<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="generator" content="rustdoc"> <meta name="description" content="Source to the Rust file `libstd/sync/once.rs`."> <meta name="keywords" content="rust, rustlang, rust-lang"> <title>once.rs.html -- source</title> <link rel="stylesheet" type="text/css" href="../../../normalize.css"> <link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"> <link rel="stylesheet" type="text/css" href="../../../dark.css"> <link rel="stylesheet" type="text/css" href="../../../main.css" id="themeStyle"> <script src="../../../storage.js"></script> <link rel="shortcut icon" href="https://doc.rust-lang.org/favicon.ico"> </head> <body class="rustdoc source"> <!--[if lte IE 8]> <div class="warning"> This old browser is unsupported and will most likely display funky things. </div> <![endif]--> <nav class="sidebar"> <div class="sidebar-menu">☰</div> <a href='../../../std/index.html'><img src='https://www.rust-lang.org/logos/rust-logo-128x128-blk-v2.png' alt='logo' width='100'></a> </nav> <div class="theme-picker"> <button id="theme-picker" aria-label="Pick another theme!"> <img src="../../../brush.svg" width="18" alt="Pick another theme!"> </button> <div id="theme-choices"></div> </div> <script src="../../../theme.js"></script> <nav class="sub"> <form class="search-form js-only"> <div class="search-container"> <input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"> </div> </form> </nav> <section id='main' class="content"><pre class="line-numbers"><span id="1"> 1</span> <span id="2"> 2</span> <span id="3"> 3</span> <span id="4"> 4</span> <span id="5"> 5</span> <span id="6"> 6</span> <span id="7"> 7</span> <span id="8"> 8</span> <span id="9"> 9</span> <span id="10"> 10</span> <span id="11"> 11</span> <span id="12"> 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class="comment">// Copyright 2014 The Rust Project Developers. See the COPYRIGHT</span> <span class="comment">// file at the top-level directory of this distribution and at</span> <span class="comment">// http://rust-lang.org/COPYRIGHT.</span> <span class="comment">//</span> <span class="comment">// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or</span> <span class="comment">// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license</span> <span class="comment">// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your</span> <span class="comment">// option. This file may not be copied, modified, or distributed</span> <span class="comment">// except according to those terms.</span> <span class="doccomment">//! A "once initialization" primitive</span> <span class="doccomment">//!</span> <span class="doccomment">//! This primitive is meant to be used to run one-time initialization. An</span> <span class="doccomment">//! example use case would be for initializing an FFI library.</span> <span class="comment">// A "once" is a relatively simple primitive, and it's also typically provided</span> <span class="comment">// by the OS as well (see `pthread_once` or `InitOnceExecuteOnce`). The OS</span> <span class="comment">// primitives, however, tend to have surprising restrictions, such as the Unix</span> <span class="comment">// one doesn't allow an argument to be passed to the function.</span> <span class="comment">//</span> <span class="comment">// As a result, we end up implementing it ourselves in the standard library.</span> <span class="comment">// This also gives us the opportunity to optimize the implementation a bit which</span> <span class="comment">// should help the fast path on call sites. Consequently, let's explain how this</span> <span class="comment">// primitive works now!</span> <span class="comment">//</span> <span class="comment">// So to recap, the guarantees of a Once are that it will call the</span> <span class="comment">// initialization closure at most once, and it will never return until the one</span> <span class="comment">// that's running has finished running. This means that we need some form of</span> <span class="comment">// blocking here while the custom callback is running at the very least.</span> <span class="comment">// Additionally, we add on the restriction of **poisoning**. Whenever an</span> <span class="comment">// initialization closure panics, the Once enters a "poisoned" state which means</span> <span class="comment">// that all future calls will immediately panic as well.</span> <span class="comment">//</span> <span class="comment">// So to implement this, one might first reach for a `StaticMutex`, but those</span> <span class="comment">// unfortunately need to be deallocated (e.g. call `destroy()`) to free memory</span> <span class="comment">// on all OSes (some of the BSDs allocate memory for mutexes). It also gets a</span> <span class="comment">// lot harder with poisoning to figure out when the mutex needs to be</span> <span class="comment">// deallocated because it's not after the closure finishes, but after the first</span> <span class="comment">// successful closure finishes.</span> <span class="comment">//</span> <span class="comment">// All in all, this is instead implemented with atomics and lock-free</span> <span class="comment">// operations! Whee! Each `Once` has one word of atomic state, and this state is</span> <span class="comment">// CAS'd on to determine what to do. There are four possible state of a `Once`:</span> <span class="comment">//</span> <span class="comment">// * Incomplete - no initialization has run yet, and no thread is currently</span> <span class="comment">// using the Once.</span> <span class="comment">// * Poisoned - some thread has previously attempted to initialize the Once, but</span> <span class="comment">// it panicked, so the Once is now poisoned. There are no other</span> <span class="comment">// threads currently accessing this Once.</span> <span class="comment">// * Running - some thread is currently attempting to run initialization. It may</span> <span class="comment">// succeed, so all future threads need to wait for it to finish.