Sophie

Sophie

distrib > Mageia > 6 > x86_64 > media > core-updates > by-pkgid > de2c58a3c233453d13b8dfd3acec6bb1 > files > 83

wesnoth-1.14.1-1.mga6.x86_64.rpm

This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/1.14/changelog.md

## Version 1.14.1
 ### Campaigns
   * Eastern Invasion:
     * In 'Captured', fixed units incorrectly costing upkeep after leveling up.
 ### Language and i18n
   * Updated translations: British English, Chinese (Simplified), Czech, French,
     Galician, German, Italian, Japanese, Scottish Gaelic, Slovak, Spanish.
 ### Performance
   * Added an option to disable the FPS limiter for a slight performance boost.
 ### User interface
   * Removed individual Join/Observe buttons for each game in the MP Lobby.
   * Highlight the titles of MP games with vacant slots.
   * Improved MP Lobby layout on low resolutions.
   * Improved reporting of network errors in the MP lobby (issue #3005).
 ### Miscellaneous and bug fixes
   * Removed misleading tooltip text stating registered nicknames are optional for
     the official MP server.
   * Attempting to save a screenshot with an unsupported format now shows an error
     message, instead of saving the screenshot as BMP with the requested extension.


## Version 1.14.0
 ### Campaigns
   * Under the Burning Suns
     * New set of Quenoth faction and character portraits by LordBob.
     * Updated sprites for several Quenoth units.
 ### Language and i18n
   * Updated translations: Czech, French, Galician, German, Japanese, Polish,
     Scottish Gaelic, Slovak, Spanish.
 ### User Interface
   * Implemented MP chat message history saving (issue #1194, issue #2802).
 ### Miscellaneous and bug fixes
   * macOS user data directory is now ~/Library/Application Support/Wesnoth_1.14


## Version 1.13.14
 ### Campaigns
   * The Hammer of Thursagan
     * S12 Fixed enemies from ai6 going to the book room
   * The Rise of Wesnoth
     * New set of story art.
 ### Language and i18n
   * Updated translations: Chinese (Simplified), Czech, French, Galician,
     Italian, Polish.
 ### Miscellaneous and bug fixes
   * Fixed some hotkeys triggering multiple commands on GNU/Linux (bug #1736).


## Version 1.13.13
 ### Language and i18n
   * Updated translations: British English, Chinese (Simplified), Czech, French,
     Scottish Gaelic, Spanish, Ukrainian.
 ### Miscellaneous and bug fixes
   * Fixed minimap buttons not doing anything (bug #2681)


## Version 1.13.12
 ### Security fixes
   * Disallowed access to blacklisted file paths such as hidden files and
     directories.
 ### Campaigns
   * Northern Rebirth:
     * Fixed S06a Rakshas displaying incorrect portrait (issue #2569)
     * Fixed S12a invalid side error (issue #2569)
     * Fixed S13a incorrect leader when Eryssa is alive (issue #2569)
     * Fix Krash being brought back to life if he is dead
     * Appearance improvements for S04a 06a, 07a, 09a, 10a, 11a, 12a, 13a
     * Fix gold storing in S07a for S13a if retrieved
     * S04a, 05a, & S13a Make enemy units loyal so gold & events work properly
 ### Language and i18n
   * Updated translations: British English, Spanish.
 ### Unit changes and balancing
   * Decreased cold resistance of Dune Burner line from 0% to -20%
   * Decreased cold resistance of Dune Soldier line from 0% to -10%
   * Add possibilty for 'fearless' trait in Dune Soldier line
   * Increased pierce resistance of Dune Rover line from 0% to 10%
   * Increased impact resistance of Dune Piercer from 0% to 10%
   * Decreased Dune Piercer's XP to next level from 48 to 42
   * Increased Dune Riders's XP to next level from 39 to 42
   * Change mountain stats of Dune Marauder from impassable to 4 MP, 60% def
   * Increased cold resistance of Dune Marauder from -20% to 0%
   * Increased blade resistance of Dune Raider from 10% to 20%
   * Decreased hills defense of Dune Raider from 60% to 50%


## Version 1.13.11
 ### Add-ons client
   * Added an order dropdown that allows you to sort add-ons by the time of
     latest update or original upload (issue #1747)
 ### Campaigns
   * An Orcish Incursion:
     * New story art.
   * A Tale of Two Brothers:
     * Add a full set of hints on easy difficulty.
   * Delfador's Memoirs:
     * Iliah-Malal can now be killed by either undead or Delfador in S19
     * S19 has been rebalanced to increase difficulty and allow player & enemy
       to field more units.
   * Descent into Darkness:
     * 'Endless Night' now has accurate & improved scenario objectives. It also
       has received improvements in dialog, map appearance, and difficulty.
     * S08/S09 A Small Favor 2/3 - Fixed bug preventing door operation/usage.
 ### Multiplayer
   * Rename the Khalifate to the Dunefolk, as well as renaming all the faction's units.
 ### Language and i18n
   * Updated translations: British English, Chinese (Simplified), Czech,
     Italian, Spanish.
 ### Performance
   * GUI2 windows no longer redraw everything 50 times per second. This reduces
     CPU usage in fullscreen windows such as MP lobby by about 85 %.
   * Miscellaneous low-level optimizations in game rendering code, improving
     performance ingame by up to 50 %.
 ### Miscellaneous and bug fixes
   * Suggested save file names now use spaces instead of underscores.
   * Fixed crash after canceling add-on download (bug #2203)
   * Fixed ingame help showing units you haven't encountered (bug #2135)
   * Fix recalls updating shroud immediately when "Delay Shroud Updates" is set
     (bug #2196)
   * Fixed not being able to undo previous moves after entering planning mode
     (bug #2303)


## Version 1.13.10
 ### Campaigns
   * Delfador's Memoirs:
     * Clarified and fixed objectives in many places.
     * Improved appearance and flow of dialog in several places.
     * Some minor gameplay changes to improve the story.
     * Delfador now progresses properly from Mage Journeyman to Elder Mage.
     * Fixed some other bugs.
     * S07, A Night in the Swamp has been rebalanced on easy & hard.
     * S09, Houses of the Dead, has been rebalanced.
     * S18, The Portal of Doom, has been rebalanced.
     * Iliah-Malal is now an Ancient Lich in S18 & 19.
 ### Language and i18n
   * Updated translations: British English.


## Version 1.13.9
 ### Campaigns
   * Reordered beginner campaigns to be friendlier to new players.
   * Delfador's Memoirs:
     * Replaced incorrect 'Defeat all enemies' objectives with more specific
     'Defeat all enemy leaders'.
     * Increased difficulty, clarified objectives, & improved feel of S21 & S22.
     * Riders are now guaranteed to go for a signpost in S21 on all levels.
   * Heir to the Throne:
     * Fixed thieves in 'Siege of Elensefar' getting duplicated.
     * Fixed Void Armor not doing anything.
   * Secrets of the Ancients:
     * Fix delay when additional enemies appear in S21 (issue #1706)
     * Fix bug when finding bird bones reported here:
       https://forums.wesnoth.org/viewtopic.php?f=4&t=46480#p614781
   * Under the Burning Suns:
     * Fixed crash in 'Out of the Frying Pan'.
     * New unit sprites: Quenoth Mystic line, Quenoth Flanker line, Flesh Golem.
     * Balance changes to the Quenoth elves; see full changelog for details.

 ### Graphics
   * Added portrait for Giant Rat.
   * Fixed transparency artifacts in scaled portraits and other message images
     (issue #1570).

 ### Language and i18n
   * Updated translations: British English, Chinese (Simplified), Italian,
     Polish, Scottish Gaelic, Slovak, Spanish.

 ### Multiplayer
   * When set to remember your password, Wesnoth now encrypts it. It is still
     possible to obtain the password from preferences, but it's no longer as
     trivial as before.
   * Fix bug where leader can become unable to be killed (issue #1666)

 ### Performance
   * Rewrote the FPS cap implementation. This greatly improves
     smoothness ingame.
   * Each invalidated hex is now only redrawn once, not twice. This almost
     halves CPU usage ingame.
   * Implemented GUI canvas caching. It speeds up multiple areas, but especially
     the story screen.

 ### User Interface
   * Fixed loyal and aged traits missing from help (issue #1935).
   * Unit recall dialog now sorts the units by both level and required XP for
     their next level-up (issue #1738).
   * Fixed team selection screen often ignoring attempts to scroll (bug #1632).

 ### Miscellaneous and bug fixes
   * Fixed programmatically killed unit flashing after its death animation
   * On GNU/Linux the game no longer minimizes when it loses focus in
     fullscreen mode (bug #1606)

## Version 1.13.8
  * Under the Burning Suns:
     * New sprites for Quenoth Youth (Kaleh and Nym) and Human Commander.

 ### Graphics
   * Portraits for many Walking Corpse and Soulless race variants.
   * New animations: Dwarvish Fighter idle.

 ### Language and i18n
   * Updated translations: British English, Chinese (Simplified), Lithuanian,
     Slovak, Spanish.

 ### User Interface
   * Double-clicking an add-on now installs, updates, uninstalls or publishes it
     depending on the situation.
   * Load Game dialog now shows current gold and number of units.

 ### Miscellaneous and bug fixes
   * Fixed base animation showing on walking corpse & soulless bats (bug #25673)

## Version 1.13.7
 ### AI
   * Fix a performance regression in complex combat situations such as the
     "Oath of Allegiance" UMC campaign.

 ### Campaigns
   * Eastern Invasion:
     * In 'Weldyn Besieged', redesigned the way in which revealing the
       identities of the liches works.
   * Heir to the Throne:
     * Fixed bug allowing the wrong person to receive the Sceptre of Fire.
     * Fixed inconsistencies in Li'sar's sprites and animations when she has the
       scepter.
   * Secrets of the Ancients:
     * New campaign added to mainline (Intermediate level, 21 scenarios).
   * The Hammer of Thursagan:
     * New sprites for Dwarvish Witness line.
   * Under the Burning Suns:
     * Fixed difficulty levels with the original units not working.
     * Various balancing changes, bug fixes and improvements to the new units;
       see full changelog for more details.

 ### Graphics
   * New or improved sprites: Royal Warrior, Walking Corpse line wolf variation.
   * Improved terrain graphics: lava, volcano, lightbeam.
   * Fixed glitches between various mountain tiles (introduced in 1.13.3).

 ### Language and i18n
   * Updated translations: British English, Czech, German, Portuguese (Brazil),
     Scottish Gaelic.

 ### Multiplayer
   * New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
     2p Ruphus Isle, 2p Swamp of Dread, 2p The Walls of Pyrennis,
     2p Tombs of Kesorak, 4p Bath of Glory, 4p Geothermal.
   * Updated maps: Fallenstar Lake.

 ### User Interface
   * List boxes now keep the selected item visible when you change the sorting
     option.

 ### Miscellaneous and bug fixes
   * Fixed severe lag/freeze on slow PCs (bug #25356)


## Version 1.13.6
 ### AI
   * Added new high_xp_attack candidate action to default AI. This CA performs
     attacks on enemy units so close to leveling that the default AI's combat CA
     would not attack them.
   * Significantly improve move times for AI sides with many guardians
   * A variety of bug fixes for incorrect or failing AI behavior

 ### Campaigns
   * Eastern Invasion:
     * Tweaked the balance of Scenario 2.
   * Delfador's Memoirs:
     * S9: Resolved inability to end level even when Delfador has the Staff (bug
       #24951)
   * Heir to the Throne:
     * Entire campaign: Major cleanup for bugs and logic errors.
     * S05b ('Isle of the Damned'): Temples randomized, Moremirmu can now appear
       in any.
     * S06 ('The Siege of Elensefar'): The thieves are more logical when joining
       Konrad.
     * S07 ('Crossroads'): The number of ambushes reduces for each enemy leader
       killed in S01 ('The Elves Besieged').
     * S08 ('The Princess of Wesnoth'): Reworked the map and added new AI
       behavior.
     * S13 ('Dwarven Doors'): Added snowfall based upon how many turns it took
       to complete S12 ('Northern Winter').
     * S20b ('Underground Channels'): New sub-quest added: Help the Wose.
     * S22 ('Return to Wesnoth') Under certain conditions, Gryphons will appear
       to assist Konrad.
   * Under the Burning Suns:
     * Redesign of all desert elf units (currently optional, selectable through
       the difficulty menu).

 ### Graphics
   * New sprite for Tentacle of the Deep.
   * Tweaked colors for all time schedules.

 ### Language and i18n
   * Updated translations: Finnish, Polish, Russian.

 ### Music and sound effects
   * Added a preference to pause the music when the game loses focus.
   * Now the music fades out between scenarios.

 ### Performance
   * When a heuristic determines that it's probably faster, the game predicts
     battle outcome by simulating a few thousand fights instead of calculating
     exact probabilities. This method is inexact, but in very complex battles
     (extremely high HP, drain, slow, berserk, etc.) it's significantly faster
     than the default damage calculation method.
   * Improved UI responsiveness.

 ### Units
   * Changed the sound for the melee attack of the
     Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.

 ### Miscellaneous and bug fixes
   * Fixed a stray ; character appearing pre-entered in the command console.
   * Show correct number of attacks in case of swarm weapon special (bug #24978)
   * Fixed bug that icons of buttons under the minimap disappeared when the
     player opened and closed a menu.
   * Add tip to, if possible, recall units that cost more than 20 gold
     (recruitment costs), instead of recruiting them


## Version 1.13.5
 ### Campaigns
   * Heir to the Throne:
     * New sprites for Li'sar.
     * S10: Clarify objectives and change egg image on capture.
     * S19c: Removed the undead and the swamps.

 ### Language and i18n
   * Updated translations: British English, Galician, German, Italian, Japanese,
     Polish, Portuguese, RACV, Russian, Scottish Gaelic, Spanish.

 ### User interface
   * Fixed Mage of Light halo appearing in the top-left corner of the screen
     while the mage is moving (bug #23712).
   * Fixed Observers icon appearing behind other top bar items in MP games on
     horizontal UI resolutions < 1024 (bug #24455).
   * Fixed ToD schedule progress indicator appearing behind other top bar items
     on vertical UI resolutions < 600.
   * Added a gui method to activate loggers (Preferences -> Advanced -> Logging)
     loggers activated in the gui print just like loggers activated in the
     command line (i.e. messages appear in the console)
   * Increased the font size for text in buttons.
   * Changed unit help topics to use smaller images on smaller monitors.

 ### Miscellaneous and bug fixes
   * Allow changing keybindings for scrolling the map.
   * Fixed bug #24696 (Nightstalk ability not working)

 ### Multiplayer
   * Added "Registered users only" checkbox to multiplayer configuration dialog which
     when checked, only allows registered users to join the game

## Version 1.13.4
 ### Language and i18n
   * Updated translations: British English, Russian.

 ### Graphics
   * Improved or new terrain graphics: Mine Walls (replaces Hewn Cave Walls).

 ### Miscellaneous and bug fixes
   * Fix non-deterministic crashes in the Attack Unit dialog (regression
     introduced in 1.13.3).


## Version 1.13.3
 * SDL 2 is now used by default when building. This fixes the following bugs,
   among others:
   * Color cursors cause slow mouse movement at menus (bug #18112).
   * Cursor not mapping correctly on Retina display when in windowed mode
     (bug #20332).
   * UI graphics garbled on Apple OS X 10.11 El Capitan (bug #23918).

 ### Graphics
   * Improved or new terrain graphics: Stones with Sand Drifts, Igloo Village,
     Adobe Village.
   * Added option to scale all text up by up to 4x.
   * Added option for toggling off water animations to Preferences -> Display.

 ### Language and i18n
   * New translation: Asturian
   * Updated translations: British English, Galician, Russian, Swedish.

 ### Miscellaneous and bug fixes
   * Fix the new log code on Windows to actually use Unicode-aware functions
     in a couple of places so Wesnoth does not quit on startup when trying to
     relocate the log file to a path with Unicode characters (bug #22897,
     definitely fixed this time).
   * Decreased high memory consumption caused by the animated water.


## Version 1.13.2
 ### Campaigns
   * Delfador's Memoirs:
     * Added defeat condition for death of the last undead veteran in
       'Showdown in the Northern Swamp' (bug #23668)
   * Under the Burning Suns:
     * Gave Garak a new ability called Teaching (at the start of every turn,
       his experience points are transferred to adjacent units on the same side)

 ### Graphics
   * New animated water.

 ### Language and i18n
   * Updated translations: British English, French, Galician, Hungarian,
     Italian, Japanese, Latvian, Polish, RACV, Scottish Gaelic, Slovak, Spanish.
   * Fixed crashes during start-up on Windows resulting from add-ons containing
     erroneous textdomain declarations (bug #23839).

 ### Music and sound effects
   * Updated music track "Frantic", new one by Stephen Rozanc.
   * New sounds: dwarf hit and die, ink, mud fist and glob.

 ### User interface
   * Added a version dialog button to the title screen, replacing the Paths
     option previously found in Preferences -> General.
   * Added an interface to hide labels placed by certain players or belonging
     to certain categories (such as village names).
   * By default, labels placed by ignored players are hidden. You can override
     this using the above interface.

 ### Miscellaneous and bug fixes
   * Made Documents\My Games\WesnothX.Y the default user config+data dir on
     Windows to replace the broken <current working dir>\userdata default that
     has never been acceptable practice. Portable installs are now required to
     explicitly use . or  .. (e.g. `--config-dir .\userdata`) to force the
     user config+data dir path to be relative to the current working dir (see
     also bug #23753).
   * Fixed OOS on random maps, where clients placed sides in different castles.
   * Fixed possibility of corrupting saved games in certain instances,
     eg if an add-on tries to set an invalid variable
   * Enhanced tab completion in text boxes for friends and for easier whispers
     answer (bug #9742)
   * Fixed Cancel Orders not working when loading MP game (bug #22133)
   * Fixed load game hot-key not working in the main menu (bug #23215)
   * Added user's leave notification for ingame players
   * Fixed broken Oasis terrain help entry (bug #23023)
   * Fixed cases of wrong unit type used in planning moves (bug #20299)
   * Avoid crash when planning moves on planned recruits (bug #18637)


## Version 1.13.1
 ### Security fixes
   * Disallowed inclusion of .pbl files from WML, independent of extension
     case (CVE-2015-5069, CVE-2015-5070, bug #23504).

 ### Campaigns
   * Dead Water:
     * The Stun effect now expires at the stunned unit's side turn end
   * Under the Burning Suns:
     * The Stun effect now expires at the stunned unit's side turn end

 ### Editor
   * Fixed memory corruption bug in the Side Setup dialog.

 ### Graphics
   * New generic portraits for the Walking Corpse and Soulless

 ### Language and i18n
   * Updated translations: Galician, Scottish Gaelic, Russian.

 ### Multiplayer
   * A New Land:
     * Removed the ability to select individual factions when using map
       settings as this breaks player recruit lists (bug #23593).
   * Removed the Silver Mage from the available leaders for the Rebels faction
     in Age of Heroes.
   * Fixed "Accept whispers from friends only" not working with the default
     lobby UI, and added a warning every 5 minutes for individual rejected
     senders.
   * MP campaigns now behave more like single-player campaigns.
   * Various fixes in the MP game setup screens (bugs #23641, #23509, #23496,
     #23462).

 ### Units
   * Fixed the Shuja not having the default AMLA.

 ### User interface
   * Fixed minimap buttons appearing without contents or in the wrong state
     during WML start events until they are interacted with or control is given
     to the player for the first time or some other unspecified thing happens.
   * Force uniform font rendering settings across X11 and Apple OS X, avoiding
     color glitches resulting from incorrect applications of subpixel hinting
     (bug #20337).
   * Fixed unit bars, ellipses, and orbs disappearing for individual units in
     replay mode when using Skip Animations/Quick Replays if they moved without
     attacking or otherwise switching to a new animation.
   * Chat Log dialog now starts on the last log page when there are multiple
     pages.
   * Started showing on which difficulty levels a campaign was completed.
   * Modifications for single-player campaigns are now selectable directly in
     the single-player Campaigns menu.
   * The game now automatically detects whether to show the game setup screen
     in single-player mode.

