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<h1 class="title">engine.h Example File</h1>
<span class="subtitle">multimedia/spectrum/app/engine.h</span>
<!-- $$$multimedia/spectrum/app/engine.h-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#ifndef ENGINE_H</span>
  <span class="preprocessor">#define ENGINE_H</span>

  <span class="preprocessor">#include &quot;spectrum.h&quot;</span>
  <span class="preprocessor">#include &quot;spectrumanalyser.h&quot;</span>
  <span class="preprocessor">#include &quot;wavfile.h&quot;</span>

  <span class="preprocessor">#include &lt;QAudioDeviceInfo&gt;</span>
  <span class="preprocessor">#include &lt;QAudioFormat&gt;</span>
  <span class="preprocessor">#include &lt;QBuffer&gt;</span>
  <span class="preprocessor">#include &lt;QByteArray&gt;</span>
  <span class="preprocessor">#include &lt;QDir&gt;</span>
  <span class="preprocessor">#include &lt;QObject&gt;</span>
  <span class="preprocessor">#include &lt;QVector&gt;</span>

  <span class="preprocessor">#ifdef DUMP_CAPTURED_AUDIO</span>
  <span class="preprocessor">#define DUMP_DATA</span>
  <span class="preprocessor">#endif</span>

  <span class="preprocessor">#ifdef DUMP_SPECTRUM</span>
  <span class="preprocessor">#define DUMP_DATA</span>
  <span class="preprocessor">#endif</span>

  <span class="keyword">class</span> FrequencySpectrum;
  <span class="keyword">class</span> <span class="type"><a href="qaudioinput.html">QAudioInput</a></span>;
  <span class="keyword">class</span> <span class="type"><a href="qaudiooutput.html">QAudioOutput</a></span>;

  <span class="comment">/**
   * This class interfaces with the Qt Multimedia audio classes, and also with
   * the SpectrumAnalyser class.  Its role is to manage the capture and playback
   * of audio data, meanwhile performing real-time analysis of the audio level
   * and frequency spectrum.
   */</span>
  <span class="keyword">class</span> Engine : <span class="keyword">public</span> <span class="type">QObject</span>
  {
      Q_OBJECT

  <span class="keyword">public</span>:
      <span class="keyword">explicit</span> Engine(<span class="type">QObject</span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);
      <span class="operator">~</span>Engine();

      <span class="keyword">const</span> <span class="type">QList</span><span class="operator">&lt;</span><span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span><span class="operator">&gt;</span> <span class="operator">&amp;</span>availableAudioInputDevices() <span class="keyword">const</span>
                                      { <span class="keyword">return</span> m_availableAudioInputDevices; }

      <span class="keyword">const</span> <span class="type">QList</span><span class="operator">&lt;</span><span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span><span class="operator">&gt;</span> <span class="operator">&amp;</span>availableAudioOutputDevices() <span class="keyword">const</span>
                                      { <span class="keyword">return</span> m_availableAudioOutputDevices; }

      <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>Mode mode() <span class="keyword">const</span> { <span class="keyword">return</span> m_mode; }
      <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State state() <span class="keyword">const</span> { <span class="keyword">return</span> m_state; }

      <span class="comment">/**
       * \return Current audio format
       * \note May be QAudioFormat() if engine is not initialized
       */</span>
      <span class="keyword">const</span> <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span><span class="operator">&amp;</span> format() <span class="keyword">const</span> { <span class="keyword">return</span> m_format; }

      <span class="comment">/**
       * Stop any ongoing recording or playback, and reset to ground state.
       */</span>
      <span class="type">void</span> reset();

      <span class="comment">/**
       * Load data from WAV file
       */</span>
      bool loadFile(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>fileName);

      <span class="comment">/**
       * Generate tone
       */</span>
      bool generateTone(<span class="keyword">const</span> Tone <span class="operator">&amp;</span>tone);

      <span class="comment">/**
       * Generate tone
       */</span>
      bool generateSweptTone(<span class="type">qreal</span> amplitude);

      <span class="comment">/**
       * Initialize for recording
       */</span>
      bool initializeRecord();

      <span class="comment">/**
       * Position of the audio input device.
       * \return Position in bytes.
       */</span>
      <span class="type">qint64</span> recordPosition() <span class="keyword">const</span> { <span class="keyword">return</span> m_recordPosition; }

      <span class="comment">/**
       * RMS level of the most recently processed set of audio samples.
       * \return Level in range (0.0, 1.0)
       */</span>
      <span class="type">qreal</span> rmsLevel() <span class="keyword">const</span> { <span class="keyword">return</span> m_rmsLevel; }