</span> <span class="comment">// Note that this state is accompanied with a payload, described</span> <span class="comment">// below.</span> <span class="comment">// * Complete - initialization has completed and all future calls should finish</span> <span class="comment">// immediately.</span> <span class="comment">//</span> <span class="comment">// With 4 states we need 2 bits to encode this, and we use the remaining bits</span> <span class="comment">// in the word we have allocated as a queue of threads waiting for the thread</span> <span class="comment">// responsible for entering the RUNNING state. This queue is just a linked list</span> <span class="comment">// of Waiter nodes which is monotonically increasing in size. Each node is</span> <span class="comment">// allocated on the stack, and whenever the running closure finishes it will</span> <span class="comment">// consume the entire queue and notify all waiters they should try again.</span> <span class="comment">//</span> <span class="comment">// You'll find a few more details in the implementation, but that's the gist of</span> <span class="comment">// it!</span> <span class="kw">use</span> <span class="ident">fmt</span>; <span class="kw">use</span> <span class="ident">marker</span>; <span class="kw">use</span> <span class="ident">ptr</span>; <span class="kw">use</span> <span class="ident">sync</span>::<span class="ident">atomic</span>::{<span class="ident">AtomicUsize</span>, <span class="ident">AtomicBool</span>, <span class="ident">Ordering</span>}; <span class="kw">use</span> <span class="ident">thread</span>::{<span class="self">self</span>, <span class="ident">Thread</span>}; <span class="doccomment">/// A synchronization primitive which can be used to run a one-time global</span> <span class="doccomment">/// initialization. Useful for one-time initialization for FFI or related</span> <span class="doccomment">/// functionality. This type can only be constructed with the [`ONCE_INIT`]</span> <span class="doccomment">/// value.</span> <span class="doccomment">///</span> <span class="doccomment">/// [`ONCE_INIT`]: constant.ONCE_INIT.html</span> <span class="doccomment">///</span> <span class="doccomment">/// # Examples</span> <span class="doccomment">///</span> <span class="doccomment">/// ```</span> <span class="doccomment">/// use std::sync::{Once, ONCE_INIT};</span> <span class="doccomment">///</span> <span class="doccomment">/// static START: Once = ONCE_INIT;</span> <span class="doccomment">///</span> <span class="doccomment">/// START.call_once(|| {</span> <span class="doccomment">/// // run initialization here</span> <span class="doccomment">/// });</span> <span class="doccomment">/// ```</span> <span class="attribute">#[<span class="ident">stable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"rust1"</span>, <span class="ident">since</span> <span class="op">=</span> <span class="string">"1.0.0"</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Once</span> { <span class="comment">// This `state` word is actually an encoded version of just a pointer to a</span> <span class="comment">// `Waiter`, so we add the `PhantomData` appropriately.</span> <span class="ident">state</span>: <span class="ident">AtomicUsize</span>, <span class="ident">_marker</span>: <span class="ident">marker</span>::<span class="ident">PhantomData</span><span class="op"><</span><span class="kw-2">*</span><span class="kw-2">mut</span> <span class="ident">Waiter</span><span class="op">></span>, } <span class="comment">// The `PhantomData` of a raw pointer removes these two auto traits, but we</span> <span class="comment">// enforce both below in the implementation so this should be safe to add.</span> <span class="attribute">#[<span class="ident">stable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"rust1"</span>, <span class="ident">since</span> <span class="op">=</span> <span class="string">"1.0.0"</span>)]</span> <span class="kw">unsafe</span> <span class="kw">impl</span> <span class="ident">Sync</span> <span class="kw">for</span> <span class="ident">Once</span> {} <span class="attribute">#[<span class="ident">stable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"rust1"</span>, <span class="ident">since</span> <span class="op">=</span> <span class="string">"1.0.0"</span>)]</span> <span class="kw">unsafe</span> <span class="kw">impl</span> <span class="ident">Send</span> <span class="kw">for</span> <span class="ident">Once</span> {} <span class="doccomment">/// State yielded to [`call_once_force`]’s closure parameter. The state can be</span> <span class="doccomment">/// used to query the poison status of the [`Once`].</span> <span class="doccomment">///</span> <span class="doccomment">/// [`call_once_force`]: struct.Once.html#method.call_once_force</span> <span class="doccomment">/// [`Once`]: struct.Once.html</span> <span class="attribute">#[<span class="ident">unstable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"once_poison"</span>, <span class="ident">issue</span> <span class="op">=</span> <span class="string">"33577"</span>)]</span> <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">OnceState</span> { <span class="ident">poisoned</span>: <span class="ident">bool</span>, } <span class="doccomment">/// Initialization value for static [`Once`] values.</span> <span class="doccomment">///</span> <span class="doccomment">/// [`Once`]: struct.Once.html</span> <span class="doccomment">///</span> <span class="doccomment">/// # Examples</span> <span class="doccomment">///</span> <span class="doccomment">/// ```</span> <span class="doccomment">/// use std::sync::{Once, ONCE_INIT};</span> <span class="doccomment">///</span> <span class="doccomment">/// static START: Once = ONCE_INIT;</span> <span class="doccomment">/// ```</span> <span class="attribute">#[<span class="ident">stable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"rust1"</span>, <span class="ident">since</span> <span class="op">=</span> <span class="string">"1.0.0"</span>)]</span> <span class="kw">pub</span> <span class="kw">const</span> <span class="ident">ONCE_INIT</span>: <span class="ident">Once</span> <span class="op">=</span> <span class="ident">Once</span>::<span class="ident">new</span>(); <span class="comment">// Four states that a Once can be in, encoded into the lower bits of `state` in</span> <span class="comment">// the Once structure.