 ### Miscellaneous and bug fixes
   * Fixed a segfault in [move_units_fake].
   * Fixed unbound memory read in the MP map selection screen that could lead
     to a segmentation fault or other abnormal behavior (bug #23606).
   * Made silence.ogg larger to work around a crash involving the multiplayer
     lobby with music and sound enabled (bug #23633, bug #23599) with libvorbis
     builds affected by Debian bug #782831.
   * Moved [role] tag to Lua (fix for bug #23630)
   * Removed some config reloads, especially when leaving games or entering
     the single-player Campaigns menu.


## Version 1.13.0
 ### Security fixes
   * Fixed arbitrary file read from WML/Lua API (CVE-2015-0844, bug #23440).

 ### Add-ons client
   * The Update All button is now displayed on all Add-on Manager views instead
     of just the Upgradable filter view, and enabled only when there is at
     least one add-on that may be upgraded.

 ### Campaigns
   * Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
     Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
     Wesmere.
   * Descent into Darkness:
     * Fixed various issues with player and enemy gold and income in
       'Descent into Darkness'.
     * Fixed Darken Volk's ellipse in scenarios 'A Small Favor part 3' and
       'Alone at Last'.
     * Fixed Darken Volk being completely passive in 'Alone at Last'.
     * 'Return to Parthyn' now has variable content depending on whether
        necromancy was used in 'Saving Parthyn'.
   * Eastern Invasion:
     * In 'Captured', stolen gold won't be mentioned if the player had no
       carryover gold.
     * Updated maps for scenario 14, 16 and 17b.
     * New animation for Ravanal's shadow wave.
     * Added the Skeleton Rider line.
     * New map for 'Mal-Ravanal's Capital', as well as updated
       maps for scenario 2 and 4b.
     * Tweaked and rebalanced all scenarios up to 'Two Paths'.
   * Heir to the Throne:
     * Tweaked and expanded music playlists for all scenarios.
     * Hide unit variations that should not be listed in the help browser.
   * Liberty:
     * Fixed possibility of no viable routes around guards in 'Hide and Seek'.
     * Tweaked resistances for the Skeleton Rider line.
   * Northern Rebirth:
     * Fixed Sister Thera and Father Morvin respawning into the recall list if
       the other is on the north or west map edges.
     * Sister Threa and Father Morvin will no longer speak dialog on their death
       after 'The Pursuit'.
     * The maps for 'Infested Caves', 'Clearing the Mines', and 'The Pursuit'
       have been completely redone.
     * All scenarios up to 'Old Friend' have been significantly tweaked and
       rebalanced.
   * Son of the Black Eye:
     * S2: adjusted starting villages; scenario now ends if Kapou'e is already
       on the signpost when the messenger comes back
     * S3: make objectives consistent between before and after trolls appear
     * S6: remove AI controller.  It doesn't work with sides without a leader
     * Minor balance tweaks to scenarios 7, 8, 12, 14, 15, 17 and 18.
     * Made allied leaders less likely to get themselves killed.
     * Minor changes to objectives and messages in scenarios 7, 8 and 14
   * The Hammer of Thursagan:
     * Fixed missing objective in 'The Court of Karrag'.
     * Rebalanced scenarios 'Invaders', 'Mages and Drakes' and 'Fear'.
     * Fixed some messages not being shown in custom events in 'The Underlevels'
     * 'The Court of Karrag' and 'Epilogue' feature a new map.
   * The Rise of Wesnoth:
     * Hide unit variations that should not be listed in the help browser.
   * Tutorial:
     * Rewritten with an eye to being less constricting and more informative.
   * Under the Burning Suns:
     * Fixed recruited Desert Archers being always male.
     * Fixed malformed rand range errors during AI turns on medium difficulty
       in 'A Stirring in the Night'.
     * Fixed 100 vs. 99 movement cost warnings caused by the Desert Shyde and
       Star unit types
     * Fixed bug #22800: Cloaked Figure appears in strange location.
     * Fixed bug #22799: No allies killed by enemy reinforcements.
     * Fixed bug #22790: Various problems with dehydration.
     * Hide unit variations that should not be listed in the help browser.

 ### Graphics
   * Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
   * Align unit overlays to the sprite rather than the occupied hex.
   * New beach waves terrain animation.

 ### Help browser
   * Several sections have been rewritten or had their layout improved
   * Added Defense Cap column to the Terrain Modifiers table in unit help pages
     for units with a defense cap on at least one terrain type, which also now
     include a note to this effect in their special notes.
   * Autogenerated Time of Day Schedule section
   * Unit types that do not include any visible (hide_help=no) variations no
     longer generate topic sections.

 ### Language and i18n
   * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
     French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Polish,
     Portuguese, Russian, Scottish Gaelic, Slovak, Spanish, Vietnamese.

 ### Multiplayer
   * Fixed the Set Password option during game creation not having an effect
     due to a misplaced WML attribute in the client's command for the server
     (bug #23015).
   * Added "no mirror" and "no ally mirror" options to the MP configure screen.
   * Missing content for games hosted in the mp server may now be retrieved
     automatically by clicking on these games in the mp lobby.

 ### Music
   * Change main menu track to Journey's End.

 ### Replays
   * Added a button that allows playing a single move in replay mode.

 ### Units
   * Increased the experience requirement for the Rami from 32 to 39.
   * Increased the experience requirement for the Saree from 56 to 64.
   * Add 'elemental' trait to Mudcrawler line.
   * Assigned capitalized translatable names to Walking Corpse and Soulless
     variations (bug #22902).

 ### User interface
   * Added a context menu option for command mode.
   * Added a Classic theme which restores the 1.10 UI.
   * Made orb and minimap colors configurable in Preferences.
   * Added a button to copy the in-game Chat Log dialog contents to clipboard.
   * Fixed most of the minimap buttons and the End Turn button appearing
     without contents or in the wrong state during WML start events until they
     are interacted with or control is given to the player for the first time.
   * Added a new subdialog in Preferences to clean or purge the WML cache.
   * OS X: Fixed mouse tracking issue for retina displays.
   * Added a new "Alerts" configuration screen under Preferences > Multiplayer,
     refactored all of the mp alerts / desktop notifications for customizability
   * Added support for hyperlinks. In particular, in chat / addon descriptions.
   * Added a "Disable automatic moves" preference to disable automatic movements
     at the beginning of a turn.

 ### WML engine
   * Added support for a shuffle key in the [music] music to allow selecting
     between random and non-random music play (bug #19653)

 ### Miscellaneous and bug fixes
   * Dropped support for AmigaOS, BeOS, and OS/2.
   * Fixed halos glitching through locations that become shrouded after the
     halo is rendered for the first time.
   * OS X user data directory is now ~/Library/Application Support/Wesnoth_1.13
   * Fix bug #3856: The turn dialog used in hotseat MP play now applies
     a blindfold for the duration of the dialog.
   * Use a dropdown menu for both "skip replay" and "enter blindfold".
     This fixes the mp lobby in width <= 800 resolutions. (Fix #21888.)
   * OS X: mark Wesnoth as not high-resolution capable. This greatly improves
     performance on retina devices.
   * Corrected behavior of "game is ready" bell. (this fixes #21910)
   * Deliver desktop notifications in tandem with "game is ready" bell and
     also the "game has begun" bell.
   * The replay viewer now proceeds through sides with empty controllers when
     using the "play_side" button, thus matching the behavior of the rest of
     wesnoth. Bug fix #21025.
   * Fix bug stopping drag+drop for unit movements
   * Revert premoved units selection to Wesnoth 1.10 behavior (#21448)
   * Fix unit move continuation if enemy discovered (#21372)
   * Support for total conversions, so called "cores".
   * Partial moves now able to be continued properly in whiteboard (#22231)
   * Fix bug wherein "lobby sounds" advanced preference didn't do anything for
     the default lobby.
   * Fix bug wherein dbus notifications did not have a wesnoth icon
   * Fix bug wherein chat history synopses weren't working right in the dbus
     notifications
   * Default to classic minimap unit/village color coding (colored by side).
   * Default to classic minimap terrain representation (satellite view).
   * Added trait list with links to the help page for units
   * In the help page for a units, if a unit has "terrain defense caps" (like
     cavalry on forests), a "Defense Capped" column is added to the terrain
     modifiers table, showing which terrains have a cap in place. A link to an
     explanation of this behavior elsewhere in the help is given.
   * When using the terrain description feature with a mixed terrain type, the
     game will autogenerate a formatted explanation of its best/worst
     movement/defense properties.
   * Autogenerate help pages for all eras and factions.
   * Help pages for a faction autogenerates a list of races and alignments that
     appear in that faction.
   * Make nice help descriptions for the default factions (using content from
     the wiki).
   * Fix bug wherein hotkeys for changing tips in titlescreen aren't working.


## Version 1.11.11
 ### Campaigns
   * Eastern Invasion:
     * Updated maps for scenario 8, 11, 12, 14, 16 and 17a.
   * Under the Burning Suns:
     * Fixed broken unit type appearing in The Final Confrontation.

 ### Language and i18n
   * Updated translations: German, Italian, Slovak.

 ### User interface
   * Non-team labels no longer remove team labels that were present in the
     same hex.

 ### Miscellaneous and bug fixes
   * Units can no longer be moved in linger mode (bug #21450).
   * Labels are now removed when shroud/fog is removed, rather than waiting
     for a new turn (bug #21434).
   * Percent signs show when describing traits that increase damage or attacks
     by a percentage (bug #21577).


## Version 1.11.10
 ### Campaigns
   * Eastern Invasion:
     * New world map.
     * Rewrote scenario 'Training the Ogres' and renamed it to
       'Capturing the Ogres'.
     * Rewrote scenario 'Captured'.
   * Heir to the Throne:
     * Fixed Delfador clobbering whichever unit happens to be standing on
       31,11 at the end of The Bay of Pearls, causing it to disappear
       forever.
     * S15 (The Lost General): fix bug of sighted events firing too early
   * Legend of Wesmere:
     * Fixed missing journey map background in story screens.
   * Son of the Black Eye:
     * Rebalancing of the campaign is now complete

 ### Language and i18n
   * Updated translations: Scottish Gaelic

 ### Multiplayer
   * Fix for bug #21405, in a series of features:
     * The abort option presented to the host when a player disconnects
       from a networked game is now a "save and abort" option.
     * New Idle controller status: Sides may now be set in an "idle" state
       by the host when a player disconnects from a network game. This does
       not give any player control or vision. To proceed with the game, the
       host must reassign the side's controller using :control, :droid, or
       :give_control as usual. (give_control existed but was not documented)
       Related to this, there are new commands :controller which query the
       controller status, and :idle which toggles the idle status.
     * New "Blindfold Replays" option: Observers may check a box in the
       lobby so that if they join a game, they will be "blindfolded" and see
       only a black screen until they are given control of a side.

 ### Units
   * New baseframes for Jundi, Muharib, Batal, Qatif-al-nar, Qudafi, Rasikh.

 ### User interface
   * New UI for displaying errors detected during the core and add-on WML
     loading process (parser and preprocessor errors), including the
     ability to copy the report to clipboard.
   * New UI for displaying the notification that a screenshot or map
     screenshot was successfully saved to disk, including options to open it
     in an external application, copy the path to clipboard, or browse the
     screenshots folder.
   * Force grayscale antialiasing for text rendered using Cairo/Pango (e.g. by
     GUI2) on Windows to work around ClearType-induced glitches (bug #21648).
   * Added descriptions to the options in Preferences -> Display -> Themes.

 ### Miscellaneous and bug fixes
   * Users now get a warning if they start a multiplayer scenario through the
     title screen load button, as this may cause eras and modifications not
     to work correctly in subsequent scenarios of an mp campaign.


## Version 1.11.9
 ### AI
   * Default AI: Gold saving is turned off by default again.

 ### Campaigns
   * Heir to the Throne:
     * Gave Li'sar a new ability "initiative" (grants adjacent allies first
       strike in melee).
   * Son of the Black Eye:
     * Rebalancing of the campaign continues and is done for Scenarios 1 (End
       of Peace) through 8 (Giving Some Back).

 ### Language and i18n
   * Updated translations: Dutch, Portuguese, Scottish Gaelic.

 ### Units
   * Decreased the strikes of the Dwarvish Lord's hatchet attack from 2 to 1.
   * Fixed subtle magenta TC for the Giant Mudcrawler sprites not being
     enabled in-game.

 ### User interface
   * Corrected most of the issues left with the new default theme.
     * Reintroduced the alignment, race and side being shown in the sidebar.
     * Adjusted the theme to the size and shape of the new minimap frame images.
     * Certain changes to the used text colors, sizes and alignment.
   * Restored the old controll scheme as the default
   * Fixed hidden variations of unit types (hide_help=yes) being listed in the
     help browser when they shouldn't.
   * Truncate long Advanced Preferences entries with ellipses to avoid
     situations where the listbox is wider than the Preferences dialog frame.
   * Team color is now applied on the Unknown unit icon in the game Status
     Table regardless of whether the side's leader unit supports team color.

 ### Miscellaneous and bug fixes
   * Fixed possible invalid memory access issue in the MP sides configuration
     code causing crashes for some users (bug #21449).
   * Fixed broken image references in the Gameplay -> Time of Day help topic.


## Version 1.11.8
 ### Add-ons client
   * Introduced new add-on type "SP/MP Campaign".
   * Redesigned Add-ons Description dialog, including support for displaying
     add-on feedback page URLs.

 ### Campaigns
   * Dead Water:
     * New world map.
   * Delfador's Memoirs:
     * Updated sprite and animations for the Wose Shaman.
   * Eastern Invasion:
     * Made Dacyn use teal TC and Mal-Ravanal blue TC, to make them fit the
       portraits more.
     * Updated maps for scenario 1-7.
   * Heir To The Throne:
     * Increased Li'sar's lvl3 hitpoints from 52 to 62.
     * Implemented the portrait variations for Delfador and Asheviere.
     * Changed Kaylan's portrait and gave him teal team coloring.
     * Changed the flaming sword so it's now a 25% increase to damage, instead
       of changing the damage to 15-4.
     * Added a new mechanic to Sceptre of Fire. By standing still for a turn,
       Delfador can now tell the player the shortest path to the Sceptre.
     * Fixed Konrad's level 1's attack animation giving an 'image not found'
       error.
   * Liberty:
     * New world map.
   * The Rise of Wesnoth:
     * New world maps.
     * Redesigned scenario 'A New Land'.
   * Son of the Black Eye:
     * Rebalancing of the campaign continues and is mostly done for Scenarios 1
       (End of Peace) through 8 (Silent Forest).
     * Updated sprites and animations for the Orcish Shamans.

 ### Graphics
   * New and updated animations for the Loyalist Horseman.

 ### Language and i18n
   * Updated translations: Catalan, Chinese (Traditional), Dutch, Galician,
     Japanese, Latin.

 ### Multiplayer
   * Unit names and genders are now synced in MP games.
   * New eras: the Default+Khalifate and Age of Heroes+Khalifate eras are now
     available.

 ### Replays
   * Replays include the prestart and start events again.
   * Unit names and genders are now synced between games and replays.
   * Play/stop buttons are disabled again at the end of a replay.
   * The 'reset replay' button works correctly and does not cause OOS
     errors any more.

 ### User interface
   * Removed the possibility to undo unit recruits because it caused oos.
   * Added a party full bell to the MP game configuration screen, played once
     all human player slots have been taken.
   * Change layout for advertized games in the MP lobby and add map icon.
   * The "Compressed saves" and "Compress savegames using bzip2" options in
     Preferences -> Advanced have been replaced by a single option,
     "Compressed saved games", that lets the user pick between gzip (default),
     bzip2, and no compression. Users who previously enabled bzip2 compression
     will need to do so again.
   * Added possibility to hide eras menu for campaigns in MP Create.
   * Introduced side's name in MP Connect.
   * Middle click scrolling is now based on distance from initial click instead
     of the centre of the screen.
   * Make sliders able to be scrolled with the mouse wheel
   * Allow advanced preference booleans and mp modifications to be toggled
     via double click


## Version 1.11.7
 ### Add-ons client
   * Add-ons downloaded with clients from this version onwards are shown
     in the Remove Add-ons with their original titles from the add-ons
     server now, instead of artificially generating titles by replacing
     underscores from file names.
   * Fixed color key disparities between the Add-ons Manager dialog and the
     add-on Description dialog.
   * It is now possible to choose the neutral/fallback add-on sorting in
     the Add-ons Manager dialog used when no columns have been sorted by
     the user.
   * Report errors caused by faulty local .pbl files properly instead of
     presenting them as network errors.
   * Fixed regression from 1.11.0 resulting in memory leaks and/or
     crash-to-desktop situations when failing to connect to an add-ons
     server.

 ### AI
   * The AI uses now a new recruitment engine. Some scenarios may be
     not balanced yet.
   * It is possible to choose a stronger AI in multiplayer games
     ('Strong AI (RCA)'). For now it affects the recruitment CA only.

 ### Campaigns
   * Heir to the Throne:
     * Gave Moremirmu a matching holy sword attack icon (bug #21248).
   * Liberty:
     * Gave the Death Squire the submerge ability.
     * Increased the Death Squire's blade resistance from 10% to 40%,
       pierce resistance from 30% to 60% and lowered its impact resistance
       from -10% to -20%.
     * Greatly decreased the Death Squire's HP from 66 to 44.
   * Son of the Black Eye:
     * We are currently in the process of rebalancing the campaign, making it
       more difficult in accordance with its status as an expert level campaign.
       Play testing and feedback by others would be extremely helpful.
       Rebalancing has so far only been done for Scenarios 1 to 3.
     * A number of other changes and fixes have also been made. See the complete
       changelog for details.
   * Under the Burning Suns
     * Fixed several bugs with missing/incorrect dialog.
     * Azkotep now correctly possesses Garak if only his champion is killed.

 ### Engine
   * CampaignWML support for multiplayer. Game will reload a config during
     the creation of multiplayer game and possibly, after a player joins a game.
   * Sides in a multiplayer campaign can be configured after each scenario.

 ### Graphics
   * Full animations for the dwarven thunderer line.
   * New standing animation for the Dwarvish Berserker.
   * New north-facing standing and attack animations for the Loyalist Spearman.
   * New ranged attack animations for the Dark Adept line.

 ### Language and i18n
   * Updated translations: British English, German, Greek, Indonesian, Italian,
     Korean, Lithuanian, Portuguese, Vietnamese.

 ### Multiplayer
   * Legend of Wesmere campaign is available to play in multiplayer.

 ### Unit changes and balancing
   * Gave the Death Knight the submerge ability.
   * Increased the Death Knight's blade resistance from 10% to 40%,
     pierce resistance from 30% to 60% and lowered its impact resistance
     from -10% to -20%.
   * Lowered the Death Knight's HP from 66 to 63.
   * Lowered the Chocobone's hills defense from 50% to 40%,
     mountain defense from 60% to 50%, fungus defense from 60% to 40%,
     forest defense from 50% to 30%, and village defense from 60% to 40%.
   * Increased the Chocobone's melee damage from 9-2 to 11-2.
   * Increased the Chocobone's blade resistance from 10% to 20%.

 ### User Interface
   * Players can now assign hotkeys to wml menu items in the preferences menu.
   * Revamped multiplayer "Create" screen and separated part of it to a new
     "Configure" screen.
   * MP lobby shows the campaign's name along the scenario's name
     (CampaignWML only).
   * Fixed potential misbehavior (including invalid memory access) from the
     tray notifications code on Windows.
   * New Game Paths dialog displaying filesystem locations used by the game
     to read or write data, accessed from Preferences -> General.
   * In-game Chat Log dialog now supports text search on timestamps, nicks,
     and messages.


## Version 1.11.6
 ### Add-ons client
   * The Description popup displays the selected add-on's dependencies now,
     using color-keyed statuses.

 ### Campaigns
   * An Orcish Incursion:
     * New world map.
   * Descent Into Darkness:
     * New world map.
   * The South Guard:
     * Fixed double "lich found" event in Choice in the Fog.

 ### Language and i18n
   * Updated translations: Galician, Japanese, Lithuanian, Russian, Scottish
     Gaelic.

 ### Units
   * Added description for the Wose race.

 ### User interface
   * Unit ellipses are now automatically updated if a unit gains or loses its
     ZoC.


## Version 1.11.5
 ### Campaigns
   * Heir to the Throne:
     * Updated Li'sar's movetype and resistances to match her armor.
   * Legend of Wesmere:
     * Scenario 05: Elvish Horse Archers can now carry the treasure.
     * Scenario 09: the player's loyal units stay in the recall list, instead of
       being stored and then unstored in scenario 14.