      <span class="comment">/**
       * Peak level of the most recently processed set of audio samples.
       * \return Level in range (0.0, 1.0)
       */</span>
      <span class="type">qreal</span> peakLevel() <span class="keyword">const</span> { <span class="keyword">return</span> m_peakLevel; }

      <span class="comment">/**
       * Position of the audio output device.
       * \return Position in bytes.
       */</span>
      <span class="type">qint64</span> playPosition() <span class="keyword">const</span> { <span class="keyword">return</span> m_playPosition; }

      <span class="comment">/**
       * Length of the internal engine buffer.
       * \return Buffer length in bytes.
       */</span>
      <span class="type">qint64</span> bufferLength() <span class="keyword">const</span>;

      <span class="comment">/**
       * Amount of data held in the buffer.
       * \return Data length in bytes.
       */</span>
      <span class="type">qint64</span> dataLength() <span class="keyword">const</span> { <span class="keyword">return</span> m_dataLength; }

      <span class="comment">/**
       * Set window function applied to audio data before spectral analysis.
       */</span>
      <span class="type">void</span> setWindowFunction(WindowFunction type);

  <span class="keyword">public</span> <span class="keyword">slots</span>:
      <span class="type">void</span> startRecording();
      <span class="type">void</span> startPlayback();
      <span class="type">void</span> suspend();
      <span class="type">void</span> setAudioInputDevice(<span class="keyword">const</span> <span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span> <span class="operator">&amp;</span>device);
      <span class="type">void</span> setAudioOutputDevice(<span class="keyword">const</span> <span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span> <span class="operator">&amp;</span>device);

  <span class="keyword">signals</span>:
      <span class="type">void</span> stateChanged(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>Mode mode<span class="operator">,</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State state);

      <span class="comment">/**
       * Informational message for non-modal display
       */</span>
      <span class="type">void</span> infoMessage(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>message<span class="operator">,</span> <span class="type">int</span> durationMs);

      <span class="comment">/**
       * Error message for modal display
       */</span>
      <span class="type">void</span> errorMessage(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>heading<span class="operator">,</span> <span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>detail);

      <span class="comment">/**
       * Format of audio data has changed
       */</span>
      <span class="type">void</span> formatChanged(<span class="keyword">const</span> <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span> <span class="operator">&amp;</span>format);

      <span class="comment">/**
       * Length of buffer has changed.
       * \param duration Duration in microseconds
       */</span>
      <span class="type">void</span> bufferLengthChanged(<span class="type">qint64</span> duration);

      <span class="comment">/**
       * Amount of data in buffer has changed.
       * \param Length of data in bytes
       */</span>
      <span class="type">void</span> dataLengthChanged(<span class="type">qint64</span> duration);

      <span class="comment">/**
       * Position of the audio input device has changed.
       * \param position Position in bytes
       */</span>
      <span class="type">void</span> recordPositionChanged(<span class="type">qint64</span> position);

      <span class="comment">/**
       * Position of the audio output device has changed.
       * \param position Position in bytes
       */</span>
      <span class="type">void</span> playPositionChanged(<span class="type">qint64</span> position);

      <span class="comment">/**
       * Level changed
       * \param rmsLevel RMS level in range 0.0 - 1.0
       * \param peakLevel Peak level in range 0.0 - 1.0
       * \param numSamples Number of audio samples analyzed
       */</span>
      <span class="type">void</span> levelChanged(<span class="type">qreal</span> rmsLevel<span class="operator">,</span> <span class="type">qreal</span> peakLevel<span class="operator">,</span> <span class="type">int</span> numSamples);

      <span class="comment">/**
       * Spectrum has changed.
       * \param position Position of start of window in bytes
       * \param length   Length of window in bytes
       * \param spectrum Resulting frequency spectrum
       */</span>
      <span class="type">void</span> spectrumChanged(<span class="type">qint64</span> position<span class="operator">,</span> <span class="type">qint64</span> length<span class="operator">,</span> <span class="keyword">const</span> FrequencySpectrum <span class="operator">&amp;</span>spectrum);

      <span class="comment">/**
       * Buffer containing audio data has changed.
       * \param position Position of start of buffer in bytes
       * \param buffer   Buffer
       */</span>
      <span class="type">void</span> bufferChanged(<span class="type">qint64</span> position<span class="operator">,</span> <span class="type">qint64</span> length<span class="operator">,</span> <span class="keyword">const</span> <span class="type">QByteArray</span> <span class="operator">&amp;</span>buffer);

  <span class="keyword">private</span> <span class="keyword">slots</span>:
      <span class="type">void</span> audioNotify();
      <span class="type">void</span> audioStateChanged(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State state);
      <span class="type">void</span> audioDataReady();
      <span class="type">void</span> spectrumChanged(<span class="keyword">const</span> FrequencySpectrum <span class="operator">&amp;</span>spectrum);