</span> <span class="kw">const</span> <span class="ident">INCOMPLETE</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">0x0</span>; <span class="kw">const</span> <span class="ident">POISONED</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">0x1</span>; <span class="kw">const</span> <span class="ident">RUNNING</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">0x2</span>; <span class="kw">const</span> <span class="ident">COMPLETE</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">0x3</span>; <span class="comment">// Mask to learn about the state. All other bits are the queue of waiters if</span> <span class="comment">// this is in the RUNNING state.</span> <span class="kw">const</span> <span class="ident">STATE_MASK</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">0x3</span>; <span class="comment">// Representation of a node in the linked list of waiters in the RUNNING state.</span> <span class="kw">struct</span> <span class="ident">Waiter</span> { <span class="ident">thread</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Thread</span><span class="op">></span>, <span class="ident">signaled</span>: <span class="ident">AtomicBool</span>, <span class="ident">next</span>: <span class="kw-2">*</span><span class="kw-2">mut</span> <span class="ident">Waiter</span>, } <span class="comment">// Helper struct used to clean up after a closure call with a `Drop`</span> <span class="comment">// implementation to also run on panic.</span> <span class="kw">struct</span> <span class="ident">Finish</span> { <span class="ident">panicked</span>: <span class="ident">bool</span>, <span class="ident">me</span>: <span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">Once</span>, } <span class="kw">impl</span> <span class="ident">Once</span> { <span class="doccomment">/// Creates a new `Once` value.</span> <span class="attribute">#[<span class="ident">stable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"once_new"</span>, <span class="ident">since</span> <span class="op">=</span> <span class="string">"1.2.0"</span>)]</span> <span class="kw">pub</span> <span class="kw">const</span> <span class="kw">fn</span> <span class="ident">new</span>() <span class="op">-></span> <span class="ident">Once</span> { <span class="ident">Once</span> { <span class="ident">state</span>: <span class="ident">AtomicUsize</span>::<span class="ident">new</span>(<span class="ident">INCOMPLETE</span>), <span class="ident">_marker</span>: <span class="ident">marker</span>::<span class="ident">PhantomData</span>, } } <span class="doccomment">/// Performs an initialization routine once and only once. The given closure</span> <span class="doccomment">/// will be executed if this is the first time `call_once` has been called,</span> <span class="doccomment">/// and otherwise the routine will *not* be invoked.</span> <span class="doccomment">///</span> <span class="doccomment">/// This method will block the calling thread if another initialization</span> <span class="doccomment">/// routine is currently running.</span> <span class="doccomment">///</span> <span class="doccomment">/// When this function returns, it is guaranteed that some initialization</span> <span class="doccomment">/// has run and completed (it may not be the closure specified). It is also</span> <span class="doccomment">/// guaranteed that any memory writes performed by the executed closure can</span> <span class="doccomment">/// be reliably observed by other threads at this point (there is a</span> <span class="doccomment">/// happens-before relation between the closure and code executing after the</span> <span class="doccomment">/// return).</span> <span class="doccomment">///</span> <span class="doccomment">/// # Examples</span> <span class="doccomment">///</span> <span class="doccomment">/// ```</span> <span class="doccomment">/// use std::sync::{Once, ONCE_INIT};</span> <span class="doccomment">///</span> <span class="doccomment">/// static mut VAL: usize = 0;</span> <span class="doccomment">/// static INIT: Once = ONCE_INIT;</span> <span class="doccomment">///</span> <span class="doccomment">/// // Accessing a `static mut` is unsafe much of the time, but if we do so</span> <span class="doccomment">/// // in a synchronized fashion (e.g. write once or read all) then we're</span> <span class="doccomment">/// // good to go!</span> <span class="doccomment">/// //</span> <span class="doccomment">/// // This function will only call `expensive_computation` once, and will</span> <span class="doccomment">/// // otherwise always return the value returned from the first invocation.</span> <span class="doccomment">/// fn get_cached_val() -> usize {</span> <span class="doccomment">/// unsafe {</span> <span class="doccomment">/// INIT.call_once(|| {</span> <span class="doccomment">/// VAL = expensive_computation();</span> <span class="doccomment">/// });</span> <span class="doccomment">/// VAL</span> <span class="doccomment">/// }</span> <span class="doccomment">/// }</span> <span class="doccomment">///</span> <span class="doccomment">/// fn expensive_computation() -> usize {</span> <span class="doccomment">/// // ...</span> <span class="doccomment">/// # 2</span> <span class="doccomment">/// }</span> <span class="doccomment">/// ```</span> <span class="doccomment">///</span> <span class="doccomment">/// # Panics</span> <span class="doccomment">///</span> <span class="doccomment">/// The closure `f` will only be executed once if this is called</span> <span class="doccomment">/// concurrently amongst many threads. If that closure panics, however, then</span> <span class="doccomment">/// it will *poison* this `Once` instance, causing all future invocations of</span> <span class="doccomment">/// `call_once` to also panic.