 ### Language and i18n
   * Updated translations: French, Galician, Latin, Lithuanian, Old English,
     Portuguese, Portuguese (Brazil).

 ### User interface
   * Added notification support for Windows.
   * Made it so that the "Back to Turn X" and "Back to Start" menu items work
     with .bz2 saves.
   * Removed Dfool and Experimental themes.


## Version 1.11.4
 ### AI
   * Reverted new Lua AI persistent storage mechanism for external CAs that
     would crash Wesnoth under certain circumstances in 1.11.3. This will be
     re-committed in an upcoming release.


## Version 1.11.3
 ### Campaigns
   * Descend into Darkness:
     * Fix the surviving orc leader starting poisoned after scenario 5.

 ### Language and i18n
   * Updated translations: Chinese (Traditional), Indonesian, Italian, Polish,
     Portuguese, Russian, Vietnamese.

 ### User interface
   * Fixed a bug in the cursor positioning in some text entries (bug #17220).
   * Change Difficulty checkbox in Load Game dialog gets disabled if change
     in difficulty of a loading game won't take effect (bug #20381).
   * Dialog (wml_message) is shifted by the
     distance between the left edge of the screen and the game map (bug #20592).
   * Overhaul of the editor's gui

 ### WML engine
   * fix negative gold carried over (bug #20676)


## Version 1.11.2
 ### Add-ons client
   * Add a button to the Filter Options dialog to toggle all currently
     displayed add-on categories at once.

 ### AI
   * Experimental Multiplayer AI
     * Improve recruitment, notably first turn choices and units with poison.
     * Improve selection of units for village stealing.
     * Remove dependency on AI-demos add-on.
     * Fix bug when playing on maps with a turn limit.
     * Fix bug handling regeneration.
     * Minor improvements in switching between castles.
     * Add healer support micro AI to improve healer use.
     * Retreat badly injured units more effectively.
   * New [micro_ai] tag, 18 different Micro AIs, and 14 test scenarios
     * This includes AIs for 7 different animal behaviors, bottleneck defense,
       2 different guardians and a coward, healer support, lurkers,
       messenger escort, patrol, protect and move a unit, and 2 alternative
       recruiting strategies.
     * Documentation at http://wiki.wesnoth.org/Micro_AIs

 ### Campaigns
   * New world maps for Heir to the Throne, The South Guard, Sceptre of Fire and
     Son of the Black Eye.
   * Sceptre of Fire:
     * Allow game to continue after completing scenario (reported in forums).
   * Son of the Black Eye:
     * Prevent infinite loop if fewer than two transport ships (bug #20389).

 ### Graphics
   * New title screen background.

 ### Language and i18n
   * Updated translations: British English, Chinese (Traditional), Dutch,
     Estonian, French, Galician, German, Italian, Japanese, Latin, Lithuanian,
     Portuguese, Portuguese (Brazil), Slovak, Vietnamese.

 ### Multiplayer
   * Fixed some issues with Dark Forecast skipping spawns and failing to end.

 ### User interface
   * Allow copying the selection in the old (default) lobby using
     Ctrl+C/Command+C.
   * Color coded the resistance table in the hp display's tooltip.
   * Tooltip for the movement points display shows the movement costs.
   * Updating the shroud after delaying shroud updates is done gradually instead
     of instantly.
   * Fixed viewport centering issues with the Next Unit action, and some WML
     actions such as [scroll_to], [scroll_to_unit], and [message] (bug #18793).
   * Removed the "move unit to hexfield" feature.

 ### WML Engine
   * When a map is replaced the number of owned villages for a side is updated
     properly.

 ### Miscellaneous and bug fixes
   * The undo stack is preserved across a save-reload.
   * Fixed the present in-game command line autocompletion feature so it
     actually works without using :debug.
   * Make drakes fly on volcano tiles (bug #20485).


## Version 1.11.1
 ### AI
   * New AI: Experimental AI
     * Improved recruitment, castle and village management over current default AI.

 ### Campaigns
   * Dead Water:
     * Stunned units are now marked with a status icon.
   * Delfador's Memoirs
     * Add dummy side to cutscene to avoid crash at end of story part
       (bug #20208).
   * Eastern Invasion:
     * New set of portraits.
   * Legend of Wesmere
     * Scenario 02: Replaced the moveto events for checking the
       dwarvish borders with enter_hex events.
     * Scenario 08: Add dummy side to cutscene to avoid crash at end of story
       part (bug #20208).
   * Under the Burning Suns:
     * Keep a spawned unit from disappearing on reload in scenario 6b.
     * Stunned units are now marked with a status icon.

 ### Language and i18n
   * New translation: Scottish Gaelic.
   * Updated translations: British English, Chinese (Traditional), Croatian,
     French, Galician, German, Hungarian, Italian, Latin, Lithuanian, Polish,
     Portuguese (Brazil), Russian, Slovak, Ukrainian.

 ### Multiplayer
   * New add-on type: modifications.
   * GUI2 configuration options for eras, scenarios and modifications.
   * Dependency system for eras, scenarios and modifications.
   * Silver Mage no longer allowed as a leader in Age of Heroes.

 ### Terrain
   * New Unwalkable Overlay (^Qov), Dense Palm (^Ftp), Savanna (^Fts) and
     Rainforest (^Ftr) terrains.

 ### User interface
   * Healing animations are now played when poison is cured.
   * Moving units to a selected hex field
     * Units in reach of a hex field are highlighted during selection.
     * Highlighting and labeling the selected hex field with the amount of in
       range units.
     * Left click on a controlled one triggers the move.
   * Preferences
     * "Hotkey Settings" dialog redisigned.
    * Features a tab for each hotkey scope.
    * Truncates hotkey descriptions to keep the dialog functional,
      but shows their full description as help tooltips.
    * Allows reasigning hotkeys
    * Cancel button to discard any changes
    * Assigning of more than one hotkey per action possible
    * Support for assigning mouse buttons to actions
   * The recruit and recall commands are restored when right-clicking on a
     leader, but with new semantics -- only that leader's recruits/recalls will
     be presented as options.
   * The statistics window can now show per-scenario statistics.
   * The sidebar now includes specials when reporting a weapon's damage.
   * The sidebar now includes all specials when reporting a weapon's number of
     attacks (not just swarm).
   * Active/inactive highlighting for abilities and weapon specials in the
     sidebar.
   * The "repeat recruit" command now refers to the last recruit by the current
     side, rather than the last recruit by the current game client.
   * Refinements to undo stack management, sometimes allowing moves to be undone
     after "update shroud now" (if those moves did not affect fog/shroud).

 ### Whiteboard
   * Don't end turn if executing all actions in another way than using the
     "end turn" button/hotkey. (bug #19901)

 ### Miscellaneous and bug fixes
   * Fix invalid memory access crash resulting from deleting all saved games
     in the Load Game dialog.
   * Fix OOS when dismissing a recall in a multiplayer campaign (bug #19924).
   * Fix OOS when observe scenario 2 in a multiplayer campaign (bug #20217).


## Version 1.11.0
 ### Add-ons client
   * The Update Add-ons dialog has been replaced with an alternate view mode
     for the main Add-ons Manager.
   * The Add-ons Manager now allows filtering add-ons by installation status
     (all, installed, not installed, upgradable).
   * Add-ons in the Add-ons Manager are initially sorted by title instead of
     the order they were originally uploaded to the server.
   * Add-ons with broken/unavailable dependencies are reported to the user.
   * The add-on dependencies prompt reports all recursively-resolved
     dependencies, not just the direct dependencies.
   * Add-on installation, upgradability, and publish status is reported as a
     footnote for every list entry, plus a field in the Description dialog.
   * The Add-ons Manager filter textbox is preserved during the same
     connection (i.e. while installing multiple add-ons).

 ### Campaigns
   * Added a note to all final scenarios, stating which one is the last
     scenario.
   * A Tale of Two Brothers:
     * Fix bug #19949: Turns left counter initially incorrect when objectives
       change and turn limit is extended.
     * The Chase: fixed some missing messages if no unit with role=speaker is
       present.
   * Descent into Darkness:
     * Fix most possible cases for Darken Volk becoming "stuck"
       in 09_A_Small_Favor3.
   * Eastern Invasion:
     * Revisions to dialogue and part of the story.
   * Heir to the Throne:
     * Implemented FR #19418: the Orcs destroy the villages near Konrad's castle
       when capturing them in The Elves Besieged
     * Fixed bug #19531: scroll to reinforcement units in Blackwater Port
   * Legend of Wesmere:
     * Fix bug #19577 - some terrain was not snow covered.
   * Sceptre of Fire:
     * Keep recall list at end of scenario 7
   * Son of the Black Eye:
     * Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
       Civil War.
     * Fixed bug #19684: Kapou'e says a different message if he kills the first
       Elf in Silent Forest
     * Silent Forest: the messages that appear upon killing the first Elf can be
       translated differently depending on the Elf's gender
   * The Hammer of Thursagan:
     * Karrag now gets enough gold to actually recruit when met.
   * The South Guard:
     * Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich
       is seen, and if the player allies with the Elves, then both Urza Afalas
       and Mal M'Brin must be defeated
   * Tutorial:
     * Applied patch #3203: Allow to end the scenario via the right-click menu.
     * Fixed bug #19316: Narrator messages are now translated.
     * Replacd $unit.type by $unit.language_name to make a string completely
       translateable.
     * Fixed bug #19367: Incomplete i18n in wesnoth-tutorial.
   * Under the Burning Suns:
     * Made it so that Kaleh gets the default AMLA after he's been fully
       upgraded.
     * Fix appearance of flood on wooden boards.
     * Made it so that all units are rehydrated quietly upon victory in scenario
       two.
     * The Human Commander unit now uses the smallfoot movetype instead of
       woodland.
     * Display dehydration status in the sidebar.
     * Ensure player always has positive gold leaving the cave in Out of the
       Frying Pan.
     * New and much improved AI for human messenger in "Out of the Frying Pan".
     * Taking all items is now optional.
     * Finding the map in scenario 3 is now useful.
     * Healers now prevent dehydration instead of removing it, so they no longer
       heal dehydrated units.
     * New art for Dark Assassin.

 ### Editor
   * New gui theme, fixes the editor being broken on low resolutions.
     * Smaller font for displaying the terrain information.
     * Less space between the map coordinates and the terrain information
       (no need to display defense value)
     * More width sidebar
       * Features one more editing tool per row.
       * Additional brush
       * Button for default zoom switching.
       * Space for a second row of editing tools.
   * Terrain group selection from a menu, saving a lot of space.

 ### Help menu
   * Added a new Add-ons section explaining add-on usage basics.
   * Added more elaborate descriptions for the Units, Abilities and Weapon
     Specials sections, with the intent of reducing confusion when they are
     initially empty (feature request #13914).

 ### Language and i18n
   * New translation: Ukrainian.
   * Updated translations: British English, Chinese (Simplified),
     Chinese (Traditional), Dutch, Estonian, Finnish, French, Galician,
     German, Greek, Hungarian, Indonesian, Irish, Italian, Japanese, Korean,
     Latin, Lithuanian, Norwegian, Old English, Polish, Portuguese (Brazil),
     Russian, Slovak, Spanish.

 ### Multiplayer
   * A New Land:
     * Made it so that the "Elvish Shaman" option in the elvish unit selection
       menu gets translated. Fixes bug #19677.
   * Fix an accidental terrain type change in Isar's Cross.
   * Fix attacker side being human in 6p_Team_Survival.
   * Canceling the sides setup screen when hosting a MP game now brings the
     host back to the game configuration screen first instead of returning
     immediately to the lobby or (for hotseat) titlescreen (bug #7130).

 ### Terrain
   * New tropical forest images.
   * New palm forest terrain.
   * Deprecated flowers (Ggf) and Volcano (Qv) terrains removed.
     Use Gg^Efm and Mv respectively.
   * Fix bridge/rail transitions to each other.
   * New stone, hanging, and wooden chasm bridges.

 ### User interface
   * Restored leader unit image in Load Game dialog (bug #18683)
   * Added a "Back to Start" option to the game menu to load the current
     scenario's start save if it is available (feature/bug #18027).
   * Added tooltips to Load Game dialog (feature/bug #18249).
   * Added a Reset All button to Hotkey Settings dialog in preferences
     (feature/bug #3797)
   * Map editor now displays invisible overlay terrains on main map.
   * Re-fogging does not occur in the middle of the player's turn.
   * Fixed provided saved game filenames being ignored when requesting to
     save a MP game due to a network or OOS error (bug #19562).
   * Clicking a unit does not reveal adjacent hidden units (bug #19381).
   * Trying to initiate movement (or an attack) before previous movement is
     finished no longer unselects the current unit (bug #19734). (The new
     movement command is still deliberately ignored.)
   * The recruit and recall commands no longer appear in the context menu
     for shrouded or (visibly) occupied hexes.
   * Fixed bug #19844: Block recruiting into shrouded hexes.
   * Fixed bug #19783: Disable commands while WML menu items are executing.
   * Fixed bug #19533: Both damage tooltips now take into account local factors.

 ### Whiteboard
   * Fixed bug #19369: Using planning mode can cause losing ability to move my
     units
   * Fixed bug #19408: Crash shortly after executing invalid multi-turn move
   * Fixed bug #19581: Leader can still move after a planned recall.
   * Shortened all context menu items.
   * Fixed bug #19619: In local games, units keep ghosted appearance during
     opponent's turn.
   * Fixed bug #19613: Multiple attacks after planning attacks in whiteboard.
   * Fixed bug #19618: Problems with ending turn with impossible moves.
   * Fixed bug #19615: Can see part of opponents' planned moves in local
     multiplayer game.

 ### Miscellaneous and bug fixes
   * Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other
     platforms using XDG layout (no compiled-in preferences path override).
   * Fixed bug #19503 : "maximum auto saves" setting now works correctly.
   * Units can now have a new value ("vision") which is used for sight range
     instead of movement.
   * Vision range can have its own costs now.
   * Fixed: Out-of-sync message in EI::16_Weldyn_under_Attack (bug #19735)


## Version 1.10.0
 ### Campaigns
   * Legend of Wesmere:
     * Scenario 3: Fixed bug #19067: Control over Galtrid's side stays with the
       player after the arrival of Kalenz.
     * Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list.

 ### Language and i18n
   * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
     Finnish, French, Galician, German, Hungarian, Italian, Latin, Lithuanian,
     Old English, Polish, Serbian, Slovak, Spanish.

 ### Multiplayer
   * Allow tab completion of player names in commands (bug #19284).
   * Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
     has a faction not in the default era, a standard set of units (aimed at
     Khalifate) is used now.
   * Fixed bug #19083: allow attack to happen normally without causing OOS if
     turn time runs out in attack selection dialog.

 ### Whiteboard
   * Fixed bug #18635: Percentage not displayed for units selected at their
     future position.
   * Fixed bug #19142: attacks can be simulated between units (for which this
     shouldn't be possible).
   * Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario.
   * Fixed bug #19222: After 'delete planned action', the unit is almost
     invisible.
   * Fixed turn not finishing when moves were planned for future turns.


## Version 1.9.14
 ### AI
   * Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select
     attacks.

 ### Campaigns
   * Sceptre of Fire:
     * New set of portraits.

 ### Language and i18n
   * Changed font used for CJK languages to DroidSans.
   * Updated translations: British English, Chinese (Simplified), Czech, Dutch,
     Estonian, French, Galician, German, Hungarian, Latin, Norwegian, Serbian,
     Slovak, Spanish.


## Version 1.9.13
 ### Language and i18n
   * Updated translations: British English, Czech, Dutch, French, Galician,
     German, Hungarian, Korean, Latin, Lithuanian, Old English, Polish,
     Russian, Serbian.

 ### Multiplayer
   * Fix user interface set to side 1 when entering linger mode
     (bug #15847).
   * Fixes showing of larger portraits on smaller screens
     (bugs #17961 and #18686).

 ### Unit changes and balancing
   * Changed the Lancer's and the Deathblade's AMLA requirements to conform to
     the current AMLA standards.

 ### User interface
   * Fixed bug #19118: Default theme: coordinates overlap with the clock status
     panel on small horizontal resolutions. Also fixed for the widescreeen
     theme.
   * Made it so that "AM"/"PM" show up in the default and widescreen themes
     on the lowest supported resolutions.

 ### Whiteboard
   * Display turn numbers on multi-turn planned moves.
   * Fix attacks not finishing but still being transmitted over the network when
     executing all actions.

 ### Miscellaneous and bug fixes
   * Forward ported a new version of multiplayer chat log history dialog.
   * Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial.
   * Added NativeClient port.
   * Optimized screen update (zooming, ToD change) and framerate.


## Version 1.9.12
 ### Language and i18n
   * Updated translations: British English, Czech, French, German, Hungarian,
     Indonesian, Italian, Latin, Latvian, Old English, Russian, Slovak.

 ### Multiplayer
   * Fixed missed side init if controller changes at side progression
     (bug #16299).
   * Fixed user interface not updated if controller changes (bug #19056).

 ### Whiteboard
   * Fix invalid actions not being detected until another action is created
   * Erase invalid actions when you try to execute them
   * Remove Suppose Dead action (until we can find a better UI for it)
   * Fix bug #18774: Recalling with the whiteboard enabled causes crash
   * Fix bug #19061: Crash on starting most campaign scenarios
   * Fix getting "not enough gold" message when executing planned recruits/recalls
   * Re-enabled multi-turn moves
   * Various tweaks to visuals


## Version 1.9.11
 ### Language and i18n
   * Updated translations: British English, Dutch, French, Finnish, Galician,
     Indonesian, Italian, Korean, Latvian, Lithuanian, Old English.

 ### Miscellaneous and bug fixes
   * Fixed disappearing UI buttons after changing windowed/fullscreen mode
     or display resolution in Preferences during a game.


## Version 1.9.10
 ### Campaigns
   * Descent into Darkness:
     * A Small Favor, part 1: used 24 hour ToD.
   * Son of the Black Eye:
     * To the Harbor of Tirigaz: used 24 hour ToD.
   * Under the Burning Suns
     * Subterranean Struggle: no longer possible to win by allowing allies to
       die.
     * Across the Harsh Sands: the Black Hand oasis is no longer possible to
       enter without triggering the bandits.

 ### Graphics
   * New Animations:
     * Goblin spearman run SE.
     * Merman fighter attack SE.
   * Terrain:
     * Tall encampment keep can now be placed next to the tent encampment keep.
     * Forest/hill terrain combinations no longer appear black on the minimap
   * Default team color always applied last; fixes bug #18817
   * Removal of Khalifate unit images.

 ### Language and i18n
   * Made it so that all of the Hangul Syllables block is covered by the
      font-loading code.
   * Updated translations: British English, Czech, Dutch, Finnish, Galician,
     Indonesian, Irish, Italian, Japanese, Korean, Latin, Lithuanian,
     Old English, Portuguese (Brazil), Russian, Slovak, Swedish.

 ### Multiplayer
   * New map: Aethermaw.
   * Updated maps: Hamlets, Howling Ghost Badlands, Thousand Stings Garrison.

 ### Terrain
   * Oasis may be placed on any terrain, aliased to base.
   * New rotting variant for wooden bridge.

 ### Unit changes and Balancing
   * All mounted units now have forest defense capped at 30%. This reduces their
     defense on forested hills from 40% to 30%
   * Forests now give best defense and worst movement on all terrain,
     not just hills - fixes bug #18216.
   * The XP required for an AMLA is now 50*level (and 25 for level 0) instead of
     always 150.
   * Increased the HP of the Great Mage from 55 to 60.
   * Increased the ranged attack of the Footpad from 4-2 to 5-2.
   * Removal of the Khalifate units, faction and era.

 ### User interface
   * Removed waypoints UI feature ('w' key) since the whiteboard provides
     similar functionality.
   * Added option in advanced preferences that allows the twelve-hour clock
      format to be used.
   * Reenabled "delay shroud updates".
   * Slowed units are now tinted to be recognizable at a glance.

 ### Miscellaneous and bug fixes
   * Reintroduced the "Liminal" alignment. Liminal units fight best during
     twilight.
   * Fix gold carryover if loading a save created in linger mode (bug #16111).