  <span class="keyword">private</span>:
      <span class="type">void</span> resetAudioDevices();
      bool initialize();
      bool selectFormat();
      <span class="type">void</span> stopRecording();
      <span class="type">void</span> stopPlayback();
      <span class="type">void</span> setState(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State state);
      <span class="type">void</span> setState(<span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>Mode mode<span class="operator">,</span> <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State state);
      <span class="type">void</span> setFormat(<span class="keyword">const</span> <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span> <span class="operator">&amp;</span>format);
      <span class="type">void</span> setRecordPosition(<span class="type">qint64</span> position<span class="operator">,</span> bool forceEmit <span class="operator">=</span> <span class="keyword">false</span>);
      <span class="type">void</span> setPlayPosition(<span class="type">qint64</span> position<span class="operator">,</span> bool forceEmit <span class="operator">=</span> <span class="keyword">false</span>);
      <span class="type">void</span> calculateLevel(<span class="type">qint64</span> position<span class="operator">,</span> <span class="type">qint64</span> length);
      <span class="type">void</span> calculateSpectrum(<span class="type">qint64</span> position);
      <span class="type">void</span> setLevel(<span class="type">qreal</span> rmsLevel<span class="operator">,</span> <span class="type">qreal</span> peakLevel<span class="operator">,</span> <span class="type">int</span> numSamples);

  <span class="preprocessor">#ifdef DUMP_DATA</span>
      <span class="type">void</span> createOutputDir();
      <span class="type">QString</span> outputPath() <span class="keyword">const</span> { <span class="keyword">return</span> m_outputDir<span class="operator">.</span>path(); }
  <span class="preprocessor">#endif</span>

  <span class="preprocessor">#ifdef DUMP_CAPTURED_AUDIO</span>
      <span class="type">void</span> dumpData();
  <span class="preprocessor">#endif</span>

  <span class="keyword">private</span>:
      <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>Mode        m_mode;
      <span class="type"><a href="qaudio.html">QAudio</a></span><span class="operator">::</span>State       m_state;

      bool                m_generateTone;
      SweptTone           m_tone;

      WavFile<span class="operator">*</span>            m_file;
      <span class="comment">// We need a second file handle via which to read data into m_buffer</span>
      <span class="comment">// for analysis</span>
      WavFile<span class="operator">*</span>            m_analysisFile;

      <span class="type"><a href="qaudioformat.html">QAudioFormat</a></span>        m_format;

      <span class="keyword">const</span> <span class="type">QList</span><span class="operator">&lt;</span><span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span><span class="operator">&gt;</span> m_availableAudioInputDevices;
      <span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span>    m_audioInputDevice;
      <span class="type"><a href="qaudioinput.html">QAudioInput</a></span><span class="operator">*</span>        m_audioInput;
      <span class="type">QIODevice</span><span class="operator">*</span>          m_audioInputIODevice;
      <span class="type">qint64</span>              m_recordPosition;

      <span class="keyword">const</span> <span class="type">QList</span><span class="operator">&lt;</span><span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span><span class="operator">&gt;</span> m_availableAudioOutputDevices;
      <span class="type"><a href="qaudiodeviceinfo.html">QAudioDeviceInfo</a></span>    m_audioOutputDevice;
      <span class="type"><a href="qaudiooutput.html">QAudioOutput</a></span><span class="operator">*</span>       m_audioOutput;
      <span class="type">QString</span>             m_audioOutputCategory;
      <span class="type">qint64</span>              m_playPosition;
      <span class="type">QBuffer</span>             m_audioOutputIODevice;

      <span class="type">QByteArray</span>          m_buffer;
      <span class="type">qint64</span>              m_bufferPosition;
      <span class="type">qint64</span>              m_bufferLength;
      <span class="type">qint64</span>              m_dataLength;

      <span class="type">int</span>                 m_levelBufferLength;
      <span class="type">qreal</span>               m_rmsLevel;
      <span class="type">qreal</span>               m_peakLevel;

      <span class="type">int</span>                 m_spectrumBufferLength;
      <span class="type">QByteArray</span>          m_spectrumBuffer;
      SpectrumAnalyser    m_spectrumAnalyser;
      <span class="type">qint64</span>              m_spectrumPosition;

      <span class="type">int</span>                 m_count;

  <span class="preprocessor">#ifdef DUMP_DATA</span>
      <span class="type">QDir</span>                m_outputDir;
  <span class="preprocessor">#endif</span>

  };

  <span class="preprocessor">#endif // ENGINE_H</span>

</pre>
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<!-- @@@multimedia/spectrum/app/engine.h -->
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