</span> <span class="doccomment">///</span> <span class="doccomment">/// This is similar to [poisoning with mutexes][poison].</span> <span class="doccomment">///</span> <span class="doccomment">/// [poison]: struct.Mutex.html#poisoning</span> <span class="attribute">#[<span class="ident">stable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"rust1"</span>, <span class="ident">since</span> <span class="op">=</span> <span class="string">"1.0.0"</span>)]</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">call_once</span><span class="op"><</span><span class="ident">F</span><span class="op">></span>(<span class="kw-2">&</span><span class="lifetime">'static</span> <span class="self">self</span>, <span class="ident">f</span>: <span class="ident">F</span>) <span class="kw">where</span> <span class="ident">F</span>: <span class="ident">FnOnce</span>() { <span class="comment">// Fast path, just see if we've completed initialization.</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">load</span>(<span class="ident">Ordering</span>::<span class="ident">SeqCst</span>) <span class="op">==</span> <span class="ident">COMPLETE</span> { <span class="kw">return</span> } <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">f</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">f</span>); <span class="self">self</span>.<span class="ident">call_inner</span>(<span class="bool-val">false</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="op">|</span>_<span class="op">|</span> <span class="ident">f</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>()()); } <span class="doccomment">/// Performs the same function as [`call_once`] except ignores poisoning.</span> <span class="doccomment">///</span> <span class="doccomment">/// Unlike [`call_once`], if this `Once` has been poisoned (i.e. a previous</span> <span class="doccomment">/// call to `call_once` or `call_once_force` caused a panic), calling</span> <span class="doccomment">/// `call_once_force` will still invoke the closure `f` and will _not_</span> <span class="doccomment">/// result in an immediate panic. If `f` panics, the `Once` will remain</span> <span class="doccomment">/// in a poison state. If `f` does _not_ panic, the `Once` will no</span> <span class="doccomment">/// longer be in a poison state and all future calls to `call_once` or</span> <span class="doccomment">/// `call_one_force` will no-op.</span> <span class="doccomment">///</span> <span class="doccomment">/// The closure `f` is yielded a [`OnceState`] structure which can be used</span> <span class="doccomment">/// to query the poison status of the `Once`.</span> <span class="doccomment">///</span> <span class="doccomment">/// [`call_once`]: struct.Once.html#method.call_once</span> <span class="doccomment">/// [`OnceState`]: struct.OnceState.html</span> <span class="doccomment">///</span> <span class="doccomment">/// # Examples</span> <span class="doccomment">///</span> <span class="doccomment">/// ```</span> <span class="doccomment">/// #![feature(once_poison)]</span> <span class="doccomment">///</span> <span class="doccomment">/// use std::sync::{Once, ONCE_INIT};</span> <span class="doccomment">/// use std::thread;</span> <span class="doccomment">///</span> <span class="doccomment">/// static INIT: Once = ONCE_INIT;</span> <span class="doccomment">///</span> <span class="doccomment">/// // poison the once</span> <span class="doccomment">/// let handle = thread::spawn(|| {</span> <span class="doccomment">/// INIT.call_once(|| panic!());</span> <span class="doccomment">/// });</span> <span class="doccomment">/// assert!(handle.join().is_err());</span> <span class="doccomment">///</span> <span class="doccomment">/// // poisoning propagates</span> <span class="doccomment">/// let handle = thread::spawn(|| {</span> <span class="doccomment">/// INIT.call_once(|| {});</span> <span class="doccomment">/// });</span> <span class="doccomment">/// assert!(handle.join().is_err());</span> <span class="doccomment">///</span> <span class="doccomment">/// // call_once_force will still run and reset the poisoned state</span> <span class="doccomment">/// INIT.call_once_force(|state| {</span> <span class="doccomment">/// assert!(state.poisoned());</span> <span class="doccomment">/// });</span> <span class="doccomment">///</span> <span class="doccomment">/// // once any success happens, we stop propagating the poison</span> <span class="doccomment">/// INIT.call_once(|| {});</span> <span class="doccomment">/// ```</span> <span class="attribute">#[<span class="ident">unstable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"once_poison"</span>, <span class="ident">issue</span> <span class="op">=</span> <span class="string">"33577"</span>)]</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">call_once_force</span><span class="op"><</span><span class="ident">F</span><span class="op">></span>(<span class="kw-2">&</span><span class="lifetime">'static</span> <span class="self">self</span>, <span class="ident">f</span>: <span class="ident">F</span>) <span class="kw">where</span> <span class="ident">F</span>: <span class="ident">FnOnce</span>(<span class="kw-2">&</span><span class="ident">OnceState</span>) { <span class="comment">// same as above, just with a different parameter to `call_inner`.</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">load</span>(<span class="ident">Ordering</span>::<span class="ident">SeqCst</span>) <span class="op">==</span> <span class="ident">COMPLETE</span> { <span class="kw">return</span> } <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">f</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">f</span>); <span class="self">self</span>.