<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="generator" content="rustdoc"> <meta name="description" content="API documentation for the Rust `uninitialized` fn in crate `core`."> <meta name="keywords" content="rust, rustlang, rust-lang, uninitialized"> <title>core::mem::uninitialized - Rust</title> <link rel="stylesheet" type="text/css" href="../../normalize.css"> <link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"> <link rel="stylesheet" type="text/css" href="../../dark.css"> <link rel="stylesheet" type="text/css" href="../../main.css" id="themeStyle"> <script src="../../storage.js"></script> <link rel="shortcut icon" href="https://doc.rust-lang.org/favicon.ico"> </head> <body class="rustdoc fn"> <!--[if lte IE 8]> <div class="warning"> This old browser is unsupported and will most likely display funky things. </div> <![endif]--> <nav class="sidebar"> <div class="sidebar-menu">☰</div> <a href='../../core/index.html'><img src='https://www.rust-lang.org/logos/rust-logo-128x128-blk-v2.png' alt='logo' width='100'></a> <p class='location'><a href='../index.html'>core</a>::<wbr><a href='index.html'>mem</a></p><script>window.sidebarCurrent = {name: 'uninitialized', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script> </nav> <div class="theme-picker"> <button id="theme-picker" aria-label="Pick another theme!"> <img src="../../brush.svg" width="18" alt="Pick another theme!"> </button> <div id="theme-choices"></div> </div> <script src="../../theme.js"></script> <nav class="sub"> <form class="search-form js-only"> <div class="search-container"> <input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"> </div> </form> </nav> <section id='main' class="content"> <h1 class='fqn'><span class='in-band'>Function <a href='../index.html'>core</a>::<wbr><a href='index.html'>mem</a>::<wbr><a class="fn" href=''>uninitialized</a></span><span class='out-of-band'><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><span id='render-detail'> <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs"> [<span class='inner'>−</span>] </a> </span><a class='srclink' href='../../src/core/mem.rs.html#611-613' title='goto source code'>[src]</a></span></h1> <pre class='rust fn'>pub unsafe fn uninitialized<T>() -> T</pre><div class='docblock'><p>Bypasses Rust's normal memory-initialization checks by pretending to produce a value of type <code>T</code>, while doing nothing at all.</p> <p><strong>This is incredibly dangerous and should not be done lightly. Deeply consider initializing your memory with a default value instead.</strong></p> <p>This is useful for <a href="../../book/first-edition/ffi.html">FFI</a> functions and initializing arrays sometimes, but should generally be avoided.</p> <h1 id="undefined-behavior" class="section-header"><a href="#undefined-behavior">Undefined behavior</a></h1> <p>It is <a href="../../reference/behavior-considered-undefined.html">undefined behavior</a> to read uninitialized memory, even just an uninitialized boolean. For instance, if you branch on the value of such a boolean, your program may take one, both, or neither of the branches.</p> <p>Writing to the uninitialized value is similarly dangerous. Rust believes the value is initialized, and will therefore try to <a href="../ops/trait.Drop.html"><code>Drop</code></a> the uninitialized value and its fields if you try to overwrite it in a normal manner. The only way to safely initialize an uninitialized value is with <a href="../ptr/fn.write.html"><code>ptr::write</code></a>, <a href="../intrinsics/fn.copy.html"><code>ptr::copy</code></a>, or <a href="../intrinsics/fn.copy_nonoverlapping.html"><code>ptr::copy_nonoverlapping</code></a>.</p> <p>If the value does implement <a href="../ops/trait.Drop.html"><code>Drop</code></a>, it must be initialized before it goes out of scope (and therefore would be dropped). Note that this includes a <code>panic</code> occurring and unwinding the stack suddenly.</p> <h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1> <p>Here's how to safely initialize an array of <a href="../../std/vec/struct.Vec.html"><code>Vec</code></a>s.</p> <pre class="rust rust-example-rendered"> <span class="kw">use</span> <span class="ident">std</span>::<span class="ident">mem</span>; <span class="kw">use</span> <span class="ident">std</span>::<span class="ident">ptr</span>; <span class="comment">// Only declare the array. This safely leaves it</span> <span class="comment">// uninitialized in a way that Rust will track for us.</span> <span class="comment">// However we can't initialize it element-by-element</span> <span class="comment">// safely, and we can't use the `[value; 1000]`</span> <span class="comment">// constructor because it only works with `Copy` data.</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">data</span>: [<span class="ident">Vec</span><span class="op"><</span><span class="ident">u32</span><span class="op">></span>; <span class="number">1000</span>]; <span class="kw">unsafe</span> { <span class="comment">// So we need to do this to initialize it.</span> <span class="ident">data</span> <span class="op">=</span> <span class="ident">mem</span>::<span class="ident">uninitialized</span>(); <span class="comment">// DANGER ZONE: if anything panics or otherwise</span> <span class="comment">// incorrectly reads the array here, we will have</span> <span class="comment">// Undefined Behavior.