## Version 1.9.9
 ### Campaigns
   * Under the Burning Suns:
     * Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150.
     * Gave to Desert Shydes and Desert Stars 30% defense on void terrain.

 * Graphics:
    * Terrains:
      * Added Gray Coastal Reef and Tropical Coastal Reef.

 ### Language and i18n
   * Updated translations: British English, Estonian, French, Galician, Greek,
     Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian,
     Vietnamese.

 ### Multiplayer
   * A New Land:
     * Fixed 'agriculture' not getting translated sometimes and research
       for agriculture not getting counted if the research order wasn't
       changed. (bug #16477)
     * Options to share knowledge with those who have learned everything about
       whatever are no longer shown. (bug #14822)

 ### Music and sound effects
   * New track "Battle Epic" by Doug Kaufman.

 ### Unit changes and balancing
   * Decreased cost of Giant Rat from 13 to 6.
   * Various changes to the defense, movement and resistances of the Giant Rat.
   * Increased the XP requirements of the Arif from 40 to 47.
   * Increased the cost of the Falcon from 10 to 12.
   * Decreased the beak and claw attack of the Falcon by one each to 2-3 and
     5-1.
   * Decreased the HP of the Falcon from 19 to 18.
   * Increased the XP requirements of the Falcon from 20 to 24.
   * Increased the XP requirements of the Hakim from 33 to 39.
   * Decreased the HP of the Jundi from 36 to 32.
   * Increased the XP requirements of the Jundi from 35 to 44.
   * Increased the cost of the Khaiyal from 20 to 21.
   * Decreased the blade resistance of the Khaiyal from 30% to 20%.
   * Decreased the pierce resistance of the Khaiyal from 0% to -10%.
   * Decreased the impact resistance of the Khaiyal from 10% to 0%.
   * Increased the melee attack of the Mighwar from 7-5 to 8-5.
   * Decreased the HP of the Mighwar from 57 to 53.
   * Increased the melee attack of the Monawish from 6-4 to 7-4.
   * Decreased the HP of the Monawish from 45 to 41.
   * Decreased the HP of the Naffat from 32 to 28.
   * Increased the XP requirements of the Naffat from 38 to 44.
   * Increased the cost of the Naffat from 17 to 19.
   * Decreased the melee attack of the Qatif-al-nar to 10-2.
   * Decreased the ranged attack of the Qatif-al-nar to 8-3.
   * Increased the XP requirements of the Rasikh from 40 to 150.
   * Decreased the melee attack of the Tineen to 10-3.
   * Decreased the impact resistance of the Falcon line from 0% to -10%.
   * The Falcon line now gets 2 traits, one normal trait and the feral trait.
   * The Naffat line is no longer able to get the strong trait.
   * Converted units with khalifatelightfoot to khalifatefoot movetype:
     * Increased the fire resistance from -10% to 0% (Hakim only).
     * Increased the impact resistance from -20% to -10%.
     * Increased the village defense from 50% to 60%.
     * Removed the khalifatelightfoot movetype.
   * Changes to khalifatefoot movetype:
     * Increased the frozen defense from 20% to 30%.
   * Changes to khalifatearmoredfoot movetype:
     * Increased the shallow water and swamp mp from 2 to 3.
     * Decreased the mushroom grove defense from 50% to 40%.
   * Changes to the khalifatehorse movetype:
     * Increased the shallow water, swamp, cave, and mushroom grove mp cost to
       4 in all cases.
     * Increased the forest mp cost from 2 to 3.
     * Decreased the frozen mp cost from 4 to 2.
     * Decreased the swamp defense from 30% to 20%.
     * Decreased the cave defense from 40% to 20%.
     * Decreased the mushroom grove defense from 40% to 20%.
     * Increased the frozen defense from 10% to 30%.
     * Increased the impact resistance from -10% to 0%.
   * Changes to the khalifatearmoredhorse movetype:
     * Increased the shallow water, swamp, cave, and mushroom grove mp cost to
       4 in all cases.
     * Increased the reef mp cost from 2 to 3.
     * Decreased the frozen mp cost from 4 to 2.
     * Decreased the cave defense from 40% to 20%.
     * Decreased the mushroom grove defense from 40% to 20%.
     * Increased the frozen defense from 10% to 30%.
     * Increased the swamp defense from 10% to 20%.
     * Decreased the hill defense from 60% to 50%.

 ### User interface
   * Whiteboard planning system:
     * Added support for planning multi-turn moves.
     * Added the option to hide allies' plans during a network game.
     * Made action numbers colored according to team color.
     * Made plan execution halt upon discovering hidden units.


## Version 1.9.8
 ### Language and i18n
   * Updated translations: British English, Estonian, Indonesian, Irish,
     Latin, Old English, Russian, Vietnamese.

 ### User interface
   * Moved Animate Map option from Advanced Preferences to Display.
   * Moved Reverse Time Graphics option to Advanced Preferences.
   * Moved Scroll Tracking of Unit Actions display option to Advanced
     Preferences, renamed to Follow Unit Actions.
   * Moved Unit Standing Animations option from Advanced Preferences to
     Display.
   * Sort the Recruit menu by localized unit type names.
   * Support for gamepads/joysticks.
   * Whiteboard planning system:
     * Added a new planned action type: "Suppose dead".
     * Changed behavior of invalid actions (no longer immediately discarded).
     * Disabled undo while planning mode is active.
     * Made whiteboard plans visible to allied network players.

 ### Miscellaneous and bugfixes
   * Fixed bug #18117, saved games with Qatif-al-nar became corrupted.
   * Fixed bug #18120, where Khalifate units were not getting the default AMLA.


## Version 1.9.7
 * Graphics:
    * Terrains:
      * Modified Deep Water tiles for greater contrast with Shallow
      * New Dead Great Tree
    * Portraits:
      * Drake Warden

 ### Language and i18n
   * Updated translations: Afrikaans, British English, Chinese (Traditional),
     Galician, German, Greek, Indonesian, Irish, Japanese, Korean, Latin,
     Lithuanian, Old English, Portuguese (Brazil), Serbian, Spanish, Swedish,
     Vietnamese.

 ### Miscellaneous and bugfixes
   * Support for leader specific recruit lists.


## Version 1.9.6
 ### Graphics
   * Portraits:
     * Added portrait for Khalifate Hakim.
   * Terrains:
     * New Igloo village

 ### Language and i18n
   * Updated translations: Afrikaans, British English, Dutch, French, Galician,
     German, Greek, Hungarian, Irish, Japanese, Latin, Lithuanian, Old English,
     Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese.

 ### Multiplayer
   * New era: the default+Khalifate era adds a new faction for multiplayer play.
   * New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
   * Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead
     Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis.

 ### Unit changes and balancing
   * Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
   * Decreased the HP of the Cavalryman from 38 to 34.
   * Decreased the HP of the Dragoon from 53 to 49.
   * Decreased the HP of the Cavalier from 68 to 64.
   * Changed the 'feral' trait to give 50% instead of 40% defense on villages.

 ### User interface
   * Patch #2625: added a GUI interface to changing control in multiplayer
     games. The command to access it is currently :give_control


## Version 1.9.5
 ### Graphics
   * Portraits:
     * New portrait for Drake Enforcer/Thrasher.
   * Terrains:
     * Moved the ruined desert castle to core.
     * New and improved swamp villages.
     * New and improved tropical villages.
     * New ruined desert keep.
     * New stones and sand drifts embellishment.
     * New tall encampment keep.
     * New water lilies embellishment.
   * Other:
     * New elf-style flag.

 ### Language and i18n
   * New translation: Old English.
   * Updated translations: British English, Chinese (Simplified),
     Chinese (Traditional), Czech, Dutch, Finnish, French, Galician, German,
     Irish, Italian, Japanese, Portuguese (Brazil), Slovak, Spanish, Vietnamese.

 ### Multiplayer
   * Don't show team labels to observers.
   * Renamed /adminmsg command to /report to better reflect its use.

 ### User interface
   * Add 1.25, 1.75 and 3.0 animation speed factors to display preferences.
   * Fixed the problem with black lines in the minimap.

 ### Miscellaneous and bugfixes
   * Fixed replay OOS issue triggered by time-of-day areas in scenarios.
   * Removed support for TinyGUI: Devices with a resolution below 800x480 are
     not supported anymore.
   * The minimum screen resolution is now 800x480 instead of 800x600.


## Version 1.9.4
 ### Campaigns
   * Delfadors Memoirs:
     * Fixed bug #17273: Made difficulty selection conform to the style of all
       other mainline campaigns.
   * Descent into Darkness:
     * New set of portraits.
   * Eastern Invasion:
     * Fixed bug #15950: Made 11_Captured remove units from recall list,
       preventing units being 'healed' upon load.

 ### Graphics
   * Terrain: added transitions for the wood floor

 ### Language and i18n
   * New translation: Irish.
   * Updated translations: Dutch, Finnish, Galician, German, Hebrew, Japanese,
     Korean, Lithuanian, Russian, Slovak, Vietnamese.

 ### User interface
   * New add-ons description dialog with further details, including bundled
     translations.
   * Increase text area dimensions on story screens and improve space use on
     smallgui configurations.


## Version 1.9.3
 ### Campaigns
   * Descent into Darkness:
     * Allow Darken Volk to open gates in A Small Favor part 3.
   * The Rise of Wesnoth:
     * New portraits for Jevyan, Typhon and Rithrandil.

 ### Language and i18n
   * Updated translations: Dutch, Finnish, German, Italian, Japanese, Korean,
     Portuguese (Brazil), Spanish, Vietnamese.

 ### Graphics
   * Terrain:
     * Fixed display of UMC castles (which were being overdrawn by regular human
       castles).
     * Added ruined cottage and ruined hill village.
     * Added a fence embellishment terrain.


## Version 1.9.2
 ### Campaigns
   * Descent into Darkness:
     * Made 'Alone at Last' easier.
   * Legend of Wesmere:
     * Map updates.
     * Implemented gold carryover between the multiplayer chapters.
     * Added extra keeps to keep up with the growing number of leaders.
   * Heir to the Throne:
     * Fixed a bug causing Warven in 'Cliffs of Thoria' not able to move through
       mountains.
   * Liberty:
     * New set of portraits.
     * Changed Relnan's character to a woman.
     * New (unanimated) sprites for the Rogue Mage unit line.
     * Various balancing changes to the Rogue Mage unit line.
   * Northern Rebirth:
     * Make it possible to choose whether a unit should pick up the
       Rod of Justice or not.
   * The Rise of Wesnoth:
     * New set of portraits, except for Jevyan and Rithrandil.
     * Gave Jevyan's familiar a custom unit type.
   * Sceptre of Fire:
     * Thursagan can now advance to Dwarvish Arcanister.
     * New (unanimated) sprites for the Dwarvish Miner.
   * Son of the Black Eye:
     * Changes to the objectives and gameplay of 'Clash of Armies'.
   * The South Guard:
     * New portrait for Mal M'Brin.

 ### Graphics
   * Terrain:
     * Any Castle or Keep except Dwarvish can now be combined without large gaps
       or extra walls.
     * New graphics for wooden bridges.
     * Added variant of chasm bridge for over water.
     * New transitions from all Hills and Mountains to Water.
     * A new desaturated color of ocean and shallow water.
     * Much improved lava transitions.
     * New Waterfall automatically placed between chasm and water or swamp.
     * Added Ruined Human City terrain.
   * Animations:
     * Standing anims: Fencer, Spearman, Dwarf Guard.
     * Idle anims: 2 for the Spearman.
     * Fixed drakes flying or not flying over all the correct terrains.
   * Portraits: Drake Blademaster, Hurricane Drake, Drake Flameheart, alternate
     Swordsman.
   * Units: New base frame and animations for Mudcrawler.

 ### Language and i18n
   * Updated translations: Chinese (Traditional), Czech, Dutch, Galician,
     German, Indonesian, Italian, Japanese, Korean, Lithuanian,
     Portuguese (Brazil), Russian, Shavian, Slovak, Slovenian, Vietnamese.

 ### Unit changes and balancing
   * Decreased the physical resistances of the Dwarvish Scout and Dwarvish
     Pathfinder to 10% and those of the Dwarvish Explorer to 20%.
   * Decreased the village defense of Chocobone from 60% to 40%.
   * Fixed villages on snow and sand hills providing worst instead of best
     movement.

 ### User interface
   * Improved the layout of the title screen and fixed several bugs in it.
   * Whiteboard planning system:
     * Fixed a crash when creating a planned move when playing Wesnoth on
       Windows.
     * New "Execute all actions" command bound to CTRL+y.


## Version 1.9.1
 ### Campaigns
   * A Tale of Two Brothers:
     * New portraits for Arne and Bjarn.
   * Dead Water:
     * Fixed the last scenario not working due to an 'unknown scenario' error.
   * Descent into Darkness:
     * Fixed the 'A Small Favor' scenarios being unbeatable.
   * Eastern Invasion:
     * Increased Owaec's hitpoints and attack stats, and added a new weapon
       special to his morningstar on levels 2 and 3.
   * Legend of Wesmere:
     * Splitted the multiplayer port into five chapters with 3 difficult levels each.
       * (Beta)  Chapter one, a two player campaign, ends after scenario 3.
       * (Beta)  Chapter two, a three player campaign, ends after scenario 7.
       * (Alpha)  Chapter three, a four player campaign, ends after scenario 13.
       * (Alpha) Chapter four, a four player campaign, ends after scenario 17.
       * (Alpha) Chapter five, a two player campaign, ends with the single player version.
       * There is no savefile compatibility between saves from an older version
         of Wesnoth.
     * Scenarios
       * Scenario one's objectives changed.
       * Completed a rewrite of scenario 5, changing the objectives, ai and
         game mechanism slightly.
       * Scenario 7
         * Shortened by letting the orcs flee if their numbers went too low.
         * The player can choose between two different starting positions for
           Olurf.
       * Rebalanced Scenario 14.
     * Miscellaneous and bug fixes:
       * Renamed some of the locations at the Kalian to fit with the map
         changes.
       * Fixed scenario number 5 where the gold carrier's overlay was not
         removed.
       * Fixed the bug with the army split up before scenario number 9.
       * Map and coding updates regarding the new terrain types and graphics.
       * Added keeps to every scenario to match the number of leaders
         (singleplayer) or sides (multiplayer).
       * Removed the obselete Haldric the second portrait.
   * The Rise of Wesnoth:
     * Made surprise enemy spawns appear in a less immediately dangerous way in
       'The Midlands', 'The Swamp of Esten', 'Peoples in Decline',
       'A Rough Landing', 'The Vanguard', 'Return of the Fleet' and
       'Rise of Wesnoth'.
     * Clarified the early finish bonus conditions in 'Fallen Lich Point' and
       'Sewer of Southbay'.
     * Allowed Merman Hunters to be recruited alongside Merman Fighters.
   * The South Guard:
     * Fixed a bug causing a freeze at the beginning of 'The Long March'.

 ### Graphics
   * New animations: Merman Hunter ranged animation and defence, Warrior se
     attack and defence, Drake Flare and Flameheart leadership.
   * New portraits: Inferno Drake, Mermaid Initiate alternate, Goblin spearman
     alternate
   * New Terrain: Tropical Ocean, Snowy Human City Village, Muddy Quagmire
   * Improved Terrain: Desert Mountains, all 3 Dirts, all 3 cobbled roads.

 ### Language and i18n
   * Updated translations: Chinese (Simplified), Chinese (Traditional), French,
     German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian,
     Slovak, Vietnamese.

 ### Multiplayer
   * Updated maps: 4p Hamlets.
   * Updated most of the maps taking advantage of the new terrains.

 ### Unit changes and balancing
   * Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
   * Decreased the XP requirement of the Mage from 60 to 54.
   * Decreased the XP requirement of the White Mage from 150 to 136.
   * Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
   * Added the Ghast unit from DiD to core with new base frame and animations.
   * All bats are now given a 'feral' trait which caps their defense on villages
     to 40% and also making them receive only one random trait.
   * All villages except for water and swamp villages are now aliased to both
     village and the terrain they're placed on, giving best movement and defense
     of both.

 ### User interface
   * Use red/green color for damage in sidebar when modified by bonus/malus.
   * Damage type tooltip now also shows damage after resistance calculation.
   * Placing a waypoint on a capturable village will now make the unit pause
     there to capture it (FR#16603).

 ### Miscellaneous
   * Removed: statistics upload code.
   * Optimize cache creation and loading.
   * Various framerate optimizations.


## Version 1.9.0
 ### Campaigns
   * An Orcish Incursion:
     * Made 'Valley of Trolls' easier on the easiest difficulties.
   * Dead Water:
     * New campaign added to mainline (Intermediate level, 13 scenarios).
   * Descent into Darkness:
     * 'A Small Favor' (part 1) now gives an early finish bonus.
     * Dela is no longer invulnerable in 'Alone at Last' but cannot be safely
       assassinated.
   * Eastern Invasion:
     * New (unanimated) sprites for Owaec.
     * Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'.
   * Heir to the Throne:
     * Made 'Cliffs of Thoria' much easier.
   * Liberty:
     * Increased the difficulty of 'Unlawful Orders', 'The Grey Woods' and 'The
       Hunters' and 'Glory'.
   * Northern Rebirth:
     * In Showdown, you recover full gold only if Sisal survived the previous
       scenario.
   * Sceptre of Fire:
     * Fixed bug #16406: Fixed broken AI in first scenario.
   * The South Guard:
     * A new set of story art by Scavenger.
     * In 'Vengeance', the final objective is now revealed at the beginning of
       the scenario.
     * New images for the Infantry Lieutenant and Commander by Rhyging5
   * Scenarios in Eastern Invasion, Liberty, Northern Rebirth, Son of the
     Black-Eye and The Rise of Wesnoth which feature computer-controlled allies
     now allow you to affect their behavior via the right-click menu.

 ### Graphics
   * New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
     tropical water, dead grass, dark dirt, mine rail tracks, dry hills,
     etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS,
     wood floor, mushroom farm, volcano, snowy encampment, earthy chasm,
     hewn cave wall, earthy cave floor, earthy cave wall,
     and earthy hewn cave wall.
   * Improved Terrains: animated water and swamp, grass, savanna, desert road, cobbled
     road, human city village, overgrown path, and chasm.
   * New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line
     alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line
     Giant Mudcrawler, Orc Leader/Ruler, an alternate Leader and Sovereign,
     Loyalist Swordsman alternate, Drake Fighter, Burner.
   * New Animations: Drake Flare and Flameheart (leading animation still
     missing), Dwarf Lord ranged attack, Dwarf Guard melee attack, Dwarf
     Pathfinder idle, Ruffian attack and defend, Spearman s and se attack.
   * New base frame and animations for Armageddon Drake.
   * Two new flag styles.
   * Animate terrain in editor

 ### Language and i18n
   * Updated translations: British English, Catalan, Chinese (Simplified),
     Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French, Galician,
     German, Hungarian, Indonesian, Italian, Japanese, Latin, Latvian,
     Lithuanian, Polish, Russian, Serbian, Spanish, Slovak, Vietnamese.

 ### Multiplayer
   * Updated map: Ruins of Terra-Dwelve.
   * Fixed bug #15865: missing WML Child error.
   * Added the winner of the first Wesnoth map competition, the 2 player map
     "Elensefar Courtyard" by krotop.

 ### Music and sound effects
   * New version of "Northerners" by Stephen Rozanc (TreizeCouleurs).
   * New sounds for wolves and wolf riders.
   * New track "Silvan Sanctuary" by Mattias Westlund

 ### Units
   * Giant Rat moved from DiD to core.

 ### User interface
   * Added dialog for installation of add-on dependencies
   * Show join and observe buttons per row in the lobby.
   * Fixed bug #15716: Lobby crash when refreshing with filtered out games.
   * Fixed bug #14730: Tab completion not working in the new lobby.
   * Damage in sidebar now also take account of time of day and leadership.
   * Tooltips of sidebar show more infos.
   * Clicking on some elements of sidebar now open the related help page.
   * Display weapon stats in recruit/recall dialog the same way as in sidebar.
   * Remember recall list sorting order.
   * New mouseover image instead of simply highlighting the hex
   * Allow checking out terrain defense for units when it's not your turn.
   * Tab completion for :commands and units search function
   * Improved objectives dialogs and made them display more information of turn
     limits and gold carryover in mainline campaigns.