<span class="ident">call_inner</span>(<span class="bool-val">true</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="op">|</span><span class="ident">p</span><span class="op">|</span> { <span class="ident">f</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>()(<span class="kw-2">&</span><span class="ident">OnceState</span> { <span class="ident">poisoned</span>: <span class="ident">p</span> }) }); } <span class="comment">// This is a non-generic function to reduce the monomorphization cost of</span> <span class="comment">// using `call_once` (this isn't exactly a trivial or small implementation).</span> <span class="comment">//</span> <span class="comment">// Additionally, this is tagged with `#[cold]` as it should indeed be cold</span> <span class="comment">// and it helps let LLVM know that calls to this function should be off the</span> <span class="comment">// fast path. Essentially, this should help generate more straight line code</span> <span class="comment">// in LLVM.</span> <span class="comment">//</span> <span class="comment">// Finally, this takes an `FnMut` instead of a `FnOnce` because there's</span> <span class="comment">// currently no way to take an `FnOnce` and call it via virtual dispatch</span> <span class="comment">// without some allocation overhead.</span> <span class="attribute">#[<span class="ident">cold</span>]</span> <span class="kw">fn</span> <span class="ident">call_inner</span>(<span class="kw-2">&</span><span class="lifetime">'static</span> <span class="self">self</span>, <span class="ident">ignore_poisoning</span>: <span class="ident">bool</span>, <span class="ident">init</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">FnMut</span>(<span class="ident">bool</span>)) { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">state</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">load</span>(<span class="ident">Ordering</span>::<span class="ident">SeqCst</span>); <span class="lifetime">'outer</span>: <span class="kw">loop</span> { <span class="kw">match</span> <span class="ident">state</span> { <span class="comment">// If we're complete, then there's nothing to do, we just</span> <span class="comment">// jettison out as we shouldn't run the closure.</span> <span class="ident">COMPLETE</span> <span class="op">=></span> <span class="kw">return</span>, <span class="comment">// If we're poisoned and we're not in a mode to ignore</span> <span class="comment">// poisoning, then we panic here to propagate the poison.</span> <span class="ident">POISONED</span> <span class="kw">if</span> <span class="op">!</span><span class="ident">ignore_poisoning</span> <span class="op">=></span> { <span class="macro">panic</span><span class="macro">!</span>(<span class="string">"Once instance has previously been poisoned"</span>); } <span class="comment">// Otherwise if we see a poisoned or otherwise incomplete state</span> <span class="comment">// we will attempt to move ourselves into the RUNNING state. If</span> <span class="comment">// we succeed, then the queue of waiters starts at null (all 0</span> <span class="comment">// bits).</span> <span class="ident">POISONED</span> <span class="op">|</span> <span class="ident">INCOMPLETE</span> <span class="op">=></span> { <span class="kw">let</span> <span class="ident">old</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">compare_and_swap</span>(<span class="ident">state</span>, <span class="ident">RUNNING</span>, <span class="ident">Ordering</span>::<span class="ident">SeqCst</span>); <span class="kw">if</span> <span class="ident">old</span> <span class="op">!=</span> <span class="ident">state</span> { <span class="ident">state</span> <span class="op">=</span> <span class="ident">old</span>; <span class="kw">continue</span> } <span class="comment">// Run the initialization routine, letting it know if we're</span> <span class="comment">// poisoned or not. The `Finish` struct is then dropped, and</span> <span class="comment">// the `Drop` implementation here is responsible for waking</span> <span class="comment">// up other waiters both in the normal return and panicking</span> <span class="comment">// case.</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">complete</span> <span class="op">=</span> <span class="ident">Finish</span> { <span class="ident">panicked</span>: <span class="bool-val">true</span>, <span class="ident">me</span>: <span class="self">self</span>, }; <span class="ident">init</span>(<span class="ident">state</span> <span class="op">==</span> <span class="ident">POISONED</span>); <span class="ident">complete</span>.<span class="ident">panicked</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="kw">return</span> } <span class="comment">// All other values we find should correspond to the RUNNING</span> <span class="comment">// state with an encoded waiter list in the more significant</span> <span class="comment">// bits. We attempt to enqueue ourselves by moving us to the</span> <span class="comment">// head of the list and bail out if we ever see a state that's</span> <span class="comment">// not RUNNING.</span> _ <span class="op">=></span> { <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">state</span> <span class="op">&</span> <span class="ident">STATE_MASK</span> <span class="op">==</span> <span class="ident">RUNNING</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">node</span> <span class="op">=</span> <span class="ident">Waiter</span> { <span class="ident">thread</span>: <span class="prelude-val">Some</span>(<span class="ident">thread</span>::<span class="ident">current</span>()), <span class="ident">signaled</span>: <span class="ident">AtomicBool</span>::<span class="ident">new</span>(<span class="bool-val">false</span>), <span class="ident">next</span>: <span class="ident">ptr</span>::<span class="ident">null_mut</span>(), }; <span class="kw">let</span> <span class="ident">me</span> <span class="op">=</span> <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">node</span> <span class="kw">as</span> <span class="kw-2">*</span><span class="kw-2">mut</span> <span class="ident">Waiter</span> <span class="kw">as</span> <span class="ident">usize</span>; <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">me</span> <span class="op">&</span> <span class="ident">STATE_MASK</span> <span class="op">==</span> <span class="number">0</span>); <span class="kw">while</span> <span class="ident">state</span> <span class="op">&</span> <span class="ident">STATE_MASK</span> <span class="op">==</span> <span class="ident">RUNNING</span> { <span class="ident">node</span>.