<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="generator" content="rustdoc"> <meta name="description" content="API documentation for the Rust `Drop` trait in crate `core`."> <meta name="keywords" content="rust, rustlang, rust-lang, Drop"> <title>core::ops::Drop - Rust</title> <link rel="stylesheet" type="text/css" href="../../normalize.css"> <link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"> <link rel="stylesheet" type="text/css" href="../../dark.css"> <link rel="stylesheet" type="text/css" href="../../main.css" id="themeStyle"> <script src="../../storage.js"></script> <link rel="shortcut icon" href="https://doc.rust-lang.org/favicon.ico"> </head> <body class="rustdoc trait"> <!--[if lte IE 8]> <div class="warning"> This old browser is unsupported and will most likely display funky things. </div> <![endif]--> <nav class="sidebar"> <div class="sidebar-menu">☰</div> <a href='../../core/index.html'><img src='https://www.rust-lang.org/logos/rust-logo-128x128-blk-v2.png' alt='logo' width='100'></a> <p class='location'>Trait Drop</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.drop">drop</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class='location'><a href='../index.html'>core</a>::<wbr><a href='index.html'>ops</a></p><script>window.sidebarCurrent = {name: 'Drop', ty: 'trait', relpath: ''};</script><script defer src="sidebar-items.js"></script></div> </nav> <div class="theme-picker"> <button id="theme-picker" aria-label="Pick another theme!"> <img src="../../brush.svg" width="18" alt="Pick another theme!"> </button> <div id="theme-choices"></div> </div> <script src="../../theme.js"></script> <nav class="sub"> <form class="search-form js-only"> <div class="search-container"> <input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"> </div> </form> </nav> <section id='main' class="content"> <h1 class='fqn'><span class='in-band'>Trait <a href='../index.html'>core</a>::<wbr><a href='index.html'>ops</a>::<wbr><a class="trait" href=''>Drop</a></span><span class='out-of-band'><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><span id='render-detail'> <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs"> [<span class='inner'>−</span>] </a> </span><a class='srclink' href='../../src/core/ops/drop.rs.html#95-117' title='goto source code'>[src]</a></span></h1> <pre class='rust trait'><div class="docblock attributes">#[lang = "drop"] </div>pub trait Drop { fn <a href='#tymethod.drop' class='fnname'>drop</a>(&mut self); }</pre><div class='docblock'><p>Used to run some code when a value goes out of scope. This is sometimes called a 'destructor'.</p> <p>When a value goes out of scope, it will have its <code>drop</code> method called if its type implements <code>Drop</code>. Then, any fields the value contains will also be dropped recursively.</p> <p>Because of this recursive dropping, you do not need to implement this trait unless your type needs its own destructor logic.</p> <p>Refer to <a href="../../book/second-edition/ch15-03-drop.html">the chapter on <code>Drop</code> in <em>The Rust Programming Language</em></a> for some more elaboration.</p> <h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1><h2 id="implementing-drop" class="section-header"><a href="#implementing-drop">Implementing <code>Drop</code></a></h2> <p>The <code>drop</code> method is called when <code>_x</code> goes out of scope, and therefore <code>main</code> prints <code>Dropping!</code>.</p> <pre class="rust rust-example-rendered"> <span class="kw">struct</span> <span class="ident">HasDrop</span>; <span class="kw">impl</span> <span class="ident">Drop</span> <span class="kw">for</span> <span class="ident">HasDrop</span> { <span class="kw">fn</span> <span class="ident">drop</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"Dropping!"</span>); } } <span class="kw">fn</span> <span class="ident">main</span>() { <span class="kw">let</span> <span class="ident">_x</span> <span class="op">=</span> <span class="ident">HasDrop</span>; }<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Astruct%20HasDrop%3B%0A%0Aimpl%20Drop%20for%20HasDrop%20%7B%0A%20%20%20%20fn%20drop(%26mut%20self)%20%7B%0A%20%20%20%20%20%20%20%20println!(%22Dropping!%22)%3B%0A%20%20%20%20%7D%0A%7D%0A%0Afn%20main()%20%7B%0A%20%20%20%20let%20_x%20%3D%20HasDrop%3B%0A%7D%0A">Run</a></pre> <h2 id="dropping-is-done-recursively" class="section-header"><a href="#dropping-is-done-recursively">Dropping is done recursively</a></h2> <p>When <code>outer</code> goes out of scope, the <code>drop</code> method will be called first for <code>Outer</code>, then for <code>Inner</code>. Therefore, <code>main</code> prints <code>Dropping Outer!</code> and then <code>Dropping Inner!</code>.</p> <pre class="rust rust-example-rendered"> <span class="kw">struct</span> <span class="ident">Inner</span>; <span class="kw">struct</span> <span class="ident">Outer</span>(<span class="ident">Inner</span>); <span class="kw">impl</span> <span class="ident">Drop</span> <span class="kw">for</span> <span class="ident">Inner</span> { <span class="kw">fn</span> <span class="ident">drop</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"Dropping Inner!"</span>); } } <span class="kw">impl</span> <span class="ident">Drop</span> <span class="kw">for</span> <span class="ident">Outer</span> { <span class="kw">fn</span> <span class="ident">drop</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"Dropping Outer!"