<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="generator" content="rustdoc"> <meta name="description" content="API documentation for the Rust `vec` mod in crate `std`."> <meta name="keywords" content="rust, rustlang, rust-lang, vec"> <title>std::vec - Rust</title> <link rel="stylesheet" type="text/css" href="../../normalize.css"> <link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"> <link rel="stylesheet" type="text/css" href="../../dark.css"> <link rel="stylesheet" type="text/css" href="../../main.css" id="themeStyle"> <script src="../../storage.js"></script> <link rel="shortcut icon" href="https://doc.rust-lang.org/favicon.ico"> </head> <body class="rustdoc mod"> <!--[if lte IE 8]> <div class="warning"> This old browser is unsupported and will most likely display funky things. </div> <![endif]--> <nav class="sidebar"> <div class="sidebar-menu">☰</div> <a href='../../std/index.html'><img src='https://www.rust-lang.org/logos/rust-logo-128x128-blk-v2.png' alt='logo' width='100'></a> <p class='location'>Module vec</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class='location'><a href='../index.html'>std</a></p><script>window.sidebarCurrent = {name: 'vec', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div> </nav> <div class="theme-picker"> <button id="theme-picker" aria-label="Pick another theme!"> <img src="../../brush.svg" width="18" alt="Pick another theme!"> </button> <div id="theme-choices"></div> </div> <script src="../../theme.js"></script> <nav class="sub"> <form class="search-form js-only"> <div class="search-container"> <input class="search-input" name="search" autocomplete="off" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"> </div> </form> </nav> <section id='main' class="content"> <h1 class='fqn'><span class='in-band'>Module <a href='../index.html'>std</a>::<wbr><a class="mod" href=''>vec</a></span><span class='out-of-band'><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><span id='render-detail'> <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs"> [<span class='inner'>−</span>] </a> </span><a class='srclink' href='../../src/alloc/lib.rs.html#185' title='goto source code'>[src]</a></span></h1> <div class='docblock'><p>A contiguous growable array type with heap-allocated contents, written <code>Vec<T></code>.</p> <p>Vectors have <code>O(1)</code> indexing, amortized <code>O(1)</code> push (to the end) and <code>O(1)</code> pop (from the end).</p> <h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1> <p>You can explicitly create a <a href="../../std/vec/struct.Vec.html"><code>Vec<T></code></a> with <a href="../../std/vec/struct.Vec.html#method.new"><code>new</code></a>:</p> <pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="ident">v</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Alet%20v%3A%20Vec%3Ci32%3E%20%3D%20Vec%3A%3Anew()%3B%0A%7D">Run</a></pre> <p>...or by using the <a href="../../std/macro.vec.html"><code>vec!</code></a> macro:</p> <pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="ident">v</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[]; <span class="kw">let</span> <span class="ident">v</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">2</span>, <span class="number">3</span>, <span class="number">4</span>, <span class="number">5</span>]; <span class="kw">let</span> <span class="ident">v</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">0</span>; <span class="number">10</span>]; <span class="comment">// ten zeroes</span><a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Alet%20v%3A%20Vec%3Ci32%3E%20%3D%20vec!%5B%5D%3B%0A%0Alet%20v%20%3D%20vec!%5B1%2C%202%2C%203%2C%204%2C%205%5D%3B%0A%0Alet%20v%20%3D%20vec!%5B0%3B%2010%5D%3B%20%2F%2F%20ten%20zeroes%0A%7D">Run</a></pre> <p>You can <a href="../../std/vec/struct.Vec.html#method.push"><code>push</code></a> values onto the end of a vector (which will grow the vector as needed):</p> <pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">v</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">2</span>]; <span class="ident">v</span>.<span class="ident">push</span>(<span class="number">3</span>);<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Alet%20mut%20v%20%3D%20vec!