<span class="ident">next</span> <span class="op">=</span> (<span class="ident">state</span> <span class="op">&</span> <span class="op">!</span><span class="ident">STATE_MASK</span>) <span class="kw">as</span> <span class="kw-2">*</span><span class="kw-2">mut</span> <span class="ident">Waiter</span>; <span class="kw">let</span> <span class="ident">old</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">compare_and_swap</span>(<span class="ident">state</span>, <span class="ident">me</span> <span class="op">|</span> <span class="ident">RUNNING</span>, <span class="ident">Ordering</span>::<span class="ident">SeqCst</span>); <span class="kw">if</span> <span class="ident">old</span> <span class="op">!=</span> <span class="ident">state</span> { <span class="ident">state</span> <span class="op">=</span> <span class="ident">old</span>; <span class="kw">continue</span> } <span class="comment">// Once we've enqueued ourselves, wait in a loop.</span> <span class="comment">// Afterwards reload the state and continue with what we</span> <span class="comment">// were doing from before.</span> <span class="kw">while</span> <span class="op">!</span><span class="ident">node</span>.<span class="ident">signaled</span>.<span class="ident">load</span>(<span class="ident">Ordering</span>::<span class="ident">SeqCst</span>) { <span class="ident">thread</span>::<span class="ident">park</span>(); } <span class="ident">state</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">load</span>(<span class="ident">Ordering</span>::<span class="ident">SeqCst</span>); <span class="kw">continue</span> <span class="lifetime">'outer</span> } } } } } } <span class="attribute">#[<span class="ident">stable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"std_debug"</span>, <span class="ident">since</span> <span class="op">=</span> <span class="string">"1.16.0"</span>)]</span> <span class="kw">impl</span> <span class="ident">fmt</span>::<span class="ident">Debug</span> <span class="kw">for</span> <span class="ident">Once</span> { <span class="kw">fn</span> <span class="ident">fmt</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">f</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">fmt</span>::<span class="ident">Formatter</span>) <span class="op">-></span> <span class="ident">fmt</span>::<span class="prelude-ty">Result</span> { <span class="ident">f</span>.<span class="ident">pad</span>(<span class="string">"Once { .. }"</span>) } } <span class="kw">impl</span> <span class="ident">Drop</span> <span class="kw">for</span> <span class="ident">Finish</span> { <span class="kw">fn</span> <span class="ident">drop</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="comment">// Swap out our state with however we finished. We should only ever see</span> <span class="comment">// an old state which was RUNNING.</span> <span class="kw">let</span> <span class="ident">queue</span> <span class="op">=</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">panicked</span> { <span class="self">self</span>.<span class="ident">me</span>.<span class="ident">state</span>.<span class="ident">swap</span>(<span class="ident">POISONED</span>, <span class="ident">Ordering</span>::<span class="ident">SeqCst</span>) } <span class="kw">else</span> { <span class="self">self</span>.<span class="ident">me</span>.<span class="ident">state</span>.<span class="ident">swap</span>(<span class="ident">COMPLETE</span>, <span class="ident">Ordering</span>::<span class="ident">SeqCst</span>) }; <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">queue</span> <span class="op">&</span> <span class="ident">STATE_MASK</span>, <span class="ident">RUNNING</span>); <span class="comment">// Decode the RUNNING to a list of waiters, then walk that entire list</span> <span class="comment">// and wake them up. Note that it is crucial that after we store `true`</span> <span class="comment">// in the node it can be free'd! As a result we load the `thread` to</span> <span class="comment">// signal ahead of time and then unpark it after the store.</span> <span class="kw">unsafe</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">queue</span> <span class="op">=</span> (<span class="ident">queue</span> <span class="op">&</span> <span class="op">!</span><span class="ident">STATE_MASK</span>) <span class="kw">as</span> <span class="kw-2">*</span><span class="kw-2">mut</span> <span class="ident">Waiter</span>; <span class="kw">while</span> <span class="op">!</span><span class="ident">queue</span>.<span class="ident">is_null</span>() { <span class="kw">let</span> <span class="ident">next</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">queue</span>).<span class="ident">next</span>; <span class="kw">let</span> <span class="ident">thread</span> <span class="op">=</span> (<span class="kw-2">*</span><span class="ident">queue</span>).<span class="ident">thread</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>(); (<span class="kw-2">*</span><span class="ident">queue</span>).<span class="ident">signaled</span>.<span class="ident">store</span>(<span class="bool-val">true</span>, <span class="ident">Ordering</span>::<span class="ident">SeqCst</span>); <span class="ident">thread</span>.<span class="ident">unpark</span>(); <span class="ident">queue</span> <span class="op">=</span> <span class="ident">next</span>; } } } } <span class="kw">impl</span> <span class="ident">OnceState</span> { <span class="doccomment">/// Returns whether the associated [`Once`] was poisoned prior to the</span> <span class="doccomment">/// invocation of the closure passed to [`call_once_force`].