 ### Miscellaneous and bug fixes
   * All villages except water and swamp villages can now be placed on any base
     terrain.
   * Introduced a new allignement called "Liminal". Those units fight best during the twilight times of day.


## Version 1.8.0
 ### Campaigns
   * Descent into Darkness:
     * Added new Giant Rat base frame and animations.
   * Legend of Wesmere:
     * Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
     * Fixed bug #15679: Scenario 17: leader of side 2 is missing.
     * Fixed bug #15680: Scenario 18: wrong recruitment options.
   * Under the Burning Suns:
     * Scenario 2: speed up AI turn.

 ### Graphics
   * New Cave Spider and Cuttle Fish graphics.

 ### Language and i18n
   * New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
   * Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
     Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.

 ### Multiplayer
   * Updated maps: Cynsaun Battlefield.

 ### Music and sound effects
   * Fixed bug #15668: The lobby will play a random music playlist, configured
     by [lobby_music], instead of looping the main menu song.
   * Fixed bug #15669: The titlescreen will play a random music playlist,
     configured by [titlescreen_music], instead of looping the main menu song.
     The first song played will still always be the main_menu theme.

 ### Miscellaneous and bug fixes
   * Fixed bug #13882: Map which is invalid aborts map selection.
   * Fixed bug #15545: Recall list gone after loading savegame created in
     linger mode.
   * Fixed bug #15598: Can't move units after reloading game.
   * Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
     starting gold.


## Version 1.7.15-1.8rc1
 ### AI
   * Set RCA AI to be the default AI for single-player campaigns.

 ### Language and i18n
   * Updated translations: Chinese (Traditional), Czech, German, Hungarian,
     Japanese, Serbian.

 ### Multiplayer
   * Fix bug #15541: fix OOS on [unit] tag generating different
     traits because of usage of local RNG instead of MP RNG.
   * Fix bug #15560 for Dark Forecast: fix OOS in Dark Forecast caused by
     unit advancement not properly synced across the network.

 ### Music and sound effects
   * Added new music track, "Weight of Revenge" by Doug Kaufman

 ### User interface
   * Avoid the scrollbar on the entire MP lobby when possible.


## Version 1.7.14-1.8beta7
 ### Language and i18n
   * Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
     Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.

 ### Multiplayer
   * Fixed A New Land not working when there are empty sides.

 ### User interface
   * The empty spots in the game list in the lobby are gone.
   * Fix redraw glitches in the MP lobby

 ### Miscellaneous and bugfixes
   * Fix WML-generated units and MP leaders receiving only the Neutral
     alignment.


## Version 1.7.13-1.8beta6
 ### Campaigns
   * Fixed a bug in several scenarios causing some enemy units to disappear when
     loading a save.

 ### Graphics
   * Add and wire two new Drake attack icons.

 ### Language and i18n
   * Updated translations: Czech, Finnish, French, German, Hungarian, Italian,
     Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian.

 ### Multiplayer
   * An early test version of the multiplayer port of "Legend of Wesmere"
     is available when starting wesnoth with the commandline argument "--debug".

 ### User interface
   * Fold several player groups by default in the lobby.


## Version 1.7.12-1.8beta5
 ### Campaigns
   * Fixed a bug in several scenarios causing some enemy units to disappear when
     loading a save.

 ### Graphics
   * Improved the background for the new dialogs.
   * Improved the speed of the MP lobby.

 ### Language and i18n
   * Updated translations: Czech, Finnish, French, German, Hebrew, Italian,
     Latin, Russian, Shavian, Slovak, Spanish.

 ### Multiplayer
   * Dummy sides no longer get a turn, e.g. the status in Caves of the Basilisk

 ### Music and sound effects
   * New version of sad.ogg (Sad music) by Tyler Johnson.

 ### Miscellaneous
   * Fix errors in tutorial when the player unexpectedly kills certain
     enemy units, in tutorial scenario 2.
   * Orcs can no longer play twice every turn in tutorial scenario 2.


## Version 1.7.11-1.8beta4
 ### Language and translations
   * Updated translations: Chinese (Simplified), Estonian, French, Latvian,
     Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish.

 ### User interface
   * Scrollbar buttons now keep scrolling when kept pressed down.

 ### Graphics
   * Mainline now consistently uses the loyalty overlay from Dead Water.
   * Portraits for the Four Oracles in DM.


## Version 1.7.10-1.8beta3
 ### Campaigns
   * Under the Burning Suns:
     * Fix locations of some items in "In the domain of the dwarves".
 ### Graphics
   * Added attack icon for Drake Ram attack, and for UtBS's Giant Ant.

 ### Language and translations
   * Updated translations: French, German, Hungarian, Italian, Latvian,
     Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak.

 ### User interface
   * Ctrl-f for fullscreen works again in the MP lobby.
   * Don't reserve space for scrollbars in message dialogs.
   * Resizing the MP lobby no longer crashes randomly

 ### Units
   * Change Drake Flare and Flameheart weapon names to match new weapons.
   * Decreased the speed of the dwarvish scout line by one.
   * Reduced the movecosts over frozen terrain for the dwarvish scout line.


## Version 1.7.9-1.8beta2
 ### Campaigns
   * The Rise of Wesnoth:
     * Removed the Undead trait from several custom bat units.

 ### Graphics
   * New animations for the Chocobone.
   * Change which Orc Grunt portrait appears is the default.
   * New portrait for Orc Warrior
   * New portrait for Hamel (tHoT)

 ### Language and translations
   * Updated translations: Czech, French, German, Italian, Latin, Lithuanian,
     Polish, Portuguese (Brazil), Russian, Serbian, Slovak.

 ### Multiplayer
   * Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
     Badlands, Sablestone Delta.

 ### User interface
   * Increasing the size of the MP lobby works properly.
   * Fix waypoints ignored for multi-turns moves.
   * Toggle waypoint now works for each one, not just the last.
   * Reclick on the selected unit now clear all waypoints.


## Version 1.7.8-beta1
 ### Campaigns
   * Under the Burning Suns:
     * Do not allow player units to get pass the Dwarf Ghost
       without completing the side quest in Tunnels of the Trolls.

 ### Graphics
   * New base frames for Drake Flare, Flameheart.
   * New portraits for Grand Knight (alt), Lancer, Orc Grunt (two alts).

 ### Language and translations
   * Updated translations: Czech, Dutch, Finnish, German, Hungarian, Italian,
     Latin, Lithuanian, Portuguese (Brazil), Russian.

 ### User interface
   * Fixed storyscreen buttons occasionally disappearing.
   * Improved display order of unit healing. (patch #1343)
   * Switched to the new MP lobby.

 ### Miscellaneous
   * Add recruitment anims for the Sky and Hurricane Drakes.


## Version 1.7.7
 ### AI
   * Fix a serious enough bug in ai targeting. The bug caused the AI, in
     certain situations, to make weird shuffle-doing-nothing moves and not seek
     enemies or their villages.

 ### Language and translations
   * New translations: Shavian.
   * Updated translations: Czech, Dutch, Estonian, Finnish, German, Hungarian,
     Lithuanian, Russian, Serbian, Slovak, Spanish.

 ### Multiplayer
   * Updated map: The Manzivan Traps

 ### Units
   * Removed Elder Wose and Shock Trooper from random_leader of the default era.
   * Removed Ancient Wose and Iron Mauler from random_leader of the AoH era.
   * New animation WML and macros for the Drakes.
   * Increased the XP required to advance for the Orcish Assassin from 30 to 34.
   * Changed the cold resistance of the naga line from -20% to 0%.

 ### User interface
   * Add-ons descriptions are displayed according to filtering in
     the download list.
   * In recall dialog, use different color and brightness for XP and level.

 ### Miscellaneous and bugfixes
   * Fixed broken ambush/invisibility at first turn.


## Version 1.7.6
 ### AI
   * In some campaigns, such as in Legend of Wesmere, allied AI sides can now
     recall their veterans from earlier scenarios.
   * AI will now recruit somewhat more intelligently.
   * In some campaigns, such as in Legend of Wesmere, allied AI sides can now
     be given hints about where their leader should relocate.

 ### Graphics
   * New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt,
     Spectre, Shadow
   * When a unit reach a new level, a floating label indicates it.

 ### Language and translations
   * Updated translations: Czech, Dutch, Estonian, Finnish, French, German,
     Italian, Lithuanian, Russian, Serbian, Spanish.
   * New translations: Vietnamese.

 ### Multiplayer
   * New map: 4p Ruins of Terra-Dwelve.

 ### Units
   * Made units with the 'healthy' trait always rest heal but take normal
     damage from poison.
   * Changed the Drake Glider's movetype to give 40% defense almost everywhere.
   * Gave the Fire Dragon 100% fire resistance.
   * Updated the descriptions for the Drake Fighter, Glider and Burner lines.

 ### User interface
   * Automatically try to resolve blocked multi-turn moves.
   * Better visually differentiate name, type and race in sidebar.
   * Add colorized terrain defense info in sidebar.
   * In attack dialog, split damages and chance to hit and color the later.
   * Disable the Remove and Update add-ons buttons when there are no add-ons
     installed.
   * Add a Description button to the add-ons download dialog
   * For move+attack mouse click, now show the attack dialog before the move.
   * In sidebar, add current bonus/malus info from alignement.


## Version 1.7.5
 ### Graphics
   * New base frame and animations for the Drake Blademaster.

 ### Language and translations
   * Updated translations: Chinese (Traditional), Lithuanian, Serbian.

 ### Units
   * Fixed problems with the Drakes introduced in 1.7.4 (wrong resistances and
     a possible crash when advancing to the Inferno Drake).


## Version 1.7.4
 ### AI
   * Fixed crashes and infinite loops on AI turn.

 ### Campaigns
   * Legend of Wesmere
     * Scenario 3 was completely redesigned.
     * Fixed wrong or unclear scenario objectives.
     * Scenario 16: Reduced the number of wolf riders.

 ### Graphics
   * New portraits for Ancient Wose, Ruffian, Master-at-arms, Naga
     Warrior/Myrmidon, Grand Knight, Merman Hunter.
   * Updates to Peasant, Spearman and Swordsman portraits.
   * New melee animation for Thunderguard, Dragonguard.
   * New base frame and animations for Inferno Drake, Fire Drake.

 ### Music and sound
   * Added "Journey's End" from Mattias Westlund.
   * Added "Over the Northern Mountains" from Mattias Westlund.
   * Added Horn signal sound effects.

 ### Language and translations
   * Updated translations: Chinese (Traditional), German, Lithuanian, Russian,
     Serbian.

 ### Units
   * New weapon names for a number of drake attacks to account for changes to
     the sprites.

 ### User interface
   * Removed the hotkey to enable/disable mouse scrolling


## Version 1.7.3
 ### Campaigns
   * Two Brothers
     * Replaced campaign specific portraits with mainline portraits.
   * Under the Burning Suns
     * Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC.
   * Legend of Wesmere
     * Story only scenarios now display the speaker's name in the title.
     * Ambient sound effects.
     * Redone the campaign's objectives.
     * Added the "Dwarvish Scout" to the player's recruit list.
     * Scenario 19 now requires the player to destroy Saurgrath.
     * Scenario 14 redesigned.
     * Scenario 23 implemented Santi's plan to let half the army defect.
     * Map updates (mostly new alias terrains added).
     * Replaced the campaign image with a transparent one (Thanks to Kitty).

 ### Graphics
   * New portrait for the Duelist, Mermaid Enchantress/Siren,
     Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake
     Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton,
     Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit,
     alternate Goblin Rouser, Revenant, Naga Fighter, Troll.
   * New unit graphics and animations for the Troll Hero, Drake Glider, Sky
     Drake, Hurricane Drake, Drake Burner, Drake Fighter, Drake Warrior.

 ### Language and translations
   * Updated translations: Czech, Dutch, Estonian, French, German, Hungarian,
     Lithuanian, Polish, Slovak.
   * Updated Drake Clasher, Arbiter and Slasher descriptions.

 ### Multiplayer
   * Random numbers are generated on the Wesnoth server during MP combats,
     making 1.7.3 require a supporting wesnothd version and unable to play
     a game with earlier versions.

 ### Music and sound effects
   * Mainline music playlists work again.

 ### Unit balancing
   * Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to
     random_leader of the default era.
   * Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light to
     random_leader of the AoH era.

 ### Unit renames
   * Drake Gladiator -> Drake Thrasher
   * Drake Slasher -> Drake Arbiter


## Version 1.7.2
 ### Campaigns
   * Son of the Black Eye
     * Changed Orcish Shaman movetype from smallfoot to orcishfoot.

 ### Graphics
   * New portrait for male and female Footpad, male and female Outlaw,
     Horseman, Drake Clasher, Goblin Wolf Rider, Goblin Pillager, Dwarf
     Explorer, Dwarf Scout, Cavalryman, Skeleton.
   * New unit graphics and animations for the Dwarvish Scout, Pathfinder,
     and Explorer; Drake Clasher, Slasher, Warden, Gladiator, Enforcer.

 ### Language and translations
   * Updated translations: Czech, Dutch, Estonian, Finnish, French, German,
     Italian, Lithuanian, Polish, Russian, Serbian, Slovak.

 ### Terrains
   * New terrain: drake village.

 ### User interface
   * Completed campaigns are decorated with a laurel icon.
   * Fixed bug #13831: Bug with team labels.
   * Fixed bug #13626: Bug about no option to turn on/off save delete
     confimation.


## Version 1.7.1
 ### Campaigns
   * Delfador's Memoirs: new portrait for Lionel.
   * The Hammer of Thursagan: new portraits for Angarthing, Ratheln.

 ### Graphics
   * New portrait for Knight, Ghost.

 ### Language and translations
   * Updated translations: Chinese (Traditional), Czech, Finnish, French,
     German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian,
     Serbian, Turkish.

 ### Units
   * Most Dwarvish sides can now recruit a Scout unit with better mobility
     than the line fighter but lighter armor and less effective weapons.

 ### User interface
   * Improved the layout to take less space in certain cases.
   * Increase the lineheight in the new dialogs.
   * The campaign dialog is redesigned.
   * A click on a slider now properly sets the position.
   * Added a hotkey to toggle team ellipses (ctrl+e by default).

 ### Miscellaneous and bugfixes
   * Fixed a crash in some storyscreens.


## Version 1.7.0
 ### Campaigns
   * Delfador's Memoirs: new campaign added to mainline (Novice level,
     24 scenarios).
   * Eastern Invasion
     * Fixed the liches not being revealed properly in 'Weldyn Besieged'.
   * Heir to the Throne
     * Made snow fall gradually every turn in 'Northern Winter'.
     * Enforce a 7-hex starting castle to prevent units from appearing inside
       a wall in 'The Scepter of Fire' (bug #13377).
     * Made the number of enemies to defeat depend on the difficulty in
       'Test of the Clan'.
   * The Rise of Wesnoth
     * In TROW, the Lady Jessica is now the Lady Jessene. This was the last
       major character in mainline (and probably the last named unit of any
       kind) to have an earth-human name.
   * Under the Burning Suns
     * Kaleh advancement:
       * Gave the Hero variation more HP.
       * Reduced XP requirements for the Captain variation.
       * Disabled the sword2 (and thus armor) AMLA for the Captain variation.
       * Enabled the bolas AMLA for all variations.
       * Added the camouflage AMLA back.

 ### Graphics
   * New portrait for Dwarf Fighter (alternative), Goblin Spearman, Huntsman,
     Ogre/Young Ogre, Orc Grunt, Ranger, Trapper.

 ### Language and translations
   * The term 'stoned' has been replaced with 'petrified'; also the
     related verb.
   * New translations: Icelandic.
   * Updated translations: British English, Catalan, Chinese (Simplified),
     Chinese (Traditional), Czech, Dutch, German, Finnish, French, Hebrew,
     Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian,
     Serbian, Slovak, Swedish, Turkish.

 ### Multiplayer
   * Implemented automatic saving of game replays.
   * Implemented the adminmsg command to allow players to send messages to
     currently available admins. (FR #9218)
   * Fixed bug #7547: Add possibility to unban/unmute in a multiplayer game

 ### Terrains
   * New terrains: orcish fort and orcish village.

 ### Units
   * Added the Water Serpent.
   * The Dwarvish Scout line from UtBS is now mainline; THOT uses it.

 ### User interface
   * Fix missing faction column when waiting that the host start the game.
   * Making the game return to the add-on install dialog just before
     installing one, and with its entry selected.
   * Improved the sorting of the XP and traits columns in the unit list dialog
     (part of bug #13360).
   * Fixed the MP password textbox handling of special characters.
   * Add a "Factions" section in help. Only show current era's informations.

 ### Miscellaneous and bugfixes
   * Fixed missing unit graphics when loading a start-of-scenario savegame.
   * The add-ons directory, <preferences>/data/campaigns, has been renamed
     and it is now <preferences>/data/add-ons.


## Version 1.6
 ### Graphics
   * New or updated unit graphics for the Mermaid Priestess and Enchantress
     unit lines.

 ### Language and translations
   * Updated translations: Finnish, French, German, Lithuanian, Polish,
     Portuguese (Brazil), Russian, Slovak, Spanish.

 * User interface:
  * Grey game titles out when we're missing the era.


## Version 1.5.14
 ### Campaigns
   * Descent into Darkness:
     * Increased the experience requirement for the Ancient Lich from 150 to
       250.
   * Under the Burning Suns:
     * Simplified Kaleh's AMLAs to have consistent requirements and effects.

 ### Graphics
   * New portraits for the male and female Assassin, Gryphon Rider, Longbowman,
     Master Bowman, Dwarf Runemaster.

 ### Language and translations
   * Updated translations: Catalan, Chinese (Simplified), Czech, Dutch,
     Finnish, German, Hebrew, Hungarian, Lithuanian, Norwegian, Polish,
     Russian, Slovak.
   * Changed the font used for all Asian translations to the latest release of
     wqy-zenhei.

 ### Music and sound effects
   * Added the new music track "Siege of Laurelmor" by Doug Kaufman.

 ### User interface
   * Downloaded add-ons do now appear directly after download in the campaigns
     list. It is not required anymore to restart the game. (bug #13123)


## Version 1.5.13
 ### Graphics
   * New portrait for the Woodsman, Bowman, male Thief
 ### Language and translations
   * Updated translations: Chinese (Simplified), Czech, French, Finnish,
     Hungarian, Polish, Russian, Slovak, Turkish.


## Version 1.5.12
 ### Graphics
   * New portrait for the female Thief.
   * New tiles for summer and fall deciduous and mixed forests.
   * Deciduous and mixed forests now used in several campaigns (not all, yet).
   * New tiles for dirt.

 ### Language and translations
   * Updated translations: Chinese (Simplified), Czech, French, German,
     Italian, Polish, Portuguese (Brazil), Spanish, Turkish.

 ### Multiplayer
   * Updated maps: Howling Ghost Badlands, Sullas Ruins, Isar's Cross.

 ### User interface
   * Listbox columns have the same width again.
   * Now clear fog/shroud before an attack when doing a move+attack action.
   * Changed the widgets in the in game message dialog.
   * The multiplayer dialog shows tooltips again.
   * The textbox history now uses CTRL+TAB and CTRL+SHIFT+TAB.


## Version 1.5.11
 ### Graphics
   * New or updated unit grahpics: Merman Fighter line, Merman Hunter line.
   * New idle animations: Heavy Infantryman.
   * New portrait for the Javelineer, Gryphon, Elvish Sylph.

 ### Language and translations
   * updated translations: Czech, French, German, Hebrew, Lithuanian, Polish,
     Russian, Spanish.

 ### User interface
   * Fixed a termination which could happen if you clicked twice on a button
     in the MP password dialog.
   * Fixed glitches with long [option] lists.
   * Added UI sounds to the new widgets.


## Version 1.5.10
 ### Campaigns
   * The South Guard
     * Made 'Into the Depths' a bit easier.
   * Under the Burning Suns
     * Fixed a crash due to double-advancement of dehydrated units
       in scenario 2.
     * Kaleh's AMLAs have effect again past leveling to L2.
     * Made all human-controlled major characters unrenamable.

 ### Graphics
   * New portraits: Halberdier, Dwarf Ulfserker line.
   * New or updated unit graphics: Elvish Enchantress, Orcish Slayer,
     Naga Fighter, Naga Myrmidon.
   * New idle animations: Dwarvish Thunderer, Naga Fighter.
   * Rewrote the rendering engine which should fix the drawing order.
   * New graphical variations for the water villages.

