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<h1 class="title">puzzlewidget.cpp Example File</h1>
<span class="small-subtitle">draganddrop/puzzle/puzzlewidget.cpp</span>
<!-- $$$draganddrop/puzzle/puzzlewidget.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** &quot;Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="preprocessor">#include &lt;QtGui&gt;</span>

 <span class="preprocessor">#include &quot;puzzlewidget.h&quot;</span>

 PuzzleWidget<span class="operator">::</span>PuzzleWidget(<span class="type">int</span> imageSize<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent)
     : <span class="type"><a href="qwidget.html">QWidget</a></span>(parent)<span class="operator">,</span> m_ImageSize(imageSize)
 {
     setAcceptDrops(<span class="keyword">true</span>);
     setMinimumSize(m_ImageSize<span class="operator">,</span> m_ImageSize);
     setMaximumSize(m_ImageSize<span class="operator">,</span> m_ImageSize);
 }

 <span class="type">void</span> PuzzleWidget<span class="operator">::</span>clear()
 {
     pieceLocations<span class="operator">.</span>clear();
     piecePixmaps<span class="operator">.</span>clear();
     pieceRects<span class="operator">.</span>clear();
     highlightedRect <span class="operator">=</span> <span class="type"><a href="qrect.html">QRect</a></span>();
     inPlace <span class="operator">=</span> <span class="number">0</span>;
     update();
 }

 <span class="type">void</span> PuzzleWidget<span class="operator">::</span>dragEnterEvent(<span class="type"><a href="qdragenterevent.html">QDragEnterEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">&gt;</span>mimeData()<span class="operator">-</span><span class="operator">&gt;</span>hasFormat(<span class="string">&quot;image/x-puzzle-piece&quot;</span>))
         event<span class="operator">-</span><span class="operator">&gt;</span>accept();
     <span class="keyword">else</span>
         event<span class="operator">-</span><span class="operator">&gt;</span>ignore();
 }

 <span class="type">void</span> PuzzleWidget<span class="operator">::</span>dragLeaveEvent(<span class="type"><a href="qdragleaveevent.html">QDragLeaveEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="type"><a href="qrect.html">QRect</a></span> updateRect <span class="operator">=</span> highlightedRect;
     highlightedRect <span class="operator">=</span> <span class="type"><a href="qrect.html">QRect</a></span>();
     update(updateRect);
     event<span class="operator">-</span><span class="operator">&gt;</span>accept();
 }

 <span class="type">void</span> PuzzleWidget<span class="operator">::</span>dragMoveEvent(<span class="type"><a href="qdragmoveevent.html">QDragMoveEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="type"><a href="qrect.html">QRect</a></span> updateRect <span class="operator">=</span> highlightedRect<span class="operator">.</span>unite(targetSquare(event<span class="operator">-</span><span class="operator">&gt;</span>pos()));

     <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">&gt;</span>mimeData()<span class="operator">-</span><span class="operator">&gt;</span>hasFormat(<span class="string">&quot;image/x-puzzle-piece&quot;</span>)
         <span class="operator">&amp;</span><span class="operator">&amp;</span> findPiece(targetSquare(event<span class="operator">-</span><span class="operator">&gt;</span>pos())) <span class="operator">=</span><span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>) {

         highlightedRect <span class="operator">=</span> targetSquare(event<span class="operator">-</span><span class="operator">&gt;</span>pos());
         event<span class="operator">-</span><span class="operator">&gt;</span>setDropAction(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>MoveAction);
         event<span class="operator">-</span><span class="operator">&gt;</span>accept();
     } <span class="keyword">else</span> {
         highlightedRect <span class="operator">=</span> <span class="type"><a href="qrect.html">QRect</a></span>();
         event<span class="operator">-</span><span class="operator">&gt;</span>ignore();
     }

     update(updateRect);
 }

 <span class="type">void</span> PuzzleWidget<span class="operator">::</span>dropEvent(<span class="type"><a href="qdropevent.html">QDropEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">&gt;</span>mimeData()<span class="operator">-</span><span class="operator">&gt;</span>hasFormat(<span class="string">&quot;image/x-puzzle-piece&quot;</span>)
         <span class="operator">&amp;</span><span class="operator">&amp;</span> findPiece(targetSquare(event<span class="operator">-</span><span class="operator">&gt;</span>pos())) <span class="operator">=</span><span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>) {