</span>); } } <span class="kw">fn</span> <span class="ident">main</span>() { <span class="kw">let</span> <span class="ident">_x</span> <span class="op">=</span> <span class="ident">Outer</span>(<span class="ident">Inner</span>); }<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Astruct%20Inner%3B%0Astruct%20Outer(Inner)%3B%0A%0Aimpl%20Drop%20for%20Inner%20%7B%0A%20%20%20%20fn%20drop(%26mut%20self)%20%7B%0A%20%20%20%20%20%20%20%20println!(%22Dropping%20Inner!%22)%3B%0A%20%20%20%20%7D%0A%7D%0A%0Aimpl%20Drop%20for%20Outer%20%7B%0A%20%20%20%20fn%20drop(%26mut%20self)%20%7B%0A%20%20%20%20%20%20%20%20println!(%22Dropping%20Outer!%22)%3B%0A%20%20%20%20%7D%0A%7D%0A%0Afn%20main()%20%7B%0A%20%20%20%20let%20_x%20%3D%20Outer(Inner)%3B%0A%7D%0A">Run</a></pre> <h2 id="variables-are-dropped-in-reverse-order-of-declaration" class="section-header"><a href="#variables-are-dropped-in-reverse-order-of-declaration">Variables are dropped in reverse order of declaration</a></h2> <p><code>_first</code> is declared first and <code>_second</code> is declared second, so <code>main</code> will print <code>Declared second!</code> and then <code>Declared first!</code>.</p> <pre class="rust rust-example-rendered"> <span class="kw">struct</span> <span class="ident">PrintOnDrop</span>(<span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">str</span>); <span class="kw">impl</span> <span class="ident">Drop</span> <span class="kw">for</span> <span class="ident">PrintOnDrop</span> { <span class="kw">fn</span> <span class="ident">drop</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"{}"</span>, <span class="self">self</span>.<span class="number">0</span>); } } <span class="kw">fn</span> <span class="ident">main</span>() { <span class="kw">let</span> <span class="ident">_first</span> <span class="op">=</span> <span class="ident">PrintOnDrop</span>(<span class="string">"Declared first!"</span>); <span class="kw">let</span> <span class="ident">_second</span> <span class="op">=</span> <span class="ident">PrintOnDrop</span>(<span class="string">"Declared second!"</span>); }<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Astruct%20PrintOnDrop(%26'static%20str)%3B%0A%0Aimpl%20Drop%20for%20PrintOnDrop%20%7B%0A%20%20%20%20fn%20drop(%26mut%20self)%20%7B%0A%20%20%20%20%20%20%20%20println!(%22%7B%7D%22%2C%20self.0)%3B%0A%20%20%20%20%7D%0A%7D%0A%0Afn%20main()%20%7B%0A%20%20%20%20let%20_first%20%3D%20PrintOnDrop(%22Declared%20first!%22)%3B%0A%20%20%20%20let%20_second%20%3D%20PrintOnDrop(%22Declared%20second!%22)%3B%0A%7D%0A">Run</a></pre> </div> <h2 id='required-methods' class='small-section-header'> Required Methods<a href='#required-methods' class='anchor'></a> </h2> <div class='methods'> <h3 id='tymethod.drop' class='method'><span id='drop.v' class='invisible'><code>fn <a href='#tymethod.drop' class='fnname'>drop</a>(&mut self)</code></span></h3><div class='docblock'><p>Executes the destructor for this type.</p> <p>This method is called implilcitly when the value goes out of scope, and cannot be called explicitly (this is compiler error <a href="../../error-index.html#E0040">E0040</a>). However, the <a href="../../std/mem/fn.drop.html"><code>std::mem::drop</code></a> function in the prelude can be used to call the argument's <code>Drop</code> implementation.</p> <p>When this method has been called, <code>self</code> has not yet been deallocated. That only happens after the method is over. If this wasn't the case, <code>self</code> would be a dangling reference.</p> <h1 id="panics" class="section-header"><a href="#panics">Panics</a></h1> <p>Given that a <a href="../macro.panic.html"><code>panic!</code></a> will call <code>drop</code> as it unwinds, any <a href="../macro.panic.html"><code>panic!</code></a> in a <code>drop</code> implementation will likely abort.</p> </div></div> <h2 id='implementors' class='small-section-header'> Implementors<a href='#implementors' class='anchor'></a> </h2> <ul class='item-list' id='implementors-list'> </ul><script type="text/javascript" async src="../../implementors/core/ops/trait.Drop.js"> </script></section> <section id='search' class="content hidden"></section> <section class="footer"></section> <aside id="help" class="hidden"> <div> <h1 class="hidden">Help</h1> <div class="shortcuts"> <h2>Keyboard Shortcuts</h2> <dl> <dt><kbd>?</kbd></dt> <dd>Show this help dialog</dd> <dt><kbd>S</kbd></dt> <dd>Focus the search field</dd> <dt><kbd>↑</kbd></dt> <dd>Move up in search results</dd> <dt><kbd>↓</kbd></dt> <dd>Move down in search results</dd> <dt><kbd>↹</kbd></dt> <dd>Switch tab</dd> <dt><kbd>⏎</kbd></dt> <dd>Go to active search result</dd> <dt><kbd>+</kbd></dt> <dd>Expand all sections</dd> <dt><kbd>-</kbd></dt> <dd>Collapse all sections</dd> </dl> </div> <div class="infos"> <h2>Search Tricks</h2> <p> Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type. </p> <p> Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>. </p> <p> Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>) </p> </div> </div> </aside> <script> window.rootPath = "../../"; window.currentCrate = "core"; </script> <script src="../../main.js"></script> <script defer src="../../search-index.js"></script> </body> </html>