 ### Language and translations
   * New translations: Marathi.
   * Updated translations: British English, Dutch, French, German, Hungarian,
     Italian, Russian, Slovenian, Spanish, Swedish.

 ### Multiplayer
   * Updated maps: Clash, Cynsaun Battlefield, Den of Onis, Silverhead
     Crossing, Howling Ghost Badlands, The Wilderlands, Forest of Fear.

 ### Terrains
   * Enabled mixed deciduous-pine forest terrains.
   * Forested hills variations now available for the deciduous and mixed
     forests.

 ### User interface
   * Removed the gamma correction option.
   * Fixed the problem that some dialogs terminated Wesnoth.


## Version 1.5.9
 ### Campaigns
   * The South Guard
     * Made 'Tides of War' a bit easier.
   * Sceptre of Fire
     * Fix the player's keep disappearing in 'Gathering Materials'.
     * New graphics for the Dwarvish Miner.
   * Under the Burning Suns:
     * New base frames for the Desert Sentinel and Prowler.

 ### Graphics
   * New portrait for Dwarf Thunderer, Dwarf Dragonguard, Human Pikeman, Dwarf
     Fighter, Dwarf Lord, Dwarf Guard, Mermaid Initiate, Dwarf Sentinel.
   * Removed the black background from some remaining old portraits.

 ### Language and translations
   * updated translations: Catalan, Chinese (Traditional), Czech, Dutch,
     French, German, Hungarian, Italian, Polish, Slovak, Spanish, Valencian.

 ### Multiplayer
   * Made "fog of war" and "random start time" default to on.
   * Fixed the Default Era quick leaders not getting the -5% HP reduction.
   * Made leaders with 4 MP receive the quick trait also in Age of Heroes.

 ### Terrains
   * New summer, fall and winter deciduous forest terrains.

 ### User interface
   * Disable the "Network Player" option when playing a non-networked MP
     game.
   * All ingame message dialogs now use the new dialogs.


## Version 1.5.8
 ### Campaigns
   * An Orcish Incursion
     * Converted to the new gold carryover system.
   * Eastern Invasion
     * Fixed victory not triggering correctly in 'The Crossing'.
     * Fixed missing time of day schedules in several scenarios.
     * Fixed various problems in 'Northern Outpost'.
   * The Hammer of Thursagan
     * Converted to the new gold carryover system.
   * The Rise of Wesnoth
     * Renamed "Lord Dionli" to "Lady Dionli".
   * Son of the Black Eye
     * Made scenarios 'Silent Forest' and 'Shan Taum the Smug' harder.
   * Legend of Wesmere
     * Fixed the bug with savegames in scenario 3.

 ### Graphics
   * New portraits for Royal Guard, Heavy Infantry, Iron Mauler, Sergeant,
     Lieutenant, General, Grand Marshal with 1 alternate, Saurian Augur line,
     Saurian Skirmisher line, Troll Whelp, Death Knight.

 ### Language and translations
   * Fixed translation of 'A New Land' not being shown.
   * Translations of user-made content work again when available.
   * updated translations: Chinese (Simplified), Czech, Danish, German,
     Hungarian, Italian, Japanese, Lithuanian, Russian, Slovak, Spanish.

 ### Multiplayer user interface
   * Added a gui front-end to various commands, brought up by double clicking
     a player name, replacing the old whisper dialog.
   * Automatically select the game the selected player is in.
   * Added an option to save the password to the preferences

 ### User interface
   * Fixed a glitch where a new dialog didn't show up after an old dialog.
   * Fixed several glitches in with the listboxes and new portrait dialog.
   * Pressing escape in a new dialog, behaves like in the old dialogs again.
   * Spacebar closes the dialogs without a scrollbar again.
   * The new portrait dialogs can now show the old images as well and also the
     right hand side images.

 ### Miscellaneous and bugfixes
   * Fixed a crash when more than one add-on is being updated.


## Version 1.5.7
 ### Campaigns
   * Eastern Invasion
     * Converted to the new gold carryover system.
     * Gave the undead flag to relevant sides.
     * Fixed Dacyn and Owaec not being loyal.
     * In 'Mal-Ravanal's Capital', reworked how the prisoner knights work: now
       they're placed on the map in cages with guards next to them, and the
       player must kill the guard to release the prisoner.

   * Heir to the Throne:
     * Added an idle animation for L2 Princess.
     * Fixed the dwarves attacking the player in 'The Lost General'.
     * In 'Bay of Pearls', the player receives recruitment of all lvl1 mermen
       units if both enemy leaders are defeated, and only Mermen Fighters if
       only one of them is.
     * Fixed not being able to recruit mermen in 'Isle of the Damned'.

   * Liberty
     * Converted to the new gold carryover system.

   * The Rise of Wesnoth:
     * Changed Familiar's portrait to match his new unit type.
     * Fixed many funny inconsistencies related to Familiar's unit
       type.
     * Fixed broken death events.
     * Lady Outlaw does not lose her experience on 'Return to Oldwood'.
     * Restored missing leading animations for Noble Commander and
       Noble Lord, and gave leading animations to Wesfolk Outcast
       line.

   * Sceptre of Fire
     * In 'Searching for the Runecrafter', the turn limit is now increased when
       finding Thursagan.
     * In 'Gathering Materials', all enemy sides now fight each other.

   * The South Guard
     * Made 'Into the Depths' a bit easier on the easiest difficulties.

   * Two Brothers
     * Converted to the new gold carryover system.

   * Under the Burning Suns:
     * Converted to the new gold carryover system.
     * Made Elyssa Loyal and Quick instead of Quick and Intelligent.
     * Added updated Desert Hunter sprites.

   * Legend of Wesmere
     * Marked the guards in scenario 05 to be killed.
     * Many Bug fixes(recruiting, village ownership)
     * Made Olurf's side persistent.
     * New 400*400 pixel sized portrait images.
     * All portraits are now displayed without scaleing.
     * Updated music playlists.
     * Flipped the Ka'lian map horizontaly.
     * Updated overview map to LoW's time.
     * Redone journey that is displayed on the overview map.

 ### Editor2
   * The map editor is automatically started if the binary file used
     to start Wesnoth contains "editor" somewhere in its name (useful
     for symlinks).

 ### Graphics
   * New attack icons: spiked mace.
   * New or updated unit graphics: Gryphon Rider, Gryphon Master,
     Revenant, Naga Warrior.
   * New tile variations for Oasis.
   * New portraits for Peasant, Swordsman, Spearman.
   * The game now shows an transparent image in the new dialog when available.
   * Properly update animated halos.

 ### Language and translations
   * updated translations: Chinese /Simplified), Czech, Danish, Dutch, Finnish,
     French, Galician, German, Hungarian, Italian, Lithuanian, Polish, Slovak,
     Spanish, Turkish.

 ### Unit changes and balancing
   * Decreased the range attack of the Drake Flare from 7-4 to 6-4.
   * Decreased the range attack of the Drake Flamehart from 9-4 to 8-4.
   * Increased the cost of the Goblin Spearman from 8 to 9.
   * Decreased the cost of the Sergeant from 20 to 19.
   * Decreased the HP of the Sergeant from 36 to 32.
   * Decreased the HP of the Lieutenant from 48 to 40.
   * Decreased the melee attack of the Lieutenant from 9-3 to 8-3.
   * Decreased the HP of the General from 58 to 50.
   * Decreased the HP of the Grand Marshal from 68 to 60.

 ### Miscellaneous and bugfixes
   * Compressed start-of-scenario saved games are recognized again.
   * Fixed single-player campaign scenario replays.
   * Fixed random memory corruption/assertion failure/massive memory leak
     due to story screens.
   * The reset-to-beginning replay control button does not cause
     a crash anymore.


## Version 1.5.6
 ### Campaigns
   * An Orcish Incursion
     * Has a new map, and a journey track.
   * Descent Into Darkness:
     * Now has a journey track. The Orc War map has been cosmetically modified.
     * Added a set of story art.
   * Eastern Invasion
     * Now has a journey track. Geographical continuity has been improved.
     * In 'Weldyn Besieged', the positions of the liches are now randomized and
       their names hidden until you attack them (patch #1109).
   * The Hammer of Thursagan
     * Now has a journey track. Geographical continuity has been improved.
   * Heir to the Throne
     * The journey track has been adjusted so "Test of the Clans" takes
       place in the Horse Plains, not the Estmark Hills.
     * Galdrad is now an Elvish Champion and might survive a few turns longer.
   * Legend of Wesmere
     * Newly added to mainline: Intermediate level, 17 playable scenarios.
   * A Tale of Two Brothers
     * Now has a journey track. Geographical continuity has been improved.
   * Scepter Of Fire
     * Has a revised journey track. Geographical continuity has been improved.
   * Son of the Black Eye:
     * There is a new, full color Far North map.
     * In 'Clash of Armies', fixed all the merman spawns not working correctly
       and limited the number of simultaneous enemy gryphon recruits on the
       easiest difficulty.
   * The South Guard
     * Rewrote 'The Long March'.
     * Made each turn past turn 9 that passes in 'Pebbles in the Flood' give
       you some concrete benefit in 'Tides of War'. Also, the Council of Westin
       now always appears, but the exact turn depends on the length of
       Gerrick's defense.
   * Under the Burnings Suns:
     * All known bugs (e.g. in Keratur's appearances and related to Kaleh's
       AMLAs) have been fixed.
     * Garak now gets into a duel of champions in "A Stirring In The Night".
     * The Quenoth elf graphics have been refreshed; most of their sprites
       now match the size of other 2.0 sprites and have been team-colored.
   * Only the new gold carryover system is now available in Descent Into
     Darkness, Heir to the Throne, Scepter of Fire, Son of the Black Eye and
     The South Guard.

 ### Editor2
   * changed the base-terrain key modifier to shift from alt.
   * Added basic mask applying feature.
   * Added basic mask creation ("diff") feature.
   * New multiple document interface, allows more than one map to be open at the
     same time. Experimental, can be turned off in the editor settings dialog.

 ### Graphics
   * New or updated unit frames: Troll Shaman, Naga Fighter.
   * New animations: Deathblade idle, Orcish Assassin idle, Mage magic missile,
     Silver Mage magic missile and teleport.

 ### Language and translations
   * updated translations: Catalan, Czech, Danish, Dutch, Finnish, Galician,
     German, Hungarian, Italian, Lithuanian, Racv, Slovak, Spanish, Turkish
   * new translations: Valencian (the previous non-standard translation has
     been renamed to RACV).

 ### Multiplayer
   * New multiplayer map: 4p Underworld.
   * Revised maps: Caves of the Basilisk, Hornshark Island, Silverhead
     Crossing, Sullas Ruins, Weldyn Channel, Alirok Marsh, Island of the
     Horatii, Castle Hopping Isle, King of the Hill, The Wilderlands.

 ### Unit changes and balancing
   * Added the Dread Bat as the level 2 advancement for Blood Bats.
   * Gave the Goblin Pillager the same bite attack as the Wolf Rider.
   * Updated movement and defense values on the reef terrain for many units.
   * Added the 'fearless' trait to the Heavy Infantryman line.

 ### User interface
   * The map now scrolls earlier when the mouse reaches the border of Wesnoth.

 ### Miscellaneous and bugfixes
   * There is a new revision of the main Wesnoth map with more placenames
     on it.
   * The excessive AI cautiousness that afflicted 1.5.5 has been fixed.
     Also, the algorithms for leader movement are significantly better.


## Version 1.5.5
 ### Campaigns
   * A new experimental gold carryover system is now supported in Heir to the
     Throne, Sceptre of Fire and Descent into Darkness: the choice appears in
     the difficulty level menu when starting the campaign.

   * Son of the Black Eye
     * New portraits for Al'Brock, Flar'Tar and Howgarth.

   * Two Brothers
     * Rewrite to include story screens by Stefan.
     * Improved scenario texts and dialogs.

 ### Editor2
   * Allow changing the display time of day from a preset list or to custom
     values via sliders, available in the new editor settings dialog.
   * Removed map flipping feature. Added clipboard flipping instead, which
     works much more reliably.
   * Added --load support for -e command line option. Loads the map file
     with the given filename.

 ### Map editor
   * Removed wesnoth-editor. Use editor2.

 ### Language and translations
   * updated translations: Czech, Finnish, French, Galician, German, Hungarian,
     Lithuanian, Polish, Slovak, Turkish, Valencian.

 ### Multiplayer
   * Revised maps: Fallenstar Lake, 2p Hamlets, Hornshark Island,
     The Freelands, Castle Hopping Isle.
    * In default era, all leaders with 4 MP now receive the quick trait.

 ### Unit changes and balancing
   * Made units with the healthy trait take a quarter less damage from poison.
   * Increased the 'smallfly' movement cost over fungus from 1 to 2.
   * Changed the race of the Wolf Rider line from goblin to wolf.
   * Added the traits weak, slow and dim and made the goblin race use them.
   * Made the goblin race get 1 random trait instead of 2.
   * Increased the movement of the Goblin Spearman line from 4 to 5.
   * Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
   * Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
   * Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.

 ### AI
   * Made default AI to play better in multiplayer maps.

 ### User interface
   * Allowed the /friend, /ignore and /remove commands to use
     lists (FR #7492) and wildcards.
   * Added a feature to draw hex coordinates and/or terrain code on every hex.
     Available in-game via :sc and :tc commands, and in editor2's menu.
   * Make sure the attack indicator is never obscured by the terrain.


## Version 1.5.4
 ### Editor2
   * Rotate clipboard 60 degrees clockwise or counter-clockwise, ctrl+r
     or ctrl+shift+r respectively (cmd instead of ctrl on Mac). Active
     in the "paste" mode.
   * A drag operation only creates one undo action instead of many.
     Use the new "partial undo" feature (default hotkey ctrl+z, cmd+z
     on Mac) to get the old behaviour, when you want to only undo a part
     of a paint-drag or select-drag. After the actions are split this way
     they are never combined again.
   * More visible selection.
   * Different map generators can be used in map -> generate map (FR #3950)

 ### Language and translations
   * updated translations: Chinese (Traditional), Czech, French, Galician,
     German, Hungarian, Italian, Lithuanian, Polish.

 ### Music and sound effects
   * Added a new music track "The Dangerous Symphony" by Gianmarco Leone.

 ### Unit changes and balancing
   * Made units with the healthy trait take half the damage from poison.
   * Decreased the ranged attack of the Bowman from 7-3 to 6-3.
   * Added the marksman special to the ranged attack of the Orcish Assassin
     line.
   * Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1.
   * Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2.
   * Increased the cost of the Walking Corpse from 7 to 8.
   * Increased the cost of the Soulless from 11 to 13.

 ### User interface
   * Parts of the new widget library are deemed stable enough for testing and
     have been started to replace the old code.

 ### Miscellaneous and bug fixes
   * New --nomusic commandline option to disable music for the session.
   * Fixed OOS bug when giving control and having move in undo stack.

 ### Campaigns
   * The Hammer Of Thursagan
     * 'Mages and Drakes' and 'Fear' have been retuned and are now
   somewhat more challenging.
     * 'The Underlevels' has some fixes to the timing of when bad-guy
   sides get activated.  This should make the last battle more of
   a climax.


## Version 1.5.3
 ### Campaigns
   * Descent into Darkness
     * New graphics for Apprentice Necromancer and Dark Mage.
     * Changed how the ice breakage works in 'Beginning of the Revenge'.
     * New indoor maps for 'A Small Favor' parts 2 and 3.
     * Changed how the beginning of the scenario 'Descent into Darkness' works.
     * Many minor fixes and tweaks to various scenarios.
   * Sceptre of Fire
     * Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not
       end when it was supposed to.
     * Fixed a bug that allowed one to finish 'The Dragon' by defeating both
       enemy leaders.
   * Son of the Black Eye
     * New portraits for Inarix, Jetto and the old orcish shaman.
     * Fixed the shamans not getting removed from the recall list when they
       should.
     * Reworked the scenarios 'Civil War' and 'Coward'.

 ### Editor2
   * Editor2 is a replacement for the old editor. It is launched from
     within the game: "Editor" button in the title screen or command
     line "-e" or "--editor" option. The interface is largely unchanged.
   * The game must be compiled with editor2 support for this to work. See
     RELEASE_NOTES for details.
   * See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
   * You can continue to use the old editor by launching wesnoth_editor
     like you did so far. New features, however, are much more likely to
     appear in editor2.

 ### Language and translations
   * updated translations: Chinese (Traditional), Danish, Finnish, Galician,
     German, Italian, Latvian, Lithuanian, Polish, Russian, Slovak, Spanish.

 ### Multiplayer
   * Revised maps: Caves of the Basilisk, Den of Onis, Fallenstar Lake,
     Silverhead Crossing, Sullas Ruins, The Freelands, Alirok Marsh, Island of
     the Horatii, 3p Morituri, Blue Water Province, 4p Hamlets, Lagoon,
     4p Morituri, The Wilderlands, Waterloo Sunset
   * Removed the "Great War" era.

 ### Music and sound effects
   * Special music is played on player victory/defeat.


## Version 1.5.2
 ### Campaigns
   * Son of the Black Eye
     * New set of portrait art.
     * In 'Black Flag', there's now several galleons transporting enemies to
       the beach, and no watch towers.
     * In 'Saving Inarix', you can now more precisely control when you destroy
       the bridge.
     * Many assorted small tweaks to most scenarios.
     * When leading the Great Horde, all units now require 1 less upkeep.

 ### Language and translations
   * new translation: Latvian.
   * updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
     Finnish, French, German, Greek, Italian, Lithuanian, Russian, Serbian,
     Slovak.

 ### Unit changes and balancing
   * Increased the ranged attack of the Bowman from 6-3 to 7-3.
   * Decreased the melee attack of the Bowman from 6-2 to 4-2.
   * Decreased the cost of the Bowman from 15 to 14.
   * Increased the cold resistance of the Fencer line from 0% to 10%.
   * Decreased the 'orcishfoot' movement cost over frozen from 3 to 2.

 ### User interface
   * In multiplayer lobby, all unit's images are now team colored.
   * Add a column for traits in the recall dialog.
   * Add a filter textbox in the recall dialog.
   * The pathfinding now always prefer straight path and is also more
     stable between little mouse's moves.
   * Add-on publish/delete options have now special icons and colors.
   * new debug command ":choose_level" or ":cl" to directly go to a scenario.

 ### Miscellaneous and bug fixes
   * In debug-mode, Missing images are now replaced by a "men-at-work" sign and
     in help broken hyperlinks are shown in red.
   * Fix an old pathfinding bug causing a inconsistency between the path used
     and the one showed to others players. Also valid in replay.
   * Fix missing last publish/remove add-on option


## Version 1.5.1
 ### Campaigns
   * Heir to the Throne
     * Allowed Kalenz to take the flaming sword.
   * The Rise of Wesnoth
     * Fixed the Wesfolk Outcast line's distract ability not working.
     * Increased the gold you get from not letting Lady Outlaw join you in the
       second scenario.
   * An Orcish Incursion
     * new storyline and dialogues to scenario 1
     * new storyline and dialogues to scenario 2
     * made the AI do mixed recruits in scenario 2
     * new storyline and dialogues to scenario 3
     * added a form of gold bonus to scenario 3
     * new storyline to scenario 4

 ### Graphics
   * New portraits: Red Mages, Dark Adepts, White Mages

 ### Language and translations
   * new translations: Arabic, Friulian, Macedonian
   * updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish,
     French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian,
     Slovak, Spanish, Turkish.

 ### Multiplayer
   * Revised maps: Den of Onis, Sablestone Delta, The Freelands.
   * Raised the default per-turn MP timer bonus to 60 seconds.

 ### Unit changes and balancing
   * Changed the healthy trait to give 1HP and 1HP per level instead of 2HP.
   * Decreased the ranged attack of the Mage of Light from 15-3 to 12-3.
   * Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.

 ### Game engine
   * Added the possibility to see add-on types in the downloads dialog
     if the authors provide such information
   * Poison no longer prevents Resting

 ### User interface
   * Titlescreen is now randomly loaded.
   * Add a filter text box for the "Add-ons" and "Create Unit" dialogs
   * Add a hotkey "Custom Command" and a command "custom <command>" to assign
     a command to this hotkey.
   * Add a command "alias <name>[=<command>]". To set or show shorter alias to
     a command.
   * Added back "Host Network Game" feature to multiplayer menu.