         <span class="type"><a href="qbytearray.html">QByteArray</a></span> pieceData <span class="operator">=</span> event<span class="operator">-</span><span class="operator">&gt;</span>mimeData()<span class="operator">-</span><span class="operator">&gt;</span>data(<span class="string">&quot;image/x-puzzle-piece&quot;</span>);
         <span class="type"><a href="qdatastream.html">QDataStream</a></span> dataStream(<span class="operator">&amp;</span>pieceData<span class="operator">,</span> <span class="type"><a href="qiodevice.html">QIODevice</a></span><span class="operator">::</span>ReadOnly);
         <span class="type"><a href="qrect.html">QRect</a></span> square <span class="operator">=</span> targetSquare(event<span class="operator">-</span><span class="operator">&gt;</span>pos());
         <span class="type"><a href="qpixmap.html">QPixmap</a></span> pixmap;
         <span class="type"><a href="qpoint.html">QPoint</a></span> location;
         dataStream <span class="operator">&gt;</span><span class="operator">&gt;</span> pixmap <span class="operator">&gt;</span><span class="operator">&gt;</span> location;

         pieceLocations<span class="operator">.</span>append(location);
         piecePixmaps<span class="operator">.</span>append(pixmap);
         pieceRects<span class="operator">.</span>append(square);

         highlightedRect <span class="operator">=</span> <span class="type"><a href="qrect.html">QRect</a></span>();
         update(square);

         event<span class="operator">-</span><span class="operator">&gt;</span>setDropAction(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>MoveAction);
         event<span class="operator">-</span><span class="operator">&gt;</span>accept();

         <span class="keyword">if</span> (location <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(square<span class="operator">.</span>x()<span class="operator">/</span>pieceSize()<span class="operator">,</span> square<span class="operator">.</span>y()<span class="operator">/</span>pieceSize())) {
             inPlace<span class="operator">+</span><span class="operator">+</span>;
             <span class="keyword">if</span> (inPlace <span class="operator">=</span><span class="operator">=</span> <span class="number">25</span>)
                 <span class="keyword">emit</span> puzzleCompleted();
         }
     } <span class="keyword">else</span> {
         highlightedRect <span class="operator">=</span> <span class="type"><a href="qrect.html">QRect</a></span>();
         event<span class="operator">-</span><span class="operator">&gt;</span>ignore();
     }
 }

 <span class="type">int</span> PuzzleWidget<span class="operator">::</span>findPiece(<span class="keyword">const</span> <span class="type"><a href="qrect.html">QRect</a></span> <span class="operator">&amp;</span>pieceRect) <span class="keyword">const</span>
 {
     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> pieceRects<span class="operator">.</span>size(); <span class="operator">+</span><span class="operator">+</span>i) {
         <span class="keyword">if</span> (pieceRect <span class="operator">=</span><span class="operator">=</span> pieceRects<span class="operator">[</span>i<span class="operator">]</span>) {
             <span class="keyword">return</span> i;
         }
     }
     <span class="keyword">return</span> <span class="operator">-</span><span class="number">1</span>;
 }

 <span class="type">void</span> PuzzleWidget<span class="operator">::</span>mousePressEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="type"><a href="qrect.html">QRect</a></span> square <span class="operator">=</span> targetSquare(event<span class="operator">-</span><span class="operator">&gt;</span>pos());
     <span class="type">int</span> found <span class="operator">=</span> findPiece(square);

     <span class="keyword">if</span> (found <span class="operator">=</span><span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>)
         <span class="keyword">return</span>;

     <span class="type"><a href="qpoint.html">QPoint</a></span> location <span class="operator">=</span> pieceLocations<span class="operator">[</span>found<span class="operator">]</span>;
     <span class="type"><a href="qpixmap.html">QPixmap</a></span> pixmap <span class="operator">=</span> piecePixmaps<span class="operator">[</span>found<span class="operator">]</span>;
     pieceLocations<span class="operator">.</span>removeAt(found);
     piecePixmaps<span class="operator">.</span>removeAt(found);
     pieceRects<span class="operator">.</span>removeAt(found);

     <span class="keyword">if</span> (location <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(square<span class="operator">.</span>x()<span class="operator">/</span>pieceSize()<span class="operator">,</span> square<span class="operator">.</span>y()<span class="operator">/</span>pieceSize()))
         inPlace<span class="operator">-</span><span class="operator">-</span>;

     update(square);

     <span class="type"><a href="qbytearray.html">QByteArray</a></span> itemData;
     <span class="type"><a href="qdatastream.html">QDataStream</a></span> dataStream(<span class="operator">&amp;</span>itemData<span class="operator">,</span> <span class="type"><a href="qiodevice.html">QIODevice</a></span><span class="operator">::</span>WriteOnly);

     dataStream <span class="operator">&lt;</span><span class="operator">&lt;</span> pixmap <span class="operator">&lt;</span><span class="operator">&lt;</span> location;