</span> <span class="doccomment">///</span> <span class="doccomment">/// [`call_once_force`]: struct.Once.html#method.call_once_force</span> <span class="doccomment">/// [`Once`]: struct.Once.html</span> <span class="doccomment">///</span> <span class="doccomment">/// # Examples</span> <span class="doccomment">///</span> <span class="doccomment">/// A poisoned `Once`:</span> <span class="doccomment">///</span> <span class="doccomment">/// ```</span> <span class="doccomment">/// #![feature(once_poison)]</span> <span class="doccomment">///</span> <span class="doccomment">/// use std::sync::{Once, ONCE_INIT};</span> <span class="doccomment">/// use std::thread;</span> <span class="doccomment">///</span> <span class="doccomment">/// static INIT: Once = ONCE_INIT;</span> <span class="doccomment">///</span> <span class="doccomment">/// // poison the once</span> <span class="doccomment">/// let handle = thread::spawn(|| {</span> <span class="doccomment">/// INIT.call_once(|| panic!());</span> <span class="doccomment">/// });</span> <span class="doccomment">/// assert!(handle.join().is_err());</span> <span class="doccomment">///</span> <span class="doccomment">/// INIT.call_once_force(|state| {</span> <span class="doccomment">/// assert!(state.poisoned());</span> <span class="doccomment">/// });</span> <span class="doccomment">/// ```</span> <span class="doccomment">///</span> <span class="doccomment">/// An unpoisoned `Once`:</span> <span class="doccomment">///</span> <span class="doccomment">/// ```</span> <span class="doccomment">/// #![feature(once_poison)]</span> <span class="doccomment">///</span> <span class="doccomment">/// use std::sync::{Once, ONCE_INIT};</span> <span class="doccomment">///</span> <span class="doccomment">/// static INIT: Once = ONCE_INIT;</span> <span class="doccomment">///</span> <span class="doccomment">/// INIT.call_once_force(|state| {</span> <span class="doccomment">/// assert!(!state.poisoned());</span> <span class="doccomment">/// });</span> <span class="attribute">#[<span class="ident">unstable</span>(<span class="ident">feature</span> <span class="op">=</span> <span class="string">"once_poison"</span>, <span class="ident">issue</span> <span class="op">=</span> <span class="string">"33577"</span>)]</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">poisoned</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">poisoned</span> } } <span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">all</span>(<span class="ident">test</span>, <span class="ident">not</span>(<span class="ident">target_os</span> <span class="op">=</span> <span class="string">"emscripten"</span>)))]</span> <span class="kw">mod</span> <span class="ident">tests</span> { <span class="kw">use</span> <span class="ident">panic</span>; <span class="kw">use</span> <span class="ident">sync</span>::<span class="ident">mpsc</span>::<span class="ident">channel</span>; <span class="kw">use</span> <span class="ident">thread</span>; <span class="kw">use</span> <span class="kw">super</span>::<span class="ident">Once</span>; <span class="attribute">#[<span class="ident">test</span>]</span> <span class="kw">fn</span> <span class="ident">smoke_once</span>() { <span class="kw">static</span> <span class="ident">O</span>: <span class="ident">Once</span> <span class="op">=</span> <span class="ident">Once</span>::<span class="ident">new</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">a</span> <span class="op">=</span> <span class="number">0</span>; <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> <span class="ident">a</span> <span class="op">+=</span> <span class="number">1</span>); <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">a</span>, <span class="number">1</span>); <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> <span class="ident">a</span> <span class="op">+=</span> <span class="number">1</span>); <span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">a</span>, <span class="number">1</span>); } <span class="attribute">#[<span class="ident">test</span>]</span> <span class="kw">fn</span> <span class="ident">stampede_once</span>() { <span class="kw">static</span> <span class="ident">O</span>: <span class="ident">Once</span> <span class="op">=</span> <span class="ident">Once</span>::<span class="ident">new</span>(); <span class="kw">static</span> <span class="kw-2">mut</span> <span class="ident">RUN</span>: <span class="ident">bool</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="kw">let</span> (<span class="ident">tx</span>, <span class="ident">rx</span>) <span class="op">=</span> <span class="ident">channel</span>(); <span class="kw">for</span> _ <span class="kw">in</span> <span class="number">0</span>..<span class="number">10</span> { <span class="kw">let</span> <span class="ident">tx</span> <span class="op">=</span> <span class="ident">tx</span>.<span class="ident">clone</span>(); <span class="ident">thread</span>::<span class="ident">spawn</span>(<span class="kw">move</span><span class="op">||</span> { <span class="kw">for</span> _ <span class="kw">in</span> <span class="number">0</span>..<span class="number">4</span> { <span class="ident">thread</span>::<span class="ident">yield_now</span>() } <span class="kw">unsafe</span> { <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> { <span class="macro">assert</span><span class="macro">!</span>(<span class="op">!</span><span class="ident">RUN</span>); <span class="ident">RUN</span> <span class="op">=</span> <span class="bool-val">true</span>; }); <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">RUN</span>); } <span class="ident">tx</span>.<span class="ident">send</span>(()).<span class="ident">unwrap</span>(); }); } <span class="kw">unsafe</span> { <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> { <span class="macro">assert</span><span class="macro">!</span>(<span class="op">!</span><span class="ident">RUN</span>); <span class="ident">RUN</span> <span class="op">=</span> <span class="bool-val">true</span>; }); <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">RUN</span>); } <span class="kw">for</span> _ <span class="kw">in</span> <span class="number">0</span>..<span class="number">10</span> { <span class="ident">rx</span>.