i>)</h3> <p>Remove the <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a> <i>input</i> from this <a href="qt3dinput-qinputsequence.html">QInputSequence</a>'s sequence vector.</p> <p><b>See also </b><a href="qt3dinput-qinputsequence.html#addSequence">addSequence</a>.</p> <!-- @@@removeSequence --> <!-- $$$sequences[overload1]$$$sequences --> <h3 class="fn" id="sequences"><a name="sequences"></a><span class="type">QVector</span><<span class="type">QAbstractActionInput</span> *> QInputSequence::<span class="name">sequences</span>() const</h3> <p>Returns the <a href="qt3dinput-qinputsequence.html">QInputSequence</a>'s sequence vector.</p> <!-- @@@sequences --> <!-- $$$timeout --> <h3 class="fn" id="timeout"><a name="timeout"></a><span class="type">int</span> QInputSequence::<span class="name">timeout</span>() const</h3> <p>Returns the time in which all <a href="qt3dinput-qabstractactioninput.html">QAbstractActionInput</a>'s in the input sequence must triggered within. The time is in milliseconds</p> <p><b>Note:</b> Getter function for property <a href="qt3dinput-qinputsequence.html#timeout-prop">timeout</a>. </p><p><b>See also </b><a href="qt3dinput-qinputsequence.html#timeout-prop">setTimeout</a>().</p> <!-- @@@timeout --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>