 ### Terrains
   * Removed duplicate terrain type in unit help

 ### Miscellaneous and bug fixes
   * Fixed load-games dialog not displaying correct campaign info for
     non-compressed saves.


## Version 1.5.0
 ### Graphics
   * Terrains can be rendered in front of units again.

 ### Language and translations
   * new translation: Croatian.
   * updated translations: Chinese, Chinese (Traditional), Czech, Danish,
     Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian,
     Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish,
     Turkish, Valencian.

 ### Map editor
   * Fixed not working "Update transition" and make "Delay transition update"
     directly trigger an update when toggled off.

 ### Multiplayer
   * Added maps: Howling Ghost Badlands.
   * Revised maps: Sablestone Delta, Sullas Ruins, Silverhead Crossing,
     The Freelands, The Manzivan Traps.
   * Removed maps: Amohsad Caldera.
   * Removed the "Wesbowl" scenario.
   * Added the "A New Land" scenario by Bob_the_Mighty

 ### Unit changes and balancing
   * Decreased the cost of the Giant Scorpion from 32 to 22.
   * Increased the HP of the Drake Flare from 54 to 55.

 ### User interface
   * Smarter pathfinding: if same MP cost, prefer terrains with better defense
     and empty hexes (less frequent multi-turn moves blocked by a friend).
   * New full map screenshot feature (no default hotkey).
   * Screenshots show a pop-up with the url and size of the file created.
   * When trying to define an already used hotkey, now tell where it's used.

 ### Miscellaneous and bug fixes
   * Fixed shroud not directly cleared in minimap after a move+attack action.


## Version 1.4
 ### Language and translations
   * Updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
     Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
     Russian, Serbian, Spanish, Swedish, Turkish, Valencian

 ### Multiplayer
   * Revised maps: Cynsaun Battlefield.
   * The random map generator now tries harder to get the wanted number of
     players and shows no map if it fails.
   * When generating a random map two teams could get the same starting
     position, this has been fixed.

 ### Sound and music
   * New music track, "Nunc Dimittis" by Jeremy Nicoll.
   * New music track, "The City Falls" by Doug Kaufman.
   * New music track, "Knalgan Theme" by Ryan Reilly.
   * New music track, "The King is Dead" by Mattias Westlund.
   * Updated music track, "Traveling Minstrels" by Mattias Westlund.

 ### Miscellaneous and bug fixes
   * Some addons failed to load, this has been fixed.
   * Fixed UI sound toggle crash on windows.
   * Some filenames with international characters could be truncated wrongly,
     this has been fixed.

## Version 1.3.19
 ### Language and translations
   * Updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian,
     Italian, Lithuanian, Polish, Turkish.

 ### Map Editor
   * Activate border transitions in the editor using more translucent images
     than used ingame.

 ### Miscellaneous and bug fixes
   * Idle, standing and selection animations are not accelerated anymore.


## Version 1.3.18
 ### Language and translations
   * Updated translations: German, Italian.

## Version 1.3.17
 ### Campaigns
   * Liberty
     * Made the guards in Hide and Seek behave more intelligently.
   * The South Guard
     * Completely redesigned the internal workings of 6b The Long March.

 ### Language and translations
   * Updated translations: Catalan, Chinese, Esperanto, French, German,
     Italian, Japanese, Slovak, Spanish, Valencian.

 ### Multiplayer
   * Revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead
     Crossing.
   * With "quick replay" checked the game no longer scrolls to each leader.

 ### Tutorial
   * Decorated the map of scenario 2 with some new elven terrain.

 ### User Interface
   * Fixed many glitches with tinygui.
   * Fixed displaying units with many attacks in resolutions smaller than
     1000x620.
   * Added the option to use a resolution of 800x480 when using
     --enable-small-gui at configure time. This is especially usefull for
     devices like the eeePC or other handheld devices.
   * Improved editor theme so that it works as intended in 800x600.
   * Increase available space for the terrain list in the map editor by
     rearanging items.
   * Various tunings about the transparency of hp/xp bars.

## Version 1.3.16
 ### Language and translations
   * Updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German,
     Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish.
   * Replaced the font used for the chinese translation (gkai00mp.ttf) with a
     subset of WQY (just the gb2312 part is included) as requested by the
     chinese maintainer.

 ### Map editor
   * The editor handles errors with the old unsupported map format more
     graceful.

 ### Multiplayer
   * Revised maps: The Freelands.
   * Reloaded games are displayed in yellow (instead of green) in the game
     list as they are also a kind of already running games.
   * When loading a savegame don't offer to take the non-player sides.

 ### Unit changes and balancing
   * Decreased the village defense of Bats from 60% to 40%.
   * Decreased the forest defense of the Ranger from 70% to 60%.
   * Decreased the forest movement cost of the Ranger from 2 to 1.
   * Decreased the shallow water, mountain, swamp and snow movement cost of
     the Ranger from 3 to 2.

 ### User interface
   * During dialogs the speaker is shown in the sidebar and highlighted.
   * Show unit standing animations and idle animations are now separate options
   * Removed broken "Host network game" option from multiplayer menu
   * HP bar's scaling is slightly changed (now the cap is ~80hp instead of 70)
   * New red footprints images for move cost > 3

 ### Graphics
   * New terrains: stone bridge over chasm and lava

## Version 1.3.15
 ### Language and translations
   * Updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
     German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish.

 ### Multiplayer
   * Revised maps: Cynsaun Battlefield.

 ### User interface
   * Made ESC clear hotkey when changing hotkeys.
   * Made quick replay skip messages.
   * Linger mode overlay is also drawn over fog and shroud.
   * Units are deselected before they move.
   * The next move can be prepared before the current attack/move
     animation finishes (bug #7132).
   * If a move is interrupted, footsteps are drawn again.
   * Added a more graceful handling of maps without a header.

## Version 1.3.14
 ### Campaigns
   * Under the Burning Suns
     * Completely rewritten 'Stirring in the Night'

 ### Language and translations
   * Updated translations: Chinese, Danish, Finnish, French, German, Italian,
     Lithuanian, Slovak.

 ### Multiplayer
   * Revised maps: Den of Onis, Weldyn Channel.
   * MP campaign gold carry over works properly now.
   * MP campaign start of scenario saves can be loaded again.
   * If a MP side has no colour defined fall back to the default side colour.

 ### User interface
   * The apple key works as shortcut modifier again.
   * Made "Show lobby joins of friends only" the default preference.
   * New menu option added to save replays manually.
   * Opening the action menu in linger mode no longer crashes the game.

 ### Unit changes and balancing
   * Increased the XP requirement of the Vampire Bat from 14 to 22.
   * Decreased the HP of the Vampire Bat from 17 to 16.

 ### Sound and music
   * The timer bell in MP starts when there are 20 seconds left and fades in
     gradually for 10 seconds.
   * Fixed OOS on unit advancement if WML had battle/die events.
   * Fixed timer bell not always playing.

 ### Miscellaneous and bug fixes
   * The "max-saves" slider is now used as a slider to determin the maximum
     number of auto-saves to keep. The default value is 10, so the 11th oldest
     and all older auto-saves will be deleted.

## Version 1.3.13
 ### Campaigns
   * A Tale of Two Brothers:
     * What the correct passwords for 'Guarded Castle' are is now randomized in
       the previous scenario.
   * Liberty
     * 'Hide and Seek' mostly rewritten and it now has a bigger map with
        randomly placed guards.
   * The South Guard
     * Now the player has to kill the fake M'Brin in 'Choice in the Fog'
       instead of just attacking once.

 ### Language and translations
   * Updated translations: Chinese, Czech, Danish, Finnish, French, German,
     Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
     Valencian.

 ### Multiplayer
   * Revised maps: Hamlets
   * Recruitment OOS is fatal now.
   * The next scenario now properly loads the recall list.

 ### Sound and music
   * New or improved sounds: ogre hit and die, multiplayer chat.

 ### Unit changes and balancing
   * All lvl 2 outlaw units can now advance to lvl 3 in all campaigns and
     multiplayer.
   * The default AMLA for all max-level units is now +3 max HP, +20% max XP and
     healing to full.
   * The standard AMLA XP limit upped from 100 to 150.
   * Replaced the fullheal AMLA of the Necrophage with a feeding ability,
     giving it +1 max HP for every living enemy killed.

 ### User interface
   * Display the race in the unit preview panel.
   * Allow to use team labels also for 1-player-teams (bug #9747).
   * Show 'back to round xxx' also in 800 x 600 resolution.
   * The "1 turn to reach" of the movement hint is now used only for
     multi-turns move, instead icons show ZoC and village capture ending the
     move.
   * Turn to reach numbers also works when bigger than 9 and without
     parentheses
   * Display an icon into the movement hint where the unit can be invisible and
     the sidebar icon is now about the current status of the unit.
   * Middle mouse button now do a progressive scrolling when kept pressed,
     speed and direction depend of the the position of the mouse relatively to
     the center of the view.
   * In help, sections are now opened by clicking on the book icon or
     double-clicking on its title.
   * Each section has now an associated page with general info and links to its
     topics.

 ### Miscellaneous and bug fixes
   * Replaced the 'Binary Saves' option with 'Compressed Saves' and now
     writes gzip files.
   * Fixed an undo related bug causing OOS in multiplayer.
   * Load the recall list with a start of scenario save.

## Version 1.3.12
 ### campaigns
   * The Rise of Wesnoth
     * 'A New Land' can now be won by waiting till turns run out.

 ### Language and translations
   * Updated translations: Czech, Danish, Finnish, French, Italian, Polish,
     Swedish.

 ### Multiplayer
   * Revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis,
     Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
     Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
     Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping
     Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of
     Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
     Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe.

 ### Unit changes and balancing
   * Increased the HP of the White Mage from 32 to 35.
   * Decreased the ranged attack of the White Mage from 7-4 to 9-3.
   * Increased the melee attack of the White Mage from 6-1 to 6-2.
   * Increased the HP of the Mage of Light from 42 to 47.
   * Changed the ranged attack of the Mage of Light from 9-4 to 12-3.
   * Decreased the melee attack of the Royal Guard from 12-4 to 11-4.
   * Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
   * Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3.
   * Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2.
   * Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5.
   * Increased the melee attack of the Lich from 5-3 to 8-3.
   * Increased the melee attack of the Ancient Lich from 6-4 to 8-4.
   * Increased the defense of the Bat line on all terrains from 50% to 60%.

 ### User interface
   * Changed the default setting for the turn bell to on.
   * The numbers keys also change the reachability in N turns for selected
     enemy (works with simple mouseover too)
 ### Miscellaneous and bug fixes
   * Optimization of the loading of units data.

## Version 1.3.11
 ### Campaigns
   * Fix the recall list duplication bug.
   * Eastern Invasion
     * In 'The Drowned Plains', undead no longer spawn near you randomly but
       instead they are placed on the map at the beginning of the scenario and
       remain immobile and hidden until the player steps next to them.
   * Sceptre of Fire
     * In 'The Dragon', the player now gets a starting castle where to recruit
       and recall normally.

 ### Language and translations
   * Updated translations: Chinese, Czech, Danish, Dutch, French, Galician,
     German, Polish, Portuguese (Brazil), Swedish.

 ### Multiplayer
   * Fixed a crash when loading multiplayer games from save-files.

 ### Unit changes and balancing
   * Increased the melee attack of the Saurian Oracle from 5-2 to 4-3.

 * User interface
  * The attack dialog displays the range between weapon's info.
  * The footsteps of a teleporting unit shows haloes on teleport points.
  * Tips of the day have attributions, a "Previous" button and a fixed size.
  * Savegames now have a prefix indicating the campaign they are from if
    the campaign WML declared an abbrev= tag.
  * When the game enters linger mode the map shows a visual hint.

## Version 1.3.10
 ### Campaigns
   * Eastern Invasion
     * Fixed Holy Amulet's description to read 'arcane' damage type
       instead of 'holy'.
   * Liberty
     * In 'The Raid', the accompanying peasants are no longer loyal. Also, the
       scenario now gives an early finish bonus.
     * Turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
       of carryover gold.
   * Northern Rebirth
     * Disabled undead branch (unfinished, not ready for next release).
     * Balancing polishing and bug fixing.
     * Made auto-recalled units loyal.
   * Sceptre of Fire
     * 'Gathering Materials' now has more varied terrain, an early finish
       bonus, and the gold and coal piles now behave better: each pile only
       gives one load, miners carrying a load have an icon on them and when
       dying they drop their load, so another miner can pick it up.
     * In 'Outriding the Outriders', villages (except the first one) now give
       you two units instead of one.
     * Khrakrahs is no longer allied with the hostile elves and dwarves.
   * Under the Burning Suns
     * Cleaning-up of filenames and scenario id's - breaks compatibility
       with older save games.
     * Kaleh now uses an RPG-style custom advancement tree.
     * New title image and some initial story images.
     * Redesigned and less powerful Dust Devil unit.
     * Made Elyssa move across sand with 1 MP.
     * Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
       easier to beat back on MEDIUM and HARD, and fixed the bug with
       Holy Water (bug #10254).
     * Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.

 ### Language and translations
   * Updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
     German, Greek, Hungarian, Italian, Lithuanian, Polish,
     Portuguese (Brazil), Russian, Spanish, Swedish, Valencian.

 ### Map editor
   * Fixed a bug, when two dimensions of a map were modified, the editor
     could crash.
   * Fixed a bug when shifting the map, the starting positions weren't
     updated correctly.

 ### Multiplayer
   * Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
     Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
   * New multiplayer scenario added: Dark Forecast, a random survival
     for up to two players.
   * Added the possibility to choose the leader's gender for a multiplayer
     side, both for the game host and the clients.

 ### Unit changes and balancing
   * Necromancer can now be female when advanced from Dark Sorceress.
   * Increased the movement points over tundra (snow) and deep water
     from 1 to 2 for all flying drakes.
   * Added the 'fearless' trait to the Ghoul line.

 ### User interface
   * Your own units, when selected, are now animated with a brief flash
     and a sound.
   * You can now also select enemy units and see their possible path,
     terrain defense and turn to reach.
   * Other various fixed inconsistencies about the unit seletion.
   * Changed the mute hotkey from ctrl-m to ctrl-alt-m.
   * On victory, all old saves for the scenario except the start one
     are now deleted (rather than just autosaves as formerly). This
     is done before replay saving, if that is enabled. The preference
     name has changed from delete_autosaves to delete_saves.
   * Double-click in dialog now triggers a "press button" sound.
   * Fix the wrong "(1) turn to reach" on already captured village.

## Version 1.3.9
 ### Campaigns
   * Descent into Darkness
     * In 'Peaceful Valley', goblins may no longer spawn
       when you recapture a village you had lost.
   * Heir to the Throne
     * New graphics for the Battle Princess.
     * In 'Crossroads', the orc ambushers now behave as if they had the ambush
       ability: they are placed on the map at the beginning of the scenario and
       remain immobile and hidden until the player steps next to them.
   * Liberty
     * New story images.
     * Now uses a proper map of Wesnoth in story screens.
   * Northern Rebirth
     * Fixed bug where Father Marcus regenerates in the wrong place
       in one of the death events.
     * Rescaled Rakshas' portrait to the proper size.
     * Balancing of opening event in 'Settling Disputes'
     * Various minor bug-fixes.
     * Extensive polishing, balancing and bug fixing in undead branch.
   * Son of the Black Eye
     * Fixed bug in 'The Coward' where an enemy unit speaks
       as if he is on your side.
     * A bit of dialogue polishing in 'The Coward'.
     * In 'The Siege of Barag Gor', Jetto now joins you
       even if you don't release him during the scenario.
   * An Orcish Incursion
     * Campaign heavily revised and added to the distribution

 ### Graphics
   * New animations: Rogue death, Orcish Leader line leadership.

 ### Language and translations
   * Updated translations: Czech, Danish, Dutch, Finnish, French,
     German, Italian, Lithuanian, Polish, Swedish.

 ### Map editor
   * A right click in floodfill mode now performs a flood fill.
   * A new village and castle icon has been made.
   * New rotate function : copy&rotate selected area using mouse cursor
     as center (or "center of mass" if the cursor is not on map).
   * Optimization of the builder engine (which recalculate transitions
     after a map change).
   * Fix several bugs with the "delay transition update" option.
   * Restore the random map generator.

 ### Multiplayer
   * Renamed maps
     * Blitz to Weldyn Channel
     * Charge to The Freelands
     * Meteor Lake to Fallenstar Lake
     * Triple Blitz to Alirok Marsh
   * Revised maps: Caves of the Basilisk, Weldyn Channel.
   * Minimum number of turns reduced to 1.
   * Fixed a crash if the client receives invalid utf-8.
   * Display the era id for not installed eras in the lobby.
   * Display the scenario id for unknown scenarios in the lobby.

 ### Unit changes and balancing
   * Created undead variations for the 'bat' and 'gryphon' race.

 ### User interface
   * Preserve aspect ratio of the minimap.
   * The "Create unit" dialog has now two columns (race and type)

 ### Miscellaneous and bug fixes
   * Map label length is properly calculated and
     has been reduced to 32 characters.
   * Optimize the random map generator (especially for high village density)

## Version 1.3.8
 ### Campaigns
   * Descent into Darkness
     * Fixed a bug causing the growth ability of Ghast to not always work.
     * Fixed a bug in 'A Small Favor - Part 2' preventing one random passage
       from opening up.
   * Eastern Invasion
     * New portrait for Konrad II.
   * Liberty
     * Fixed the undead transformations not working in 'Unlawful Orders'.
     * Clarified the objectives in 'The Gray Woods'.
   * Northern Rebirth
     * Colored portraits for Sisal and Rakshas.
   * Sceptre of Fire
     * Fixed lava expansion in 'Caverns of Flame' not working.
   * Son of the Black Eye
     * Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
   * The South Guard
     * Many small polishing tweaks and improvements in various places.
     * Deoran now has a lvl 3 advancement, and no special AMLA options.
     * New graphics for Sir Gerrick.
     * Map for 'A Choice In The Fog' modified so mermen are actually useful.
     * Fixed all bugs with units sometimes not starting with max HP and
       movement at the beginning of some scenarios.
     * In 'Tidings Good And Ill', you can now recruit and recall the elf
       escorts of your choosing instead of having them automatically picked
       from those you had in the previous scenario.
     * In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
     * 'Into The Depths' has been completely rewritten.
     * There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
       and 'Vengeance' in the elf branch.
   * Under the Burning Suns
     * Fixed dialogue events in 'The Morning After'.
     * All outlying tent villages can now spawn hiding elves, and there
       are more of them in total now in 'The Morning After'.
     * 'Across the Harsh Sands' - Dehydration was completely rewritten,
       also the appearance of the Lost Souls.
     * Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
       and adjusted the appearance of the patrol.
     * 'A Stirring in the Night' - village events work correctly now
       (bugs #9947 and #9915). Added impassable, animated campfire terrain.

 ### Graphics
   * New graphics for Highwayman.
   * Nicer image for the illuminates aura.
   * New button and slider in preferences to switch unit idle animations
     on and off and set their frequency.

 ### Language and translations
   * Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
     Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
     Swedish, Valencian.
   * New translation: Serbian (Latin version).

 ### Multiplayer
   * Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
     Triple Blitz, Clash.
   * Linger mode now allows chatting.
   * Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)

 ### Unit changes and balancing
   * Gave the Fugitive the concealment ability. (village hiding)
   * Increase the XP requirement to advance to the Fugitive from 77 to 120.
   * Decreased the melee attack of the Fugitive from 12-2 to 11-2.
   * Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
   * Changed the race of the Vampire Bat line from 'undead' to 'bats'.
   * Changed the movement type of the Vampire Bat line from 'undeadfly'
     to 'fly' (with adjustments).
   * Added a magical ranged 7-2 arcane attack to the Dark Adept.
   * Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
   * Added a magical ranged 12-2 arcane attack to the Necromancer.
   * Added a magical ranged 9-3 arcane attack to the Lich.
   * Added a magical ranged 9-5 arcane attack to the Ancient Lich.
   * Increased the arcane resistance of the Ghoul line from -40% to 20%.
   * Increased the arcane resistance of the Ghost line from -30 to -10%.