<span class="ident">recv</span>().<span class="ident">unwrap</span>(); } } <span class="attribute">#[<span class="ident">test</span>]</span> <span class="kw">fn</span> <span class="ident">poison_bad</span>() { <span class="kw">static</span> <span class="ident">O</span>: <span class="ident">Once</span> <span class="op">=</span> <span class="ident">Once</span>::<span class="ident">new</span>(); <span class="comment">// poison the once</span> <span class="kw">let</span> <span class="ident">t</span> <span class="op">=</span> <span class="ident">panic</span>::<span class="ident">catch_unwind</span>(<span class="op">||</span> { <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> <span class="macro">panic</span><span class="macro">!</span>()); }); <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">t</span>.<span class="ident">is_err</span>()); <span class="comment">// poisoning propagates</span> <span class="kw">let</span> <span class="ident">t</span> <span class="op">=</span> <span class="ident">panic</span>::<span class="ident">catch_unwind</span>(<span class="op">||</span> { <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> {}); }); <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">t</span>.<span class="ident">is_err</span>()); <span class="comment">// we can subvert poisoning, however</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">called</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="ident">O</span>.<span class="ident">call_once_force</span>(<span class="op">|</span><span class="ident">p</span><span class="op">|</span> { <span class="ident">called</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">p</span>.<span class="ident">poisoned</span>()) }); <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">called</span>); <span class="comment">// once any success happens, we stop propagating the poison</span> <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> {}); } <span class="attribute">#[<span class="ident">test</span>]</span> <span class="kw">fn</span> <span class="ident">wait_for_force_to_finish</span>() { <span class="kw">static</span> <span class="ident">O</span>: <span class="ident">Once</span> <span class="op">=</span> <span class="ident">Once</span>::<span class="ident">new</span>(); <span class="comment">// poison the once</span> <span class="kw">let</span> <span class="ident">t</span> <span class="op">=</span> <span class="ident">panic</span>::<span class="ident">catch_unwind</span>(<span class="op">||</span> { <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> <span class="macro">panic</span><span class="macro">!</span>()); }); <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">t</span>.<span class="ident">is_err</span>()); <span class="comment">// make sure someone's waiting inside the once via a force</span> <span class="kw">let</span> (<span class="ident">tx1</span>, <span class="ident">rx1</span>) <span class="op">=</span> <span class="ident">channel</span>(); <span class="kw">let</span> (<span class="ident">tx2</span>, <span class="ident">rx2</span>) <span class="op">=</span> <span class="ident">channel</span>(); <span class="kw">let</span> <span class="ident">t1</span> <span class="op">=</span> <span class="ident">thread</span>::<span class="ident">spawn</span>(<span class="kw">move</span> <span class="op">||</span> { <span class="ident">O</span>.<span class="ident">call_once_force</span>(<span class="op">|</span><span class="ident">p</span><span class="op">|</span> { <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">p</span>.<span class="ident">poisoned</span>()); <span class="ident">tx1</span>.<span class="ident">send</span>(()).<span class="ident">unwrap</span>(); <span class="ident">rx2</span>.<span class="ident">recv</span>().<span class="ident">unwrap</span>(); }); }); <span class="ident">rx1</span>.<span class="ident">recv</span>().<span class="ident">unwrap</span>(); <span class="comment">// put another waiter on the once</span> <span class="kw">let</span> <span class="ident">t2</span> <span class="op">=</span> <span class="ident">thread</span>::<span class="ident">spawn</span>(<span class="op">||</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">called</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="ident">O</span>.<span class="ident">call_once</span>(<span class="op">||</span> { <span class="ident">called</span> <span class="op">=</span> <span class="bool-val">true</span>; }); <span class="macro">assert</span><span class="macro">!</span>(<span class="op">!</span><span class="ident">called</span>); }); <span class="ident">tx2</span>.<span class="ident">send</span>(()).<span class="ident">unwrap</span>(); <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">t1</span>.<span class="ident">join</span>().<span class="ident">is_ok</span>()); <span class="macro">assert</span><span class="macro">!</span>(<span class="ident">t2</span>.<span class="ident">join</span>().<span class="ident">is_ok</span>()); } } </pre> </section> <section id='search' class="content hidden"></section> <section class="footer"></section> <aside id="help" class="hidden"> <div> <h1 class="hidden">Help</h1> <div class="shortcuts"> <h2>Keyboard Shortcuts</h2> <dl> <dt><kbd>?</kbd></dt> <dd>Show this help dialog</dd> <dt><kbd>S</kbd></dt> <dd>Focus the search field</dd> <dt><kbd>↑</kbd></dt> <dd>Move up in search results</dd> <dt><kbd>↓</kbd></dt> <dd>Move down in search results</dd> <dt><kbd>↹</kbd></dt> <dd>Switch tab</dd> <dt><kbd>⏎</kbd></dt> <dd>Go to active search result</dd> <dt><kbd>+</kbd></dt> <dd>Expand all sections</dd> <dt><kbd>-</kbd></dt> <dd>Collapse all sections</dd> </dl> </div> <div class="infos"> <h2>Search Tricks</h2> <p> Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type. </p> <p> Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>. </p> <p> Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>) </p> </div> </div> </aside> <script> window.rootPath = "../../../"; 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