</span> <span class="comment">// It's ok to mutably iterate the data, since this</span> <span class="comment">// doesn't involve reading it at all.</span> <span class="comment">// (ptr and len are statically known for arrays)</span> <span class="kw">for</span> <span class="ident">elem</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">data</span>[..] { <span class="comment">// *elem = Vec::new() would try to drop the</span> <span class="comment">// uninitialized memory at `elem` -- bad!</span> <span class="comment">//</span> <span class="comment">// Vec::new doesn't allocate or do really</span> <span class="comment">// anything. It's only safe to call here</span> <span class="comment">// because we know it won't panic.</span> <span class="ident">ptr</span>::<span class="ident">write</span>(<span class="ident">elem</span>, <span class="ident">Vec</span>::<span class="ident">new</span>()); } <span class="comment">// SAFE ZONE: everything is initialized.</span> } <span class="macro">println</span><span class="macro">!</span>(<span class="string">"{:?}"</span>, <span class="kw-2">&</span><span class="ident">data</span>[<span class="number">0</span>]);<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Ause%20std%3A%3Amem%3B%0Ause%20std%3A%3Aptr%3B%0A%0A%2F%2F%20Only%20declare%20the%20array.%20This%20safely%20leaves%20it%0A%2F%2F%20uninitialized%20in%20a%20way%20that%20Rust%20will%20track%20for%20us.%0A%2F%2F%20However%20we%20can't%20initialize%20it%20element-by-element%0A%2F%2F%20safely%2C%20and%20we%20can't%20use%20the%20%60%5Bvalue%3B%201000%5D%60%0A%2F%2F%20constructor%20because%20it%20only%20works%20with%20%60Copy%60%20data.%0Alet%20mut%20data%3A%20%5BVec%3Cu32%3E%3B%201000%5D%3B%0A%0Aunsafe%20%7B%0A%20%20%20%20%2F%2F%20So%20we%20need%20to%20do%20this%20to%20initialize%20it.%0A%20%20%20%20data%20%3D%20mem%3A%3Auninitialized()%3B%0A%0A%20%20%20%20%2F%2F%20DANGER%20ZONE%3A%20if%20anything%20panics%20or%20otherwise%0A%20%20%20%20%2F%2F%20incorrectly%20reads%20the%20array%20here%2C%20we%20will%20have%0A%20%20%20%20%2F%2F%20Undefined%20Behavior.%0A%0A%20%20%20%20%2F%2F%20It's%20ok%20to%20mutably%20iterate%20the%20data%2C%20since%20this%0A%20%20%20%20%2F%2F%20doesn't%20involve%20reading%20it%20at%20all.%0A%20%20%20%20%2F%2F%20(ptr%20and%20len%20are%20statically%20known%20for%20arrays)%0A%20%20%20%20for%20elem%20in%20%26mut%20data%5B..%5D%20%7B%0A%20%20%20%20%20%20%20%20%2F%2F%20*elem%20%3D%20Vec%3A%3Anew()%20would%20try%20to%20drop%20the%0A%20%20%20%20%20%20%20%20%2F%2F%20uninitialized%20memory%20at%20%60elem%60%20--%20bad!%0A%20%20%20%20%20%20%20%20%2F%2F%0A%20%20%20%20%20%20%20%20%2F%2F%20Vec%3A%3Anew%20doesn't%20allocate%20or%20do%20really%0A%20%20%20%20%20%20%20%20%2F%2F%20anything.%20It's%20only%20safe%20to%20call%20here%0A%20%20%20%20%20%20%20%20%2F%2F%20because%20we%20know%20it%20won't%20panic.%0A%20%20%20%20%20%20%20%20ptr%3A%3Awrite(elem%2C%20Vec%3A%3Anew())%3B%0A%20%20%20%20%7D%0A%0A%20%20%20%20%2F%2F%20SAFE%20ZONE%3A%20everything%20is%20initialized.%0A%7D%0A%0Aprintln!(%22%7B%3A%3F%7D%22%2C%20%26data%5B0%5D)%3B%0A%7D">Run</a></pre> <p>This example emphasizes exactly how delicate and dangerous using <code>mem::uninitialized</code> can be. Note that the <a href="../../std/macro.vec.html"><code>vec!</code></a> macro <em>does</em> let you initialize every element with a value that is only <a href="../../std/clone/trait.Clone.html"><code>Clone</code></a>, so the following is semantically equivalent and vastly less dangerous, as long as you can live with an extra heap allocation:</p> <pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="ident">data</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">u32</span><span class="op">>></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="ident">Vec</span>::<span class="ident">new</span>(); <span class="number">1000</span>]; <span class="macro">println</span><span class="macro">!</span>(<span class="string">"{:?}"</span>, <span class="kw-2">&</span><span class="ident">data</span>[<span class="number">0</span>]);<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Alet%20data%3A%20Vec%3CVec%3Cu32%3E%3E%20%3D%20vec!%5BVec%3A%3Anew()%3B%201000%5D%3B%0Aprintln!(%22%7B%3A%3F%7D%22%2C%20%26data%5B0%5D)%3B%0A%7D">Run</a></pre> </div></section> <section id='search' class="content hidden"></section> <section class="footer"></section> <aside id="help" class="hidden"> <div> <h1 class="hidden">Help</h1> <div class="shortcuts"> <h2>Keyboard Shortcuts</h2> <dl> <dt><kbd>?</kbd></dt> <dd>Show this help dialog</dd> <dt><kbd>S</kbd></dt> <dd>Focus the search field</dd> <dt><kbd>↑</kbd></dt> <dd>Move up in search results</dd> <dt><kbd>↓</kbd></dt> <dd>Move down in search results</dd> <dt><kbd>↹</kbd></dt> <dd>Switch tab</dd> <dt><kbd>⏎</kbd></dt> <dd>Go to active search result</dd> <dt><kbd>+</kbd></dt> <dd>Expand all sections</dd> <dt><kbd>-</kbd></dt> <dd>Collapse all sections</dd> </dl> </div> <div class="infos"> <h2>Search Tricks</h2> <p> Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type. </p> <p> Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>. </p> <p> Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>) </p> </div> </div> </aside> <script> window.rootPath = "../../"; window.currentCrate = "core"; </script> <script src="../../main.js"></script> <script defer src="../../search-index.js"></script> </body> </html>