%5B1%2C%202%5D%3B%0A%0Av.push(3)%3B%0A%7D">Run</a></pre> <p>Popping values works in much the same way:</p> <pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">v</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">2</span>]; <span class="kw">let</span> <span class="ident">two</span> <span class="op">=</span> <span class="ident">v</span>.<span class="ident">pop</span>();<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Alet%20mut%20v%20%3D%20vec!%5B1%2C%202%5D%3B%0A%0Alet%20two%20%3D%20v.pop()%3B%0A%7D">Run</a></pre> <p>Vectors also support indexing (through the <a href="../../std/ops/trait.Index.html"><code>Index</code></a> and <a href="../../std/ops/trait.IndexMut.html"><code>IndexMut</code></a> traits):</p> <pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">v</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">2</span>, <span class="number">3</span>]; <span class="kw">let</span> <span class="ident">three</span> <span class="op">=</span> <span class="ident">v</span>[<span class="number">2</span>]; <span class="ident">v</span>[<span class="number">1</span>] <span class="op">=</span> <span class="ident">v</span>[<span class="number">1</span>] <span class="op">+</span> <span class="number">5</span>;<a class="test-arrow" target="_blank" href="https://play.rust-lang.org/?code=%23!%5Ballow(unused)%5D%0Afn%20main()%20%7B%0Alet%20mut%20v%20%3D%20vec!%5B1%2C%202%2C%203%5D%3B%0Alet%20three%20%3D%20v%5B2%5D%3B%0Av%5B1%5D%20%3D%20v%5B1%5D%20%2B%205%3B%0A%7D">Run</a></pre> </div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2> <table> <tr class=' module-item'> <td><a class="struct" href="struct.Drain.html" title='struct std::vec::Drain'>Drain</a></td> <td class='docblock-short'> <p>A draining iterator for <code>Vec<T></code>.</p> </td> </tr> <tr class=' module-item'> <td><a class="struct" href="struct.IntoIter.html" title='struct std::vec::IntoIter'>IntoIter</a></td> <td class='docblock-short'> <p>An iterator that moves out of a vector.</p> </td> </tr> <tr class=' module-item'> <td><a class="struct" href="struct.Splice.html" title='struct std::vec::Splice'>Splice</a></td> <td class='docblock-short'> <p>A splicing iterator for <code>Vec</code>.</p> </td> </tr> <tr class=' module-item'> <td><a class="struct" href="struct.Vec.html" title='struct std::vec::Vec'>Vec</a></td> <td class='docblock-short'> <p>A contiguous growable array type, written <code>Vec<T></code> but pronounced 'vector'.</p> </td> </tr> <tr class='unstable module-item'> <td><a class="struct" href="struct.DrainFilter.html" title='struct std::vec::DrainFilter'>DrainFilter</a></td> <td class='docblock-short'> [<div class='stab unstable'>Experimental</div>] <p>An iterator produced by calling <code>drain_filter</code> on Vec.</p> </td> </tr> <tr class='unstable module-item'> <td><a class="struct" href="struct.PlaceBack.html" title='struct std::vec::PlaceBack'>PlaceBack</a></td> <td class='docblock-short'> [<div class='stab unstable'>Experimental</div>] <p>A place for insertion at the back of a <code>Vec</code>.</p> </td> </tr></table></section> <section id='search' class="content hidden"></section> <section class="footer"></section> <aside id="help" class="hidden"> <div> <h1 class="hidden">Help</h1> <div class="shortcuts"> <h2>Keyboard Shortcuts</h2> <dl> <dt><kbd>?</kbd></dt> <dd>Show this help dialog</dd> <dt><kbd>S</kbd></dt> <dd>Focus the search field</dd> <dt><kbd>↑</kbd></dt> <dd>Move up in search results</dd> <dt><kbd>↓</kbd></dt> <dd>Move down in search results</dd> <dt><kbd>↹</kbd></dt> <dd>Switch tab</dd> <dt><kbd>⏎</kbd></dt> <dd>Go to active search result</dd> <dt><kbd>+</kbd></dt> <dd>Expand all sections</dd> <dt><kbd>-</kbd></dt> <dd>Collapse all sections</dd> </dl> </div> <div class="infos"> <h2>Search Tricks</h2> <p> Prefix searches with a type followed by a colon (e.g. <code>fn:</code>) to restrict the search to a given type. </p> <p> Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>. </p> <p> Search functions by type signature (e.g. <code>vec -> usize</code> or <code>* -> vec</code>) </p> </div> </div> </aside> <script> window.rootPath = "../../"; 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