     <span class="type"><a href="qmimedata.html">QMimeData</a></span> <span class="operator">*</span>mimeData <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qmimedata.html">QMimeData</a></span>;
     mimeData<span class="operator">-</span><span class="operator">&gt;</span>setData(<span class="string">&quot;image/x-puzzle-piece&quot;</span><span class="operator">,</span> itemData);

     <span class="type"><a href="qdrag.html">QDrag</a></span> <span class="operator">*</span>drag <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qdrag.html">QDrag</a></span>(<span class="keyword">this</span>);
     drag<span class="operator">-</span><span class="operator">&gt;</span>setMimeData(mimeData);
     drag<span class="operator">-</span><span class="operator">&gt;</span>setHotSpot(event<span class="operator">-</span><span class="operator">&gt;</span>pos() <span class="operator">-</span> square<span class="operator">.</span>topLeft());
     drag<span class="operator">-</span><span class="operator">&gt;</span>setPixmap(pixmap);

     <span class="keyword">if</span> (<span class="operator">!</span>(drag<span class="operator">-</span><span class="operator">&gt;</span>exec(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>MoveAction) <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>MoveAction)) {
         pieceLocations<span class="operator">.</span>insert(found<span class="operator">,</span> location);
         piecePixmaps<span class="operator">.</span>insert(found<span class="operator">,</span> pixmap);
         pieceRects<span class="operator">.</span>insert(found<span class="operator">,</span> square);
         update(targetSquare(event<span class="operator">-</span><span class="operator">&gt;</span>pos()));

         <span class="keyword">if</span> (location <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qpoint.html">QPoint</a></span>(square<span class="operator">.</span>x()<span class="operator">/</span>pieceSize()<span class="operator">,</span> square<span class="operator">.</span>y()<span class="operator">/</span>pieceSize()))
             inPlace<span class="operator">+</span><span class="operator">+</span>;
     }
 }

 <span class="type">void</span> PuzzleWidget<span class="operator">::</span>paintEvent(<span class="type"><a href="qpaintevent.html">QPaintEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="type"><a href="qpainter.html">QPainter</a></span> painter;
     painter<span class="operator">.</span>begin(<span class="keyword">this</span>);
     painter<span class="operator">.</span>fillRect(event<span class="operator">-</span><span class="operator">&gt;</span>rect()<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>white);

     <span class="keyword">if</span> (highlightedRect<span class="operator">.</span>isValid()) {
         painter<span class="operator">.</span>setBrush(<span class="type"><a href="qcolor.html">QColor</a></span>(<span class="string">&quot;#ffcccc&quot;</span>));
         painter<span class="operator">.</span>setPen(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>NoPen);
         painter<span class="operator">.</span>drawRect(highlightedRect<span class="operator">.</span>adjusted(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span>));
     }

     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> pieceRects<span class="operator">.</span>size(); <span class="operator">+</span><span class="operator">+</span>i) {
         painter<span class="operator">.</span>drawPixmap(pieceRects<span class="operator">[</span>i<span class="operator">]</span><span class="operator">,</span> piecePixmaps<span class="operator">[</span>i<span class="operator">]</span>);
     }
     painter<span class="operator">.</span>end();
 }

 <span class="keyword">const</span> <span class="type"><a href="qrect.html">QRect</a></span> PuzzleWidget<span class="operator">::</span>targetSquare(<span class="keyword">const</span> <span class="type"><a href="qpoint.html">QPoint</a></span> <span class="operator">&amp;</span>position) <span class="keyword">const</span>
 {
     <span class="keyword">return</span> <span class="type"><a href="qrect.html">QRect</a></span>(position<span class="operator">.</span>x()<span class="operator">/</span>pieceSize() <span class="operator">*</span> pieceSize()<span class="operator">,</span> position<span class="operator">.</span>y()<span class="operator">/</span>pieceSize() <span class="operator">*</span> pieceSize()<span class="operator">,</span> pieceSize()<span class="operator">,</span> pieceSize());
 }

 <span class="type">int</span> PuzzleWidget<span class="operator">::</span>pieceSize() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_ImageSize <span class="operator">/</span> <span class="number">5</span>;
 }

 <span class="type">int</span> PuzzleWidget<span class="operator">::</span>imageSize() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_ImageSize;
 }</pre>
</div>
<!-- @@@draganddrop/puzzle/puzzlewidget.cpp -->
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