 ### User interface
   * OK in the status menu replaced with more informative "Scroll To".
   * Add an "Animate Map" option in advanced preferences, to switch flag
     and terrain animation off.
   * Various improvements of the help system (race subsections,
     list of units having an ability, loading speed...)

 ### Miscellaneous and bugfixes
   * Small optimizations of fog or shroud and delay between AI turns.


## Version 1.3.7
 ### Campaigns
   * Son of the Black Eye
     * Fixed bug in 'Saving Inarix' where no user_description
       is generated for Inarix
   * Northern Rebirth
     * Colored portraits for Sister Theta and Ro'Arthian
     * Fixed bug in Anita's death event where Tallin speaks instead of her.
     * Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
     * Balancing and text changes in 'Old Friend'
   * Sceptre of Fire
     * Fixed a crash in the final scenario.
   * Under the Burning Suns
     * Fixed invalid side bugs in 'Hunting Trolls'.
     * Fixed an invalid terrain bug in 'A Long Night'.
     * Fixed the dehydration in 'Across the Harsh Sands'.
 * Graphics
  * Improve footsteps : better beginning, angles and end, fix incorrect
    left-right sequences and clean some images.
  * Various small improvements of the rendering of fog and "black stripes".
  * Remove the bars, orb and ellipse of dying animations.

 ### Editor
   * The resize option can now use the current tiles to expand the map
     instead of the background tile.
   * When resizing the map, the origin can also be modified.
   * Tiles can now have their image independant from the minimap image.

 ### Language and translations
   * Updated translations: Danish, Finnish, French, German, Greek, Japanese,
     Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
     Swedish.

 ### Multiplayer
   * New map: Mokena Prairie.
   * Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
     Loris River.
   * Fixed a OOS message when recruiting which happened if the players
     use different languages.
   * Show the (possibly bogus) gold per village and fog settings of games
     with "Use map settings" on in a darker font. (patch #771 by uso)
   * The random starting time of day setting is will now be remembered if
     "Use map settings" is used.
   * The "Soul Shooter" is now renamed to "Banebow".
   * The players in the selected game in the server lobby are highlighted now.
   * Observers can now chat as a "team" (without disturbing the players).
   * When use 'map settings' is selected, map settings can no longer be
     changed, if not defined in the map the general default is chosen.
   * When cancelling the MP create the changed preferences are no longer
     saved.
   * When the MP create is accepted with 'use map settings' the map setting
     parameters are no longer stored as the new preference.
   * The recommended settings are added to all standard multiplayer maps
     so that you get these values if you activate 'Use map settings'.

 ### Sounds and music
   * New or improved sounds: bat hit.

 ### User interface
   * Enable "Save Game" and "View Chat Log" menu entries in replay mode.
   * Add an additional line below the minimap in the "Multiplayer->Create game"
     screen that displays the size of the selected map. (patch #776 by uso)
   * End-of-scenario no longer takes you immediately to the
     next scenario or the lobby. Instead, you linger in browse mode --
     menu commands for chat, saving games, etc. are available.
     Clicking end-of-turn ends the linger and takes you out.
   * The 'more' and 'help' button in the title screen now have a tooltip.
   * Added a hotkey for clearing the chat messages.
   * Fixed the black corners on some maps.
   * There's a new "Game Settings" window which shows the basic game settings
     (accessible through the "More" button in the "Status Table").
   * The sidebar HP tooltip now show resistances of the current unit
   * In help, the links to unencountered units now works but have a "(?)"
     and point to an "Unknown Unit" page explaining why.
   * The default zoom key now toggles between default and last used zoom.
     The switch is also faster (cached).
   * Various improvement of the attack direction indicator and
     the "attack from the last highlighted hex" system.
   * The unit list now colors the stats of units.
   * In tiny-gui, now the movement hint also displays the terrain defense.

 ### Miscellaneous and bugfixes
   * Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
   * The assertion 'str.size() <= 4' no longer happens instead the terrain
     is read as 'void' and an ingame message is shown.
   * Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
   * Fixed incorrect displayed reachable zone when moving next to an enemy
     in special ZoC cases (skirmish or lvl0)
   * Fixed a bug-cheat allowing super-ranged attack in some special cases.


## Version 1.3.6
 ### Language and translations
   * Updated translations: Finnish, French, German.

 ### Multiplayer
   * The random starting time of day setting is will now be remembered.
   * Fixed a bug which could lead to the map in the lobby to become invisible.
   * Fixed an OOS which happened when a unit was recruited.
   * Fixed an OOS which was caused by different traits. This only happened
     if the players use different languages. A related problem which causes
     the names to differ and also cause OOS errors hasn't been fixed yet.


## Version 1.3.5
 ### Campaigns
   * Northern Rebirth
     * New scenario - Judgement.
     * Balancing for scenarios: Infested Caves, To the Mines,
       Clearing the Mines.
   * Heir to the Throne
     * The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
       changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
       respectively

 ### Graphics
   * New animations: elvish scout idle.
   * Fixed bug #9398 (attacking units always drawn on top of defending units).

 ### Language and translations
   * Updated translations: Czech, Danish, Finnish, French, Galician, German,
     Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish.

 ### Map editor
   * New checkbox for the "delay transition updates" option.

 ### Multiplayer
   * Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
     Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash.
   * Fix renames causing OOS when made after moves or recruits.

 ### Unit changes and balancing
   * Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level.
   * Decreased the HP reduction of the 'quick' trait from 10% to 5%.
   * Decreased the HP addition of the 'healthy' trait from +3HP to +2HP.
   * Added the 'quick' trait back to the Clasher line.
   * Decreased the blade and impact resistance of saurians from 0% to -10%.
   * Decreased the fire resistance of saurians from -10% to -20%.
   * Increased the pierce resistance of saurians from 10% to 20%.
   * Increased the HP of saurians by 4HP.
   * Increased the XP requirement of the Saurian Skirmisher and Augur by 2.
   * Increased the melee attack of the Ruffian from 4-2 to 5-2.

 ### User interface
   * Bug in delete_autosave preference fixed
     (thank you to jimm for spotting this).
   * The frequency of unit idle animations has been halved.
   * Help now has an "advance from" entry for units.
   * Added experimental new transition between map and background.
     The scrolling speed penalty introduced in 1.3.4 is gone.
   * Added colors to the statistics of units in help (Hajo's patch #764).


## Version 1.3.4
 ### Campaigns
   * Two Brothers
     * Modified guards events to delay the 2nd event
       if the player ends in a fight in the first one.
     * Added one row of terrain in the 3rd and 4th scenario
       to make it look better with the new map border style.
   * Heir to the Throne
     * The maps of the following scenarios have been edited: "The Elves
       Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
       of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
     * In "Dwarven Doors", one of the Orcish Warlords has been changed into
       a Sovereign and another one into a Slurbow for variety .
     * In "The Lost General", fixed the bug that made the undead leader unable
       to recruit.
   * The Rise of Wesnoth
     * The outlaws in the campaign (not elsewhere in the game)
       can now level up to level 3.
     * Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
   * Eastern Invasion
     * The difficulty of "Northern Outpost" has been reduced by making the
       villages spawn less outlaws.
     * Changed the way Owaec joins the protagonist in "Two Paths".
       Now he keeps all the XP he might get in "Northern Outpost".
   * Descent into Darkness
     * The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
       the bug that made the Foolish Heroes all have 30 hitpoints and a broken
       dialog in the same scenario have all been fixed.

 ### Graphics
   * Changed how the edges of the map are drawn, making small maps display
     better on large resolutions. Not fully completed, so it doesn't look
     perfect yet.
   * Added a blur effect to most ingame dialogs.
   * New animations: troll whelp idle, young ogre idle, elvish fighter idle,
     skeleton idle, general idle, master at armscrossbow & defend,
     pikeman idle.
   * Small improvements of footsteps: no time-of-the-day coloring
     and better scaling.

 ### Language and translations
   * Updated translations: Czech, Danish, French, German, Italian,
     Japanese, Polish, Spanish, Swedish.
   * New translations: Lithuanian.

 * Map editor
  * Minimum map size reduced to 1 hex.
  * Fixed the random map generator.

 * User interface
  * Most popup windows are now buttonless with 'click anywhere to continue'
    behavior; to indicate this, such windows are translucent.
  * Maps smaller than the screen are now shown centered on the screen.
  * The two annoying end-of-scenario popups asking whether to save a
    replay and whether to delete autosaves have been replaced by user
    preference bits (in the "General" panel).
  * Allow to choose the direction to attack from if the unit can attack the
    target from multiple directions; the last highlighted adjacent hex now
    marks the direction to move to and attack from.
  * The third annoying end-of-scenario prompt, asking if you want to save
    an image of a new scenario immediately before entering it, is now only
    presented if the game was built with TINY_GUI.  Non-tiny systems do this
    automatically without asking.
  * Added a new experimental way of drawing map edges, this is under evaluation
    but causes a rather severe performance penalty especially while scrolling.
    This will be fixed once the decision of the final version has been made.
  * The movement hint on the pointed hex displays terrain defense and
    turns to reach better and in colors.
  * The movement hint now display "(1)" turns to reach
    when the unit has no moves left.
  * Improve the behavior of the units list dialog.
  * Right-click outside of a cancelable dialog closes it
    (useful with the attack dialog).
  * Allow to select an item in a context menu with right-clicking.
  * Restore search of no-team-only map labels.

 ### Unit changes and balancing
   * Units with the 'healthy' trait now rest even when they move (but
     not attack/be attacked) instead of having a double resting bonus.
   * Increased the HP of the Skeleton Archer from 30 to 31.

 * Miscellaneous and bugfixes
  * Fixed a lag in the path rendering when there is a lot of units (bug #9268).
  * Fixed a bug causing instantaneous move of unit when using acceleration.
  * Reduced memory usage for the default zoom level.


## Version 1.3.3
 ### Campaigns
   * New mainline campaigns: Northern Rebirth, Sceptre of Fire,
     Son of the Black Eye, Descent into Darkness.
   * Under the Burning Suns
    * Rewrite of the campaign started and in progress, which means
      the campaign might be broken or unplayable in some parts.

 ### Graphics
   * Fixed a graphical glitch with the leader crown and HP/XP bars.
   * Fixed graphical glitches some terrains had in the topmost row of the map.
   * Made the village flags taller, so they don't get hidden behind units
     so easily.

 ### Sound and music
   * New or revised sounds: troll hit & die.
   * Added a sound when a unit becomes slowed.
   * Made the poison sound be played also when a unit gets poisoned in combat.

 ### Language and translations
   * Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
     Italian,Polish, Spanish, Swedish.
   * Fixed word wrapping in tooltips for Asian languages.

 ### User interface
   * Restore a lost feature: if accelerated mode is on, holding shift changes
     to normal unaccelerated speed.
   * Restored the hitpoint and experience bars to be visible during combat.
   * Allow middle-click on a scrollbar to jump to the clicked position.

 ### Unit changes and balancing
   * Changed the cold melee attack of the Lich and Ancient Lich to arcane.
   * Decreased the melee attack of the Wraith from 7-4 to 6-4.
   * Removed the 'fearless' trait from humans, orcs and mermen.
   * Added the 'firstrike' weapon special to the pierce attack
     of the Drake Clasher.
   * Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
   * Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.

 * Multiplayer:
    * New maps: Xanthe Chaos, Auction-X.
    * Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
      Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
      Loris River, Crusaders Fields, The Manzivan Traps.
    * The teams are now set correctly in Team Survival.

 ### Miscellaneous and bugfixes
   * Savegames from Wesnoth 1.2.x are no longer compatible
     and thus cannot be loaded.
   * Fixed a crash when an invalid scenario was loaded (bug #9049).
   * Fixed a bug which allowed undo after a recruit of a traitless unit
     revealed fogged or shrouded map areas.

## Version 1.3.2
 ### Campaigns
   * Heir to the Throne
     * In 'Home of the North Elves', Eonihar the rider will join you
       permanently and all the other riders that find you will be
       computer-controlled.
     * Updated images for Delfador.
     * Added defense and melee attack animations for the Dark Queen.
     * Made the narrator talk about gryphons at the end of Northern Winter
       only if the player has actually gotten the eggs.
   * The Rise of Wesnoth
     * 'Temple in the Deep' often crashed when the Lich killed a unit.
     * Added a hint about how to unstone the lich in 'Fallen Lich Point'.
   * The South Guard
     * Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
     * Changed the placement and duration of story images.
     * Some graphical enhancements including a new portrait for Ethiliel.
     * Fixed Ethiliel not showing up in 'Vengeance'.
   * Tutorial
     * Updated all unit images that are used in the tutorial
       to fit the originals used in HttT.
     * Increased number of turns from 20 to 26 in the 2nd scenario.
   * Made some bogus units, such as invisible helper units and duplicates
     of the desert elves, not appear in the unit help anymore.

 ### Graphics
   * Added the --max-fps command line switch.
   * Improved the look of the main menu and tips of the day boxes
     in the title screen.
   * Added some more speed optimizations.
   * Units and movement text are scaled properly when zooming,
     also with tiny gui.
   * Haloes in tiny gui are now scaled (before unscaled,
     thus a factor 2 bigger as intended).
   * Fixed some glitches when scrolling or zooming the map.
   * Flying units are no longer buried in a castle.
   * Fixed the position of some halos when a unit was in a keep or castle.
   * Submerged units are no longer drowned when zooming.
   * Fixed problems with colour cursor in fullscreen.
   * Automatic scrolling now starts and stops smoothly.

 ### Sound
   * New or revised sound effects: hatchet.
   * Interface actions such as pressing a button, toggling a checkbox or
     opening a menu (among others) will now emit small sounds.
   * Experimental ambient sounds for when night falls and morning arrives.

 ### Units changes and balancing
   * Converted the cold resistance of the Elvish Sorceress line
     to a holy resistance.
   * Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
   * Decreased the holy resistance of the Sky Drake from 20% to -30%.
   * Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
   * Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
   * Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
   * Decreased the holy resistance of dwarves from 20% to 10%.
   * Increased the holy resistance of the Ghost line from -60% to -30%.
   * Enabled the Lich and Ancient Lich to move and submerge in in deep water.

 ### User interface
   * Interface actions such as pressing a button, toggling a checkbox or
     opening a menu (among others) will now emit small sounds.
   * If deprecated WML is being encountered an error message will be shown,
     this way creators of WML code can be easily informed about the problems.
   * Made the total amount of visible villages be shown in the villages panel.
   * The numeric pad Enter key should now behave exactly like Return.
   * Enabled drag & drop to be used for moving units.
   * Mousewheel now by default scrolls vertically,
     and horizontally if alt is pressed.
   * Added support for horizontal mousewheel.

 ### Language and translations
   * Renamed the damage type holy to arcane.
   * Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch,
     French, German, Greek, Hungarian, Italian, Norwegian, Polish,
     Portuguese (Brazil), Spanish, Swedish.
   * New translations: Indonesian
   * Observers can again save a replay of the observed game.

 * Map editor
  * Added an option to delay the complete redraw of the map on command.

 ### Multiplayer
   * Maps
     * Revised maps: Castle Hopping Isle
   * The countdown timer is now coloured properly when
     the remaining time is less than 2 minutes.

 ### Miscellaneous bugfixes
   * Fixed a bug that caused the killing unit's death sound to play instead of
     the death sound of the killed unit.
   * Fixed a bug that prevented dead units from fading out at the end of their
     death animation.
   * The first turns starts with the proper time of day again.
   * Fixed a bug that caused units to slide past their opponent on (melee)
     finishing blows.
   * Fixed crashes which could occur when attacking with a unit with drain attack,
     this would happen if the unit could win the fight with more than it's
     maximum amount of HP.
   * Fixed autosaves not getting deleted for last campaign scenario
     and multiplayer.
   * Fixed beginning-of-scenario saves containing scenario WML.


## Version 1.3.1
 ### Campaigns
   * Eastern Invasion:
     * Drowned Plains: the dragon now starts on grassland.
     * The Crossing: fixed a bug which prevented the undead leader spawned
       at turn 8 from having a keep.
     * The Duel: the keep is now replaced by a castle tile
       instead of grassland.
   * Heir to the Throne
     * Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
     * Elven Council: the leaders are no longer standing in keeps,
       but on normal castle tiles.
   * Two Brothers
     * Updated the portrait of Bjarn to match the new mage colors.
   * Under the Burning Suns
     * Some unit types don't appear multiple times in the unit help anymore.

 ### Graphics
   * New unit graphics: the entire Mage line.
   * Added a recruit animation for Skeleton.
   * Added death animations for Orcish Assassin, Orcish Grunt, Ghoul,
     Ancient and Elder Wose, Thief.
   * Other new animations: improved Elvish Hero melee attack,
     magic shield for Elvish Sorceress line.
   * New attack icons: undead axe, undead crossbow, pick axe, glaive,
     elven staff, mace-and-chain.
   * Fixed misaligned animations of gryphon units.
   * Fixed some female versions of units using male images in some animations.
   * Item graphic improvements including an animatable campfire.
   * Added visible peaks to the impassable mountains.
   * Improved the hex grid.
   * Crown icons for heroes and expendable allied leaders.
   * New terrains: farmland, Elvish castle, bridges crossing swamp and
     deep water.
   * Updated terrain: added peaks to the impassable mountains.
   * Items with a halo have their halo hidden when under a shroud.
   * Units with a hide ability now properly show where they're hidden
     and the mouseover also gives the right indication.

 ### Sound
   * New or revised sound effects: morning star, holy magic.
   * Added an advanced sound tab to preferences, allowing one
     to specify the values used for sample rate and buffer size.

 ### Language and translations
   * Updated translations: British English, Catalan, Czech, Danish, Dutch,
     Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
     Slovak, Swedish.
   * Fixed spelling mistakes in the default en_US language.
   * Switched to mainly using single space.

 ### Map editor
   * Maps can now be opened directly from a scenario file and saved back to it.
   * Upon entering a new starting position the underlaying terrain
     remains unchanged (starting positions no longer need to be keeps).
   * When overwriting a starting position and undo that action
     only the terrain was undone, not the starting position that's fixed.
   * Flipping a map over the Y axis no longer resizes the map.
   * Flipping a map over the X axis uses slightly different filler rules.
   * Added the paste option to the edit menu.
   * The terrains are now split in groups to the list of terrains per group
     is a more friendly list.
   * When not in drawing mode, the brush setting is ignored
     and drawn with the size of one tile.
   * Added the an alpha blended preview of the selected terrains
     upon drawing.

 ### Multiplayer
   * Maps
     * New maps: The Manzivan Traps, 4p Hamlets.
     * Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
   * Added an option for choosing a random starting time of day.
   * Lowered the multiplayer lobby lag.
   * Wesbowl: the respawned units are fully healed again.

 ### Terrain system
   * The entire underlaying system has been converted to a new system
     (this might render some user-made content broken, read this forum thread
     for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).

 ### Unit changes and balancing
   * New traits: healthy (+3 HP, +4 rest healing),
     fearless (ignore unfavourable time of day).
   * Dark Adepts no longer get the 'strong' trait.
   * Added the 'skirmisher' ability to the Shadow line.
   * Increased the HP of the Longbowman from 45 to 51.
   * Decreased the XP requirement of the Longbowman from 80 to 68.
   * Increased the HP of the Master Bowman from 58 to 67.
   * decreased the HP of the Arch Mage from 57 to 54.
   * Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
   * Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
   * Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
   * Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
   * Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
   * Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
   * Increased the HP of the Elvish Sylph from 58 to 60.
   * Increased the XP requirement of the Guardsman from 42 to 47.
   * Increased the HP of the Stalwart from 48 to 54.
   * Increased the XP requirement of the Stalwart from 65 to 85.
   * Increased the HP of the Sentinel from 56 to 68.
   * Decreased the cost of the Mudcrawler from 9 to 5.
   * Decreased the HP of the Shadow from 26 to 24.
   * Increased the HP of the Goblin Rouser from 26 to 31.
   * Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
   * Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
   * Fixed a bug which caused the slow effect being applied twice.
   * If a unit gains enough XP to gain 2 levels this will be done directly.

 ### User interface
   * Users in the MP lobby can be marked as friends, and notifications received
     when friends join the lobby.
   * Added a sub tab of multiplayer to the preferences menu to view and edit
     your friends and ignores list.
   * Many performance improvements making the game run faster now.
   * Made some tooltips visible again.